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Mag templar help

SameMeteor26
SameMeteor26
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So I’m currently designing my magplay for pvp and on my front bar I’m using jabs, vampires bane, shock clench, and radiant but I have an open spot and I’m trying to decide what skill I should put. Btw this is my front bar where I’m using a destro staff. Should I using purifying light, eclipse, dark flare, or something else. I have entropy on my back bar.
Edited by SameMeteor26 on April 9, 2019 3:18PM
  • Destyran
    Destyran
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    Slot entropy on front and use eclipse back it helps to heal when you are on the defensive and also gives good players cc immunity for free
  • Vajrak
    Vajrak
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    Flex Slot options:
    Ritual of Retribution --- small damage tick + heal + cleanse, somewhat spammable, and soft CC (slow field) for if objective running.

    Proximity Detonation --- because if you are going to be in melee, may as well make it more of a threat to stand near you.

    Purifying Light --- is nice to have on your front OR back, just make sure you are tossing it consistently.

    Unstable Wall --- I know this one sounds odd, but if this is pvp oriented --- resource poisons are your friend, as is a stam-absorb enchant, and the extra pop and shorter duration is friendlier to pvp than the longer duration of blockade.

    Volcanic Rune --- a nice little knock-up and stun while fighting for objectives or trying to escape can be helpful.

    Symbiosis --- weave heals between your skills when you get the chance

    Meditate -- duck and run for cover, then restore up and return to the fight

    Mystic Orb --- because it is funny to fire through a defended point

    Consuming Trap --- a bit of a gamble, but 7% all resource return isn't a bad deal if the target dies

    Elusive Mist -- if vamp, for running/retreating

    Toppling Charge -- it can be a bit wonky at times, but once you adjust to that, can become a great way to set up a kill cycle

    Aurora Javelin --- someone capping a point? Knock 'em off of it

    Unstable Core --- not going to lie, I use Unstable Core way more than I should probably, but firing it into a heavy fight on multiple targets can help drain their resources or do a nice bit of damage, bit of an ogre's choice if you land it on a magpds, no a stam its more an inconvenience

    Honor the Dead -- because it's never bad to have an emergency heal slotted on each bar

    Inner Light --- more max mag=more damage, +hitting it annoys NB's


  • SameMeteor26
    SameMeteor26
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    Vajrak wrote: »
    Flex Slot options:
    Ritual of Retribution --- small damage tick + heal + cleanse, somewhat spammable, and soft CC (slow field) for if objective running.

    Proximity Detonation --- because if you are going to be in melee, may as well make it more of a threat to stand near you.

    Purifying Light --- is nice to have on your front OR back, just make sure you are tossing it consistently.

    Unstable Wall --- I know this one sounds odd, but if this is pvp oriented --- resource poisons are your friend, as is a stam-absorb enchant, and the extra pop and shorter duration is friendlier to pvp than the longer duration of blockade.

    Volcanic Rune --- a nice little knock-up and stun while fighting for objectives or trying to escape can be helpful.

    Symbiosis --- weave heals between your skills when you get the chance

    Meditate -- duck and run for cover, then restore up and return to the fight

    Mystic Orb --- because it is funny to fire through a defended point

    Consuming Trap --- a bit of a gamble, but 7% all resource return isn't a bad deal if the target dies

    Elusive Mist -- if vamp, for running/retreating

    Toppling Charge -- it can be a bit wonky at times, but once you adjust to that, can become a great way to set up a kill cycle

    Aurora Javelin --- someone capping a point? Knock 'em off of it

    Unstable Core --- not going to lie, I use Unstable Core way more than I should probably, but firing it into a heavy fight on multiple targets can help drain their resources or do a nice bit of damage, bit of an ogre's choice if you land it on a magpds, no a stam its more an inconvenience

    Honor the Dead -- because it's never bad to have an emergency heal slotted on each bar

    Inner Light --- more max mag=more damage, +hitting it annoys NB's


    Thank you for the super in depth response. Greatly appreciated. What do you think would be a good defensive type ultimate or any ultimate to put on my back bar?
    Edited by SameMeteor26 on April 8, 2019 8:04PM
  • Joy_Division
    Joy_Division
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    Elemental drain
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Vajrak
    Vajrak
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    Backbar ult is going to be Aedric Spear most likely, to make sure you maintain your crit bonus on both bars; if you don't need it on the backbar, then you have a few good options.

    Restoring Light ultimate, Remembrance specifically, can be an awesome clutch heal for yourself and your team, though it leaves you vulnerable after it is done --- sometimes that heal and protection can swing a fight from almost lost to won.

    Psijic Ultimate, Precognition morph --- this one will take a bit more practice to utilize, and you'll have to be very aware of where you are for it, but you can also use it to bait --- let someone burn their bursts on you and time it just before death to reset the fight in your favor (hopefully). Great for dueling and point contests.

    Dawnbreaker of Smiting --- you are using it for the control aspect, the damage is just a bonus. You can use it either to initiate or to cut and run.

    Devouring Swarm --- if vamp. It's a risky proposition, but the heal can get you through fights sometimes.

    Replenishing Barrier (Support line ult) --- may not seem like a huge deal, and of course you could use the other morph for the heal component, I prefer Replenishing if you are going to use it because it still leaves you your class heals available and keeps them flowing while also setting you up for another ult mid-fight.

    Also, should have listed it before, but don't ignore having a shield or heal on your front-bar: Ritual of Retribution gives you a damage tick and cleanse, annulment obvious, but if your recovery can support it don't be afraid to use the aedric shield (sun shield) on either morph, while the value may not be high in and of itself, a little resilience with another burning light proc chance can sometimes make the difference between a respawn countdown and barely surviving a fight.
  • soniku4ikblis
    soniku4ikblis
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    So I’m currently designing my magplay for pvp and on my front bar I’m using jabs, vampires bane, shock clench, and radiant but I have an open spot and I’m trying to decide what skill I should put. Btw this is my front bar where I’m using a destro staff. Should I using purifying light, eclipse, dark flare, or something else. I have entropy on my back bar.

    I switched to a Nirn-frost staff so I could use Unstable Wall and Frost Clench to force opponents into my jabs hit box when it comes time to spam Puncturing Jabs, as a magplar.

    I save my hard-CC from Javelin to hit the opponent below 40% in order to go for an execute from Soul Shatter.

    Vajrak had it right about the poisons. If you can burn through your opponents stamina, that is key. Stam-classes may out-last, depending on how much pressure you can put down.

    But honestly, if you're going magplar in PVP, take at least 1 ally with you. It can be frustrating to work very hard to get an opponent in a 1v1 or 1vx down in health enough to apply the pressure you need to put them on defense. You're going to really have to line of sight people and use your terrain.

    I would stay away from open-field fights without at least one strong dps-ally with you.
    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • SameMeteor26
    SameMeteor26
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    So I’m currently designing my magplay for pvp and on my front bar I’m using jabs, vampires bane, shock clench, and radiant but I have an open spot and I’m trying to decide what skill I should put. Btw this is my front bar where I’m using a destro staff. Should I using purifying light, eclipse, dark flare, or something else. I have entropy on my back bar.

    I switched to a Nirn-frost staff so I could use Unstable Wall and Frost Clench to force opponents into my jabs hit box when it comes time to spam Puncturing Jabs, as a magplar.

    I save my hard-CC from Javelin to hit the opponent below 40% in order to go for an execute from Soul Shatter.

    Vajrak had it right about the poisons. If you can burn through your opponents stamina, that is key. Stam-classes may out-last, depending on how much pressure you can put down.

    But honestly, if you're going magplar in PVP, take at least 1 ally with you. It can be frustrating to work very hard to get an opponent in a 1v1 or 1vx down in health enough to apply the pressure you need to put them on defense. You're going to really have to line of sight people and use your terrain.

    I would stay away from open-field fights without at least one strong dps-ally with you.

    Yeah I’ve been struggling to really pressure people. I get about 3k spell damage fully buffed but I just can’t seem to do enough damage
  • Iskiab
    Iskiab
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    So I’m currently designing my magplay for pvp and on my front bar I’m using jabs, vampires bane, shock clench, and radiant but I have an open spot and I’m trying to decide what skill I should put. Btw this is my front bar where I’m using a destro staff. Should I using purifying light, eclipse, dark flare, or something else. I have entropy on my back bar.

    I switched to a Nirn-frost staff so I could use Unstable Wall and Frost Clench to force opponents into my jabs hit box when it comes time to spam Puncturing Jabs, as a magplar.

    I save my hard-CC from Javelin to hit the opponent below 40% in order to go for an execute from Soul Shatter.

    Vajrak had it right about the poisons. If you can burn through your opponents stamina, that is key. Stam-classes may out-last, depending on how much pressure you can put down.

    But honestly, if you're going magplar in PVP, take at least 1 ally with you. It can be frustrating to work very hard to get an opponent in a 1v1 or 1vx down in health enough to apply the pressure you need to put them on defense. You're going to really have to line of sight people and use your terrain.

    I would stay away from open-field fights without at least one strong dps-ally with you.

    Yeah I’ve been struggling to really pressure people. I get about 3k spell damage fully buffed but I just can’t seem to do enough damage

    Instead of going for spell damage go for penetration. For raw offense pen is better than spell power until they’re at 0.

    To the OP. Use ritual, the strength of your class for survivability is breath of life and ritual. Templar’s aren’t maneuverable (barring mist form) and sometimes you have to try and tank opponents. The self cleanse and burst heal are powerful. I like using ritual and steadfast hero to be tanky.

    By slotting temporal guard and using steadfast hero you can get always up minor protection and 50% major protection.
    Edited by Iskiab on April 11, 2019 11:41PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • BreakingBats
    BreakingBats
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    Infuse your jewelry, use spell dmg enchants, and slot elemental drain. Should be able to reach 4k spell dmg and have even more dmg and sustain from ele drain.
    Play Solo
  • SameMeteor26
    SameMeteor26
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    Iskiab wrote: »
    So I’m currently designing my magplay for pvp and on my front bar I’m using jabs, vampires bane, shock clench, and radiant but I have an open spot and I’m trying to decide what skill I should put. Btw this is my front bar where I’m using a destro staff. Should I using purifying light, eclipse, dark flare, or something else. I have entropy on my back bar.

    I switched to a Nirn-frost staff so I could use Unstable Wall and Frost Clench to force opponents into my jabs hit box when it comes time to spam Puncturing Jabs, as a magplar.

    I save my hard-CC from Javelin to hit the opponent below 40% in order to go for an execute from Soul Shatter.

    Vajrak had it right about the poisons. If you can burn through your opponents stamina, that is key. Stam-classes may out-last, depending on how much pressure you can put down.

    But honestly, if you're going magplar in PVP, take at least 1 ally with you. It can be frustrating to work very hard to get an opponent in a 1v1 or 1vx down in health enough to apply the pressure you need to put them on defense. You're going to really have to line of sight people and use your terrain.

    I would stay away from open-field fights without at least one strong dps-ally with you.

    Yeah I’ve been struggling to really pressure people. I get about 3k spell damage fully buffed but I just can’t seem to do enough damage

    Instead of going for spell damage go for penetration. For raw offense pen is better than spell power until they’re at 0.

    To the OP. Use ritual, the strength of your class for survivability is breath of life and ritual. Templar’s aren’t maneuverable (barring mist form) and sometimes you have to try and tank opponents. The self cleanse and burst heal are powerful. I like using ritual and steadfast hero to be tanky.

    By slotting temporal guard and using steadfast hero you can get always up minor protection and 50% major protection.

    I use spinners so I have about 11k penetration (not sure the actual number). About 4K from spinner, about 5k from light armor, and then I have 2k in CP.
  • Iskiab
    Iskiab
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    Hum, IDK then. I have a magTemplar that I pvp’d with a bit but am no expert. Someone who pvp’s more with one will have to speak up.

    Usually when someone’s tanky they’re doing one of these things:
    - lots of self healing: hit them with defile
    - blocking: use cc that bypasses block
    - sorcs spamming harness magicka: they typically have crappy sustain and require you to attack them to get resources back
    - MagDKs/Wardens: they’re reflecting/absorbing your projectiles so you need to use channeled or melee abilities
    - Using a set with high major protection uptime
    Edited by Iskiab on April 13, 2019 11:53AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Vajrak
    Vajrak
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    Iskiab wrote: »
    Hum, IDK then. I have a magTemplar that I pvp’d with a bit but am no expert. Someone who pvp’s more with one will have to speak up.

    Usually when someone’s tanky they’re doing one of these things:
    - lots of self healing: hit them with defile
    - blocking: use cc that bypasses block
    - sorcs spamming harness magicka: they typically have crappy sustain and require you to attack them to get resources back
    - MagDKs/Wardens: they’re reflecting/absorbing your projectiles so you need to use channeled or melee abilities
    - Using a set with high major protection uptime

    Defile good advice, but not always available.
    Blocking you can drain them off easier using a lightning staff (Channel)
    Spamming harness? ignore them, or use Eclipse variants on them.
    Mag Dks/Wardens --- channel again, lightning staff, and look for that low hp moment to hit them with Radiant Glory
    Major Protection --- Aedric Ult is your friend, cheap, fast to fire off, and if you hit extra damage.
  • Iskiab
    Iskiab
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    Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • therift
    therift
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    The problem with Dark Flare is the cast time. Several patches ago, it was useful for a gank build. It can be difficult to fire in combat, when you perhaps should be doing something else
  • BNOC
    BNOC
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    Iskiab wrote: »
    Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?

    I use the other morph of Dark Flare - Solar Barrage it's called and it's probably what the OP should of run instead of Radiant, putting POTL in his missing spot.

    1 cast provides 4 pulses (AOE pulses) and when used in conjunction with Crescent and the OP's bar setup you effectively get the following damage per burst attempt - Bane, Solar Barrage (4 hits), POTL, Sweeps (2 casts, 8 hits), Crescent sweep (4 hits iirc + initial) in whatever order you like (either way, It's a lot of damage)

    They're great because unlike your regular dots, pulse damage can't be cleansed as you are the root.

    OP - I'd try stay away from single target utility and or damage, it's very situational and XvX or 1vX will happen a lot more than 1v1.
    Edited by BNOC on April 15, 2019 1:28PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • BreakingBats
    BreakingBats
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    Iskiab wrote: »
    Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?

    Why they nerfed dark flare ;)

    https://youtu.be/9gOSiIGSKXE
    Play Solo
  • Minno
    Minno
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    Iskiab wrote: »
    Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?

    Why they nerfed dark flare ;)

    https://youtu.be/9gOSiIGSKXE

    if only console had the responsiveness of PC; you'd see why dark flare needs a buff ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DeadlyRecluse
    DeadlyRecluse
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    I still run my dark flare gank build occasionally, but it's a shadow of it's former self (and will essentially be a flare SPAM build after 5.0 hits, rather than a flare GANK build).

    ....I liked clunky, slow, balls of absolute doom. I'm less excited about slightly-more-consistent balls of kinda-sorta doom.
    Thrice Empress, Forever Scrub
  • BreakingBats
    BreakingBats
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    Minno wrote: »
    Iskiab wrote: »
    Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?

    Why they nerfed dark flare ;)

    https://youtu.be/9gOSiIGSKXE

    if only console had the responsiveness of PC; you'd see why dark flare needs a buff ;)

    Yeah cause PC is devoid of potatoes, everyone is godly and capable of dodging cast time abilities EASILY.
    Play Solo
  • Destyran
    Destyran
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    Iskiab wrote: »
    Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?

    Why they nerfed dark flare ;)

    https://youtu.be/9gOSiIGSKXE

    You need crown disidia disguise skele poly doesn’t work
  • BreakingBats
    BreakingBats
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    Destyran wrote: »
    Iskiab wrote: »
    Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?

    Why they nerfed dark flare ;)

    https://youtu.be/9gOSiIGSKXE

    You need crown disidia disguise skele poly doesn’t work

    Idk I have hours of X clips using skele as it is.
    Play Solo
  • Destyran
    Destyran
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    Destyran wrote: »
    Iskiab wrote: »
    Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?

    Why they nerfed dark flare ;)

    https://youtu.be/9gOSiIGSKXE

    You need crown disidia disguise skele poly doesn’t work

    Idk I have hours of X clips using skele as it is.

    Ok go in pve and get something to hit you and hold block while it procs and keep holding it till it untransforms and you will drop block it also cancels skills. The only way to have this not happen is the disguise because you don’t transform

    Bet ya a like on your video it’s got ya killed a couple times.
    Edited by Destyran on April 15, 2019 10:36PM
  • BreakingBats
    BreakingBats
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    Destyran wrote: »
    Destyran wrote: »
    Iskiab wrote: »
    Btw, has anyone made a build using dark flare? It’s basicly a magicka version of snipe but it spreads major defile in aoe, plus I don’t think people use the other morph do they? Bar space crunch make it unrealistic?

    Why they nerfed dark flare ;)

    https://youtu.be/9gOSiIGSKXE

    You need crown disidia disguise skele poly doesn’t work

    Idk I have hours of X clips using skele as it is.

    Ok go in pve and get something to hit you and hold block while it procs and keep holding it till it untransforms and you will drop block it also cancels skills. The only way to have this not happen is the disguise because you don’t transform

    Bet ya a like on your video it’s got ya killed a couple times.

    OP is talking about pvp tho. And no build is unkillable so who cares if I died. Just showing op that you can be effective in pvp w/ dark flare whether 1v1 or 1v7.
    Play Solo
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