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Answer to "Update 22 Combat Direction" Thread - How to fix the Stamina Nightblade Meta

TheRealSniker
TheRealSniker
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Hello everyone,
if you know me then you probably know that I am an experienced player, PC EU players might see me in open world or Battlegrounds aswell.
Those who ever saw me play will know that I'm a experienced Stamblade main who knows what he is talking about.
It came to my attention that Zenimax wants to fix the never ending Nightblade meta once and for all and I agree with it, its time to finally fix the Broken spec but what worries me is the fact that the Class Reps have nothing to say about any of the upcoming changes.
Zenimax can really mess up the spec if it doesn't take the right move and leave us with only Heavyblade being viable.
Therefor I decided to make a forum post explaining and giving suggestions how to nerf/fix the main issue of the spec which is Stamblade without ruining the class identity or suboptimal builds that do not rely on Skill trees that function as fixes for pidgeon holed Specs such as S&B, Heavy Armor and Dual Wield Bleeds.
Im gonna talk in this Post from a very competetive perspective of PvP and won't acknowledge the Problems an average Player might have with fighting Stamblades.


First what you need to know when it comes to Nightblades is that most tools which define todays PvP Meta can be obtained by Nightblades kit, such as Major Defile, Major Fracture and Minor Maim.
All specs besides Stamblades either go for one or the other thing to make them strong in PvP, Stamblades can combine all of these tools and add crazy DoTs on top of it making the Spec broken.
Their naturally high single target damage doesn't drop when Heavy Armor is in use. Their natural mobility and crutch tankiness just gets synergized with Heavy Armor passives.
While Medium Nightblade only crutches on Burst and Mobility, Heavy Armor Nightblades utilizes everything mentioned above and more.

Heavyblades passive healing from Leeching Strikes and their guaranteed Major Resistances uptime combined with immense DoT pressure enables them to never have to go on defense.


The biggest offenders that make Stamblades so effective on any build are:
Incapacitating Strike - Major Defile and Damage increase on everything including DoTs and bash attacks
Dark Cloak - Scales with health, a resource pool which is easily stacked nowadays without losing any damage. Makes a Stamblade with 31k+ HP seem almost unkillable to a solo player.


The changes that @ZOS_BrianWheeler talked about in his Combat Direction thread speculate of a Major Fracture removal from Surprise Attack and Major Defile removal from Incapacitating Strike.
While these changes would hit Medium Nightblades immensely, a spec which can be played very well yet is unreliable in the current Meta due to the endless counters available against them, Heavyblades wouldn't get affected by any of these changes.
Why?
Because Reverb also provides Major Defile.
And Ransack, a skill which Animation timings and secondary effects have been copy pasted from Surprise Attack, also provides Major Fracture, yet that skill cannot be nerfed due to PvE Tanking.
The removal of Minor Maim on shade would also only lead to Low Slash taking the place of another skill, which is already done nowadays anyway.

What would you end up with after the nerfs mentioned above is pidgeonholing another class into running Heavy armor + S&B without really nerfing it. A Build that is already the strongest thing out there.
Simply put you wouldn't fix the NB meta in PvP and PvE would stay untouched.


In Conclusion:
Heavy Armor Stamblades, including DW/2h Bleedblades and S&B/2h Bashblades make up the current Dueling and Soloplay Meta on PC as those are the strongest things out there.

How do you tackle the issue without nerfing the so loved Burst potential of a Stamblade retaining the Rogue identity and not forcing it to run Heavy Armor forever?
I have a couple Suggestions which every well respected Nightblade and Dueler whom I asked(Yes Magicka and Stamina) on PC EU agreed with and Class Reps Discords(including Templar Discord) loved.




SUGGESTIONS:
Incapacitating Strikes 20% Damage increase should only apply to Direct Damage excluding Bashes, Heavy Armor builds love stacking dots for artificial pressure to make up for the low Burst Damage such as Double-Dot Poisons, Bleeds, etc. Stamblades are the best at it because Incap increases all of that Damage. Changing that would be a significant nerf to Pressure builds on Stamblades which make up the Meta and magnify a Nightblades main feature which is huge Burst Damage output which you and your enemies could play around and predict.
The Major Defile secondary effect could also be reduced to 4seconds only so the Burst window would tighten making Bleedblades less effective.
A screenshot of a Heavyblade S&B/2h and it's damage output:
6k_bash.PNG


Surprise Attack should be swapped with Blur and end up in the Assassination Tree, Surprise Attack would finally stop proccing Major Resistance buffs and hit Builds that don't play around Stamblades main defensive tactics, aka. mobility(Cloak, Shade, etc.), which would lead to another significant Heavy Armor Stamblade nerf. On top of that Nightblade skill trees would start making sense again. "How is Blur even slightly related to assassinating a Target??"


Shadow Barrier passive should stop synergizing with Heavy Armor to strengthen the nerf mentioned above, it's already a very strong passive which doesn't need an additional effect.
That would force Heavyblades more often on Defense, and punishing them for trying to apply steady pressure on their Target which never seems to end which would result in them being forced to build more Burst damage so their opponent has to back off quicker. On top of that would force them to build more Magicka sustain. If they don't do that then the attacker would have 8% more damage against them.



Dark Cloak should not scale with Maximum Health or atleast be capped to 25k HP in PvP, I understand that this skill is a very important tool for NB Tanking in PvE, but in it's current state this skill is simply too strong.
ANOTHER SOLUTION: Make it scale off of missing health like Green Dragonblood.

Just to give you a slight perspective of how strong the Healing output of this skill is:
31000 HP Heavy Armor Stamblade uses it
31000 * 0,35 = 10850
10850 / 3,4 = 3191
Halved by Battle spirit: 3191/2 = 1596
1596 flat Healing tick which can crit based off of Spell Crit and gets amplified by all Healing passives.

Here is a screenshot of a Heavy Blade with 29335 HP and 37 Blessed 27 Quick Recovery.
He is still under the optimal minimum HP pool which is 31k. Remember that most people run around with 35k+ HP and 5,5k+ Weapon Damage
heals.PNG


Reduce/Remove the Healing from Leeching Strikes.
As mentioned above Heavyblades passive healing is also very strong making them not have to go on defense even if their HoTs run out.


ADDITIONAL IDEA(Not necessarry as other ones mentioned above): Shadow Disguise duration should get halved and amplified to the current Duration by the Shadow Barrier Passive which would scale with Medium/Light Armor
(I only talk specifically about Shadowy Disguise morph and not Dark Cloak here)
FOR EXAMPLE:
Shadowy Disguise Duration: 1,5s
Shadow Barrier secondary effect: Wearing 5 or more Pieces of Light or Medium armor increases the duration of Shadowy Disguise by 100%.

With that change the Dark Veil Passive should not affect Shadow Cloak(Pre-morph) as investing points in the passive reduces the effectivness of Dark Cloak, which doesn't make sense anyway.





ENDING
Stamblades will always stay strong if Heavy Armor stays the way it is, so the simple solution to fixing Stamblades is to force them not to play it simple as.
Other specs who rely on Heavy Armor to be strong don't have to take a Nerfhammer to the face again just because Stamblade is hugely overperforming on it.
And Nightblades kit doesn't have to take a huge hit because of 2 very similar builds, the nerfs should be centered around the spec that truly overperforms.
And the speculated nerfs that have been more or less mentioned in the "Combat Direction Thread 22" will simply do no harm to the Stamblade Meta in PvP.
And people who play these overperforming builds mentioned above don't love the class nearly as much as players who don't.
Build for reference:
https://en.uesp.net/wiki/Special:EsoBuildData?id=115017


Sorry for no TL;DR as I really can't imagine a possible way of TL;DR'ing this post.

Here is a cute Furret for the Zenimax employees:
563076597284864000.gif?v=1
Edited by TheRealSniker on May 15, 2019 12:25AM
  • ConstanKar
    ConstanKar
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    yeet
    Edited by ConstanKar on April 5, 2019 7:51PM
    Best leecher EU
    The one and only Älg
    Nikel belongs to the Pact!

  • TheGreatBlackBear
    TheGreatBlackBear
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    Do you even care about Pve nightblades?
  • TheRealSniker
    TheRealSniker
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    Do you even care about Pve nightblades?

    Certain skills should be used for a PvE DPS slider such as KillersBlade/Impale after these changes.
    PvE shouldn't be a reason for Incapacitating Strike to break PvP.

    I played PvE and gotten alot of No-Death achievements throughout my playtime, I know which skills would affect PvP but not PvE
    Edited by TheRealSniker on April 5, 2019 7:57PM
  • Zeytio
    Zeytio
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    that stamblade in those screenshots sure seems cute, I wonder what their number is :blush:
    [PC/NA] - Zeytio

    just some magicka nightblade on pc/na

    Twitch - https://www.twitch.tv/zeytio
    Youtube - https://www.youtube.com/zeytio
  • TheGreatBlackBear
    TheGreatBlackBear
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    I could flip that and say that PvP is no reason to strip functionality from Incap in PVE. Having surprise attack proc the major resistances is crucial for stamblade survival in PVE. Dark cloak is an excellent tool for Nightblade tanks (yes they exist). Instead of nerfing or removing functionality from a class because it's overtuned in PVP we should look into changing how the moves and passives behave when fighting players as opposed to monsters.
  • Myux
    Myux
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    Do you even care about Pve nightblades?

    arent yall overpowered in pve too
    the major resistances is crucial for stamblade survival in PVE

    sounds like a l2p issue my dude
    Edited by Myux on April 5, 2019 8:05PM
  • IAVITNI
    IAVITNI
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    So I lied, I read the whole post. Excellent stuff and the proposals make sense. In fact if these were the largest impacts made to nightblade, it may be better for both pve and pvp, with the exception of the surprise attack change.

    And it’s only a minor exception as it does impact other specs. Part of the original balance of nightblades was that they would have small pockets of vulnerability if they weren’t offensive or properly using their defensive skills (cloak was never meant to have the uptime it does in stam).

    The SA change would force medium blades to build into magicka regen while heavy would not have to invest as much due to constitution.

    Feel free to prove me wrong, you’ve done it before anyways 😂

    Also, furry
  • T3hasiangod
    T3hasiangod
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    Do you even care about Pve nightblades?

    Jeez, people really need to take a look at who's posting this stuff...

    Sniker has a bunch of high-end PvE achievements. It's literally in his forum signature that he has multiple no death, speed run, hard mode achievements from dungeons and trials. He knows his stuff when it comes to PvE.

    A lot of the changes he proposed would have some impact on PvE, but generally speaking, likely limited. The biggest change would be making the Incap Damage Received debuff work on Direct Damage only, which would be a nerf in PvE, but I think it would help out with it's strength in PvP while being only a limited nerf in PvE.
    PC/NA - Mayflower, Hellfire Dominion

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  • TheGreatBlackBear
    TheGreatBlackBear
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    A nerf is a nerf regardless of who's suggesting it. The fact of the matter is all classes are steadily losing features and functionality because of one thing or the other. When does it end?
  • Bitmun
    Bitmun
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    +1. :P
  • TheRealSniker
    TheRealSniker
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    A nerf is a nerf regardless of who's suggesting it. The fact of the matter is all classes are steadily losing features and functionality because of one thing or the other. When does it end?

    Stamblades have the nerf coming anyway, the spec is hugely overperforming in PvP and is fairly strong in PvE, what I try to do with this Forum Post is lead Zenimax on the right Path of nerfing the actual issue without touching the classes identity and other suboptimal builds that make what Stamblade really is.
  • TequilaFire
    TequilaFire
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    Why the hell can't we just play this game and leave it the hell alone.
    OK so we nerf the most popular class, well there goes more population down the tubes.
    I don't care who you are, it is all about playability not just elite top end scores and numbers.
    A class should be fluid and fun to play which NB fills the bill.
    Improve the other classes and there won't be so much lop sided class distribution.
    I run Templar and Stamden mains but occasionally play Stamblade just because I come from an Assassin's Creed
    Brotherhood Multiplayer background which I played to death.

    They also need to fix this games performance before doing class balance, right now performance is so bad you can't
    tell what the hell is going on with skills.
    Edited by TequilaFire on April 5, 2019 8:17PM
  • Koolio
    Koolio
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    Swapping Surprise Attack would also swap Concealed Weapon and nerf it very hard.


    I’ll trust your judgment on good stamblade “balance” as I’ve watched a good bit or your stuff.

    But do NOT nerf Melee MNB due to Stamblades.

    Of course they could buff to compensate but we all know that will be a “we will review next patch” which is what they said July last year about Melee MNB
  • Thanatos_inside
    Thanatos_inside
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    Bleed heavy blade is problem not medium. Nerf right things
  • TheGreatBlackBear
    TheGreatBlackBear
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    The problem is PVP. Pure and simple. Trying to balance both modes at once is never going to happen in any way that's fun for both parties.
  • olsborg
    olsborg
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    I liked the OPs proposals. Heavy armor (mostly due to certain sets) has much to blame for the imbalance in pvp atm.

    Basicly every stamclass(build) will be stronger in heavy armor over medium, nb most of all. In my opinion. Id love to see nb meta change more into what its «supposed» to be, anything other then some towering titan in heavy armor applying dots and selfheals and never dying. Again, my opinion.

    PC EU
    PvP only
  • Strider__Roshin
    Strider__Roshin
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    They're the best PvE DPS class, yes. Dueling? They're solid, but they're mid-tier. Open-world? One of the best, although mag sorcs have the edge. BGs? Probably one of the worst specs in the game. For being the meta it sure is difficult filling that kill 20 Nightblades bounty in Cyrodiil, and you may encounter 1 or 2 Stamblades per BG match

    Honestly the only thing they're meta at in PvP is ganking with snipe spam.
  • bagon
    bagon
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    *makes a well thought out forum post and suggestion* forum stamblades- oH mY gOd WhY dO wE nEeD tO nErF sTaMbLaDeS, cAnT wE jUsT lEt ThEm Be!
  • Tommy_The_Gun
    Tommy_The_Gun
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    Daus wrote: »
    They're the best PvE DPS class, yes. Dueling? They're solid, but they're mid-tier. Open-world? One of the best, although mag sorcs have the edge. BGs? Probably one of the worst specs in the game. For being the meta it sure is difficult filling that kill 20 Nightblades bounty in Cyrodiil, and you may encounter 1 or 2 Stamblades per BG match

    Honestly the only thing they're meta at in PvP is ganking with snipe spam.

    U forgot NB tank & healer. In those roles, NBs fall flat. Sap tank is long gone. And healer role after numerous mag blade nerfs is "meh" at best.
  • grannas211
    grannas211
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    bagon wrote: »
    *makes a well thought out forum post and suggestion* forum stamblades- oH mY gOd WhY dO wE nEeD tO nErF sTaMbLaDeS, cAnT wE jUsT lEt ThEm Be!

    is that furry speak?
  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    They're the best PvE DPS class, yes. Dueling? They're solid, but they're mid-tier. Open-world? One of the best, although mag sorcs have the edge. BGs? Probably one of the worst specs in the game. For being the meta it sure is difficult filling that kill 20 Nightblades bounty in Cyrodiil, and you may encounter 1 or 2 Stamblades per BG match

    Honestly the only thing they're meta at in PvP is ganking with snipe spam.

    U forgot NB tank & healer. In those roles, NBs fall flat. Sap tank is long gone. And healer role after numerous mag blade nerfs is "meh" at best.

    I can't speak on healing because I find it to be such a boring role, but when it comes to tanking I just find the sustain and utility for DKs to be so easy and superior than Nightblades due to their ability to gain resources via using ultimates.
  • Alucardo
    Alucardo
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    Hello everyone,
    if you know me then it's probably from youtube, PC EU players might know me from open world or very high MMR Battlegrounds aswell.
    Those who ever saw me play will know that I'm a experienced Stamblade main who knows what he is talking about.
    Man, if I had that kind of confidence I'd never need to touch alcohol again.
  • Scarpion
    Scarpion
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    Daus wrote: »
    They're the best PvE DPS class, yes. Dueling? They're solid, but they're mid-tier. Open-world? One of the best, although mag sorcs have the edge. BGs? Probably one of the worst specs in the game. For being the meta it sure is difficult filling that kill 20 Nightblades bounty in Cyrodiil, and you may encounter 1 or 2 Stamblades per BG match

    Honestly the only thing they're meta at in PvP is ganking with snipe spam.

    Without being rude, I can't tell if you're trolling or not with this post. They're a top 3 dueling class alongside magicka sorcerer and stamina DK. They have the advantage vs both stamina dragonknight AND magicka sorcerer, so some would argue they're the best. PC EU have had most of their dueling tournaments won by a stamina nightblade in recent memory, including a dizzy swing specialised tournament. PC NA has had mostly magicka sorcerers winning up until last week when a stamina DK won the latest tourny. Speaking to knowledgeable duelists in the NA scene (Kena, Lyser, Josh etc.) they have all said the stamina nightblade DUELISTS on NA are pretty bad players in general, and that is why the class is not performing in NA's duel scene compared to EU.

    Open world they're top 2 alongside magicka sorcerer thanks to the mobility both classes have. On top of this both classes are amazing at picking and choosing their fights, as well as resetting/disengaging fights. Both lack heavily in mid-high numbered group play outside of magicka sorcerer providing negate/encase spam, and stamina nightblade being strong with the tornado spam.

    BGs/No CP? It is stamina nightblade heaven. BGs are a little worse for stamina nightblades but proc sets still reign supreme in no CP and most players who play the class in solo-mid scale pvp won't bother entering no CP on anything but a stamina nightblade.
    Edited by Scarpion on April 5, 2019 9:51PM
    SDk & MSorc.
  • Ajax_22
    Ajax_22
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    but what worries me is the fact that the Class Reps have nothing to say about any of the upcoming changes.

    The class reps are under NDA they are not allowed to discuss the up coming changes until that is lifted with the PTS.
  • lassitershawn
    lassitershawn
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    If S/B is an issue in PvP and not being nerfed because of "PvE tanks," I can say that pretty much all we need is the side effects of the skills, not the damage. The damage could be completely removed on ransack/pierce armor for example and it wouldn't matter a lick for PvE tanks. Same goes for heroic slash, it is just used for the maim and ultigen.
    William Thorne - EP Breton Sorcerer
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    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • TheRealSniker
    TheRealSniker
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    If S/B is an issue in PvP and not being nerfed because of "PvE tanks," I can say that pretty much all we need is the side effects of the skills, not the damage. The damage could be completely removed on ransack/pierce armor for example and it wouldn't matter a lick for PvE tanks. Same goes for heroic slash, it is just used for the maim and ultigen.

    Thing is Specs like Stamsorc, StamDK and Stamdens heavily rely on a spammable from the S&B tree, Ransack or Low Slash are both widely used abilities.
  • Ryanoxx
    Ryanoxx
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    I can only agree with this post for both, PvE and PvP. I like the explainations too, very clear and easy to understand. @Zenimax should read this and think about it.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Hello everyone,
    if you know me then it's probably from youtube, PC EU players might know me from open world or very high MMR Battlegrounds aswell.
    Those who ever saw me play will know that I'm a experienced Stamblade main who knows what he is talking about.

    sry who are you again? what are you talking about?

    >:3
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Dark Cloak should not scale with Maximum Health or atleast be capped to 25k HP in PvP, I understand that this skill is a very important tool for NB Tanking in PvE, but in it's current state this skill is simply too strong.

    im completely against this...why? how about you go tankblade in pve then you will understand...capping it to 25k would be utter garbage especially that ZOS doesnt bother so make on all current skills pve and pvp effects like ambush does...so instead of that we might end up with a trash skill that heals get capped at 25k which in pve that would be literally killing nb tanking since lets get real vigor on any kind of tank except DK its just a stamina drain for no gain... u only use it if you want to proc PA...damn I hate people who only pvp and have very little knowledge on how both zos "suggestion" works and pve...sure dont scale it to 25k hp make it scale of missing hp just like dk...then we can give them the boot for being the breath !@#$ :D
    Edited by xenowarrior92eb17_ESO on April 5, 2019 9:06PM
  • bagon
    bagon
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    grannas211 wrote: »
    bagon wrote: »
    *makes a well thought out forum post and suggestion* forum stamblades- oH mY gOd WhY dO wE nEeD tO nErF sTaMbLaDeS, cAnT wE jUsT lEt ThEm Be!

    is that furry speak?

    ?
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