I would like to propose a new discussion around stealth vs cloak vs invisibility vs options.
What has ESO done right, what have other games done right, what are the best paths to move forward if any changes were to be presented/take place.
In my opinion, the strength from best to worst goes like this:
invisibility>cloak>stealth
I have this opinion because:
1) invisibility is available to all classes via potions.
2) invisibility 'appears' to not fall victim to the same mechanics that cloak does, such as mechanics used to pull a person out of cloak (whether they be aoe's, detect pots, mage light, etc..there seems inconsistencies with reliably finding someone who went 'invisible')
3) cloak 'can' be spammable; but only if you build for it
(should this be a thing, the same way that healers or health recovery builds, or tanks can reduce damage/restore health/mitigate damage; IF they build for it? What should be the balance here, say if there are 4 aspects to a build:
a) dealing damage
b) resource sustain
c) damage mitigation
d) healing
How much of/what percent of these 'groups' should be sacrificed in order to call something 'balanced'? 2/4?)
4) all classes may have access to stealth, however it's impossible to get into once in combat; so clearly just an 'opening move'.
Blade and Soul, another game I play, has an assassin class with a cloak-like invisibility mechanic. They may have taken it from ESO's version, as I believe aoe's can pull you out as well; I'm unsure who had it first, but I think this is an example for comparison.
Despite the many efforts to balance cloak, I personally believe it is balanced, yet there are those who disagree & so I'm interested in hearing and discussing options.
I'm of the opinion that stealth 'can be' an overpowered mechanic, but it's a necessity/core mechanic within "role playing games/rpg's" & thus necessity for "mmorpg's" and should be seen as balanced comparatively from the majority perspective.
I'm also of the opinion that there are many things in ESO that "would work differently" if there was ZERO lag. So I'm not sure whether or not we should make balance calls 'around the lag', but instead, maybe either focus on the perfect lag free scenario, or even just not change anything until the lag is fixed & we can further test?
Specific examples that I would like to discuss:
Can I be prevented from using 'cloak' as a skill on my bar? -Yes, How? -Magelight
Can any other classes be prevented from using a skill(s) on their bar? -Technically Yes, How? -Negate ; Are stamina builds completely left out of this hindrance? Why?
Lots of options & opinions to be had, I look forward to hearing everyone's thoughts.
(by the way, I'm not doing a poll because I personally don't trust the data)
-Kai
P.S.
1) Forgot to add a topic of debate:
The viability of cloak as a defensive mechanism for dodging attacks. How reliable is it, how frequent/how good are you or others at utilizing this & how effective is it?
Edited by kaithuzar on April 5, 2019 8:42PM Member of:
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