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Dual Wield and the upcoming Combat changes.

GeorgeBlack
GeorgeBlack
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Dual Wield is my favourite weapon however I think that it is badly designed making it either boring, or annoying to enemies.

The bad:
Steelnado is a skill that puts a lot of pressure on enemies already in trouble, with ZERO effort.
Master DW make Twin Slashes a powerfull apply and forget tool that puts a lot of pressure on enemies. Zero effort.

The lame:
Flurry just like jabs and Uppetcut is an ability that does not work well with how combat is designed. The strong hit of this ability can be easily cancelled by an enemy that creates the slightest distance. It can also be easily blocked.
Imagine a skill like imbue weapons enjoying the passives of DW. Or imagine the first hit of flurry dealing solid dmg and the following hits applying debuffs and or buffs. That would enable a new playstyle.
Whirling Blades needs a bit of damage increase and a bit of a cost reduction. This would make it a solid melee spammable for DW.

Blade Cloak offers defensive mechanisms on a skill line that is supposed to be aggresive.

The best skill of this melee weapon line is a ranged spammable. I find myself relying too much on it since DW has no spammable. I only slot it for maj brut yet here I am playing a pew pew settup.

DW does not have any CC or gap closer. With Clockwork city we have Dual Wielding NPCs that have a very nice looking animation with the above effects. When I think of how overloaded SnB is and how plain DW is my appetite for PvP is leaving me.

Out of all the arena weapons all the effects are weak. Not even one offers ultigen, something that could help both stamina and magika. The only useful weapons, the master DW are OP.



In conclusion DW has some very annoying functions when it offer a more enjoyable playstyle with tools to compliment the stamina builds, who as they currently are, are more or less the same
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I don't know about the rest of your complaints but this-
    . Steelnado is a skill that puts a lot of pressure on enemies already in trouble, with ZERO effort.

    Is being addressed, they are removing the execute part of the base skill and steel tornado and only having it on whirlwind, with only the range of the skill being improved with steel tornado, so you have to choose between more area of damage or more damage in a smaller area. Smart change if you ask me.
  • dazee
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    Yeah nerf whats OP with DW but by sheogorath's shaven shampoo, give it some much needed QoL and playability.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Insco851
    Insco851
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    Lol DW buffs!

    No
  • GeorgeBlack
    GeorgeBlack
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    Insco851 wrote: »
    Lol DW buffs!

    No

    You didnt even read it
  • Koolio
    Koolio
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    I don't know about the rest of your complaints but this-
    . Steelnado is a skill that puts a lot of pressure on enemies already in trouble, with ZERO effort.

    Is being addressed, they are removing the execute part of the base skill and steel tornado and only having it on whirlwind, with only the range of the skill being improved with steel tornado, so you have to choose between more area of damage or more damage in a smaller area. Smart change if you ask me.

    Maybe we can get the 12 meter range like it used to be.
  • darkblue5
    darkblue5
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    Insco851 wrote: »
    Lol DW buffs!

    No

    You didnt even read it



    People never read.

    DW feels very much like it is the PVE weapon line. (Used to be great) bad spammable, DoT, trash compactor, stand in red AoE DoT, and weird spammable. The ult is just weird and needs some help.

    RN DW feels like Rending spam in both PVE and PVP and Spin and Win mostly in PvP. Mostly the fact that it gives a real DoT and has better passives than two-hander (for example daggers' crit bonus) justify it in PvE. In PvP utility skills matter.

    TL:DR So as long as a PvE friendly DoT survives a big rework could well harm almost no one.

    Also, need light attacks to scale with max stats if DW mag chars want to have competitive dps while relying on normal light attacks in PVE or PVP. Ultigen weapons wouldn't help w/o that. Probably not the best way to balance melee mag dps though. That path seems perilously close to going back to Elder Staves Online because if mag is competitive with stam at melee and at range...
  • Insco851
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    Considering Master DW, S2W spam in pvp... you arnt getting anything useful from a rework. Especially one that somehow ADDS to the strongest (and easiest) Stam Weapon.

    Steel tornado is getting a nerf. Master DW already had one... it’ll still be the go to aoe spam, and bleed build set up. If you give DW gap closers or stuns, you will remove all point in trying to land a dizzy swing in pvp.
  • GeorgeBlack
    GeorgeBlack
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    Insco851 wrote: »
    Considering Master DW, S2W spam in pvp... you arnt getting anything useful from a rework. Especially one that somehow ADDS to the strongest (and easiest) Stam Weapon.

    Steel tornado is getting a nerf. Master DW already had one... it’ll still be the go to aoe spam, and bleed build set up. If you give DW gap closers or stuns, you will remove all point in trying to land a dizzy swing in pvp.

    The essence of the post is to rework DW in order to remove the annoying spin2win and bleed build mentality and insert interesting playstyles.
    What's wrong with that?
  • EtTuBrutus
    EtTuBrutus
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    I disagree.
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