TheRealSniker wrote: »Hello everyone,
if you know me then it's probably from youtube, PC EU players might know me from open world or very high MMR Battlegrounds aswell.
TheRealSniker wrote: »lassitershawn wrote: »If S/B is an issue in PvP and not being nerfed because of "PvE tanks," I can say that pretty much all we need is the side effects of the skills, not the damage. The damage could be completely removed on ransack/pierce armor for example and it wouldn't matter a lick for PvE tanks. Same goes for heroic slash, it is just used for the maim and ultigen.
Thing is Specs like Stamsorc, StamDK and Stamdens heavily rely on a spammable from the S&B tree, Ransack or Low Slash are both widely used abilities.
Agree completely, everyone knows Stamblade nerf is incoming, why would people knowingly endorse ZOS projected changes over these? Sniker, as someone who 1vXes (the endgame of PvP) and PvEs at the endgame level, knows what he’s talking about when he’s proposing changes for the class.
brandonv516 wrote: »I don't play Stamblade but i will comment on some of the general NB ideas:
-Move Surprise Attack/Concealed Weapon to Assassination tree
Don't really have a problem with this. Doesn't hurt Magblade as we are using other Shadow skills to benefit from the passives.
-Lower Major Defile on Incap from 6 seconds to 4 seconds/20% damage buff only applies to direct damage
All sources I'm seeing say that Reverb Bash gets 10 seconds of Major Defile. If this is accurate/updated, it's ridiculous to make a suggestion for Incap to receive a nerf in this department.
I'm okay with the 20% damage buff only applying to direct damage. It should not apply to bleeds for sure.
-Removal/change of Shadow Barrier passive
Completely unnecessary if Surprise Attack/Concealed Weapon is moved to the Assassination tree.
-Dark Cloak being capped
It's only slightly beneficial starting at 25k health and you want it capped at 25k health? I don't know - seems like it would be useless at that point.
Shadowy Disguise duration nerf
So 1.5 seconds of invisibility for Heavy Armor users and 3 seconds for Light/Medium armor users? I'm on the edge with this one, leaning more towards it being a good suggestion. However, if there are any Heavy Armor Magblades left, this might be the end of them using Cloak.
TequilaFire wrote: »Agree completely, everyone knows Stamblade nerf is incoming, why would people knowingly endorse ZOS projected changes over these? Sniker, as someone who 1vXes (the endgame of PvP) and PvEs at the endgame level, knows what he’s talking about when he’s proposing changes for the class.
1vX is not even a planned part of this game and should have no bearing on overall game balance.
Such arrogance.
o.Obrandonv516 wrote: »All sources I'm seeing say that Reverb Bash gets 10 seconds of Major Defile.
TheRealSniker wrote: »brandonv516 wrote: »I don't play Stamblade but i will comment on some of the general NB ideas:
-Move Surprise Attack/Concealed Weapon to Assassination tree
Don't really have a problem with this. Doesn't hurt Magblade as we are using other Shadow skills to benefit from the passives.
-Lower Major Defile on Incap from 6 seconds to 4 seconds/20% damage buff only applies to direct damage
All sources I'm seeing say that Reverb Bash gets 10 seconds of Major Defile. If this is accurate/updated, it's ridiculous to make a suggestion for Incap to receive a nerf in this department.
I'm okay with the 20% damage buff only applying to direct damage. It should not apply to bleeds for sure.
-Removal/change of Shadow Barrier passive
Completely unnecessary if Surprise Attack/Concealed Weapon is moved to the Assassination tree.
-Dark Cloak being capped
It's only slightly beneficial starting at 25k health and you want it capped at 25k health? I don't know - seems like it would be useless at that point.
Shadowy Disguise duration nerf
So 1.5 seconds of invisibility for Heavy Armor users and 3 seconds for Light/Medium armor users? I'm on the edge with this one, leaning more towards it being a good suggestion. However, if there are any Heavy Armor Magblades left, this might be the end of them using Cloak.
Reverb has a Major Defile duration of 4 seconds
o.Obrandonv516 wrote: »All sources I'm seeing say that Reverb Bash gets 10 seconds of Major Defile.
TequilaFire wrote: »Why the hell can't we just play this game and leave it the hell alone.
OK so we nerf the most popular class, well there goes more population down the tubes.
I don't care who you are, it is all about playability not just elite top end scores and numbers.
A class should be fluid and fun to play which NB fills the bill.
Improve the other classes and there won't be so much lop sided class distribution.
I run Templar and Stamden mains but occasionally play Stamblade just because I come from an Assassin's Creed
Brotherhood Multiplayer background which I played to death.
They also need to fix this games performance before doing class balance, right now performance is so bad you can't
tell what the hell is going on with skills.
Agree completely, everyone knows Stamblade nerf is incoming, why would people knowingly endorse ZOS projected changes over these? Sniker, as someone who 1vXes (the endgame of PvP) and PvEs at the endgame level, knows what he’s talking about when he’s proposing changes for the class.
Girl_Number8 wrote: »Agree completely, everyone knows Stamblade nerf is incoming, why would people knowingly endorse ZOS projected changes over these? Sniker, as someone who 1vXes (the endgame of PvP) and PvEs at the endgame level, knows what he’s talking about when he’s proposing changes for the class.
Not really. One persons opinion does not speak for the majority of the player base. Zos really needs to look at things another away. Fanboiis smh.
There are a lot of great 1 v X players far better that don't even bother with YouTube and some do. Their opinions come from a personal lopsided view point. There needs to be balancing with in Zos not fanboiis and ego driven look at me players.
That edit their videos to look so bright and shiny
Girl_Number8 wrote: »Agree completely, everyone knows Stamblade nerf is incoming, why would people knowingly endorse ZOS projected changes over these? Sniker, as someone who 1vXes (the endgame of PvP) and PvEs at the endgame level, knows what he’s talking about when he’s proposing changes for the class.
Not really. One persons opinion does not speak for the majority of the player base. Zos really needs to look at things another away. Fanboiis smh.
There are a lot of great 1 v X players far better that don't even bother with YouTube and some do. Their opinions come from a personal lopsided view point. There needs to be balancing with in Zos not fanboiis and ego driven look at me players.
That edit their videos to look so bright and shiny
Of course it doesn’t speak for the majority of the playerbase...I’m assuming you know this all too well, but the majority of the player base quest, do normal dungeons, roleplay, and zerg. However these players should have much less say on class balance then players at the endgame level.
Just because a change makes it harder for you to Zerg doesn’t make it a bad change. You’ll be able to Xv1 players just fine as long as you’re allowed to be in your 24 man groups.
Girl_Number8 wrote: »Girl_Number8 wrote: »Agree completely, everyone knows Stamblade nerf is incoming, why would people knowingly endorse ZOS projected changes over these? Sniker, as someone who 1vXes (the endgame of PvP) and PvEs at the endgame level, knows what he’s talking about when he’s proposing changes for the class.
Not really. One persons opinion does not speak for the majority of the player base. Zos really needs to look at things another away. Fanboiis smh.
There are a lot of great 1 v X players far better that don't even bother with YouTube and some do. Their opinions come from a personal lopsided view point. There needs to be balancing with in Zos not fanboiis and ego driven look at me players.
That edit their videos to look so bright and shiny
Of course it doesn’t speak for the majority of the playerbase...I’m assuming you know this all too well, but the majority of the player base quest, do normal dungeons, roleplay, and zerg. However these players should have much less say on class balance then players at the endgame level.
Just because a change makes it harder for you to Zerg doesn’t make it a bad change. You’ll be able to Xv1 players just fine as long as you’re allowed to be in your 24 man groups.
I don't Zerg silly. I solo doing 1 v X or 2 v X. I play on every platform and I do not think that one persons view point is healthy for the entire game. Stamblades are easy but I would rather see positive threads then one persons view point and his fanboii cronies.
Me, I am not a fangirl. I love the game and actually want to see it grow. Which is what Zos is doing by many of the changes but the classes still need some buffs to have a better game play and bring things up to par equally rather then focus on a couple of classes.
Sorry you're fanboii, hopefully you will grow out of that.
Ah ok I thought you were saying reverb is getting buffed next patch, which would've been an interesting course of action by ZOS considering all the 'nerf SnB' threads that have popped up lately.brandonv516 wrote: »o.Obrandonv516 wrote: »All sources I'm seeing say that Reverb Bash gets 10 seconds of Major Defile.
I don't use the skill so I was basing it on clearly outdated information by a simple 'eso reverberating bash' search through Google.
Good job with opening post, lots of insightful points there. Only thing I disagree with is how you would change incapa.
That 20% bonus damage should be completely removed, not just changed to affect direct damage only.
If changed it your way, it sure would be hefty nerf to bleedblades, but burstblades would continue to get too much free dps from too cheap ultimate.
Or replace that 20% bonus-dmg with minor fracture, that would also increase damage-output but for more reasonable amount and would not affect bleeds.
TheGreatBlackBear wrote: »I could flip that and say that PvP is no reason to strip functionality from Incap in PVE. Having surprise attack proc the major resistances is crucial for stamblade survival in PVE. Dark cloak is an excellent tool for Nightblade tanks (yes they exist). Instead of nerfing or removing functionality from a class because it's overtuned in PVP we should look into changing how the moves and passives behave when fighting players as opposed to monsters.