Lightspeedflashb14_ESO wrote: »Play vet if norms are too easy?
Lightspeedflashb14_ESO wrote: »Play vet if norms are too easy?
Jadde_dahlbergb16_ESO wrote: »Lightspeedflashb14_ESO wrote: »Play vet if norms are too easy?
Did you even read anything?
I'm talking about how Normals are way too easy for low level characters.
VaranisArano wrote: »Leveling and damage scaling has changed a lot since One Tamriel.
When leveling, everyone is scaled up to CP 160. A level 15 character benefits from battleleveling since they have less skills and stats. As they level up and gain stats and skills, they get less benefit as they grow into their class.
Before One Tamriel, damage increased based primarily on your level. A level 15 character was pathetic and a level 50 character did measurably more damage. Going back to one zones, I could one shot enemies with a single swipe.
Now, damage increases primarily based on your rotation, your gear, and your Champion Points. A level 15 character with accountwide champion points, decent gear, and the game knowledge to use an effective rotation for their level will quite possibly do more DPS than a higher level character who doesnt have CP, has bad gear, and lacks the knowledge of how to effectively perform a damage rotation. Certainly, a level 15 with CP will be much more effective than a level 15 with no CP.
You also mentioned "Why would I want to do the level 32 dungeon when I can sit in Banished Cells?" One of the major changes of One Tamriel was to make all dungeon gear Bind on Pickup and to add a lot of gear sets to the game. So if you want the gear sets, you have to run that particular dungeon. Additionally, if "challenge" is something you seek, the dungeons you unlock do get harder with more complicated mechanics as you level. You'll really see the improvement once you hit level 45 and the dungeons that ZOS added with One Tamriel unlock along with the DLC dungeons if you own them.
The method of unlocking the dungeons is to the benefit of new players and experienced players alike. I don't know if you were active during the period after One Tamriel when low level characters didnt get "babysat". At level 10, players could queue for FG 1 and 2, BC 1 and 2, and Spindleclutch 1 and 2, and if they subscribed, ALL of the then DLC dungeons. That's a huge variation in difficulty and lots of new and experienced players complained about it. The current system is designed specifically in response to those missteps so that new players have a good shot at learning mechanics as they level.
If you really want an experience where your team is pulling together to complete the content, I suggest you run with a premade group or try to run with inexperienced players. Groupfinder tends to get everything from people running it their first time to daily random dungeon speedrunners, or players like me where I can be leveling a tank yet have run the dungeon 50 times on other characters. Moreover, wanting that experience has nothing to do with level - I've had runs like that on all of my characters from level 12 tank to CP 810 MagDK. In one particular run of Normal Darkshade II where we all pulled together to the finish, 3 of us had CP and the lowest was 48.
Ap3xJohn15 wrote: »Find a group of other low level players. Problem solved. Normal dungeons are useful to some solo players who just run them to level their undaunted on their PvP characters
Trinity_Is_My_Name wrote: »Agree. Normal dungeons are very, very easy. One Tamriel changed the game from challenging to super easy for all.
CassandraGemini wrote: »Honestly, I'm not quite sure what your problem is, OP. If you find the normal dungeons too easy, why don't you just go and play vet instead? If your friends hit level 50 with their toons they can enter the vet dungeons now, and doing those without a certain cp pool should certainly be a challenge. So why not just do that?
The one shot in vBC1 and vet spidel1 is to hard for an 1 dungeon.Lightspeedflashb14_ESO wrote: »Play vet if norms are too easy?
And in another thread someone will say "Play normal if vet is too hard". The problem might be that the gradient between normal, vet and DLC isn't as smooth as it could be.
VaranisArano wrote: »Trinity_Is_My_Name wrote: »Agree. Normal dungeons are very, very easy. One Tamriel changed the game from challenging to super easy for all.
One Tamriel changed the game from:
Decently challenging at your level
Impossible due to artificial miss chabces above your level
Faceroll easy below your level
To depend on your ability to play and do DPS.
If you do high DPS relative to the content you play, its Faceroll easy.
If you do low DPS relative to the level of content you play, its quite difficult.
And rarely, you manage to find that sweet spot where your DPS rotation is exactly the right level of challenge without having to adjust your build in some way.
If you want to chase that sense of challenge without moving to harder content, adjusting your DPS is the easiest way to do that now. You can choose to follow mechanics, get squishier, or don't use Champion Points if you really want that challenge. Ideally, as you the player get more powerful, you move on to harder content and get your challenge there.
But One Tamriel doesnt let you get more powerful AND stay doing the same level of content AND feel challenged. You can have 2 out of the 3.
Trinity_Is_My_Name wrote: »VaranisArano wrote: »Trinity_Is_My_Name wrote: »Agree. Normal dungeons are very, very easy. One Tamriel changed the game from challenging to super easy for all.
One Tamriel changed the game from:
Decently challenging at your level
Impossible due to artificial miss chabces above your level
Faceroll easy below your level
To depend on your ability to play and do DPS.
If you do high DPS relative to the content you play, its Faceroll easy.
If you do low DPS relative to the level of content you play, its quite difficult.
And rarely, you manage to find that sweet spot where your DPS rotation is exactly the right level of challenge without having to adjust your build in some way.
If you want to chase that sense of challenge without moving to harder content, adjusting your DPS is the easiest way to do that now. You can choose to follow mechanics, get squishier, or don't use Champion Points if you really want that challenge. Ideally, as you the player get more powerful, you move on to harder content and get your challenge there.
But One Tamriel doesnt let you get more powerful AND stay doing the same level of content AND feel challenged. You can have 2 out of the 3.
All true however the way the game was before One Tamriel you normally went from a zone at your level to the next zone at your level staying somewhat at the level in zone as your character's level. When I wanted a challenge I would go to level 37 to 43 zones (i.e. Bangkorai for e.g.) and run my level 24 characters there testing my Mettle. Now we cannot even do that. Game is super simple and super easy. I can solo normal dungeons at very low levels with No CP and No deaths. Think my lowest to solo a normal dungeon was level 13 with No CP. Heck, just for grins and giggles I soled Volenfell at level 26 No CP recently and no deaths. Way too easy.
El_Borracho wrote: »Are you running a Level 32 player with full CP from your main/alternate character? That would also be my guess as to why a Level 15 NB was dishing out the same DPS as a Level 50.
CassandraGemini wrote: »Honestly, I'm not quite sure what your problem is, OP. If you find the normal dungeons too easy, why don't you just go and play vet instead? If your friends hit level 50 with their toons they can enter the vet dungeons now, and doing those without a certain cp pool should certainly be a challenge. So why not just do that?
I think there is a much bigger difference between inexperienced and experienced players than between low level and CP level toons.
A L32 toon in the hands of a new player, unfamiliar with dungeons will find the experience of any normal dungeons challenging. I know I certainly found them a challenge when I started doing them on my CP 450 toon. It wasn’t the toon’s issue, it was my unfamiliarity with dungeons and the play style they required.
Now if I go into the same dungeon with a L32 toon, it will be a piece of cake, because I am better at the game and know how dungeons work. It sounds like you’re in the same position.
This isn’t a reason to increase the difficulty of these dungeons. BC1 or FG1 may be cakewalks for the experienced, but they are challenging enough for players of whatever level who haven’t done many dungeons. And if the comments we see from people who say they haven’t even TRIED dungeons because they are worried that dungeons are too hard or they are apprehensive about doing any group content are anything to go by, it’s a good thing they are as forgiving as they are. Everyone has to start somewhere and these are the places they start.
For me the challenge has moved on and that’s the way it should be.
Jadde_dahlbergb16_ESO wrote: »El_Borracho wrote: »Are you running a Level 32 player with full CP from your main/alternate character? That would also be my guess as to why a Level 15 NB was dishing out the same DPS as a Level 50.
I'm a lvl 32 healer with a cp 260+. My friends are all brand new. I do nothing but heal in the dungeon to let my friends fight a little. And it's pretty mediocre.CassandraGemini wrote: »Honestly, I'm not quite sure what your problem is, OP. If you find the normal dungeons too easy, why don't you just go and play vet instead? If your friends hit level 50 with their toons they can enter the vet dungeons now, and doing those without a certain cp pool should certainly be a challenge. So why not just do that?
Thanks for the response.
You just stated what my problem is with the normal dungeons.
The normals are too easy, so easy in fact that my pre made friends I got to buy the game. Who have never set foot in ESO before, had issues leveling their characters because there was no sense of real character progression. Why does gaining skill points, attribute points, new spells, armor and weapons matter, if their experience in the game is the same all the way to level 50.
I try to keep promising my friends that challenge will come when they can start with vet dungeons. But it's difficult for me to keep pushing them to faceroll through the joke of a challenge leveling to 50 is and normal dungeons are. They have no experience in ESO whatsoever and the first dungeon we cleared (Banished cells) they just stood there and were like "So that's it?". I do think this is a real problem. If ZOS is doing a Level Scaling system of zones (Which they have) then they can't do the same for dungeons. Dungeons are a place where you test your competence of the game and to test your characters strength and its a real reward for someone like me atleast. To fight for glory. Not have it handed to me because I have a low level char.
This all boils down to personal preference. I know Vet dungeons are a challenge. But Normals should be a challenge for low level characters imo.
Cheers
CassandraGemini wrote: »Jadde_dahlbergb16_ESO wrote: »El_Borracho wrote: »Are you running a Level 32 player with full CP from your main/alternate character? That would also be my guess as to why a Level 15 NB was dishing out the same DPS as a Level 50.
I'm a lvl 32 healer with a cp 260+. My friends are all brand new. I do nothing but heal in the dungeon to let my friends fight a little. And it's pretty mediocre.CassandraGemini wrote: »Honestly, I'm not quite sure what your problem is, OP. If you find the normal dungeons too easy, why don't you just go and play vet instead? If your friends hit level 50 with their toons they can enter the vet dungeons now, and doing those without a certain cp pool should certainly be a challenge. So why not just do that?
Thanks for the response.
You just stated what my problem is with the normal dungeons.
The normals are too easy, so easy in fact that my pre made friends I got to buy the game. Who have never set foot in ESO before, had issues leveling their characters because there was no sense of real character progression. Why does gaining skill points, attribute points, new spells, armor and weapons matter, if their experience in the game is the same all the way to level 50.
I try to keep promising my friends that challenge will come when they can start with vet dungeons. But it's difficult for me to keep pushing them to faceroll through the joke of a challenge leveling to 50 is and normal dungeons are. They have no experience in ESO whatsoever and the first dungeon we cleared (Banished cells) they just stood there and were like "So that's it?". I do think this is a real problem. If ZOS is doing a Level Scaling system of zones (Which they have) then they can't do the same for dungeons. Dungeons are a place where you test your competence of the game and to test your characters strength and its a real reward for someone like me atleast. To fight for glory. Not have it handed to me because I have a low level char.
This all boils down to personal preference. I know Vet dungeons are a challenge. But Normals should be a challenge for low level characters imo.
Cheers
Well... I can kind of see where you're coming from and I even agree with you to a certain extent. There are a few problems, though. First this whole issue where you get so extremely bored with the easy difficulty of normal dungeons mostly arises when you focus a lot on the multiplayer aspect of the game. Sure, when you do mainly dungeons and not much of the overland content, I can very well imagine that you must be bored out of your minds after a short time in the normal non-dlc dungeons. But there is probably just a small percentage of people who do that, most players (especially when they create their first characters like your friends) will be focussing on the overland stuff and questing and just do the dungeons on the side whenever they become available, or maybe ignore them completely. So what you're describing is a pretty "niche" problem so to speak and to change the whole system for that? I don't know.
My second point is, there is a reason that the dungeons are split into normal and vet. This is not Dark Souls. Not everyone wants to battle through hordes of monsters that can all kill you in one hit, just for the feeling of satisfaction when you still manage to beat them. I mean, don't get me wrong, I personally love Dark Souls and the feeling of accomplishment that goes with it, but there are a lot of people who don't. And I also feel like ESO's battle system doesn't really allow for Dark Souls-like combat, since stuff tends to get very hectic and the screen can be very clustered. If you want every last enemy to be a challenge, you need to be able to focus on them properly, to pull individual enemies to deal with them. ESO is not designed that way. But granted, this is just my very own personal opinion and I know that lots of people probably won't share it. Just thought, I'd point it out
So, yeah, for people like you and your friends the system as it is now sucks, but everyone else, who wants to have an easier time with dungeons, should still have that opportunity by not changing the normal ones. Vet is a different story of course, so yeah... I know, this doesn't really help you, but I have to stick to what I first said: You will have to opt for the vet dungeons, if you and your friends want a challenge and just slog through the normals to level up.
Jadde_dahlbergb16_ESO wrote: »Lightspeedflashb14_ESO wrote: »Play vet if norms are too easy?
Did you even read anything?
I'm talking about how Normals are way too easy for low level characters.