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Dynamic population incentive. (edited)

IxSTALKERxI
IxSTALKERxI
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Edit- changed from a pop lock to just an added incentive.

If faction X population > faction Y population + faction Z population, with minimum 24+ players on X.

Basically if a faction has more population than the other 2 factions combined, the other 2 factions get double AP for 60 minutes. This is announced in the world to all players that are homed in the campaign, in the hopes that anyone doing PVE might queue into cyrodiil and boost the numbers of the factions with less population.

Might help population in oceanic times when faction locks are added.
Edited by IxSTALKERxI on April 5, 2019 6:42PM
NA | PC | Aldmeri Dominion
Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
Former Emperor x11 campaign cycles
Venatus Officer | RIP RÁGE | YouTube Channel
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Population locks aren't the way to go either (aside from server performance related once) all that is required is dynamic scoring based on population. This way people's effort / dedication is still rewarded just weighted against the challenge and amount of players on the server.

    Currently 12 ppl playing when no one else plays can make more impact than 60 playing when the servers are full and this simply isn't logical.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • IxSTALKERxI
    IxSTALKERxI
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    Population locks aren't the way to go either (aside from server performance related once) all that is required is dynamic scoring based on population. This way people's effort / dedication is still rewarded just weighted against the challenge and amount of players on the server.

    Currently 12 ppl playing when no one else plays can make more impact than 60 playing when the servers are full and this simply isn't logical.

    Fair enough, should be double AP for 60mins for the factions that have less population combined, with an announcement to all players in the game who are homed to that campaign.

    Maybe just do this reward thingo alone in addition with the planned faction locks, people might stop doing pve and queue for cyrodiil if they get notified of double AP for 60mins.
    Edited by IxSTALKERxI on April 5, 2019 4:32PM
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Gilvoth
    Gilvoth
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    it is noted that you want people to fight and not locked out with no one to fight.
    im absolute the devs see that.
    but there is more to the story, alot more is happening that causes problems that is the need for faction locks.

    i am with you that i want someone to fight and not just all EP standing around with no enemies.
    we get it.

    but i know for a fact that's not going to happen and it honestly looks like these threads are trying to point to a problem that is not going to happen.
    the populations on all three alliances is Huge on both EU and NA
  • IxSTALKERxI
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    Gilvoth wrote: »
    it is noted that you want people to fight and not locked out with no one to fight.
    im absolute the devs see that.
    but there is more to the story, alot more is happening that causes problems that is the need for faction locks.

    i am with you that i want someone to fight and not just all EP standing around with no enemies.
    we get it.

    but i know for a fact that's not going to happen and it honestly looks like these threads are trying to point to a problem that is not going to happen.
    the populations on all three alliances is Huge on both EU and NA

    How about just a 60min ap buff for the 2 least populated factions with a world announcement to all players homed in that campaign. Plus add /keep the faction locks. :)
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Gilvoth
    Gilvoth
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    sounds fair
  • idk
    idk
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    I think baby sitter solutions to off ours are a bad idea. That is essentially the idea presented in the OP.

    It’s a bad idea to say you cannot PvP or your PvP will be restricted during the hours I do not play.
    Edited by idk on April 5, 2019 5:04PM
  • IxSTALKERxI
    IxSTALKERxI
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    idk wrote: »
    I think baby sitter solutions to off ours are a bad idea. That is essentially the idea presented in the OP.

    It’s a bad idea to say you cannot PvP or your PvP will be restricted during the hours I do not play.

    Yeah I realized this, edited the OP.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • DisgracefulMind
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    What about possibly making the gate keeps for a population under 2 bars invulnerable?

    This would keep at least a partial amount of their point gain, stop gating, and probably make less players angry; I think that if one population can't steamroll another to their gates it would encourage a bit more healthy gameplay during oceanic, as an example.

    I like the idea you're going with, if we get stuck with locks, I just think we need a bit more help than just AP gains. Preventing gating would be pretty nice until a population can fight back. Makes it so people don't log off in frustration and don't log in and then back out because they see they're gated.

    Every faction has suffered gating, and I think every faction would appreciate it not happening when they have almost no population on.

    Dunno, not a perfect idea, but maybe can start a conversation to add into this as well as to what can be done.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • IxSTALKERxI
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    I actually like being gated lol... don't have to go far for a fight. Don't get to fight there often either. :(
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • DisgracefulMind
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    I actually like being gated lol... don't have to go far for a fight. Don't get to fight there often either. :(

    I'm okay with being gated if there's people who can fight back on. But when it's 3 bars running into the gates of 1 bar and then not being able to get anything back at all...it's kind of lame, and a lot of people just log or don't want anything to do with it. So while it might be fun for others, I think majority really don't like it.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • idk
    idk
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    idk wrote: »
    I think baby sitter solutions to off ours are a bad idea. That is essentially the idea presented in the OP.

    It’s a bad idea to say you cannot PvP or your PvP will be restricted during the hours I do not play.

    Yeah I realized this, edited the OP.

    Cyrodiil already has a low population AP boost. I really do not know what it is or how it has been adjusted over the years, but it is there. I just never really cared if I was getting a low pop boost or now.

    That brings up the bigger issue. Players tend to play when they can. Yes, they play more during double AP weeks but it still comes down to when they can.

    What about possibly making the gate keeps for a population under 2 bars invulnerable?

    The issue remains that the idea tells people who cannot PvP during the hours you can that their ability to play is limited unless they can somehow wake up the rest of the world to join them in Cyrodiil.

    This becomes a much bigger issue in a matter of weeks when faction locks return to Cyrodiil.
  • DisgracefulMind
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    idk wrote: »
    idk wrote: »
    I think baby sitter solutions to off ours are a bad idea. That is essentially the idea presented in the OP.

    It’s a bad idea to say you cannot PvP or your PvP will be restricted during the hours I do not play.

    Yeah I realized this, edited the OP.

    Cyrodiil already has a low population AP boost. I really do not know what it is or how it has been adjusted over the years, but it is there. I just never really cared if I was getting a low pop boost or now.

    That brings up the bigger issue. Players tend to play when they can. Yes, they play more during double AP weeks but it still comes down to when they can.

    What about possibly making the gate keeps for a population under 2 bars invulnerable?

    The issue remains that the idea tells people who cannot PvP during the hours you can that their ability to play is limited unless they can somehow wake up the rest of the world to join them in Cyrodiil.

    This becomes a much bigger issue in a matter of weeks when faction locks return to Cyrodiil.

    No, you don't have to explain that to me, because I agree, and I've been posting almost nonstop on these forums and responding to these thread speaking out very loudly against faction locks. I play in oceanic almost exclusively - I 100% agree that the faction locks are ridiculous because of how limiting they are to players who don't play in the busier hours, and that we're not going to see anyone go anywhere but the 30-day, and the 7-day will stay dead.

    If faction locks are going to go through, however, ZoS needs to think these things more through and realize that this is a band-aid to actual issues in Cyrodiil (none of which are linked to cross-faction and I feel like double AP is influencing this decision more than anything).
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • IxSTALKERxI
    IxSTALKERxI
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    idk wrote: »
    Cyrodiil already has a low population AP boost. I really do not know what it is or how it has been adjusted over the years, but it is there. I just never really cared if I was getting a low pop boost or now.


    Yeah not sure how this works... It needs to be more clear when it gets activated and changed so that it is announced to the world that you can earn more AP.

    If I was in PVE or something and got a population notification I'd want to go into cyrodiil for the keep defences as the opponent pushes south, would be fun.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • JamilaRaj
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    These solutions to population imbalance revolving around bonuses to APs, rewards, etc,. are bound to fail. If smaller faction is roflstomped the moment it unpacks sieges to take back their own gate keep, then a) its players playing for fun will quit regardless of any bonus, because the game is not fun, and b) its players playing for APs will quit too, because even gigantic bonus to zero base gain, which is zero because they wiped without achievening anything, is also just gigantic zero.
  • idk
    idk
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    idk wrote: »
    Cyrodiil already has a low population AP boost. I really do not know what it is or how it has been adjusted over the years, but it is there. I just never really cared if I was getting a low pop boost or now.


    Yeah not sure how this works... It needs to be more clear when it gets activated and changed so that it is announced to the world that you can earn more AP.

    If I was in PVE or something and got a population notification I'd want to go into cyrodiil for the keep defences as the opponent pushes south, would be fun.

    I do not know when it kicks it as I’ve never been concerned with it. Ask in your PvP guild. I’m sure they know.

    When campaigns are heavily out of balance it’s more about who is online than anything else.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    idk wrote: »
    idk wrote: »
    Cyrodiil already has a low population AP boost. I really do not know what it is or how it has been adjusted over the years, but it is there. I just never really cared if I was getting a low pop boost or now.


    Yeah not sure how this works... It needs to be more clear when it gets activated and changed so that it is announced to the world that you can earn more AP.

    If I was in PVE or something and got a population notification I'd want to go into cyrodiil for the keep defences as the opponent pushes south, would be fun.

    I do not know when it kicks it as I’ve never been concerned with it. Ask in your PvP guild. I’m sure they know.

    When campaigns are heavily out of balance it’s more about who is online than anything else.

    iirc population is evaluated over a 3h period (used to be 24h) if low population is detected then the buff is applied to the faction which had the low pop for the next evaluation period.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • magblade88
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    The low pop ap bonus has never really mattered to me. I would much rather see some type of defence bonus.

    For example low pop side npc guards get a buff or a max stat bonus for players on that side. Be nice to have hirelings for seige that you could place down. Anything that would bolster keep defence...

    Hopefully this new relic system will help, but I'm not holding my breath.
  • Sheuib
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    Low population and low score bonuses already exist. If you’re not getting them it’s because you’re not meeting the requirements.
  • IxSTALKERxI
    IxSTALKERxI
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    Sheuib wrote: »
    Low population and low score bonuses already exist. If you’re not getting them it’s because you’re not meeting the requirements.

    I'm not a fan of the low score bonus, it shouldn't exist imo, it's always delayed and doesn't work as intended.


    I am of the opinion that the current low population AP bonus would be more effective if it wasn't so discreet. It should be announced to the entire world and made blatantly obvious when a faction has the bonus, so that more people queue into cyrodiil to balance the population. The requirements need to be tweaked to be optimized with the oceanic population on vivec.

    (edit: also I don't care about the bonus / ap myself tbh, but I know others might, and I care about the population balance between the 3 factions.)
    Edited by IxSTALKERxI on April 7, 2019 3:59AM
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Alomar
    Alomar
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    ZOS have proven incapable of fixing already existing content as it relates to pvp for 5 years now. Expecting them to develop, monitor, and balance as needed a new system/feature is beyond unrealistic. Faction locks as a feature already exist even though they've been turned off for years. You think they'd be doing this if they had to do any real work? lol ZOS
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
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