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the game feels a little... bland?

craybest
craybest
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Please don't get me wrong, I enjoy the game, in general. I've been playing for years.
But there's always this feeling that it's lacking something. To be fair, Im not talking about loot, or group dungeons, or min maxing. I care about other things, I care about immersion, I care about graphics and art direction, about music, about story, about quests. So if you don't care much about these feel free to skip the topic.

The game's music is good, but not really memorable and gets boring after hours of listening to it, it all sounds too similar, and doesn't have many high or interesting moments, it's mostly backgorund music without much personality. The only music I think stands out is the one from the login screen we have now, that has defined ups and down moments, and it's in general the only music I can sing along, because I remember how it goes, and it's not so much a bland background music.

Same goes for the graphics. this game has very good graphics, but again, they also suffer from the same problem. repetitiveness and lack of personality. maybe it's the art direction. I know this game isn't supposed to be "high fantasy" and tries to keep relatively realistic graphics, but you can get much more interesting things while still doing "realistic" graphics. take the witcher 3 for example, it doesn't have any kind of high fantasy settting in general, and it's mostly about travelling from normal villages or cities and fields, but it offers great graphis and art direction, the storms, the sunsets, the fog in the swamps, the forests with the trees in the wind, the world looks much more alive than here where everything just looks static. From the design of most building that are done with grey stones, to the lack of color saturation, where everything is always tending towards the grey color, to the mostly repetitive feeling of nature in maps, it lacks that "punch" that could help it go all the way. most vanilla cities look very similar between themselves (at least between the same race cities) and there isn't much that sets them apart from eachother.

There's also the feeling of many places looking the same, including dungeons, villages, cities, forests, roads, fields, caves. everytime you reach a new place, there's the feeling of "this looks like generic uderground dungeon n 45645. there's no personality to most of them.

Then there's the mostly lack of cinematics and our own character's voice, he or she, never talks other than some random "ugghs " and "aaaahs", which isn't terrible by itself, but added to the lack of cinematics, (i only remember the old one we had ad the intro when starting a new character; and the one we have at the end of the story. it makes out character feel completely bland and lack of personality, we have all these emotes, all these voices to choose from, and they're not used at all in the story or quests. Some games have cinematics for the main story where we see our character's reactions to things (like FFXIV or Secret world legends) other games gives our characters actual dialogue lines (like gw2) that also helps to make them have some more personality. But in here there's nothing that makes them something more than just a generic lifeless character.

Then there's the quests, while they're beautifully voiced (and I really appreciate that since it gives the npc some more personality) the fact is that many quests feels the same. talk to NPC, either kill monsters or collect items, go back to NPC. sadly this goes both for sidequests and for main quests in the storyline. I know many older MMOs suffer from the same problem but in 2019 there's a much more varied range of what we could be doing in a quest in general, including different things and animations to make it stand out from the rest.

Obviously this is my opinion and you're free to disagree, but It's the feeling I get from playing this game in general for all these years. ultimately it feels...bland. and it's a pity because all these things could be improved without much more work, it's just art direction that could be better. What do you think? agree or disagree?
  • VaranisArano
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    I disagree about cinematics. The TES games have largely eschewed cinematics in favor of creating "scenes" between characters, followed by dialogue options. ESO really shows its Elder Scrolls roots there.

    As for the rest, sure, ESO could improve. I think the new content does a fairly good job with quests, vistas, and graphics, or at least its a marked improvement over the base game.
  • todokete
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    Play another game
  • Nemesis7884
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    i think you need more lusty argonian maid in your life
  • FrancisCrawford
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    I wonder what zones you've played in. Breton, Nord, Orc and Imperial areas have a lot in common visually, but the other six races' zones are very distinctive in architecture and landscape. Clockwork City is of course distinctive as well.

    Some races actually have more than one look; e.g., Summerset architecture is very different from that in Auridon (and in my opinion is the most beautiful in the game). Stonefalls' landscape and architecture both look very different from Vvardenfell's.

    As for stories -- there are over 1000 quests in the game (probably well over), and a large majority are indeed same-old, same-old. That said, the ESO template (at least in DC and AD) areas is "Set this town to rights", which I like a lot better than "Kill 10 rats" (the standard in other games and also in too much of the EP). There are mysteries and/or plot twists galore, at least minor ones. The original main quest line is downright epic. Rivenspire's quests (main story and many side quests alike) are pretty good as well.
  • StormChaser3000
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    I noticed that too. However in terms of graphics it is mainly applied to the base game zones. The Morrowind, Murkmire and Summerset delves and overland look much better and there is some variety.

    Most of the quests/stories are indeed very shallow, even main storylines. Morrowind has this problem too. Two zones that are somewhat better in this are CWC and Summerset. More efforts were invested in both zones in this aspect.
    honestly, even single player elderscrolls games look shallow to me compared to some other single player RPGs. But to each their own I guess. I played Skyrim only when I finished all other better options..

    Edited by StormChaser3000 on April 13, 2019 12:19PM
  • FleetwoodSmack
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    For me the graphics are fine (if they'd just fix the gaps, clipping, and add proper dye coloring to certain things).

    HOWEVER...

    I definitely do feel the game is lacking something. For me I have to disagree with you on the voices. The majority of the dialogue is puerile and under-dramatized in some parts, where others they go full ham and it's just like "Am I playing ESO or watching Sharknado?" Very few NPCs actually held my interest. But that's the trope of any TES game. I guess Zeni thought it should be the same with ESO. Evidence; The Jewelry Crafting certification guy. Clivia Tharn. That drunk woman screaming "WOOHOO. YEAH" in Daggerfall (someone please find her and kill her). The Argonian that needs to cry out of Craglorn. Also the woman that's about to lose her shirt in Craglorn.

    As for the plots, there's not much that had my investment. The 'twists' I seen coming, and even some of those are recycled from the single player games.

    Really it's just the game mechanics that's really worth investing for me. If it wasn't for that, I'd probably have left the game in the dust after Morrowind dropped.
    Tell me lies, tell me sweet little lies!
  • commodore64
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    When I started ESO I played it like Morrowind in first person view. Some combat elements seemed near impossible, but it was so much more immersive. I did come into the game because I was addicted to Morrowind from its launch, so I was pre-immersed if that's the correct term :)
  • craybest
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    I agree the new zones are doing a better job in map design (although i don't have clockwork so i don't know about it yet) but still, if you travel around summerset, the whole area looks a bit similar, there isn't much variety, and the 2 cities look a lot like eachother, with mostly white marble buildings. from the vanilla zones, the only one that caight a bit more my attention was rivenspire, because it did look different than the rest of glenumbra that looks vastly the same, like the 5 whole maps. Coldharbour was pretty nice too because it also looked different.
    I have a reshade filter to add some more saturation to everthing because it's too grey.
    The no cinematics thing, while it's try there are scenes that are played, are enough to give NPC's some personality (added to the voice) but doesn't help at all to give personality for our characters. My gw2 characters talks to npc's react to what they say, sometimes says something in the middle of the battle, etc. My ffXIV character reacts, laughs, gets angry or sad depending on what's happening around him. same for my secret world legends character. Even more if I talk about Dragon age inquisiton or the witcher 3, but these being single player games I don't want to compare much.
    All of those things serve to give our characters personality, while in ESO i don't really care much about him because of that.
    I do think it might be too late to change some of these since it's a game design issue and probably won't change this far into the game, but other things could me improved in the future.
    For example, future zones could have a much more drastic weather changes, with storms being actually wild, trees moving, wind blowing, the sound of the leaves, thunderstorms. Or a swamp could have a deep fog to it, making everything creepier. sunsets giving a vibrant red sky, clouds casting their shade on the ground, moving with the wind; new cities having much more diverse buildings, some made of stone, some made of wood, some made with bricks, more height differences between them, more dank back alleys, more puddles of water, therre's a LOT that can be added to cities to make them more realistic and varied, instead of uniformed and artificial.
    Edited by craybest on April 13, 2019 12:58PM
  • psychotrip
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    This is what happens when you suck the personality and weirdness out of (most of) the Elder Scrolls. You're left with a bland, grey, generic medieval fantasy world. The whiplash from clockwork tower (set in one of the only regions allowed to be creative anymore) to Summerset is strong enough to kill a man.

    I mean Jesus Christ. Yet another generic european forest? As if Tamriel didnt have enough of those already. Only one city style, making them all look the same. Only one biome and it doesnt even make sense for an island south of hammerfell. Ever seen Hawaii? Or Japan? Islands can have more than one environment.

    Meanwhile, similarly popular and budgeted MMOs are releasing multiple unique regions, new forms of gameplay, more engaging, varied quests, and more. Why cant ESO do the same? Why dont we expect the same?

    People always ask, "Why do you care so much about lore? Or architecture? Or environments? Or all that weird stuff from the old books?" This is why.

    Unless they can piggy-back off previous games Zenimax almost always goes for the most bland interpretation of Tamriel they can get away with.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Palidon
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    I must agree with some other comments in this tread to play another game. That's what I did. After playing this game since beta release it was time to move on. Still check out the forums to see what is going on but in my opinion you can only play a game so long before it just gets boring and new content just seems to be a clone of previous content played in the past.

  • craybest
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    I AM playing other games. I play GW2, FFXIV, Secret world legends, Witcher 3, Dragon Age inquisition, Breath of the wild, to name a few.
    I think it helps to try a number of different game to see what it is that you like or not about them. I like things about all of these games, and all of them have things that could be improved upon. FFXIV's maps are somewhat empty and artificial, GW2 maps are sometimes too spread out and empty, and while it has a day/night system, it has no sunset/sunrises, wich is VET weird; secret world legends hardly gets any new content since forever, etc...
    Not much point in commenting on DAI or w3 since they're single player games and won't have anything changed, compared to MMOs that can always improve for the next future content.
    Edited by craybest on April 13, 2019 1:22PM
  • Reevster
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    Mine Craft has great grafixs or so I am told.

    ESO grafixs just plain suck. Er wait... maybe I have that back wards...
  • JamilaRaj
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    They should add more RNG REWARD containers.
  • david_m_18b16_ESO
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    This is tje main complaint I hear my brother whining about. All the classic zones and dungeon really do feel the same. And since you can still get queued for FG while beeing at 1k cp this game sometimes feel like youve beem soing the same thing over and over.

    Its a fun game but its a bit of fresh air when you do your fist dlc dungeon.

    They dont look that much as the rest.

    ESO remind me Rift in that reguard. Zones are blend amd too much alike.
  • NeroBad
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    psychotrip wrote: »
    This is what happens when you suck the personality and weirdness out of (most of) the Elder Scrolls. You're left with a bland, grey, generic medieval fantasy world. The whiplash from clockwork tower (set in one of the only regions allowed to be creative anymore) to Summerset is strong enough to kill a man.

    I mean Jesus Christ. Yet another generic european forest? As if Tamriel didnt have enough of those already. Only one city style, making them all look the same. Only one biome and it doesnt even make sense for an island south of hammerfell. Ever seen Hawaii? Or Japan? Islands can have more than one environment.

    Meanwhile, similarly popular and budgeted MMOs are releasing multiple unique regions, new forms of gameplay, more engaging, varied quests, and more. Why cant ESO do the same? Why dont we expect the same?

    People always ask, "Why do you care so much about lore? Or architecture? Or environments? Or all that weird stuff from the old books?" This is why.

    Unless they can piggy-back off previous games Zenimax almost always goes for the most bland interpretation of Tamriel they can get away with.

    @psychotrip True I would also like a more diverse and nonmundane biom and architecture, but that said I'm checking the new zones for other MMOs and I'm not impressed there. Im not into high fantasy, I like creativity to a somewhat believable extent.
    I like what ESO puts out, but would be more glad if they would focus on unique small zones, it seems they make similar amount diversity into them as they do for large zones.
  • MCBIZZLE300
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    craybest wrote: »
    Please don't get me wrong, I enjoy the game, in general. I've been playing for years.
    But there's always this feeling that it's lacking something. To be fair, Im not talking about loot, or group dungeons, or min maxing. I care about other things, I care about immersion, I care about graphics and art direction, about music, about story, about quests. So if you don't care much about these feel free to skip the topic.

    The game's music is good, but not really memorable and gets boring after hours of listening to it, it all sounds too similar, and doesn't have many high or interesting moments, it's mostly backgorund music without much personality. The only music I think stands out is the one from the login screen we have now, that has defined ups and down moments, and it's in general the only music I can sing along, because I remember how it goes, and it's not so much a bland background music.

    Same goes for the graphics. this game has very good graphics, but again, they also suffer from the same problem. repetitiveness and lack of personality. maybe it's the art direction. I know this game isn't supposed to be "high fantasy" and tries to keep relatively realistic graphics, but you can get much more interesting things while still doing "realistic" graphics. take the witcher 3 for example, it doesn't have any kind of high fantasy settting in general, and it's mostly about travelling from normal villages or cities and fields, but it offers great graphis and art direction, the storms, the sunsets, the fog in the swamps, the forests with the trees in the wind, the world looks much more alive than here where everything just looks static. From the design of most building that are done with grey stones, to the lack of color saturation, where everything is always tending towards the grey color, to the mostly repetitive feeling of nature in maps, it lacks that "punch" that could help it go all the way. most vanilla cities look very similar between themselves (at least between the same race cities) and there isn't much that sets them apart from eachother.

    There's also the feeling of many places looking the same, including dungeons, villages, cities, forests, roads, fields, caves. everytime you reach a new place, there's the feeling of "this looks like generic uderground dungeon n 45645. there's no personality to most of them.

    Then there's the mostly lack of cinematics and our own character's voice, he or she, never talks other than some random "ugghs " and "aaaahs", which isn't terrible by itself, but added to the lack of cinematics, (i only remember the old one we had ad the intro when starting a new character; and the one we have at the end of the story. it makes out character feel completely bland and lack of personality, we have all these emotes, all these voices to choose from, and they're not used at all in the story or quests. Some games have cinematics for the main story where we see our character's reactions to things (like FFXIV or Secret world legends) other games gives our characters actual dialogue lines (like gw2) that also helps to make them have some more personality. But in here there's nothing that makes them something more than just a generic lifeless character.

    Then there's the quests, while they're beautifully voiced (and I really appreciate that since it gives the npc some more personality) the fact is that many quests feels the same. talk to NPC, either kill monsters or collect items, go back to NPC. sadly this goes both for sidequests and for main quests in the storyline. I know many older MMOs suffer from the same problem but in 2019 there's a much more varied range of what we could be doing in a quest in general, including different things and animations to make it stand out from the rest.

    Obviously this is my opinion and you're free to disagree, but It's the feeling I get from playing this game in general for all these years. ultimately it feels...bland. and it's a pity because all these things could be improved without much more work, it's just art direction that could be better. What do you think? agree or disagree?

    I've always thought cinematics would make quests way more immersive to be fair, would be kind of hard to include your character in the cinematic but they could atleast have npc's and enemies in them
  • Electrone_Magnus
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    i agree with you as ive recently played some other games like gta 5 where the game has a lot of cutscenes and you start to care about the characters because they interact with each other throughout the whole game, however in eso the characters are just there for a small quest and they disappear. the enemies also change all the time and they dont have much story behind them. like the lich king in wow has a great story about why he did so many evil things but in eso the daedric princes just keep changing all the time and the lore behind them isnt so good in the game.
  • Odovacar
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    To each their own. Everyone has the right to share their own view. I know ESO has opportunity to improve but I still love it!
  • Myrkgrav
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    IMO it makes sense that some of the Elven areas feel same/sterile, they're kind of that way as a peoples. They definitely could be more risky with overland changes/design. I don't think it's that bad though, what makes it seem sterile is the static properties of it. The weather does help a lot but if there was wind or some kind of movement, that would really help a lot.
    Morty | ♂ | @morti_macabre | PC NA | EST
    Member of Knights of the Sanguine, Sheogorath's Mortals & Sword Coast Traders
  • cmorris975
    The game does feel bland, but for me it is not really for the same reasons (although I get what you are saying). The "One Tamriel" changes made most of the game very homogeneous in terms of challenge, so that's one thing that would normally differentiate areas that has been taken out. It really doesn't matter much what the particular art style is for a specific area because they all functionally play the same. I mash the same three buttons over and over again and all mobs might as well be the same things (although there are minor variations between a few types of mobs).

    The pacing is also extremely fast so there's really no time to notice much if you are trying to level and running dungeons. Also, I really could not care less if I die because the penalty is so low. I'd liken this game to "digital crochet". Most of the time you really don't have to pay attention to what you are doing. Your hands just kind of repeat the same movements and you get another level.

    This all may be straying from your topic, but for me it all relates as it creates a game environment where nothing really matters much. It's all only engaging at the most basic level. Even the people I group with I am not likely to see again and we barely interact, so where's the motivation to immerse myself in this "digital crochet"?

    I'd say that if the game had more challenge in the form of risk/reward + a less frantic pace then I'd feel much more immersed and therefore the world would feel less bland.
    Edited by cmorris975 on April 23, 2019 2:02PM
  • ghastley
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    I think I disagree with each of your points.

    I prefer the music to be pleasant but unobtrusive. If the music is more interesting than the action, there's something else wrong. The way they kept the memorable tunes for loading screens etc. where there's not supposed to be any action, is a plus.

    Region styles being consistent is a good thing for me. And as with the music, I don't want the scenery to distract from the play all the time. It has its place in vistas when you emerge into a new zone, but again it needs to become background when there's any action going on.

    I don't want the developers to decide what my character sounds like. I'm glad there isn't more player voice acting, as they would override my idea of who the character really is.

    And that last probably summarises the difference. You want to be told a story about a character that someone else created. I want to create my own story about my own character. I still play the single-player games because that aspect is stronger in those.
  • Daraugh
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    There's a world of difference between Jeremy Soule's work and Brad Derrick and Rik Shaffer. The opening music is Soule's work while the majority of in-game is Derrick and Shaffer. Soule of course did Skyrim and Eso's cinematics. The difference for me is palpable. Derrick and Shaffer are good composers, but Soule is amazing. (I didn't know at the time I played through Wow's Mists of Pandaria that Soule did a lot of the music including my favorite theme from the Wood of Staves and Krasarang Wilds especially the part around two minutes in.) Remember Secunda? Yeah, I miss Soule. A lot of Eso music feels like background music and nothing more. Soule's compositions capture the heart and well, soul of the experience.

    The color palette is very bland. I know they're trying to capture the most realistic feel they can, but looking out the window at grass and trees, the real world greens are so bright! The flowers are vibrantly colored and a blue sky is brilliant, not tempered with "realistic" grays. I know greens are difficult for an artist to represent well. If you paint what you see, the brain has a hard time accepting that yes, that really is how green grass and trees look. It feels too bright and unreal, it looks over the top on paper, so you mix in reds or blues to tone it to what our brains expect to see. It's weird, but true! The art direction feels very safe to me. It's not too surprising how popular Reshade and Sweetfx are. Personally I like the distance fog, but the washed out colors feel false and timid to me.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • psychotrip
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    Daraugh wrote: »
    There's a world of difference between Jeremy Soule's work and Brad Derrick and Rik Shaffer. The opening music is Soule's work while the majority of in-game is Derrick and Shaffer. Soule of course did Skyrim and Eso's cinematics. The difference for me is palpable. Derrick and Shaffer are good composers, but Soule is amazing. (I didn't know at the time I played through Wow's Mists of Pandaria that Soule did a lot of the music including my favorite theme from the Wood of Staves and Krasarang Wilds especially the part around two minutes in.) Remember Secunda? Yeah, I miss Soule. A lot of Eso music feels like background music and nothing more. Soule's compositions capture the heart and well, soul of the experience.

    The color palette is very bland. I know they're trying to capture the most realistic feel they can, but looking out the window at grass and trees, the real world greens are so bright! The flowers are vibrantly colored and a blue sky is brilliant, not tempered with "realistic" grays. I know greens are difficult for an artist to represent well. If you paint what you see, the brain has a hard time accepting that yes, that really is how green grass and trees look. It feels too bright and unreal, it looks over the top on paper, so you mix in reds or blues to tone it to what our brains expect to see. It's weird, but true! The art direction feels very safe to me. It's not too surprising how popular Reshade and Sweetfx are. Personally I like the distance fog, but the washed out colors feel false and timid to me.

    Ah ah ah! We cant have anything too colorful or people will call it "cartoony". So we have to make the world even more bland than real life!

    We cant have anything too unique or fantastical (unless its based on a previous game) because that might scare off an imaginary demographic. Clearly the majority of gamers want gritty "realism" in their games, and will quit otherwise.

    Besides, the Elder Scrolls world is very "mundane" at its heart according to Matt Firor and Todd Howard.

    See? It only makes sense to make the majority of Tamriel a generic european forest. It only makes sense to whitewash the weirder lore, and to use "transcription errors" and "unreliable narrators" to cover up our own creative bankruptcy.

    Let me be clear, because people often wonder why I even still come around here: ESO is, in my opinion, one of the best MMOs on the market right now, and I honestly believe its better than unmodded Skyrim in every way.

    But from a lore and world-building perspective, this franchise has become a parody of itself. Almost everything unique about The Elder Scrolls is a transcription error.

    Sure, they string us along with obscure references they largely ignore, but on the whole, The Elder Scrolls is just another generic medieval fantasy world.
    Edited by psychotrip on April 27, 2019 5:09PM
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Anotherone773
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    The graphics work is kind of blah with the later stuff. I found summerset to be a disappointment especially when it comes to the cities and the delves. Delves and dungeons just have vegetation instead of actual objects because its faster to slop vegetation down than it is put some thought into it.

    The best designed city in this game is probably Abah's Landing. Windhelm is my favorite for its character. There are a couple of older content cities that are nice but the new stuff is just slopped together garbage like the new dungeons and delves. I think the graphics dept consist of two people or something.

    Edited by Anotherone773 on April 27, 2019 5:27PM
  • rpa
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    Yes, it's one of the best MMO's currently available, but that's because it is (in some ways) less bad as other MMO's.

    I suspect writers of this game actively avoid anything interesting, creative and unique because the very few awesome moments I've encountered are rare enough to feel out of place. Just truckload of generic and forgettable slapped together with TES skin.
  • dazee
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    Not everyone is going to like the art design of ESO, but its traditional elder scrolls style with better looking characters overall. Some may praise it for its realism, some may dislike the realism since why do we play games if not to get AWAY from reality.

    I prefer the look of FFXIV to ESO, and the style of the buildings, its just cleaner and nicer. But ESO does some things no other mmo lets you do, which is why I play.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Jeremy
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    craybest wrote: »
    Please don't get me wrong, I enjoy the game, in general. I've been playing for years.
    But there's always this feeling that it's lacking something. To be fair, Im not talking about loot, or group dungeons, or min maxing. I care about other things, I care about immersion, I care about graphics and art direction, about music, about story, about quests. So if you don't care much about these feel free to skip the topic.

    The game's music is good, but not really memorable and gets boring after hours of listening to it, it all sounds too similar, and doesn't have many high or interesting moments, it's mostly backgorund music without much personality. The only music I think stands out is the one from the login screen we have now, that has defined ups and down moments, and it's in general the only music I can sing along, because I remember how it goes, and it's not so much a bland background music.

    Same goes for the graphics. this game has very good graphics, but again, they also suffer from the same problem. repetitiveness and lack of personality. maybe it's the art direction. I know this game isn't supposed to be "high fantasy" and tries to keep relatively realistic graphics, but you can get much more interesting things while still doing "realistic" graphics. take the witcher 3 for example, it doesn't have any kind of high fantasy settting in general, and it's mostly about travelling from normal villages or cities and fields, but it offers great graphis and art direction, the storms, the sunsets, the fog in the swamps, the forests with the trees in the wind, the world looks much more alive than here where everything just looks static. From the design of most building that are done with grey stones, to the lack of color saturation, where everything is always tending towards the grey color, to the mostly repetitive feeling of nature in maps, it lacks that "punch" that could help it go all the way. most vanilla cities look very similar between themselves (at least between the same race cities) and there isn't much that sets them apart from eachother.

    There's also the feeling of many places looking the same, including dungeons, villages, cities, forests, roads, fields, caves. everytime you reach a new place, there's the feeling of "this looks like generic uderground dungeon n 45645. there's no personality to most of them.

    Then there's the mostly lack of cinematics and our own character's voice, he or she, never talks other than some random "ugghs " and "aaaahs", which isn't terrible by itself, but added to the lack of cinematics, (i only remember the old one we had ad the intro when starting a new character; and the one we have at the end of the story. it makes out character feel completely bland and lack of personality, we have all these emotes, all these voices to choose from, and they're not used at all in the story or quests. Some games have cinematics for the main story where we see our character's reactions to things (like FFXIV or Secret world legends) other games gives our characters actual dialogue lines (like gw2) that also helps to make them have some more personality. But in here there's nothing that makes them something more than just a generic lifeless character.

    Then there's the quests, while they're beautifully voiced (and I really appreciate that since it gives the npc some more personality) the fact is that many quests feels the same. talk to NPC, either kill monsters or collect items, go back to NPC. sadly this goes both for sidequests and for main quests in the storyline. I know many older MMOs suffer from the same problem but in 2019 there's a much more varied range of what we could be doing in a quest in general, including different things and animations to make it stand out from the rest.

    Obviously this is my opinion and you're free to disagree, but It's the feeling I get from playing this game in general for all these years. ultimately it feels...bland. and it's a pity because all these things could be improved without much more work, it's just art direction that could be better. What do you think? agree or disagree?

    I can't say I really agree with many of your criticisms. It's hard for me to imagine a game with as much variety in graphics as Elder Scrolls Online. You have volcanic islands, oak-littered swamps, Elvish fairylands, snow-capped mountains, Serengeti plains, deserts, harrowing alien landscapes.... they even have a machine world that looks like steam punk.

    The races also have distinct flavors in architecture giving each realm its own individual look. So one can accuse this game of many things, but lacking a variety in art doesn't seem like a reasonable one to me.

    Where I'm with you is on it's musical score - which does lack distinct and memorable rhythms throughout a lot of its scores. But if you listen to anything over and over and over it's likely to get old. So I'm not sure how much of the fault is in the song itself or just the need for a greater selection.

    As far as questing goes - this MMO does a lot better at adding variety and story to its quests then most. In fact: it probably does the better job out of any other MMO I have played (with the possible exception of SWTOR). Unfortunately I believe it's the lack of an interesting challenge that holds the questing aspect of this game back and makes it a lot more dull than it should be. Hopefully they will address that eventually.
    Edited by Jeremy on April 27, 2019 7:28PM
  • craybest
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    when i say it lacks architecture variety, I don't mean between the difference races, I know each one has their own style, I mean within the same race's cities. most breton cities look the same, most khajit cities look the same, and even inside all cities, all buildings look pretty much the same.
    In reality in a same village, there are wooden houses, red brick houses, white brick with wooden logs houses, etc.
    even in summerset which is supposed to be their most "high fantasy" setting, the supposedly luxury buildings in summerset are all light grey, their walls are light grey, their roads are light grey, their roofs are light grey, their stairs are light grey, etc...
    same thing with regular grey in many other places, like ruins, or cities.

    quests are not terrible, but I think SWL does it better, with most quests having their own cinematics. and it's done by a small team. of course this depends to every person's taste.
  • Jeremy
    Jeremy
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    craybest wrote: »
    when i say it lacks architecture variety, I don't mean between the difference races, I know each one has their own style, I mean within the same race's cities. most breton cities look the same, most khajit cities look the same, and even inside all cities, all buildings look pretty much the same.
    In reality in a same village, there are wooden houses, red brick houses, white brick with wooden logs houses, etc.
    even in summerset which is supposed to be their most "high fantasy" setting, the supposedly luxury buildings in summerset are all light grey, their walls are light grey, their roads are light grey, their roofs are light grey, their stairs are light grey, etc...
    same thing with regular grey in many other places, like ruins, or cities.

    quests are not terrible, but I think SWL does it better, with most quests having their own cinematics. and it's done by a small team. of course this depends to every person's taste.

    I haven't played Secret World Legends (which is what I"m guessing SWL is?) so I can't really comment about that.

    Cinematic cut scenes can be fun to watch. But I've always considered them a waste of considerable resources since they aren't actually part of the game itself. They are good for production values - but I don't believe they enhance the game play or make quests actually any more fun to do. They are basically just like taking a break from the game to watch a mini movie.

    Edited by Jeremy on April 27, 2019 7:51PM
  • craybest
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    they help us connect with our characters, npc's and the world (the ingame world, that is)
    that is not lost resources, since it's something most game companies try to obtain.
    secret world legends is a short game and doesn't get much more actual story content, but i can assure you, that lots of people who play it feel veyr attached to their characters because of wathcing them in cinematics and how they react to things aroud them.
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