Silver_Strider wrote: »Ragnarock41 wrote: »TrinityBreaker wrote: »Better passives and turning Stone fist in an Earth spike that shoots up from the ground to impale your enemy. Does 330% more damage to the target when below 25% health.
While we're at it, make GDB scale off max stam and weapon damage too.
Its kind of ridicilous that GDB underperforms against dark cloak. the supposed tanky brawler class gets a worse self heal than stamblades get. But I guess giving nightblade the weak version of something would be unacceptable by community standarts.
Dark Cloak is a HoT vs GDB being a more burst oriented heal. GDB gets you out of danger quickly, Dark Cloak does not. Dark Cloak grants Minor Protection vs GDB giving Minor Vitality/Major Endurance.
It's kind of ridiculous that you try to compare the 2 and come to the conclusion that Dark Cloak is somehow better. They both have positive and negative aspects to them and neither one has a clear cut advantage over the other that would make one "better" than the other so please, keep the NB bias out of the discussion.
Ragnarock41 wrote: »Silver_Strider wrote: »Ragnarock41 wrote: »TrinityBreaker wrote: »Better passives and turning Stone fist in an Earth spike that shoots up from the ground to impale your enemy. Does 330% more damage to the target when below 25% health.
While we're at it, make GDB scale off max stam and weapon damage too.
Its kind of ridicilous that GDB underperforms against dark cloak. the supposed tanky brawler class gets a worse self heal than stamblades get. But I guess giving nightblade the weak version of something would be unacceptable by community standarts.
Dark Cloak is a HoT vs GDB being a more burst oriented heal. GDB gets you out of danger quickly, Dark Cloak does not. Dark Cloak grants Minor Protection vs GDB giving Minor Vitality/Major Endurance.
It's kind of ridiculous that you try to compare the 2 and come to the conclusion that Dark Cloak is somehow better. They both have positive and negative aspects to them and neither one has a clear cut advantage over the other that would make one "better" than the other so please, keep the NB bias out of the discussion.
You can objectively compare the two and see that dark cloak heals better unless you stack around 40k hp, at which point you stop being a stamina character and more of a troll tank. There is no NB bias in this, dark cloak is objectively the better heal. One scales from missing hp, other scales from total hp, the difference in actual practicality between the two is massive.
Silver_Strider wrote: »Ragnarock41 wrote: »Silver_Strider wrote: »Ragnarock41 wrote: »TrinityBreaker wrote: »Better passives and turning Stone fist in an Earth spike that shoots up from the ground to impale your enemy. Does 330% more damage to the target when below 25% health.
While we're at it, make GDB scale off max stam and weapon damage too.
Its kind of ridicilous that GDB underperforms against dark cloak. the supposed tanky brawler class gets a worse self heal than stamblades get. But I guess giving nightblade the weak version of something would be unacceptable by community standarts.
Dark Cloak is a HoT vs GDB being a more burst oriented heal. GDB gets you out of danger quickly, Dark Cloak does not. Dark Cloak grants Minor Protection vs GDB giving Minor Vitality/Major Endurance.
It's kind of ridiculous that you try to compare the 2 and come to the conclusion that Dark Cloak is somehow better. They both have positive and negative aspects to them and neither one has a clear cut advantage over the other that would make one "better" than the other so please, keep the NB bias out of the discussion.
You can objectively compare the two and see that dark cloak heals better unless you stack around 40k hp, at which point you stop being a stamina character and more of a troll tank. There is no NB bias in this, dark cloak is objectively the better heal. One scales from missing hp, other scales from total hp, the difference in actual practicality between the two is massive.
There's also situations in which GDB is better than Dark Cloak. If you are defiled, Dark Cloak heals for less than GDB under similar conditions. If you need more than 1 heal after GDB/Dark Cloak, GDB grants you a 20% increase to healing received via Minor Vitality+Burning Heal.
This is clear bias since you don't consider everything, you just claim that one is virtually superior without any real facts, just opinions you try to pass off as facts.
Ragnarock41 wrote: »Silver_Strider wrote: »Ragnarock41 wrote: »Silver_Strider wrote: »Ragnarock41 wrote: »TrinityBreaker wrote: »Better passives and turning Stone fist in an Earth spike that shoots up from the ground to impale your enemy. Does 330% more damage to the target when below 25% health.
While we're at it, make GDB scale off max stam and weapon damage too.
Its kind of ridicilous that GDB underperforms against dark cloak. the supposed tanky brawler class gets a worse self heal than stamblades get. But I guess giving nightblade the weak version of something would be unacceptable by community standarts.
Dark Cloak is a HoT vs GDB being a more burst oriented heal. GDB gets you out of danger quickly, Dark Cloak does not. Dark Cloak grants Minor Protection vs GDB giving Minor Vitality/Major Endurance.
It's kind of ridiculous that you try to compare the 2 and come to the conclusion that Dark Cloak is somehow better. They both have positive and negative aspects to them and neither one has a clear cut advantage over the other that would make one "better" than the other so please, keep the NB bias out of the discussion.
You can objectively compare the two and see that dark cloak heals better unless you stack around 40k hp, at which point you stop being a stamina character and more of a troll tank. There is no NB bias in this, dark cloak is objectively the better heal. One scales from missing hp, other scales from total hp, the difference in actual practicality between the two is massive.
There's also situations in which GDB is better than Dark Cloak. If you are defiled, Dark Cloak heals for less than GDB under similar conditions. If you need more than 1 heal after GDB/Dark Cloak, GDB grants you a 20% increase to healing received via Minor Vitality+Burning Heal.
This is clear bias since you don't consider everything, you just claim that one is virtually superior without any real facts, just opinions you try to pass off as facts.
1.Burning heart is provided by spiked armor anyways and is a class passive, not something tied to the ability itself.
2.Both abilities are affected by defile in the same way. Minor vitality in second cast will let you negate some of the effects of a defile however minor protection will also mitigate damage. And your mitigation automaticly amplifies the value of your heals and with the intended way dark cloak is supposed to be used, you should have minor protection when you need it. HOTs are used before you take a lot of damage, not after.
3.The only way you're gonna achieve higher healing with green dragon blood is if you combine GDB with igneous shield to take advantage of major mending, which is what Dk tanks do to get bigger heals out of it. However that costs about 8400 magicka, which isn't exactly cheap.
I do consider a lot of things and I was a PvE tank in the past so I know how good GDB is as a tank heal. I also know that dark cloak is simply better by itself, but just a good heal does not make a good tank hence why you don't see Nb tanks around.
I did list a lot of facts to you but you are refusing to see them. Fair enough, I'll explain it to you like you're in high school.
I did compare GDB to Dark cloak side to side however simply listing two similar abilities and telling one has this, other has that does not do it justice. That is why I looked into potential situations where GDB would be used and then did the same for dark cloak. And its how I came to the conclusion that dark deal is much more of a practical skill.
Obviously the context here was PvP since I mentioned stamblades and brawlers in my first comment, , so that means PvE is out of the equation for this discussion.
So with all that in mind, Its just common sense that as a Nightblade when I put dark cloak on my bar, I'm gonna use it in the same way I use vigor, and use both obviously because stam meta involves stacking heal over times. I'll be mitigating the damage I take and get healing over time, preventing myself from getting down to execute range, Which is the idea. The skill works well and max hp scaling means you only need about 25-30k hp to get very good value out of this skill.
All in all for a class meant to be a rogue and deal very high damage , having such a good heal is a luxury. It also helps that stamblades don't have too many things to dump their magicka on, Its either cloak or fear, or both. At around 3600 cost you can easily afford this heal. However because of how strong the other morph is, people usually don't use dark cloak unless they specificly want a brawler build.
So how about the dragon blood then?
Before comparing these two Its important to remember that coagulating blood is the other morph, that actually scales with magicka&SD on top of getting bonus healing based on missing hp, making it a good magDk heal.(no minor vitality on this morph) . People often don't know the difference.
But GDB only scales from missing HP, making it an ideal tank heal and thats what its used for. It requires a Very high HP pool to be utilized due to high cost and missing hp scaling, and this my friend is FACT, not opinion.
So If you plan to use a DK with very high hp GDB is a very good heal, but otherwise there aren't many ways you can utilize this and because you're only supposed to use this on low hp and it has a very high cost it makes it unwise to use this for the buffs it offers. Its similar to how expedition feels on empowering chains. Its not that the buffs are bad, Its just out of place. And thats what I mean when I say its not as practical.
All of this brings us to my final point: sDK as a mainly brawler class, lacks any type of class heal actually meant for them, however stamblade a rogue class, meant to deal high damage and stuff, comes with a similar but better, more practical one.
StamDK healing is strong thanks to major mending and burning heart, both of which doesn't require dragon blood (thank god) Yet even with all these crazy healing multipliers, with potions that give major vitality , Dks still never, and I mean NEVER use this skill, yet you'll see dark cloak being used in dueling events by stamblades, which is also FACT, not opinion.
And yes, before you mention a stamDk can simply grab Rally for a burst heal , just like how a stamblade can simply slot uppercut or heroic slash. That goes both ways.
Anti_Virus wrote: »Dark talons Morph- This ability and its morphs now grant minor maim debuff
Choking Talons Morph - Morph deals poison damage and cost stamina
Deep breath(Morph Of inhale) This morph now deals poison damage and cost stamina
Hardened armor - this morph now deals poison damage on damage returns
World in Ruin - increases your poison and fire damage by 6%
Warmth- adds 150% ardent flame dot damage to targets below 25% This seems little excessive, as Venomous Claws already does 12% more damage every 2s. Decrease the percentage IMO, even 50% is quite a lot
Burning heart - 15% healing received while a draconic ability is active your healing received in increased the lower your health capped at (25% below 25%)
Elder dragon - flat number for health recovery can start at 132 per slotted
Iron Skin - added a new condition interrupting an enemy reduces the cost of your next block by 8%
Scaled armor- adds 3300 physical resistance Maybe make it 1650 for both Physical and Spell Resistance?
Molten Weapons - this ability and its morphs grant major brutality and Sorcery
Igneous weapons - this morph adds 10% resource return on heavy attacks.
All I got for now might edit further if better things pop up.
juhislihis19 wrote: »Anti_Virus wrote: »Dark talons Morph- This ability and its morphs now grant minor maim debuff
Choking Talons Morph - Morph deals poison damage and cost stamina
Deep breath(Morph Of inhale) This morph now deals poison damage and cost stamina
Hardened armor - this morph now deals poison damage on damage returns
World in Ruin - increases your poison and fire damage by 6%
Warmth- adds 150% ardent flame dot damage to targets below 25% This seems little excessive, as Venomous Claws already does 12% more damage every 2s. Decrease the percentage IMO, even 50% is quite a lot
Burning heart - 15% healing received while a draconic ability is active your healing received in increased the lower your health capped at (25% below 25%)
Elder dragon - flat number for health recovery can start at 132 per slotted
Iron Skin - added a new condition interrupting an enemy reduces the cost of your next block by 8%
Scaled armor- adds 3300 physical resistance Maybe make it 1650 for both Physical and Spell Resistance?
Molten Weapons - this ability and its morphs grant major brutality and Sorcery
Igneous weapons - this morph adds 10% resource return on heavy attacks.
All I got for now might edit further if better things pop up.
Yes, keep them suggestions coming!
I would also reduce the cost of Corrosive Armor to 175. At the moment the cost is same as Permafrost, which does a lot more damage, stuns and gives the protection to allies as well.
- give inhale a stam morph ( it synergizes really good with take flight and reverse slice )
- make stone giant a stam morph and make it either a melee or ranged cc ( kinda like binding javelin ) since no one uses this
morph ( destructive reach/clench is better )
- make wrecking blow an instant cast and reduce the dmg so we have a nice spammable (this also helps stamsorc and brings
more variety to other classes and maybe helps 2h in pve aswell )
psychotic13 wrote: »- give inhale a stam morph ( it synergizes really good with take flight and reverse slice )
- make stone giant a stam morph and make it either a melee or ranged cc ( kinda like binding javelin ) since no one uses this
morph ( destructive reach/clench is better )
- make wrecking blow an instant cast and reduce the dmg so we have a nice spammable (this also helps stamsorc and brings
more variety to other classes and maybe helps 2h in pve aswell )
Stam morph of inhale would actually be awesome, and that alone would be enough imo.
Leave dizzy as it is though, i play StamDK and Stamsorc and id rather keep it the same, the burst off that followed by an ult is what secures the most kills for us. You have puncture/heroic for a spammable anyway and theyre both great skills.
psychotic13 wrote: »- give inhale a stam morph ( it synergizes really good with take flight and reverse slice )
- make stone giant a stam morph and make it either a melee or ranged cc ( kinda like binding javelin ) since no one uses this
morph ( destructive reach/clench is better )
- make wrecking blow an instant cast and reduce the dmg so we have a nice spammable (this also helps stamsorc and brings
more variety to other classes and maybe helps 2h in pve aswell )
Stam morph of inhale would actually be awesome, and that alone would be enough imo.
Leave dizzy as it is though, i play StamDK and Stamsorc and id rather keep it the same, the burst off that followed by an ult is what secures the most kills for us. You have puncture/heroic for a spammable anyway and theyre both great skills.
i'd put corrosive at 150. it's a self buff that only last 10 sec. does nothing to ur ally and still require you to follow up with your own attack rotation to make an impact (a.k.a. if ur stunned/rooted/feared u can't attack and utilize Corrosive effectively)
Hardned Armor reworked into a useful stam ability. I personally would like something that reduces or cleanses DoT damage, but it can be whatever.
Stam Talons or Stam Inhale.
Elder Dragon giving a small amount of stam and mag regen, remove instant melee attack range conponent.
Absolutely no stam Stonefist. I don't want to be an idiot throwing rocks all day. One of the ugliest skills in-game
No stam whip both morphs are needed by magdks, instead rework Wrecking Blow to be a spammable and give dks a passive related to weapon skills. SnB and DW already have a spammable.
No stam whip both morphs are needed by magdks, instead rework Wrecking Blow to be a spammable and give dks a passive related to weapon skills. SnB and DW already have a spammable.