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Let's brainstorm together! How would you overhaul the CP system?

  • Skwor
    Skwor
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    HaruKamui wrote: »
    Skwor wrote: »
    HaruKamui wrote: »
    Skwor wrote: »
    HaruKamui wrote: »
    Skwor wrote: »
    HaruKamui wrote: »
    I would not overhaul it. I will probably just limit the cap to somewhere around 300 CP or even lower.

    Can we stop trying to screw over everyone who earned more than 300 CP. The envy runs rampant in this thread.

    I'm max CP.

    So am I. Still does not change what I said

    That means my reasons behind why I want CP to be capped is not out of envy. Comprehend?

    I knew you played since oct 2014 and had already suspected you were max, and suspected your post was not out of envy. There are also other posts using around 300 that likely are out of envy. All I did was use your post to launch mine since yours was the most recent.
    Comprehend?

    Okay then I guess.

    Anyway I like the suggestion that there's a CP cap of around 300, and each successive CP you gain gives you exclusive motifs or titles or costumes, w/e. It can be one possible endgame goal.

    I get this suggestion but do not like it myself. In the end it still removes earned power progression from players and I am nearly always against that. I prefer solutions look forward not backward.

    For example I would be less resistant doing this after the current cap. Still not happy but less resistant.
    Edited by Skwor on April 3, 2019 4:28PM
  • Mr_Potato
    Mr_Potato
    Just remove the CP system altogether and put these attributes on equipment. Uses stones or something to morph the stat. Also add the ability to save your current outfit so you can swap based on content or encounter.
  • Skwor
    Skwor
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    Mr_Potato wrote: »
    Just remove the CP system altogether and put these attributes on equipment. Uses stones or something to morph the stat. Also add the ability to save your current outfit so you can swap based on content or encounter.

    Uhm.. equipment is a much bigger power creep issue, assuming you think it is an issue, than CP is.

    Your idea would just make things worse, much worse if you are trying to solve power creep.
    Edited by Skwor on April 3, 2019 4:32PM
  • Mr_Potato
    Mr_Potato
    Skwor wrote: »
    Mr_Potato wrote: »
    Just remove the CP system altogether and put these attributes on equipment. Uses stones or something to morph the stat. Also add the ability to save your current outfit so you can swap based on content or encounter.

    Uhm.. equipment is a much bigger power creep issue, assuming you think it is an issue, than CP is.

    Your idea would just make things worse, much worse if you are trying to solve power creep.

    How about making a positive contribution or just not responding? The OP is asking for ideas, try providing one.
  • Acrolas
    Acrolas
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    I'm still for a more robust attributes system with soft caps and a few non-combat convenience perk trees based on the Mage, Thief, and Warrior.

    It would allow the veteran player experience while having server calculations much closer to a no-CP campaign. Friendlier to well-balanced players, but max-min players could still plug all their points into one attribute to get a slight advantage there.

    I'd also reevaluate all skill effects and make light versions for PVP, where the skill telegraphs but doesn't have a large graphic footprint. If players would like persistent effects they can use a weapon style that offers those effects.
    signing off
  • HowlKimchi
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    Mr_Potato wrote: »
    Skwor wrote: »
    Mr_Potato wrote: »
    Just remove the CP system altogether and put these attributes on equipment. Uses stones or something to morph the stat. Also add the ability to save your current outfit so you can swap based on content or encounter.

    Uhm.. equipment is a much bigger power creep issue, assuming you think it is an issue, than CP is.

    Your idea would just make things worse, much worse if you are trying to solve power creep.

    How about making a positive contribution or just not responding? The OP is asking for ideas, try providing one.

    I would have to agree that equipment is probably the biggest source of power creep in the game. Part of brainstorming is commenting if a suggestion is bad, and a person can have the opinion that he does not want the cp system overhauled.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Skwor
    Skwor
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    Mr_Potato wrote: »
    Skwor wrote: »
    Mr_Potato wrote: »
    Just remove the CP system altogether and put these attributes on equipment. Uses stones or something to morph the stat. Also add the ability to save your current outfit so you can swap based on content or encounter.

    Uhm.. equipment is a much bigger power creep issue, assuming you think it is an issue, than CP is.

    Your idea would just make things worse, much worse if you are trying to solve power creep.

    How about making a positive contribution or just not responding? The OP is asking for ideas, try providing one.

    I did, my idea was that yours is bad. Keep up already 😈
  • Tandor
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    I don't personally have any issues with the present system, but I do think that if CPs or their replacement are to be shared account-wide they shouldn't be able to be allocated until a character reaches level 50.

    I would also want any replacement or modified system to be based as widely as possible and not, for example, structured solely around specific roles that a lot of players don't follow for much of their time playing the game.

    The problem with changing any progressive system is that there will be a lot of players who have already maxed out on the existing system and who will therefore expect (and doubtless be entitled) to max out instantly under the new system. That may well create difficulties that would be avoided if the present system were simply tweaked to overcome whatever are perceived to be its shortfalls. In that respect, it's rather important for both the players and developers to have a clear idea on what those shortfalls are and how widely they are perceived as such before anyone can begin to consider how best to address them.

    Then again, I've never really bought into the argument that the normal leveling process has to stop at an arbitrary point (in the case of ESO it's level 50 but other games have other points) and a wholly different progression system introduced from there on.
  • Deep_01
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    Current percentage bonus CP for combat should allow 501 CP in total. Rest should be spent on QoL stuff.
    @Deepan on PC-EU
  • kylewwefan
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    I would open up the flood gates and let players use all their CP.

    I would also stop throttling high level players CP accumulation. And give them an ample amount of enlightenment to make up for the time they were so unjustly slowed down.

    It would need to stay this way for at least one quarter, maybe 2 before completely doing away with CP and raising the Vet/ Gear ranks to a nice even 200.
  • Ratzkifal
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    I've been playing a bit of WoW recently because of a friend who wanted me to try (can't say that I like it), but there is something about the way they handled artifact power that really works well. It's not a flawless system obviously and WoW has you on a constant grind for new gear, but perhaps we could invest our CP into improving our gear. Then if you decide to switch gear, you get new equipment to invest CP into. It would also mean that all of your alts would have the same kind of need. It shouldn't be too big so that you can't do without or refuse to change gear because it's a grind, but also not too little to be meaningless.

    Man, replacing CP is a tough nut to crack.
    This Bosmer was tortured to death. There is nothing left to be done.
  • LonePirate
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    The major problems with the CP system are the daunting climb from 10 to 810 and the CP 300 minimum for DLC dungeons. Fortunately, these problems can be fixed with rescaling the XP requirements for CPs. Something like the scaling below would vastly speed up the climb to 300 and then max CP which will reduce a lot of the backlash and dread.

    CP 10 - 100: 10K XP each
    CP 101 - 200: 20K XP each
    CP 201 - 300: 30K XP each
    CP 301 - 400: 40K XP each
    CP 401 - 500: 50K XP each
    CP 501 - 600: 60K XP each
    CP 601 - 700: 70K XP each
    CP 701 - 800: 80K XP each
    CP 801 - 810: 90K XP each
    CP 811 - 840: 400K XP each
    CP 841 - 3600: current scaling with a 1 million XP minimum

    If the cap is raised by 30 again, modify the last three rows to be 801 - 840, 841 - 870 and 871+. With 400K enlightenment each day, low CP players will make noticeable progress each day and climb the ladder much faster using the above scaling.

    For comparison, my current PC EU account has around 190 CP and I need over 100K XP for each new CP. Speeding up the CP gain for low CP players is a good idea. My PC NA account has almost 1600 CP and I need well over a million XP (1.2M XP or thereabouts) for each new CP. Setting high XP requirements for more than 30 CP above the current cap is also a good idea.
  • Archmadios
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    Removing cp is difficult now that it’s been in the game for a long time. I agree that it’s not a perfect progression system but honestly it’s a lot better than some other mmos I’ve played. If they were to scrap it I would be very against just increasing gear caps, I’ve seen how that works in games like swtor and I would hate to see it here.

    I guess if they have to do something to lessen the growing gap that increasing cp periodically creates between new and vetran players it should be focussed on non combat skills. Of course if you only play the game for pvp or trials I can certainly see an issue with this.

    Once a player reaches a certain level say CP 160 you could make them a demigod and give them their own plane, allow them to upgrade it in various ways by adding items that increase all areas of gameplay, from fishing to vet trials. No limit to what you could add and it leaves progression in tact without it necessarily directly affecting player stats. Not sure I live the idea of an upgrade able base but I can’t think of a better idea.
  • Jhalin
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    LonePirate wrote: »
    The major problems with the CP system are the daunting climb from 10 to 810 and the CP 300 minimum for DLC dungeons. Fortunately, these problems can be fixed with rescaling the XP requirements for CPs. Something like the scaling below would vastly speed up the climb to 300 and then max CP which will reduce a lot of the backlash and dread.

    CP 10 - 100: 10K XP each
    CP 101 - 200: 20K XP each
    CP 201 - 300: 30K XP each
    CP 301 - 400: 40K XP each
    CP 401 - 500: 50K XP each
    CP 501 - 600: 60K XP each
    CP 601 - 700: 70K XP each
    CP 701 - 800: 80K XP each
    CP 801 - 810: 90K XP each
    CP 811 - 840: 400K XP each
    CP 841 - 3600: current scaling with a 1 million XP minimum

    If the cap is raised by 30 again, modify the last three rows to be 801 - 840, 841 - 870 and 871+. With 400K enlightenment each day, low CP players will make noticeable progress each day and climb the ladder much faster using the above scaling.

    For comparison, my current PC EU account has around 190 CP and I need over 100K XP for each new CP. Speeding up the CP gain for low CP players is a good idea. My PC NA account has almost 1600 CP and I need well over a million XP (1.2M XP or thereabouts) for each new CP. Setting high XP requirements for more than 30 CP above the current cap is also a good idea.

    My dude this is literally the exact system we already have

    Every time the usable cap goes up all other CP exp requirements go down

    The time it took to reach 300 on launch of the CP system was way longer than it could ever take someone now
  • Odovacar
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    I have a feeling us veteran players will get hosed when they do reveal their future of CP plan though... :(
  • Tandor
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    Odovacar wrote: »
    I have a feeling us veteran players will get hosed when they do reveal their future of CP plan though... :(

    That's not necessarily a bad thing if every veteran player gets hosed equally, and may well be better than instantly dumping veteran players at the pinnacle of the new system with nowhere else to go - which is what they will demand if they have maxed out under the existing system. New players - and alts - should have to put in a lot of work to become competitive with veteran players, and I would much prefer a change whereby everyone had to put in at least some work to reach the pinnacle under a new system. But no, that does not mean including an option for players to buy their way there in the crown store!
  • Iskiab
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    I wouldn’t, it’s a pandora’s box. It’s been released, can never be changed and keep lots of people happy, but should never be increased again.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • XxCaLxX
    XxCaLxX
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    I’d leave the system alone and just increase the amount of xp needed to gain cp after 1000 cp. Trust me if/when they add a new system it will most likely be a clusterf**k. There is absolutely nothing wrong with the current system imo except new players or low levels feeling so small when they see a cp810 which is hysterical.
  • theyancey
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    ESO hasn't increased base attribute points since launch. Most MMOs do periodically. I suggest making CP points not entirely linear. Perhaps at every 100 CP points allowing players to exchange those for a special attribute, skill point, or some such. Breadth versus depth only. This would allow a greater degree of character customization while avoiding simply barreling down some OP pathway.
  • Odovacar
    Odovacar
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    Tandor wrote: »
    Odovacar wrote: »
    I have a feeling us veteran players will get hosed when they do reveal their future of CP plan though... :(

    That's not necessarily a bad thing if every veteran player gets hosed equally, and may well be better than instantly dumping veteran players at the pinnacle of the new system with nowhere else to go - which is what they will demand if they have maxed out under the existing system. New players - and alts - should have to put in a lot of work to become competitive with veteran players, and I would much prefer a change whereby everyone had to put in at least some work to reach the pinnacle under a new system. But no, that does not mean including an option for players to buy their way there in the crown store!

    I suppose that's a nicer way to think if that were the case. Whatever they decide I'll do my part in facing it head on with an optimistic approach. Beats crying over it.
  • Commancho
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    @Juhasow
    Just because your tank has equiped a medium armor for some specifc stages of vBRP it doesnt make it automaticly a valid choice for tanks unless you want to come up here with new tanking meta based on a false assumption that CP can outweigth benefits which are comming from using heavy armor. In fact, I have done vBPR as a tank in Ebon Armor. I wonder what other set had your tank. Anyway, things might looking a little bit diffrent in arenas or few specific dungeons, especialy in optimalised small groups, but try to tank any veteran trial in medium armor and you will be kicked before it even starts xD
  • Qbiken
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    Commancho wrote: »
    @Juhasow
    Just because your tank has equiped a medium armor for some specifc stages of vBRP it doesnt make it automaticly a valid choice for tanks unless you want to come up here with new tanking meta based on a false assumption that CP can outweigth benefits which are comming from using heavy armor. In fact, I have done vBPR as a tank in Ebon Armor. I wonder what other set had your tank. Anyway, things might looking a little bit diffrent in arenas or few specific dungeons, especialy in optimalised small groups, but try to tank any veteran trial in medium armor and you will be kicked before it even starts xD

    Ever heard if alkos + powerful assault?? That's a medium armor tank.

    Had friends tank through entire vHoF.(+HM) in medium armor with the setup I just posted above.

    So I've to agree with juhasow on this one.
  • jainiadral
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    Digiman wrote: »

    Now back to the discussion, CP is likely to change drastically and the OP is trying to come up with ideas because if we leave it up to Zos, we know what will likely happen.

    My concern is vertical progression, what would you suggest to keep that?

    If they keep listening too the five people on forums whining about how "easy" the game is when spending CP points then yeah they will cripple the game.

    My suggestion is to ignore these people and this thread be locked. The only things I read about it from developers is that they find that people are not excited when earning their 1100 CP point and want to make it more rewarding.

    No kidding. Destroy your casual base, kill your game. Listen to the forums, cater to their whims, build an echo chamber of high-end players and take only their feedback and you soon end up without players. And, as a result, end up shutting down.
  • Commancho
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    Qbiken wrote: »
    Commancho wrote: »
    @Juhasow
    Just because your tank has equiped a medium armor for some specifc stages of vBRP it doesnt make it automaticly a valid choice for tanks unless you want to come up here with new tanking meta based on a false assumption that CP can outweigth benefits which are comming from using heavy armor. In fact, I have done vBPR as a tank in Ebon Armor. I wonder what other set had your tank. Anyway, things might looking a little bit diffrent in arenas or few specific dungeons, especialy in optimalised small groups, but try to tank any veteran trial in medium armor and you will be kicked before it even starts xD

    Ever heard if alkos + powerful assault?? That's a medium armor tank.

    Had friends tank through entire vHoF.(+HM) in medium armor with the setup I just posted above.

    So I've to agree with juhasow on this one.

    You forgot to add - when perma block was a thing.
  • Juhasow
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    Commancho wrote: »
    @Juhasow
    Just because your tank has equiped a medium armor for some specifc stages of vBRP it doesnt make it automaticly a valid choice for tanks unless you want to come up here with new tanking meta based on a false assumption that CP can outweigth benefits which are comming from using heavy armor. In fact, I have done vBPR as a tank in Ebon Armor. I wonder what other set had your tank. Anyway, things might looking a little bit diffrent in arenas or few specific dungeons, especialy in optimalised small groups, but try to tank any veteran trial in medium armor and you will be kicked before it even starts xD

    Do You know meaning of the word "example" ? I gaved You an example but that doesnt mean whole point is focused on that particular example. It is possible to tank certain veteran trials in medium armor. Also dont try to change the subject now and add additional meaning to it. You've said You've never seen tank using medium armor so dont try to avoid calling You out on that by changing way of argumentation by cherry picking certain types of content.
  • Commancho
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    You are typical forum dweller, I'm done with this ;D

  • SydneyGrey
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    It's fine how it is. I wouldn't change it at all.
  • Qbiken
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    Commancho wrote: »
    Qbiken wrote: »
    Commancho wrote: »
    @Juhasow
    Just because your tank has equiped a medium armor for some specifc stages of vBRP it doesnt make it automaticly a valid choice for tanks unless you want to come up here with new tanking meta based on a false assumption that CP can outweigth benefits which are comming from using heavy armor. In fact, I have done vBPR as a tank in Ebon Armor. I wonder what other set had your tank. Anyway, things might looking a little bit diffrent in arenas or few specific dungeons, especialy in optimalised small groups, but try to tank any veteran trial in medium armor and you will be kicked before it even starts xD

    Ever heard if alkos + powerful assault?? That's a medium armor tank.

    Had friends tank through entire vHoF.(+HM) in medium armor with the setup I just posted above.

    So I've to agree with juhasow on this one.

    You forgot to add - when perma block was a thing.

    Last time one of my friends tanked in this setup was in murkmire.......
  • Commancho
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    Qbiken wrote: »
    Last time one of my friends tanked in this setup was in murkmire.......
    That's great! Was he a main tank or support tank? I can bet he was a main tank! You guys are right! We don't need CP! We can tank or DD in any armor! This game is ridiculusly easy! Let's remove CP!

    Personaly I don't GF about this honestly, I will be able to complete any content with CP or without CP. I also don't care if this game survives or not as my sub expires in two weeks and I'm not going to extend it, neither purcharse crowns or Elsweyr for many other reasons. Just remember that when not present here majority will come on this forum after nerf rolls out - I will be happy to point out this and other threads and call some of you to the board! ;D
  • JKith
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    Wild and crazy idea...

    Rename all gear so that cp160 gear is Level 100 and it goes down proportionally to Level 1.

    Now with cp "levels" naming scheme completely removed, the first 1-50 leveling will be the same, and at level 50 you unlock the constellations. Then the levels from 50-100 are about unlocking constellation trees. Each 5 levels above level 50 allows the unlocking of a constellations tree, so there will be 10 constellation trees in total each with there own theme.

    The constellation will be in series meaning you can't unlock the higher up one until you unlock the lower tier one. The base of each constellation therefore will be generic passives that everyone will want for sustain, damage, defence etc everyone will use these, but the higher end of the constellations will be more specifc.

    Now the wild part,... the last constellation tree you unlock is Mundus Stone based. So when you change your mundus stone you get different available passives. These passives would be based on the Mundus Stone lore, for example, The Lord would have health buffing, health defence passives that Tanks would want, the Shadow would have sneak passives, the Apprentice would have DPS passives etc... So now choosing a mundus stone doesn't just give a small stat boost but it unlocks a whole tree to play with!

    Then when one reaches level 100, all the performance passives have been unlocked, level 100 being equivalent to current CP Cap.

    After level 100, you progress toward unlocking passives through XP. These extras would be non-performance passives, such as running faster out of combat, cool skins, 5% gold increase from chests, special momentos, etc….

    Levels after level 50 would be account based, since level 50 to 100 would be current level 50 to max cp calculation.

    Mundus stone trees would open up many more options in builds, the cap level players would get cool exclusive, and convenient items that don’t effect performance, the new players would have a clear upgrade path, the transition would not ruin any gear but only rename it to something more logical, the equivalent current CP would translate to your new level. While ZOS could change what the trees do, they would be rather fixed stabilizing the power creep, but the Mundus and top level of the series in the trees could change depending where ZOS wants it to go and gives the player active participation in choosing constellation configurations.

    So that’s my idea, of course it’s not perfect and details would need to be worked out, but basic idea of renaming everything to Level 100. Fixed base constellation stats, new Mundus constellation tree with active player participation makes things interesting, and unlocking cool items for cap players as current CP cap is boring and pointless for cp Cap players.
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