Lightspeedflashb14_ESO wrote: »Find another player, even a dps, the queue for 2 people is always faster.
Lightspeedflashb14_ESO wrote: »Find another player, even a dps, the queue for 2 people is always faster.
Aye I do ask around, but all of my friends are PvPers with their undaunted done on all characters. They aren't interested in running pledges again unfortunately.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Find another player, even a dps, the queue for 2 people is always faster.
Aye I do ask around, but all of my friends are PvPers with their undaunted done on all characters. They aren't interested in running pledges again unfortunately.
Always ask in Zone chat in your capital city, those being deshaan, stormhold and grathwood. Cycle between those three citys and you will find another player really quick.
It's quite common in any MMO to get insta queued for dungeons if you're a tank or healer, and have a bit of a wait if you're damage. However, in ESO this problem is even worse. As a DD you can spend up to 30 minutes in a queue, and if it's mid afternoon you can just forget it. I gave up yesterday, specced for tank and got a hit in 6 seconds.
This is a huge issue, because the dungeon finder is filled with 17k health damage dealers pretending to be tanks just to get their pledges done, but they are usually kicked for not holding agro, not pulling in ranged trash mobs, getting one shot, or using dawnbreakers when war horns were expected.
So in reality there are 2 problems: Occasionally getting a terrible tank, or not getting your pledges done because you can't find a group as a DD.
But what can be done to rectify this? Why is it so hard to queue as DD? The answer to the second question is quite simple really. The rewards are jank, and as you've seen these dungeons hundreds of times you don't want to run them, especially as a boring tank.
My suggestion would be to add better rewards for running pledge dungeons, even after you've already completed it once. It could be something like a few transmute crystals at the end (for veteran only), but obviously cap it after a certain amount so they can't just farm all day long. But this may help people queue more than once, and make finding people for pledges much easier.
If you have any ideas, let us know!
Kidgangster101 wrote: »It's quite common in any MMO to get insta queued for dungeons if you're a tank or healer, and have a bit of a wait if you're damage. However, in ESO this problem is even worse. As a DD you can spend up to 30 minutes in a queue, and if it's mid afternoon you can just forget it. I gave up yesterday, specced for tank and got a hit in 6 seconds.
This is a huge issue, because the dungeon finder is filled with 17k health damage dealers pretending to be tanks just to get their pledges done, but they are usually kicked for not holding agro, not pulling in ranged trash mobs, getting one shot, or using dawnbreakers when war horns were expected.
So in reality there are 2 problems: Occasionally getting a terrible tank, or not getting your pledges done because you can't find a group as a DD.
But what can be done to rectify this? Why is it so hard to queue as DD? The answer to the second question is quite simple really. The rewards are jank, and as you've seen these dungeons hundreds of times you don't want to run them, especially as a boring tank.
My suggestion would be to add better rewards for running pledge dungeons, even after you've already completed it once. It could be something like a few transmute crystals at the end (for veteran only), but obviously cap it after a certain amount so they can't just farm all day long. But this may help people queue more than once, and make finding people for pledges much easier.
If you have any ideas, let us know!
@Alucardo what platform do you play on?
Lightspeedflashb14_ESO wrote: »The queue seems to prioritize groups before individuals. So that means if 2 people que together, they will get out into a group that needs 2 players before 2 separate players queueing. Also sitting in a queue longer then 5 minutes is bad, you have better chances requeueing after that 5 minutes is up, I rarely ever have to que more then that second time and I use the dungeon finder almost exclusively.
MartiniDaniels wrote: »In this case I doubt ZOS can do anything about. If you need undaunted points fast for new char, or farm something just go as a tank or healer.
Kidgangster101 wrote: »It's quite common in any MMO to get insta queued for dungeons if you're a tank or healer, and have a bit of a wait if you're damage. However, in ESO this problem is even worse. As a DD you can spend up to 30 minutes in a queue, and if it's mid afternoon you can just forget it. I gave up yesterday, specced for tank and got a hit in 6 seconds.
This is a huge issue, because the dungeon finder is filled with 17k health damage dealers pretending to be tanks just to get their pledges done, but they are usually kicked for not holding agro, not pulling in ranged trash mobs, getting one shot, or using dawnbreakers when war horns were expected.
So in reality there are 2 problems: Occasionally getting a terrible tank, or not getting your pledges done because you can't find a group as a DD.
But what can be done to rectify this? Why is it so hard to queue as DD? The answer to the second question is quite simple really. The rewards are jank, and as you've seen these dungeons hundreds of times you don't want to run them, especially as a boring tank.
My suggestion would be to add better rewards for running pledge dungeons, even after you've already completed it once. It could be something like a few transmute crystals at the end (for veteran only), but obviously cap it after a certain amount so they can't just farm all day long. But this may help people queue more than once, and make finding people for pledges much easier.
If you have any ideas, let us know!
@Alucardo what platform do you play on?
PC
do pledges with 4 dd, you can 4 dd all non dlc pledges
The thing is, on a support role, there is little to no incentive to use the group finder, as you already said.
As a healer, I never run dungeons via group finder. And I always warn new players who play as thanks or healers to do that and recommend that they ask in their guilds first.
My dps as a healer is not good enough to carry a group through a veteran dungeon, and more often than not, I got fake DDs in my group in the past.
When I deal ~60-70% of the group's damage just by casting elemental blockade and spear shards, it's a really bad thing and it happened way too often. I don't have the will or the time anymore to spend 90 minutes with only one dungeon. (I am not exaggerating here. A 90-mins run of spindleclutch 2, where group (!!) DPS was 10.5k on blood spawn, with me as the healer dealing 5.8k of that, was the run when I decided to never queue random on my healer again. I had to respec to DD after two or three wipes on blood spawn because apparently, you need around 13-14k group dps to not wipe to his enrage, but then the DDs insta-died because of a lack of heals..)
When I am running on a DD, I can deal with a fake tank or a fake healer easily. I slot self heal or a taunt.
But I don't have a way to deal with fake DDs when on a healer, and that keeps me from using the group finder.
The skill level of the average ESO player is incredibly low, so for experienced people there should be some kind of reward when they use the group finder.
Here is a better idea: devs should make tanking and healing fun and engaging instead.
Lightspeedflashb14_ESO wrote: »The queue seems to prioritize groups before individuals. So that means if 2 people que together, they will get out into a group that needs 2 players before 2 separate players queueing. Also sitting in a queue longer then 5 minutes is bad, you have better chances requeueing after that 5 minutes is up, I rarely ever have to que more then that second time and I use the dungeon finder almost exclusively.
especially as a boring tank
HappyLittleTree wrote: »especially as a boring tank
yeah right just because you can't tank doesn't mean tanking is boring...why don't you run a tank then?
don't complain that dds have to queue longer. make a change.
It's quite common in any MMO to get insta queued for dungeons if you're a tank or healer, and have a bit of a wait if you're damage. However, in ESO this problem is even worse. As a DD you can spend up to 30 minutes in a queue, and if it's mid afternoon you can just forget it. I gave up yesterday, specced for tank and got a hit in 6 seconds.
This is a huge issue, because the dungeon finder is filled with 17k health damage dealers pretending to be tanks just to get their pledges done, but they are usually kicked for not holding agro, not pulling in ranged trash mobs, getting one shot, or using dawnbreakers when war horns were expected.
So in reality there are 2 problems: Occasionally getting a terrible tank, or not getting your pledges done because you can't find a group as a DD.
But what can be done to rectify this? Why is it so hard to queue as DD? The answer to the second question is quite simple really. The rewards are jank, and as you've seen these dungeons hundreds of times you don't want to run them, especially as a boring tank.
My suggestion would be to add better rewards for running pledge dungeons, even after you've already completed it once. It could be something like a few transmute crystals at the end (for veteran only), but obviously cap it after a certain amount so they can't just farm all day long. But this may help people queue more than once, and make finding people for pledges much easier.
If you have any ideas, let us know!