profundidob16_ESO wrote: »ok this will for sure set some fire but here goes a crazy idea for a possible future patch note:
-queuing as dps for any VETERAN dungeon no longer queues you straight away but instead now teleports you to a small room with only a test dummy and a start button. After pressing the button a 3 sec countdown timer starts after which you have to unleash your maximum dmge on the test dummy during 1 minute and kill it before those 60 seconds expire . The higher your dps the higher you end up on the queuing priority list and if you fail to meet the minimum dps check threshold by not being able to kill the dummy in that 1 minute timeframe it explodes, killing you in the process as well as teleporting you back outside. =P
that should solve all the issues with low dps in vet dungeons
@ZOS_GinaBruno
Having good or the highest dps against a stationary target dummy doesn't mean much if the dps doesnt dodge roll or block against a boss that has mechanics.https://www.youtube.com/watch?v=mUC44-saIBg
IIRC those AoE's are one shots as well
They were. That was a pretty brutal test to get into the higher difficulty stuff. It was a one-time thing, though. Not required for every time you queued 🤔
Crafts_Many_Boxes wrote: »This might help overall, while causing some pain points in certain fringe situations described above.
However, it won't fully address the problem.
I was going to create a whole new rant thread about this, and I still might, but I'll mention it here.
I spent 2 hours trying to clear vet fang lair yesterday afternoon. I was on my new stamplar (no undaunted passives, no caltrops so by no means ideal). The joys of random queue! I was doing maybe 25k DPS, and noticed very early on that I was doing 65-70% of group dps. We managed to slog our way through it, up until the bone beasts.
After a 7:00 pull where we got the bear to maybe 30%, I just flat-out asked the other dps what his dummy parse was. "I don't dummy parse. I'm an RP-er who occasionally dabbles in PvE". Of course we immediately kicked him, got a new dps, and downed it in 3 or 4 minutes next pull. So yes, having some kind of dps gate is important, with the way the meta currently is (which I don't support, but that's beside the point right now I guess).
The main point I'm trying to make happened later. We finally got to Thurvokuun (I think that's his name?). And our tank goes down like a sack of bricks. Every. Freaking. Time. Our roadblock had switched from DPS to mechanics. From what I gathered over the next hour or so, the scarab that spawns is what messes up the tank. As dps we were too busy trying to keep the crystals at bay, so eventually I decided to just solo the crystals and keep the other dps on scarab duty. In order to not push the phase, he basically just sat there and killed scarabs. And it actually worked.
It worked, up until the deathwalls. During the deathwall phase, somebody would always die. Usually the replacement tank, sometimes the other dps. But going into the next phase with deaths is really hard to recover from. We kept throwing ourselves at it until we reached the last phase, but then we'd always have one or two deaths due to the poison projectiles. We just didn't have enough coordination to stand in different light areas. From there, the healer left and we decided to just call it. 2 hours of my life just gone.
The point I'm trying to make with this long rant is that simply upping dps won't necessarily allow groups to seamlessly clear content. I also just disagree with a lot of aspects of DLC dungeons in general though. I'd like to have a long conversation with the PvE planning team about their goals and what they're trying to achieve doing things the way they do, but that's neither here nor there.
What's the issue with the DPS?
What DPS is expected (although I would assume it must be high given that it's veterans).
All I know is that, although I'm still relatively low level, I'm easily hitting 3-4K at level 12 or 13 already and can only assume that it will continue to grow.
Just wondering so that I can set my sights on the necessities for later activitiies.
Thank you
SshadowSscale wrote: »This would only make more dps players que as healers and tanks to avoid the all ready long que for dps and also to avoid test dummie room

Prof_Bawbag wrote: »This thread has been unintentionally hilarious. Thanks for the laugh.
Olupajmibanan wrote: »The only thing needed is Guild Finder tool.
What's the issue with the DPS?
What DPS is expected (although I would assume it must be high given that it's veterans).
All I know is that, although I'm still relatively low level, I'm easily hitting 3-4K at level 12 or 13 already and can only assume that it will continue to grow.
Just wondering so that I can set my sights on the necessities for later activitiies.
Thank you