This isn’t WoW, bud.CipherNine wrote: »Hell no. that is one thing that will make me quit ESO.
But why? I am not pro flying mounts, but why would that make you quit?
Devs said no- but I wouldn’t mind a Daedric Titan Mount that didn’t flyGreenhaloX wrote: »Yes! Hell yes.. hell freaking yes! You all shitting me. Open your eyes. It is freaking so enjoyable flying around and about on a flying dragon and flaming phoenix..
GreenhaloX wrote: »Yes! Hell yes.. hell freaking yes! You all shitting me. Open your eyes. It is freaking so enjoyable flying around and about on a flying dragon and flaming phoenix..
GreenhaloX wrote: »
GreenhaloX wrote: »Yes! Hell yes.. hell freaking yes! You all shitting me. Open your eyes. It is freaking so enjoyable flying around and about on a flying dragon and flaming phoenix..
"Having looked at how flying has played out in the old world in the last couple of expansions, we realized that while we were doing it out of this ingrained habit after we introduced flying in The Burning Crusade, it actually detracted from gameplay in a whole lot of ways," Hazzikostas explains. "While there was certainly convenience in being able to completely explore the world in three dimensions, that also came at the expense of gameplay like targeted exploration, like trying to figure out what's in that cave on top of a hill and how do I get up there."
Hazzikostas gives an example: Before flying was introduced to World of Warcraft, if you got a quest to rescue a prisoner from an enemy encampment, it would play out a certain way. Players would need to fight their way through the camp. After flying, players could just fly into the center of camp, land on top of the hut where the prisoner is, free him and fly out.
"It made the world feel in many ways much smaller," he says.
Originally, Blizzard took out flying in Warlords of Draenor as an experiment, and Hazzikostas says he would have bet "slightly better than even money at the time" that they were going to bring it back eventually. But as they played the expansion and watched others play it, they discovered that they liked the game better without flying.
"The world feels larger, feels more dangerous," he says. "There's more room for exploration, for secrets, for discovery and overall immersion in the world. At this point, we feel that outdoor gameplay in World of Warcraft is ultimately better without flying. We're not going to be reintroducing the ability to fly in Draenor, and that's kind of where we're at going forward."
GreenhaloX wrote: »This game is past due to have flying mounts. I've been playing Tera for the past few months, and I have been enjoying that game because it has all kinds of flying mounts; from dragons to flying wolves and cycles. Oh, I'm not here to advertise or market for Tera; nor am I here to say which game is better. However, I have been enjoying the hell out of Tera because of the flying mounts, and being able to fly high above the landscapes and cities.
Zen, Bethesda, whoever the power that may be, go over to the Tera developers and make some friends. Get some flying mounts in ESO already, for goodness sake. I've not been able to return to play ESO. Get some good flying mounts in this game and bring back the champion points cap increase, and I'll come back to this game. It's another mistake to take away the CP cap increase; which is a major part of my enjoyment of this game. Bring the CP cap increase back, and I'll come back to this game. I want to see our toons (or characters to those that are jaded by the term toon) get past CP 1000. Tera's been getting a lot of my money where I should have been spending in ESO. Tis.. tis..