Yes, i wouldn't be opposed to being able to buy a maximum of 5 Skill points, for something like 1mill AP Each or something like that, but defiantly not on the crown store, and defiantly not unlimited amounts.
Why do people who hate leveling so much play RPGs?
Here's a thought, Why not let us use the useless achievement score we have acquired, put milestones on it, and if you hit certain milestones you get to unlock skill points. These would then carry over to new chars like CP does. Maybe if you have completed let say the whole lot of Summerset achievements, you get a token that would allow you to get max in the psijic skill line.
I know this doesn't address your original question, just a though i had whilst i'm sat here at work, bored.
VaranisArano wrote: »Here's a thought, Why not let us use the useless achievement score we have acquired, put milestones on it, and if you hit certain milestones you get to unlock skill points. These would then carry over to new chars like CP does. Maybe if you have completed let say the whole lot of Summerset achievements, you get a token that would allow you to get max in the psijic skill line.
I know this doesn't address your original question, just a though i had whilst i'm sat here at work, bored.
Why would ZOS want to let you bypass content instead of wanting you to replay content and thus extend your playtime of ESO?
VaranisArano wrote: »Here's a thought, Why not let us use the useless achievement score we have acquired, put milestones on it, and if you hit certain milestones you get to unlock skill points. These would then carry over to new chars like CP does. Maybe if you have completed let say the whole lot of Summerset achievements, you get a token that would allow you to get max in the psijic skill line.
I know this doesn't address your original question, just a though i had whilst i'm sat here at work, bored.
Why would ZOS want to let you bypass content instead of wanting you to replay content and thus extend your playtime of ESO?
They wouldn't, convenience doesn't make them money. But i can live in hope, helps me get up in the morning.
Hayden_Knight wrote: »very bad thing. would be pay to win.
how would it be pay to win? the way I see it is a comodity, like having scrolls to speed up your xp or to improve your mount. It doesn't give you an advantage to anyone else in the game, it just saves you time.
Like the title says, would there be an argument to not sell skill points in the crown store? I would definitely buy them in bulk if that's how they sell it. I have 15 toons, it's extremely boring to do the same quests/skyshard hunt over and over, and not even talking about psijic skill line and mage's guild, but I guess that's not the point of the post.
IDK why people make SO MANY CHARACTERS when they don't want to play them.
Here's a thought, Why not let us use the useless achievement score we have acquired, put milestones on it, and if you hit certain milestones you get to unlock skill points. These would then carry over to new chars like CP does. Maybe if you have completed let say the whole lot of Summerset achievements, you get a token that would allow you to get max in the psijic skill line.
I know this doesn't address your original question, just a though i had whilst i'm sat here at work, bored.
Easily_Lost wrote: »You would still have to raise the character level to 50 to gain access to the skills to use the skill points.
So what am I missing?
Why do people who hate leveling so much play RPGs?
Prof_Bawbag wrote: »I wouldn't be against them selling maxed character tokens. I don't mean CP capped toons, I mean lvl 50 toons before the usual people come in crying.
As things currently stand, a lot of folk spend their time in skyreach or doing that inane dolmen run. They learn nothing. Exactly like they'd learn nothing buying a lvl 50 token from the CS. Merely a time saver and there's already time savers on the CS. Other games do it and they don't suffer. I get MMO's rely heavily on inane grinds, but sometimes being able to bypass a grind is beneficial to both the dev and player alike. Most burnout arises from having to do the same *** over and over again. I'm all for a lvl 50 token.
Prof_Bawbag wrote: »Why do people who hate leveling so much play RPGs?
That's a kinda 1 dimensional view. It completely ignores the fact that some people who desire a quicker route do so because the thought they need to do the same content for the umpteenth time is something we'd rather avoid. People also want a level 50 toon for a variety of different reasons. Some so they can skip right to end game content where all their mates are, some for cp pvp and so on.
I loved levelling my first character (now my main). Learning the ins and outs of it all and working my way through the CP's. I liked the next two as I went different routes with them. After that, it became a chore. The game offers us classes that can change your play style entirely and as such, people will want to give them ago. However, you know there's that big repetitive grind in front of you and it's off putting. You may enjoy doing it for the umpteenth dozen time, but as with everything else in life, we all like and dislike different things. Yeah, no one is disputing some of us have no issue doing the same thing ad nauseam, but by the same token some of us do.
Just because people request a level boost or the likes doesn't mean they somehow dislike everything that make an rpg an rpg. It's also highly debatable how much you learn taking a toon from lvl 3-50 anyway. A number of passives and skills aren't opened up and once they are you are already at your CP level again and you revert to a play style that barely resembles that of a lvl 3-50 toon. I can only speak for myself, but i know I tend to discard a lot of the skills I used to level my class up and never use them again.
Why do people who hate leveling so much play RPGs?
Why do people who hate leveling so much play RPGs?
Wouldn't you agree that doing actually content is much more entertaining than run like a monkey for same skyshards for hours 15 times?
Pretty sure that I'm not the only one that prefers pvp, do dungeons, trials, try different builds in their time rather than shard collecting, lvl up mage's guild, psijic skill line, undaunted... The proposition the way I see it doesn't affect anyone else but the ones that would buy them.
Why do people who hate leveling so much play RPGs?