Flex Slot options:
Ritual of Retribution --- small damage tick + heal + cleanse, somewhat spammable, and soft CC (slow field) for if objective running.
Proximity Detonation --- because if you are going to be in melee, may as well make it more of a threat to stand near you.
Purifying Light --- is nice to have on your front OR back, just make sure you are tossing it consistently.
Unstable Wall --- I know this one sounds odd, but if this is pvp oriented --- resource poisons are your friend, as is a stam-absorb enchant, and the extra pop and shorter duration is friendlier to pvp than the longer duration of blockade.
Volcanic Rune --- a nice little knock-up and stun while fighting for objectives or trying to escape can be helpful.
Symbiosis --- weave heals between your skills when you get the chance
Meditate -- duck and run for cover, then restore up and return to the fight
Mystic Orb --- because it is funny to fire through a defended point
Consuming Trap --- a bit of a gamble, but 7% all resource return isn't a bad deal if the target dies
Elusive Mist -- if vamp, for running/retreating
Toppling Charge -- it can be a bit wonky at times, but once you adjust to that, can become a great way to set up a kill cycle
Aurora Javelin --- someone capping a point? Knock 'em off of it
Unstable Core --- not going to lie, I use Unstable Core way more than I should probably, but firing it into a heavy fight on multiple targets can help drain their resources or do a nice bit of damage, bit of an ogre's choice if you land it on a magpds, no a stam its more an inconvenience
Honor the Dead -- because it's never bad to have an emergency heal slotted on each bar
Inner Light --- more max mag=more damage, +hitting it annoys NB's
SameMeteor26 wrote: »So I’m currently designing my magplay for pvp and on my front bar I’m using jabs, vampires bane, shock clench, and radiant but I have an open spot and I’m trying to decide what skill I should put. Btw this is my front bar where I’m using a destro staff. Should I using purifying light, eclipse, dark flare, or something else. I have entropy on my back bar.
soniku4ikblis wrote: »SameMeteor26 wrote: »So I’m currently designing my magplay for pvp and on my front bar I’m using jabs, vampires bane, shock clench, and radiant but I have an open spot and I’m trying to decide what skill I should put. Btw this is my front bar where I’m using a destro staff. Should I using purifying light, eclipse, dark flare, or something else. I have entropy on my back bar.
I switched to a Nirn-frost staff so I could use Unstable Wall and Frost Clench to force opponents into my jabs hit box when it comes time to spam Puncturing Jabs, as a magplar.
I save my hard-CC from Javelin to hit the opponent below 40% in order to go for an execute from Soul Shatter.
Vajrak had it right about the poisons. If you can burn through your opponents stamina, that is key. Stam-classes may out-last, depending on how much pressure you can put down.
But honestly, if you're going magplar in PVP, take at least 1 ally with you. It can be frustrating to work very hard to get an opponent in a 1v1 or 1vx down in health enough to apply the pressure you need to put them on defense. You're going to really have to line of sight people and use your terrain.
I would stay away from open-field fights without at least one strong dps-ally with you.
SameMeteor26 wrote: »soniku4ikblis wrote: »SameMeteor26 wrote: »So I’m currently designing my magplay for pvp and on my front bar I’m using jabs, vampires bane, shock clench, and radiant but I have an open spot and I’m trying to decide what skill I should put. Btw this is my front bar where I’m using a destro staff. Should I using purifying light, eclipse, dark flare, or something else. I have entropy on my back bar.
I switched to a Nirn-frost staff so I could use Unstable Wall and Frost Clench to force opponents into my jabs hit box when it comes time to spam Puncturing Jabs, as a magplar.
I save my hard-CC from Javelin to hit the opponent below 40% in order to go for an execute from Soul Shatter.
Vajrak had it right about the poisons. If you can burn through your opponents stamina, that is key. Stam-classes may out-last, depending on how much pressure you can put down.
But honestly, if you're going magplar in PVP, take at least 1 ally with you. It can be frustrating to work very hard to get an opponent in a 1v1 or 1vx down in health enough to apply the pressure you need to put them on defense. You're going to really have to line of sight people and use your terrain.
I would stay away from open-field fights without at least one strong dps-ally with you.
Yeah I’ve been struggling to really pressure people. I get about 3k spell damage fully buffed but I just can’t seem to do enough damage
SameMeteor26 wrote: »soniku4ikblis wrote: »SameMeteor26 wrote: »So I’m currently designing my magplay for pvp and on my front bar I’m using jabs, vampires bane, shock clench, and radiant but I have an open spot and I’m trying to decide what skill I should put. Btw this is my front bar where I’m using a destro staff. Should I using purifying light, eclipse, dark flare, or something else. I have entropy on my back bar.
I switched to a Nirn-frost staff so I could use Unstable Wall and Frost Clench to force opponents into my jabs hit box when it comes time to spam Puncturing Jabs, as a magplar.
I save my hard-CC from Javelin to hit the opponent below 40% in order to go for an execute from Soul Shatter.
Vajrak had it right about the poisons. If you can burn through your opponents stamina, that is key. Stam-classes may out-last, depending on how much pressure you can put down.
But honestly, if you're going magplar in PVP, take at least 1 ally with you. It can be frustrating to work very hard to get an opponent in a 1v1 or 1vx down in health enough to apply the pressure you need to put them on defense. You're going to really have to line of sight people and use your terrain.
I would stay away from open-field fights without at least one strong dps-ally with you.
Yeah I’ve been struggling to really pressure people. I get about 3k spell damage fully buffed but I just can’t seem to do enough damage
Instead of going for spell damage go for penetration. For raw offense pen is better than spell power until they’re at 0.
To the OP. Use ritual, the strength of your class for survivability is breath of life and ritual. Templar’s aren’t maneuverable (barring mist form) and sometimes you have to try and tank opponents. The self cleanse and burst heal are powerful. I like using ritual and steadfast hero to be tanky.
By slotting temporal guard and using steadfast hero you can get always up minor protection and 50% major protection.
Hum, IDK then. I have a magTemplar that I pvp’d with a bit but am no expert. Someone who pvp’s more with one will have to speak up.
Usually when someone’s tanky they’re doing one of these things:
- lots of self healing: hit them with defile
- blocking: use cc that bypasses block
- sorcs spamming harness magicka: they typically have crappy sustain and require you to attack them to get resources back
- MagDKs/Wardens: they’re reflecting/absorbing your projectiles so you need to use channeled or melee abilities
- Using a set with high major protection uptime
Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?
Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?
https://youtu.be/9gOSiIGSKXE BreakingBats wrote: »Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?
Why they nerfed dark flarehttps://youtu.be/9gOSiIGSKXE
BreakingBats wrote: »Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?
Why they nerfed dark flarehttps://youtu.be/9gOSiIGSKXE
if only console had the responsiveness of PC; you'd see why dark flare needs a buff
BreakingBats wrote: »Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?
Why they nerfed dark flarehttps://youtu.be/9gOSiIGSKXE
BreakingBats wrote: »Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?
Why they nerfed dark flarehttps://youtu.be/9gOSiIGSKXE
You need crown disidia disguise skele poly doesn’t work
BreakingBats wrote: »BreakingBats wrote: »Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?
Why they nerfed dark flarehttps://youtu.be/9gOSiIGSKXE
You need crown disidia disguise skele poly doesn’t work
Idk I have hours of X clips using skele as it is.
BreakingBats wrote: »BreakingBats wrote: »Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?
Why they nerfed dark flarehttps://youtu.be/9gOSiIGSKXE
You need crown disidia disguise skele poly doesn’t work
Idk I have hours of X clips using skele as it is.
Ok go in pve and get something to hit you and hold block while it procs and keep holding it till it untransforms and you will drop block it also cancels skills. The only way to have this not happen is the disguise because you don’t transform
Bet ya a like on your video it’s got ya killed a couple times.