This isn't a reward issue, it's a no one wants to heal or tank (ie support) because A) they lack the skill,they don't want to suffer the verbal abuse when the sub 10k output DDs keep wiping and want to blame it on support roles instead of their crap performance.
This isn't a reward issue, it's a no one wants to heal or tank (ie support) because A) they lack the skill,they don't want to suffer the verbal abuse when the sub 10k output DDs keep wiping and want to blame it on support roles instead of their crap performance.
Unless I'm bored and looking for entertainment, there's little to no reward for me to use dungeon finder as a tank or healer.
I go somewhere because I want gear, entertainment, or something else. If I'm not getting that (namely gear), I won't run the dungeon more than once. Let's not start discussing how much time is wasted when the group DPS is low, or what happens when people don't want to try an alternate way to beat the DPS check (they exist).
All in all, it's really not worth it.
Nemesis7884 wrote: »i am much more annoyed by the fake tanks and fake healers to be honest - as a Damage dealer your queue times are between 30 and 60 minutes - just to end up in a group with fakers and you can do it right all over again...
There should be some sort of penality if you fake being a tank or healer...but i don't know how you could check this reliably
kathandira wrote: »It's quite common in any MMO to get insta queued for dungeons if you're a tank or healer, and have a bit of a wait if you're damage. However, in ESO this problem is even worse. As a DD you can spend up to 30 minutes in a queue, and if it's mid afternoon you can just forget it. I gave up yesterday, specced for tank and got a hit in 6 seconds.
This is a huge issue, because the dungeon finder is filled with 17k health damage dealers pretending to be tanks just to get their pledges done, but they are usually kicked for not holding agro, not pulling in ranged trash mobs, getting one shot, or using dawnbreakers when war horns were expected.
So in reality there are 2 problems: Occasionally getting a terrible tank, or not getting your pledges done because you can't find a group as a DD.
But what can be done to rectify this? Why is it so hard to queue as DD? The answer to the second question is quite simple really. The rewards are jank, and as you've seen these dungeons hundreds of times you don't want to run them, especially as a boring tank.
My suggestion would be to add better rewards for running pledge dungeons, even after you've already completed it once. It could be something like a few transmute crystals at the end (for veteran only), but obviously cap it after a certain amount so they can't just farm all day long. But this may help people queue more than once, and make finding people for pledges much easier.
If you have any ideas, let us know!
Be part of the solution. Make a Tank or Healer, and run your dailies on those.
Not enough people play these rolls, and we often see DPS asking for a fix. But the only fix really is for those DPS players to help by putting more tank and healers into the queue. Take one for the community and do your part.
Signed,
Player with multiple of each roll
For end game PvE like trials, this is absolutely true. For basic pledges you can go autopilot while holding down block and taunting.Tanking and healing is awesome and a lot more fun and requires more brainwork than just putting ona specific set and following a certain rotation.kathandira wrote: »It's quite common in any MMO to get insta queued for dungeons if you're a tank or healer, and have a bit of a wait if you're damage. However, in ESO this problem is even worse. As a DD you can spend up to 30 minutes in a queue, and if it's mid afternoon you can just forget it. I gave up yesterday, specced for tank and got a hit in 6 seconds.
This is a huge issue, because the dungeon finder is filled with 17k health damage dealers pretending to be tanks just to get their pledges done, but they are usually kicked for not holding agro, not pulling in ranged trash mobs, getting one shot, or using dawnbreakers when war horns were expected.
So in reality there are 2 problems: Occasionally getting a terrible tank, or not getting your pledges done because you can't find a group as a DD.
But what can be done to rectify this? Why is it so hard to queue as DD? The answer to the second question is quite simple really. The rewards are jank, and as you've seen these dungeons hundreds of times you don't want to run them, especially as a boring tank.
My suggestion would be to add better rewards for running pledge dungeons, even after you've already completed it once. It could be something like a few transmute crystals at the end (for veteran only), but obviously cap it after a certain amount so they can't just farm all day long. But this may help people queue more than once, and make finding people for pledges much easier.
If you have any ideas, let us know!
Be part of the solution. Make a Tank or Healer, and run your dailies on those.
Not enough people play these rolls, and we often see DPS asking for a fix. But the only fix really is for those DPS players to help by putting more tank and healers into the queue. Take one for the community and do your part.
Signed,
Player with multiple of each roll
This isn't a reward issue, it's a no one wants to heal or tank (ie support) because A) they lack the skill,they don't want to suffer the verbal abuse when the sub 10k output DDs keep wiping and want to blame it on support roles instead of their crap performance.
The thing is, on a support role, there is little to no incentive to use the group finder, as you already said.
As a healer, I never run dungeons via group finder. And I always warn new players who play as thanks or healers to do that and recommend that they ask in their guilds first.
My dps as a healer is not good enough to carry a group through a veteran dungeon, and more often than not, I got fake DDs in my group in the past.
When I deal ~60-70% of the group's damage just by casting elemental blockade and spear shards, it's a really bad thing and it happened way too often. I don't have the will or the time anymore to spend 90 minutes with only one dungeon. (I am not exaggerating here. A 90-mins run of spindleclutch 2, where group (!!) DPS was 10.5k on blood spawn, with me as the healer dealing 5.8k of that, was the run when I decided to never queue random on my healer again. I had to respec to DD after two or three wipes on blood spawn because apparently, you need around 13-14k group dps to not wipe to his enrage, but then the DDs insta-died because of a lack of heals..)
When I am running on a DD, I can deal with a fake tank or a fake healer easily. I slot self heal or a taunt.
But I don't have a way to deal with fake DDs when on a healer without completely changing my complete gear, all my skills and even CP, and that keeps me from using the group finder.
The skill level of the average ESO player is incredibly low, so for experienced people there should be some kind of reward when they use the group finder.
kathandira wrote: »It's quite common in any MMO to get insta queued for dungeons if you're a tank or healer, and have a bit of a wait if you're damage. However, in ESO this problem is even worse. As a DD you can spend up to 30 minutes in a queue, and if it's mid afternoon you can just forget it. I gave up yesterday, specced for tank and got a hit in 6 seconds.
This is a huge issue, because the dungeon finder is filled with 17k health damage dealers pretending to be tanks just to get their pledges done, but they are usually kicked for not holding agro, not pulling in ranged trash mobs, getting one shot, or using dawnbreakers when war horns were expected.
So in reality there are 2 problems: Occasionally getting a terrible tank, or not getting your pledges done because you can't find a group as a DD.
But what can be done to rectify this? Why is it so hard to queue as DD? The answer to the second question is quite simple really. The rewards are jank, and as you've seen these dungeons hundreds of times you don't want to run them, especially as a boring tank.
My suggestion would be to add better rewards for running pledge dungeons, even after you've already completed it once. It could be something like a few transmute crystals at the end (for veteran only), but obviously cap it after a certain amount so they can't just farm all day long. But this may help people queue more than once, and make finding people for pledges much easier.
If you have any ideas, let us know!
Be part of the solution. Make a Tank or Healer, and run your dailies on those.
Not enough people play these rolls, and we often see DPS asking for a fix. But the only fix really is for those DPS players to help by putting more tank and healers into the queue. Take one for the community and do your part.
Signed,
Player with multiple of each roll
Its not "taking one for the community". Tanking and healing is awesome and a lot more fun and requires more brainwork than just putting ona specific set and following a certain rotation.
Some people can't be the solution. Some people don't have time to do Undaunted on multiple characters and need to work on their main character.kathandira wrote: »It's quite common in any MMO to get insta queued for dungeons if you're a tank or healer, and have a bit of a wait if you're damage. However, in ESO this problem is even worse. As a DD you can spend up to 30 minutes in a queue, and if it's mid afternoon you can just forget it. I gave up yesterday, specced for tank and got a hit in 6 seconds.
This is a huge issue, because the dungeon finder is filled with 17k health damage dealers pretending to be tanks just to get their pledges done, but they are usually kicked for not holding agro, not pulling in ranged trash mobs, getting one shot, or using dawnbreakers when war horns were expected.
So in reality there are 2 problems: Occasionally getting a terrible tank, or not getting your pledges done because you can't find a group as a DD.
But what can be done to rectify this? Why is it so hard to queue as DD? The answer to the second question is quite simple really. The rewards are jank, and as you've seen these dungeons hundreds of times you don't want to run them, especially as a boring tank.
My suggestion would be to add better rewards for running pledge dungeons, even after you've already completed it once. It could be something like a few transmute crystals at the end (for veteran only), but obviously cap it after a certain amount so they can't just farm all day long. But this may help people queue more than once, and make finding people for pledges much easier.
If you have any ideas, let us know!
Be part of the solution. Make a Tank or Healer, and run your dailies on those.
Not enough people play these rolls, and we often see DPS asking for a fix. But the only fix really is for those DPS players to help by putting more tank and healers into the queue. Take one for the community and do your part.
Signed,
Player with multiple of each roll
I play all roles and I don't think it takes more "brainwork" to do one role more than another. It's simply just adjusting your focus.kathandira wrote: »It's quite common in any MMO to get insta queued for dungeons if you're a tank or healer, and have a bit of a wait if you're damage. However, in ESO this problem is even worse. As a DD you can spend up to 30 minutes in a queue, and if it's mid afternoon you can just forget it. I gave up yesterday, specced for tank and got a hit in 6 seconds.
This is a huge issue, because the dungeon finder is filled with 17k health damage dealers pretending to be tanks just to get their pledges done, but they are usually kicked for not holding agro, not pulling in ranged trash mobs, getting one shot, or using dawnbreakers when war horns were expected.
So in reality there are 2 problems: Occasionally getting a terrible tank, or not getting your pledges done because you can't find a group as a DD.
But what can be done to rectify this? Why is it so hard to queue as DD? The answer to the second question is quite simple really. The rewards are jank, and as you've seen these dungeons hundreds of times you don't want to run them, especially as a boring tank.
My suggestion would be to add better rewards for running pledge dungeons, even after you've already completed it once. It could be something like a few transmute crystals at the end (for veteran only), but obviously cap it after a certain amount so they can't just farm all day long. But this may help people queue more than once, and make finding people for pledges much easier.
If you have any ideas, let us know!
Be part of the solution. Make a Tank or Healer, and run your dailies on those.
Not enough people play these rolls, and we often see DPS asking for a fix. But the only fix really is for those DPS players to help by putting more tank and healers into the queue. Take one for the community and do your part.
Signed,
Player with multiple of each roll
Its not "taking one for the community". Tanking and healing is awesome and a lot more fun and requires more brainwork than just putting ona specific set and following a certain rotation.
Only way to fix this for DDs is by having more tanks and healers que. and that wont just happend like that
Giobonello wrote: »One of the problems is that soloing as a tank is liquid ass. You can run maxed out medium gear and do other things to fine tune for DD when on your own, but it still pales in comparison to what a DD can do on their own. Now I know this problem exists in most major MMOs with the trinity system, but it's really pronounced in ESO.
This isn't a reward issue, it's a no one wants to heal or tank (ie support) because A) they lack the skill,they don't want to suffer the verbal abuse when the sub 10k output DDs keep wiping and want to blame it on support roles instead of their crap performance.
I havent had any awful players blame my tanking/healing when they make a stupid decision themselves since I quit league of legends. Maybe its because I'm an extremely aggressive healer who won't take lip.
My suggestion would be to add better rewards for running pledge dungeons, even after you've already completed it once. It could be something like a few transmute crystals at the end (for veteran only), but obviously cap it after a certain amount so they can't just farm all day long. But this may help people queue more than once, and make finding people for pledges much easier.
david_m_18b16_ESO wrote: »There are other MMO's that havent a shortage of tanks/healers like in ESO/WoW. But their mecanic are differents in a way that ESO can't fit while 1 thing could be changed in ESO to help it. I''ll take the EQ,EQ2 and Vanguard examples.
Only 4 group member is BAD. It lets just 2 spot for DPS. The Everquest series and Vanguard was made around groups of 6 players. Depending on the content and the game group would been made of 1tank, 1-2 healers, 0-2 support and 2-4 DPS. If you take everquest 1 and 2, beeing a tank is even the hardest class to get a group at times but they are also the in the top soloing/farming class.
ESO have the support role given to tank and healers so having group of 5-6 players would add 1-2 spot for damage dealer and would greatly help the queue time.
Group of 4 players in this game make no sense, since you have only half the spot left for damage dealer and trials have about 2/3 of its team beeing DPS.
It's frustrating to tank for a PUG with low dps, that's why tanks avoid it. It's also really easy to find a group with at least decent dps using zone chats and other sources.
The better a tank becomes in his role, the less likely he's gonna use the group-finder, becuse getting more offers from better groups that's more reliable in terms of finishing a pledge.
They would have to reward tanks specifically for using the group-finder, otherwise they'll keep joining groups outside of it. But doing that means fake-tanks gets rewarded for being shady, so dunno.
In addition to that, there's obviously not enough people playing tank, becuse it's bothersome doing it on your main character. You have to change a lot of things all the damn time, when switching between solo, PvP and PvE tanking. I'd gladly tank on all my characters, if the game had dual specs, so I didn't have to change CP, attributes, morphs etc.