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Mag DKs just got a nice overall buff right?

Mariusghost84
Mariusghost84
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I am reading the PTS patch notes and it looks to me like mDKs got a solid overall buff? I dont play one myself so i wanted to hear what you guys think :)
  • Narvuntien
    Narvuntien
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    I think so but I am still waiting for the download to finish.

    Although witchmothers brew got nerfed but perhaps I can sustain on blue food now.
  • Mariusghost84
    Mariusghost84
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    Wings gor nerfed, but its more of a balance thing imo. Cant wait to hear your opinion :)
  • BNOC
    BNOC
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    If you read the forums, it's hyped up to be the biggest nerf since release.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • WillhelmBlack
    WillhelmBlack
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    Yeah it seems whenever adjust something they have to adjust several othings to justify it. Daft.

    They could have just given us old Power Lash back.
    PC EU
  • asuzab16_ESO
    asuzab16_ESO
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    We lost a big part of our class identity and uniqueness and we'll be easier to kite, control and kill but at least, they compensated with some nice bonus damage. I just wish they would increase the range of our gap closers too because we're going to spend a lot of time trying to reach our targets... At the moment, it looks like we're gonna have to ditch Wings for Race Against Time if we want to have a chance to land a hit.
    Edited by asuzab16_ESO on April 16, 2019 9:20AM
  • Mariusghost84
    Mariusghost84
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    We lost a big part of our class identity and uniqueness and we'll be easier to kite, control and kill but at least, they compensated with some nice bonus damage. I just wish they would increase the range of our gap closers too because we're going to spend a lot of time trying to reach our targets... At the moment, it looks like we're gonna have to ditch Wings for Race Against Time if we want to have a chance to land a hit.

    What gapclosers are you talking about exactly?
  • WoppaBoem
    WoppaBoem
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    I am a main magdk and I like the changes, its good. I can live with the defence nerf by not shutting down ranged play style completly but get more offensive output and a change in game mechanics with the stacks.

    Overall postive, I think job well done overall actually. It opens the way to more changes coming with this new baseline of the game status.
    Xbox EU & NA - PVP Only
  • asuzab16_ESO
    asuzab16_ESO
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    We lost a big part of our class identity and uniqueness and we'll be easier to kite, control and kill but at least, they compensated with some nice bonus damage. I just wish they would increase the range of our gap closers too because we're going to spend a lot of time trying to reach our targets... At the moment, it looks like we're gonna have to ditch Wings for Race Against Time if we want to have a chance to land a hit.

    What gapclosers are you talking about exactly?

    Empowering chains and leap. They're 22m and can't reach ranged players flooding us from 28m+. Even stonefist is too short to reach snipers. Now that we can't reflect projectiles and their effects, we're going to entirely depend on speed buffs to reach our targets and since we don't have any as MagDK... Race Against Time it's probably gonna have to be. Otherwise, we'll very likely just be free alliance points running in vain to reach their targets.

    That said, I think that the other changes are good buffs and will make us strong in close environments.
    Edited by asuzab16_ESO on April 16, 2019 10:36AM
  • Mariusghost84
    Mariusghost84
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    We lost a big part of our class identity and uniqueness and we'll be easier to kite, control and kill but at least, they compensated with some nice bonus damage. I just wish they would increase the range of our gap closers too because we're going to spend a lot of time trying to reach our targets... At the moment, it looks like we're gonna have to ditch Wings for Race Against Time if we want to have a chance to land a hit.

    What gapclosers are you talking about exactly?

    Empowering chains and leap. They're 22m and can't reach ranged players flooding us from 28m+. Even stonefist is too short to reach snipers. Now that we can't reflect projectiles and their effects, we're going to entirely depend on speed buffs to reach our targets and since we don't have any as MagDK... Race Against Time it's probably gonna have to be. Otherwise, we'll very likely just be free alliance points running in vain to reach their targets.

    That said, I think that the other changes are good buffs and will make us strong in close environments.

    Ok i understand the situastion a bit better now. Thanks for clearing that up :)
  • Narvuntien
    Narvuntien
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    Yep my parse has gone up and my hp is still high enough with witchmothers so a buff, although to get the most of it you have to change your rotation which just feels wrong haha.
    Edited by Narvuntien on April 16, 2019 11:48AM
  • kathandira
    kathandira
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    Narvuntien wrote: »
    Yep my parse has gone up and my hp is still high enough with witchmothers so a buff, although to get the most of it you have to change your rotation which just feels wrong haha.

    ^ This is the feedback I was looking for in this thread. Thank you!
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
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