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DW/1H Enchants Full Strength On Main Hand

Vapirko
Vapirko
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Can we please end this half strength nonsense? The values on DW and 1H weapons are just pathetic. This should be an easy fix. Just make it so we get a full strength enchant on the main hand weapon and the off hand in DW is disabled. Does anyone enjoy the half strength DW enchant or think it’s still beneficial over one full strengtht enchant? This goes for PvP and PvE imo. (obviously half strength of 1H Shield is beyond stupid)
Edited by Vapirko on April 3, 2019 7:14AM
  • Morgul667
    Morgul667
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    I agree with you
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    i disagree with you.
  • Siohwenoeht
    Siohwenoeht
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    I agree there has to be a better solution. I dusted off my dk tank last week to update gear and it's way too noticable on SnB bar. My dw stamsorc is doing ok, but I like the idea of full strength main hand and suppressed off hand.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • HappyLittleTree
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    full strenght on hand but no enchantment on shield maybe?
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  • Siohwenoeht
    Siohwenoeht
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    full strenght on hand but no enchantment on shield maybe?

    Eh... The reason they changed what they did was to equalize dps... I'd hate for my tank to lose that extra tri-stat on shield...
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Vapirko
    Vapirko
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    full strenght on hand but no enchantment on shield maybe?

    No need for that. Shields use a stat enchant anyway and they were in no way OP prior to the nerf.
  • SoLooney
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    You're def going on the right path for solution. I would be down for the main hand having the full enchant power and the off hand with a weaker power enchant. This way, sword and board crusher enchant wont be messed up
  • technohic
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    I switch to poisons for those but yes; think it should be just 1 hand full strength
  • NordSwordnBoard
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    Passive on 1h&s that give enchant full power when using 1hs.
    Fear is the Mindkiller
  • Browiseth
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    reality is, now we're all just using poisons on dw since they're still full strength
    what was even the point of the enchant nerf then
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  • twing1_
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    full strenght on hand but no enchantment on shield maybe?

    Or have a shield glyph that boosts the power of main hand enchant.

    This would allow snb to still be able to run a 1h weapon enchant and the max stats of the shield, or they could sacrifice the max stats on the shield to get a full strength weapon enchant.

    https://forums.elderscrollsonline.com/en/discussion/466164/new-shield-enchant-the-solution-to-1h-enchant-changes#latest
  • twing1_
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    Vapirko wrote: »
    full strenght on hand but no enchantment on shield maybe?

    No need for that. Shields use a stat enchant anyway and they were in no way OP prior to the nerf.

    True, snb used to have a full strength weapon enchant in addition to the shield max stat enchant.

    But then they changed that.

    This leads me to believe ZOS does not want any single weapon bar having more than one full strength weapon enchant, be it in the form of two weapon enchants like dw, or one full strength weapon enchant and max stats like snb.

    Adding a shield glyph that boosts the power of the main hand enchant would still limit snb to no more than one full strength enchant by sacrificing the max stats on the shield, while also giving them the option to keep the max stats on the shield by using a half strength 1h enchant.
  • Floplag
    Floplag
    Soul Shriven
    Im still mostly new, but wouldn't the problem with this be that you could no longer mix them?
    Most builds i see have different enchants on one versus the other, if you disable one, you eliminate that option.
    Maybe the better solution is to buff it on 2H options or give them 2 enchant options?
    Just one noobs opinion.
  • satanio
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    nerf dw LA then, or buff 2h LA.
    Current public stam parses on Iron Atro so far (esologs)
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  • Vapirko
    Vapirko
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    twing1_ wrote: »
    Vapirko wrote: »
    full strenght on hand but no enchantment on shield maybe?

    No need for that. Shields use a stat enchant anyway and they were in no way OP prior to the nerf.

    True, snb used to have a full strength weapon enchant in addition to the shield max stat enchant.

    But then they changed that.

    This leads me to believe ZOS does not want any single weapon bar having more than one full strength weapon enchant, be it in the form of two weapon enchants like dw, or one full strength weapon enchant and max stats like snb.

    Adding a shield glyph that boosts the power of the main hand enchant would still limit snb to no more than one full strength enchant by sacrificing the max stats on the shield, while also giving them the option to keep the max stats on the shield by using a half strength 1h enchant.

    Well certainly that was their intention, but it wasn’t a well implemented fix for the issue of DW being the dominant DPS weapon type I suppose. More likely just people complaining about it led ZOS to make some change, any change. The nerf was inspired by DW but hit PvE tanks unecessarily hard and there was never any issue with SB in PvP so it seems like it was more of a bandaid fix and they just said whatever this is the quickest way.
  • Cundu_Ertur
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    I think the way this should have been handled is that 2h weapons should have gotten an extra enchantment and trait slot, and the 1h weapons and shield should have been left alone. That way the cost for enchantments would not have been affected, and for a double strength enchantment you would have needed two glyphs, the same as for 1h.
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  • Vapirko
    Vapirko
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    I think the way this should have been handled is that 2h weapons should have gotten an extra enchantment and trait slot, and the 1h weapons and shield should have been left alone. That way the cost for enchantments would not have been affected, and for a double strength enchantment you would have needed two glyphs, the same as for 1h.

    From what I understand though, enchants were never the issue. The enchant change hasn't really dont anything to even the gap between DW and 2H DPS in PvE and it certainly hasn't done anything in PvP since DPS wasn't the issue. Now you just have a situation where you're way better off using poisons on DW in most cases and you've lost the build diversity that having the option of two full strength enchants offered. DW users use twice as many mats and tempers and you have to pay full price for two enchants that are then halved in strength. And to reiterate, the change did nothing except to make DW less interesting. So I say the change gets reverted and ZOS actually tackles the real issue, or we switch to the boring option of one full strength enchant on the main hand and the number of tempers for 1H weapons goes down.
  • Onefrkncrzypope
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    Here y'all are pushing for dw fixes when you should be whining. No more trying to make sense. Watch....

    I think it's only fair that 2h need twice as many upgrades mats and twice as many transmute stones.

    Me a poor little dwer has to farm twice as much and use two kutas and 16 temps and 100 transmute stones boo whoo whoo....

    But really I like the passive idea. You will have to make it for just debuff enchants. Can't have a full damage or berserker or the stick Bois and bigs sworders will hissy fit. Jk.
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