psychotic13 wrote: »psychotic13 wrote: »Nothing wrong with it.... Seriously. Leave it alone, just learn to use it.
Just because you keep getting hit with it doesn't mean it works fine. Between lag and a lot of counterplay it rarely ever hits.
Im not getting hit with it, i use it on my stamsorc and stamdk so stop with the ***, your moaning about something you obviously dont have the ability to use
Crixus8000 wrote: »No please. I use dizzy as my main spammable and I hate the idea of nerfing it's damage just to decrease cast time, it would be a huge nerf to sustain, because you would have to cast it more often to get the same damage, and also have to lose some of your damage to trade for sustain. I actually prefer dizzy for open world play, it's great sustain and good burst for getting rid of people in 1vx. Snb is great sure but I hate how it works in lag, it's so bad, like 90% of my attacks miss because animations get locked when trying to bash cancel. Dizzy is terrible in some situations though sure, it sucks so bad in a 1v1 and in tight places like towers it can be a nightmare since you have no room to stop them walking through you, still better than it working like snb where I can't even land hits though.
As I said earlier, just reworking Wrecking Blow would be fine. Dizzying can stay as it is now for people who still like attacks that people dodge, or gets cancelled when they LoS mid swing
Comes in here asking for a bash nerf (LMFAO)... says it doesn't matter how you kill someone... 10/10 logic for sure.Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »all i see is bash on the s/b line needs to nerfed.
Yeah right, so that we end up with two bad weapons instead of one good and one bad.
50% more damage with 20% cost reduction for bash is enough and would stop the abuse you see in the ops video.
That doesn't change the fact that its uppercut thats inferior to other spammables.
And excuse me? bash weaving is abuse now? According to who? You?
Nice insult/bait.
I use uppercut on my Stam sorc, always in my top 3 damage done. Never seemed bad. I see no reason that bashing with a shield ought to do as much damage as it does. I mean there is a jewelry enchant that just gives you more weapon damage to your bash, you ought to use that if you want your bash to do as much damage as a regular spammable, not rely on a passive. Give up your regular damage for bash damage. Seems far to me.
You can do light attack-skill-bash combo with any weapon. It just happens that SnB bashing is cheaper and more effective.
This isn't abuse. You're just ridicilous.
Again with the insults/bait.
You get double damage from having a s/b on and almost half the cost. That is huge. Can't do that with all weapons.
True, Its distinct power to SnB. It makes sense cause you are literally bashing with a shield.
Every weapon line has passives to offer unique gameplay. Its not SnB's fault that 2h passives are bad relative to other weapons and cleave/uppercut are unrealiable in PvP.
In case you're too blind to tell, this is a topic about PvP, not PvE. Nobody cares if uppercut is in your top 3 damage done. Parses are meaningless in PvP. I'm not baiting/insulting, you are quite literally crying about bash.
more bait/insulting.
if this is about pvp, who cares what you use to kill the other guy? isnt that point of pvp? to kill the other guy? no one remembers how you did it. all that matter is that you killed the other guy.
Stellarvorous wrote: »
The Stam sorc/DK that says he uses it there for it must be fine doesn't say in the context of where hes using it.
Stellarvorous wrote: »
The Stam sorc/DK that says he uses it there for it must be fine doesn't say in the context of where hes using it.
I'm a stam DK too and I say it NEEDS improvement. Is it broken? no. Is it playable? yes.
is it a good skill? no.
is it on par with other weapon lines? no.
is it worth slotting? depends.
Lightspeedflashb14_ESO wrote: »all i see is bash on the s/b line needs to nerfed.
psychotic13 wrote: »psychotic13 wrote: »Nothing wrong with it.... Seriously. Leave it alone, just learn to use it.
Just because you keep getting hit with it doesn't mean it works fine. Between lag and a lot of counterplay it rarely ever hits.
Im not getting hit with it, i use it on my stamsorc and stamdk so stop with the ***, your moaning about something you obviously dont have the ability to use
So why are you against improving it to work better in lag? How am I supposed to use it when anyone with half a brain can see it being wound up and has an absurd amount of time to react. Dodge, block or even just walk away. Or you have to cancel it in medium because you can take a lot of damage in that window. Maybe you play in a group so you can afford to try tp land it 20 times. I play solo. It's beyond useless.
Find me one good PVPer that thinks the skill is good and uses it. You won't. Can't remember the last time I saw anyone use in PvP. 2h is a back bar weapon for everyone that isn't a stamblade.
Ragnaroek93 wrote: »Would prefer class spammables because it would feel more unique and would give classes more identity.
Dizzy definetely should be as it is, it is high risk - high reward offensive ability, basically the only one, that opens up a little chance for 2H be the truly burst weapon in PvP. Dizzying swing has it's own uniqueness, it's balanced and, mainly, fun to use. :P
MentalxHammer wrote: »With the confirmation of Carve recieving a greatly deserved 50% damage buff to the spammable portion this skill it may just be the best new 2h spammable option!
Comes in here asking for a bash nerf (LMFAO)... says it doesn't matter how you kill someone... 10/10 logic for sure.Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »Ragnarock41 wrote: »Lightspeedflashb14_ESO wrote: »all i see is bash on the s/b line needs to nerfed.
Yeah right, so that we end up with two bad weapons instead of one good and one bad.
50% more damage with 20% cost reduction for bash is enough and would stop the abuse you see in the ops video.
That doesn't change the fact that its uppercut thats inferior to other spammables.
And excuse me? bash weaving is abuse now? According to who? You?
Nice insult/bait.
I use uppercut on my Stam sorc, always in my top 3 damage done. Never seemed bad. I see no reason that bashing with a shield ought to do as much damage as it does. I mean there is a jewelry enchant that just gives you more weapon damage to your bash, you ought to use that if you want your bash to do as much damage as a regular spammable, not rely on a passive. Give up your regular damage for bash damage. Seems far to me.
You can do light attack-skill-bash combo with any weapon. It just happens that SnB bashing is cheaper and more effective.
This isn't abuse. You're just ridicilous.
Again with the insults/bait.
You get double damage from having a s/b on and almost half the cost. That is huge. Can't do that with all weapons.
True, Its distinct power to SnB. It makes sense cause you are literally bashing with a shield.
Every weapon line has passives to offer unique gameplay. Its not SnB's fault that 2h passives are bad relative to other weapons and cleave/uppercut are unrealiable in PvP.
In case you're too blind to tell, this is a topic about PvP, not PvE. Nobody cares if uppercut is in your top 3 damage done. Parses are meaningless in PvP. I'm not baiting/insulting, you are quite literally crying about bash.
more bait/insulting.
if this is about pvp, who cares what you use to kill the other guy? isnt that point of pvp? to kill the other guy? no one remembers how you did it. all that matter is that you killed the other guy.
Lightspeedflashb14_ESO wrote: »MentalxHammer wrote: »With the confirmation of Carve recieving a greatly deserved 50% damage buff to the spammable portion this skill it may just be the best new 2h spammable option!
Link? All I have seen is that the bleed is getting buffed by 25% and is only is only the carve morph.
Cleave: (Reworked this ability and its morphs) Damage increased by 50%, but removed the bleed from this base ability completely.
Lightspeedflashb14_ESO wrote: »MentalxHammer wrote: »With the confirmation of Carve recieving a greatly deserved 50% damage buff to the spammable portion this skill it may just be the best new 2h spammable option!
Link? All I have seen is that the bleed is getting buffed by 25% and is only is only the carve morph.
https://forums.elderscrollsonline.com/en/discussion/466792/update-22-combat-direction/p1
It's at the bottom of the OP.Cleave: (Reworked this ability and its morphs) Damage increased by 50%, but removed the bleed from this base ability completely.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »MentalxHammer wrote: »With the confirmation of Carve recieving a greatly deserved 50% damage buff to the spammable portion this skill it may just be the best new 2h spammable option!
Link? All I have seen is that the bleed is getting buffed by 25% and is only is only the carve morph.
https://forums.elderscrollsonline.com/en/discussion/466792/update-22-combat-direction/p1
It's at the bottom of the OP.Cleave: (Reworked this ability and its morphs) Damage increased by 50%, but removed the bleed from this base ability completely.
Aw man, I read that as decreased the initial hit damage, that made more sense to me considering what they said about dots with direct damage attached to them, like claw. They really need to change uppercut if that is what they go through with buffing cleave like that. My base damage is like 8-9k right now with brawler.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »MentalxHammer wrote: »With the confirmation of Carve recieving a greatly deserved 50% damage buff to the spammable portion this skill it may just be the best new 2h spammable option!
Link? All I have seen is that the bleed is getting buffed by 25% and is only is only the carve morph.
https://forums.elderscrollsonline.com/en/discussion/466792/update-22-combat-direction/p1
It's at the bottom of the OP.Cleave: (Reworked this ability and its morphs) Damage increased by 50%, but removed the bleed from this base ability completely.
Aw man, I read that as decreased the initial hit damage, that made more sense to me considering what they said about dots with direct damage attached to them, like claw. They really need to change uppercut if that is what they go through with buffing cleave like that. My base damage is like 8-9k right now with brawler.
Yeah, I found it a bit odd they are going to potentially have 2 options for spammable DDs. Cleave was more of a DoT and utility ability, while Uppercut was the main damage dealer.
While I'm happy Cleave will be hitting like a truck now (especially with master 2h), it will make Wrecking Blow (empower morph) even more redundant than it already is.
I think it would have been better to buff Cleave's utility and do something with Wrecking Blow to make it better to use.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »MentalxHammer wrote: »With the confirmation of Carve recieving a greatly deserved 50% damage buff to the spammable portion this skill it may just be the best new 2h spammable option!
Link? All I have seen is that the bleed is getting buffed by 25% and is only is only the carve morph.
https://forums.elderscrollsonline.com/en/discussion/466792/update-22-combat-direction/p1
It's at the bottom of the OP.Cleave: (Reworked this ability and its morphs) Damage increased by 50%, but removed the bleed from this base ability completely.
Aw man, I read that as decreased the initial hit damage, that made more sense to me considering what they said about dots with direct damage attached to them, like claw. They really need to change uppercut if that is what they go through with buffing cleave like that. My base damage is like 8-9k right now with brawler.
Yeah, I found it a bit odd they are going to potentially have 2 options for spammable DDs. Cleave was more of a DoT and utility ability, while Uppercut was the main damage dealer.
While I'm happy Cleave will be hitting like a truck now (especially with master 2h), it will make Wrecking Blow (empower morph) even more redundant than it already is.
I think it would have been better to buff Cleave's utility and do something with Wrecking Blow to make it better to use.
I agree with your point now. It is going to like what is going on in the dual wield tree right now, flurry, the supposed spammable is so bad, mostly because of the odd scaling of the last hit, read more about that here- https://forums.elderscrollsonline.com/en/discussion/441718/flurry-and-morphs-300-final-hit-not-scaling-correctly-from-percent-amps, that people are using shrouded daggers, the supposed buff/utility skill as the main spammable for that skill line.