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This ult isn't nearly as strong as it seems tbh. In PVE maybe. But then you have a healer or tank sitting on their ult pool waiting to use this if someone dies. But if no-one dies, that player is basically wasting ult the entire fight.
And in PVP, 3 players is a small amount of players. If you have 10 players dead and raise 3 of them, you aren't doing much really. Plus, you can't choose who you res, so you better hope it isn't a level 40 or a glass cannon player who is just going to die the moment they get up. And again, you are just sitting on this ultimate, wasting it essentially, if people aren't dying.
I would imagine the amount of players who run this skill and use the Ult at 500 ultimate in the bank will be the majority. And the number of players who are sitting at 500 ultimate without using this or any other ultimate just in case they need to res someone will be high.
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Do you have something productive to add? The general sentiment among the people I've talked to who are in trial progression groups seems to be that an instant rez for multiple people is too powerful. What would be your preferred way to balance it?
[Quoted post has been removed.]
Do you have something productive to add? The general sentiment among the people I've talked to who are in trial progression groups seems to be that an instant rez for multiple people is too powerful. What would be your preferred way to balance it?
[Quoted post has been removed.]
Do you have something productive to add? The general sentiment among the people I've talked to who are in trial progression groups seems to be that an instant rez for multiple people is too powerful. What would be your preferred way to balance it?
His comment is spot on, to be honest. The class hasn't even gone through the final balance pass yet. In fact, on the internal servers Necro has been tweaked, and we don't even know how yet. So why waste breathe on being critical when your opinion is formed on out of date information?
This ult isn't nearly as strong as it seems tbh. In PVE maybe. But then you have a healer or tank sitting on their ult pool waiting to use this if someone dies. But if no-one dies, that player is basically wasting ult the entire fight.
And in PVP, 3 players is a small amount of players. If you have 10 players dead and raise 3 of them, you aren't doing much really. Plus, you can't choose who you res, so you better hope it isn't a level 40 or a glass cannon player who is just going to die the moment they get up. And again, you are just sitting on this ultimate, wasting it essentially, if people aren't dying.
I would imagine the amount of players who run this skill and use the Ult at 500 ultimate in the bank will be the majority. And the number of players who are sitting at 500 ultimate without using this or any other ultimate just in case they need to res someone will be high.
Where do you get that number from? Last I saw was 200 ultimate.
There are a few possible avenues on ways you can make the necro ult not OP. I'd like to list a few I've thought of, and my thoughts on them.
- Increasing the ultimate cost:
Not likely to have much of an effect on its own, as the most powerful aspect, which is instant rezzes with no counter, would still remain.
-adding a cast time
I think this has potential, as it allows you interrupt the necro just like you would any other rez.
-adding a debuff on rez
Either to make it impossible to rez too often or to make necro rezzes temporarily weaker.
Potential candidates for the debuff include:
- The cloudrest healing debuff that has to be cleared by healing to full health (would probably fit in nicely with the lore of necromancy)
-General major maim/vulnerability debuffs with a 10 sec duration, just to reinforce that a necromancer's resurrection isn't perfect.
-make one morph that is cheap and instant, but only rezzes 1 person, whereas the other morph would rez 2-3 people but would be expensive and with a cast time.
Any thoughts on these ideas?
[Quoted post has been removed.]
Do you have something productive to add? The general sentiment among the people I've talked to who are in trial progression groups seems to be that an instant rez for multiple people is too powerful. What would be your preferred way to balance it?
[Quoted post has been removed.]
Do you have something productive to add? The general sentiment among the people I've talked to who are in trial progression groups seems to be that an instant rez for multiple people is too powerful. What would be your preferred way to balance it?