Easy solution to pets problem in cities

InvictusApollo
InvictusApollo
✭✭✭✭✭
Everyone gets annoyed by pets in cities.
They decrease fps.
They cover stuff.
They seem unimmersive.

How do we fix that problem?
By making them a "criminal act"? - No. This would only make them extremely inconvenient for pet users.

There is a much, much better way!
One that will work.
What is it?

Autounsummon in cities!

There is already a mod that detects whether you are in a city and changes your UI for immersion purposes. It is called ImmersionToggles.
There is also a mod that lets people unsummon their pets with a single button press. It is called Pet Dismiss.

However there is no addon that merges these two functionalities. Probably because API doesn't support. Or does it?
There are addons that let you change your entire equipment and skill bars... and pets get unsummoned the moment you remove them from a bar.

If someone made such an addon it would be a great boon for the entire PC community.
And if ZOS would implement this as a default in game then we would have almost no pets in the cities!
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Or maybe ZOS could just make it easier to unsummon pets. Or at least more obvious.

    Seriously, I had high CP before I realized I could click on their buff on the character menu. Before that, I'd thought I had to manually take the skill off my skill bar, so I never unsummoned my pets.
  • Mudcrabber
    Mudcrabber
    ✭✭✭✭
    Maybe they could make it so pets don't prevent other players from interacting with things.
  • InvictusApollo
    InvictusApollo
    ✭✭✭✭✭
    Or maybe ZOS could just make it easier to unsummon pets. Or at least more obvious.

    Seriously, I had high CP before I realized I could click on their buff on the character menu. Before that, I'd thought I had to manually take the skill off my skill bar, so I never unsummoned my pets.

    There is a command button that lets you control your pet. Most players don't know about it. They usually get informed about it when they go to a veteran trial or nHoF. Giving people an easy unsummon button won't solve the problem. We wouldn't have it if it was just about the ease of unsummoning as there is an addons that does exactly that what you proposed.

    My idea is automatic and will work even on the most inexperienced players.
  • doomette
    doomette
    ✭✭✭✭✭
    Or maybe ZOS could just make it easier to unsummon pets. Or at least more obvious.
    I’m pretty sure plenty wouldn’t care even if it was super easy to unsummon (I mean, the couple of button pushes now isn’t exactly grueling). I’ve got to think most if not all of the igits on their mounts inside the Glenumbra jester pavilion know that dismounting is super easy. I wouldn’t rely on people to not be discourteous knobs.
  • jpo
    jpo
    ✭✭✭
    Maybe they could stop giving away pets as free monthly log-in rewards.

    Nice way of adding to the problem.
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    jpo wrote: »
    Maybe they could stop giving away pets as free monthly log-in rewards.

    Nice way of adding to the problem.

    Not that pets. Sorc twilights and warden bears, mostly.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • kmcaj
    kmcaj
    ✭✭✭✭✭
    Leave pets alone. Stop trying to nerf pets. Why does everyone feel entitled to be able to interact with things. If my pets in the way I don't want someone to be able to interact with the object like my pets not there. Here we go with another nerf everything thread. Give it a rest.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Unslotting my pets briefly to unsummon them was a nonstarter. Opening my character screen and tapping on the pets is way better but still too inconvenient to routinely use. For me, the Pet Dismiss addon was perfect. Makes it so easy to unsummon the pets that mine are now never seen in town unless I'm expecting an attack (which numerous quests do). Putting what Pet Dismiss does into the basic game for all platforms would go a very long way toward solving the problem.

    Auto dismiss in town would only be palatable if 'in combat' overrides 'in town' and allows summoning when attacked in town.

    I would also love to have my matriarch either one quarter size or turned into a summoned sylvan nyxad pixie healer. :)
    Edited by AcadianPaladin on April 2, 2019 12:47AM
    PC NA(no Steam), PvE, mostly solo
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Unslotting my pets briefly to unsummon them was a nonstarter. Opening my character screen and tapping on the pets is way better but still too inconvenient to routinely use. For me, the Pet Dismiss addon was perfect. Makes it so easy to unsummon the pets that mine are now never seen in town unless I'm expecting an attack (which numerous quests do). Putting what Pet Dismiss does into the basic game for all platforms would go a very long way toward solving the problem.

    Auto dismiss in town would only be palatable if 'in combat' overrides 'in town' and allows summoning when attacked in town.

    I would also love to have my matriarch either one quarter size or turned into a summoned sylvan nyxad pixie healer. :)

    Fully agree.
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    OP doesn't go far enough. Permabans!
  • Ozby
    Ozby
    ✭✭✭✭✭
    Everyone gets annoyed by pets in cities.
    They decrease fps.
    They cover stuff.
    They seem unimmersive.

    How do we fix that problem?
    By making them a "criminal act"? - No. This would only make them extremely inconvenient for pet users.

    There is a much, much better way!
    One that will work.
    What is it?

    Autounsummon in cities!

    There is already a mod that detects whether you are in a city and changes your UI for immersion purposes. It is called ImmersionToggles.
    There is also a mod that lets people unsummon their pets with a single button press. It is called Pet Dismiss.

    However there is no addon that merges these two functionalities. Probably because API doesn't support. Or does it?
    There are addons that let you change your entire equipment and skill bars... and pets get unsummoned the moment you remove them from a bar.

    If someone made such an addon it would be a great boon for the entire PC community.
    And if ZOS would implement this as a default in game then we would have almost no pets in the cities!

    I'm a pet sorc and bear warden and I agree with this
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Nerouyn
    Nerouyn
    ✭✭✭✭✭
    ✭✭
    The only potential issue with pets is at eg. crafting writ turn in boxes.

    Just make pets keep their distance from those.

  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ozby wrote: »
    Everyone gets annoyed by pets in cities.
    They decrease fps.
    They cover stuff.
    They seem unimmersive.

    How do we fix that problem?
    By making them a "criminal act"? - No. This would only make them extremely inconvenient for pet users.

    There is a much, much better way!
    One that will work.
    What is it?

    Autounsummon in cities!

    There is already a mod that detects whether you are in a city and changes your UI for immersion purposes. It is called ImmersionToggles.
    There is also a mod that lets people unsummon their pets with a single button press. It is called Pet Dismiss.

    However there is no addon that merges these two functionalities. Probably because API doesn't support. Or does it?
    There are addons that let you change your entire equipment and skill bars... and pets get unsummoned the moment you remove them from a bar.

    If someone made such an addon it would be a great boon for the entire PC community.
    And if ZOS would implement this as a default in game then we would have almost no pets in the cities!

    I'm a pet sorc and bear warden and I agree with this

    Yep, me too!
    Nerouyn wrote: »
    The only potential issue with pets is at eg. crafting writ turn in boxes.

    Just make pets keep their distance from those.

    That's not the only place they're a problem. Even as a pet sorc and warden, they're a problem for me in combat sometimes. Seriously, ZOS, institute the unsummon in towns and at wayshrines at least. Sure, I do it myself - but I'm one of a vanishingly small minority.

  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't like using the flying rat when I am doing pledges or trials. The wings of my own pet annoy the hell out of me. I think the flying rats should be the size of a small tiny little humming bird and it should land on your shoulder when you ate not moving.
    and then the parrot said, "must be the water mines green too."
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sylvermynx wrote: »
    Seriously, ZOS, institute the unsummon in towns and at wayshrines at least.
    Autounsummon in cities!

    And if ZOS would implement this as a default in game then we would have almost no pets in the cities!

    So, how do you propose Pet Sorc players finish their quests that are in town ... if they can't use their pets in the first place??

    Examples would be Daggerfall and Evermore. There are town quests with hostiles that need to be defeated.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Or maybe ZOS could just make it easier to unsummon pets. Or at least more obvious.

    Seriously, I had high CP before I realized I could click on their buff on the character menu. Before that, I'd thought I had to manually take the skill off my skill bar, so I never unsummoned my pets.

    I'm max CP and I had no idea.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sylvermynx wrote: »
    Seriously, ZOS, institute the unsummon in towns and at wayshrines at least.
    Autounsummon in cities!

    And if ZOS would implement this as a default in game then we would have almost no pets in the cities!

    So, how do you propose Pet Sorc players finish their quests that are in town ... if they can't use their pets in the first place??

    Examples would be Daggerfall and Evermore. There are town quests with hostiles that need to be defeated.

    I don't EVER depend entirely on pets and spells. I make sure my girls have weapon abilities. Of course, you do realize that I (with 2k + ms ping) can't reliably do quest lines? No, probably you don't. Well - I can't. So I've never done those in town quest lines.

    Regardless, I do NOT EVER depend on pets and spells. Period.
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sylvermynx wrote: »
    Seriously, ZOS, institute the unsummon in towns and at wayshrines at least.
    Autounsummon in cities!

    And if ZOS would implement this as a default in game then we would have almost no pets in the cities!

    So, how do you propose Pet Sorc players finish their quests that are in town ... if they can't use their pets in the first place??

    Examples would be Daggerfall and Evermore. There are town quests with hostiles that need to be defeated.

    Quests are easy enough to do them without pets even for pet builds. Other skills and weapon are still there. Most times even light attacks are enough.
    Also, "in combat" can overwrite "in town".

    And even just one-time unsummon (so you can summon again while in town, but it unsummons when you enter) will help a bit.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    SO many convoluted ideas while willfully ignoring the most simple idea, and use of in game mechanics. All just to ensure others are punished for trollish ideals.

    Phasing is and will always be the answer for situations like this.
    Most often seen with Escort NPCs / Follower NPCs


    Mounted Players, Non-Combatant and Combatant Pets phase out when said player approaches certain PvE (only) locations;
    I.E: Crafting Stations, Wayshires in major Cities (out in the open world will remain unaffected), Auction / Trader / Banker NPCs, Event NPCs, etc.

    Phasing doesn't mean that they get unmounted, or that the pets become unsummoned, they are phased into a their own temporary zone while within said meters of specific locations. If the Mounted Player gets phased, they will see a handful of those around them, others wouldn't in essence see said mounted player, but still able to read their chat. If Player is in party/group, only those with in the group would still see them.

    Pets (both Non and Combative) would still be active, but not share the same singular zone space while at these locations, this would allow less clutter and easier targeting of these areas, once the player with said pets departs from said location (or player dismounts) and is at designated distance pets will phase back again. Pet's will still be able to have their abilities usable while phased.

    Simple, already massively used in game in a large portion of areas.
    Edited by StormeReigns on April 2, 2019 3:35AM
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    SkerKro wrote: »
    SO many convoluted ideas while willfully ignoring the most simple idea, and use of in game mechanics. All just to ensure others are punished for trollish ideals.

    Phasing is and will always be the answer for situations like this.
    Most often seen with Escort NPCs / Follower NPCs


    Mounted Players, Non-Combatant and Combatant Pets phase out when said player approaches certain PvE (only) locations;
    I.E: Crafting Stations, Wayshires in major Cities (out in the open world will remain unaffected), Auction / Trader / Banker NPCs, Event NPCs, etc.

    Phasing doesn't mean that they get unmounted, or that the pets become unsummoned, they are phased into a their own temporary zone while within said meters of specific locations. If the Mounted Player gets phased, they will see a handful of those around them, others wouldn't in essence see said mounted player, but still able to read their chat. If Player is in party/group, only those with in the group would still see them.

    Pets (both Non and Combative) would still be active, but not share the same singular zone space while at these locations, this would allow less clutter and easier targeting of these areas, once the player with said pets departs from said location (or player dismounts) and is at designated distance pets will phase back again. Pet's will still be able to have their abilities usable while phased.

    Simple, already massively used in game in a large portion of areas.

    Doesn't solve the problem of how annoying they are everywhere else. I said above I don't like running trials with my own pets out. Add in a few more people with their winged rats and the screen is a mess. They should be tiny little things with itty bitty wings.
    and then the parrot said, "must be the water mines green too."
  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enemoriana wrote: »

    Quests are easy enough to do them without pets even for pet builds. Other skills and weapon are still there. Most times even light attacks are enough.

    Easy or not, don’t you think taking away a Pet Sorcs bread and butter is too restrictive on their gameplay style ... simply because of a twilight matriarch that’s “too close” to the woodworking table?
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    kargen27 wrote: »

    Doesn't solve the problem of how annoying they are everywhere else. I said above I don't like running trials with my own pets out.

    Plenty of Sorc Builds that don't require pets, that can run trials.
    kargen27 wrote: »
    Add in a few more people with their winged rats and the screen is a mess. They should be tiny little things with itty bitty wings.
    While I am not against making them take up less screen to free up visibility by making them smaller is an idea. Again phasing would allow you to see only your pets, while blocking the pets of others from your visual end, visa versa when used in such areas like trials, dungeons, etc. with out negating their functionality within and toward the group.

    Combining the two concepts would be a better concept here, it would not only reduce the lag when engaged in large encounters, but as well free up targeting issues over possible other areas in the near future.
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    Dunno which MMORPG it was, maybe GW2, not sure, but I've play one of these and their was an option to check (or not) to hide pet from other player.

    Why can't we have the same thing ? Look pretty easy to add.
    Edited by Aznarb on April 2, 2019 4:23AM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enemoriana wrote: »

    Quests are easy enough to do them without pets even for pet builds. Other skills and weapon are still there. Most times even light attacks are enough.

    Easy or not, don’t you think taking away a Pet Sorcs bread and butter is too restrictive on their gameplay style ... simply because of a twilight matriarch that’s “too close” to the woodworking table?

    And nobody takes that away in situations it is really needed.

    There's few quests requiring combat in towns. And no situations when pets are needed in towns before combat start. So even "summon only in combat, unsummon after 30 seconds while in town" will not affect gameplay style.

    And I play sorc. For quite a long time, while I was doing only quests, it was pet sorc with ~5k dps. Even then not using pets for town quest never was a problem.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    Aznarb wrote: »
    Dunno which MMORPG it was, maybe GW2, not sure, but I've play one of these and their was an option to check (or not) to hide pet from other player.

    Why can't we have the same thing ? Look pretty easy to add.
    GW2 I Believe, as well as City of Heroes / Villains even had it cause of pet build Master Minds (probably one of the first games to use it successfully before ...sniff... nvm)

    It's all the same phasing suggestion, with size reduction suggestion. Utilizing and combining two suggestions into one.

    System > Video > Show Additional Ally Effects > ON/OFF

    Either tag Pets; Non-Combat & Combat Pets as visual effects (since they are already just glorified Dots and Pretty Pixels)
    Or implement one more toggle with slider option (Which personally would be the best option)

    System > Video > Phase Additional Player Pets > ON/OFF

    Slider becomes available if toggled OFF slider allows two options
    • Reduce the size of your pets by: 25 / 50 / 75%
    • Reduce the size of other player pets by: 25 / 50 / 75%

    If toggle ON slider allows one option
    • Reduce the size of your pets by: 25 / 50 / 75%
    • Reduce the size of other player pets by: 25 / 50 / 75%

    As well, it is more, above all else, a QoL (Quality of Life) improvement more than anything else, without trying to get players randomly killed / bounties cause of lulz player pets suxxors.

    Granted, it wont solve all the pet issues, but, it is a start towards the right direction to ease multiple areas at once, from Idle chit-chat crafting in towns to trails / dungeon runs and more controlled player targeting in BGs.
    Edited by StormeReigns on April 2, 2019 5:21AM
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mudcrabber wrote: »
    Maybe they could make it so pets don't prevent other players from interacting with things.
    This, only reason why you might want to target them is in pvp and even here you will prefer go for the owner outside an few edge cases.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nerouyn
    Nerouyn
    ✭✭✭✭✭
    ✭✭
    Ok, let's go slowly though this one.
    Sylvermynx wrote: »
    That's not the only place they're a problem.

    It really is and only a relatively minor one at that. I can always manage to open a writ crate even if a pet owner is idling in front of them. I just need to move around a bit.
    Sylvermynx wrote: »
    Even as a pet sorc and warden, they're a problem for me in combat sometimes.

    I'm gobsmacked.

    a) How does this related to pets in towns?

    b) Seriously? They're a problem for you?

    How?!

    Nature's Grasp is the only ability which pets interfere with for me. Same as players. Too many of either or and it can be become just about impossible to target the player who actually needs healing.

    That's just one badly designed ability though.
    Sylvermynx wrote: »
    Seriously, ZOS, institute the unsummon in towns and at wayshrines at least.

    You can't use wayshrines because of pets?

    !!
    Sylvermynx wrote: »
    Sure, I do it myself - but I'm one of a vanishingly small minority.

    Saint Sylvermynx, the Unsummoner.
  • Digiman
    Digiman
    ✭✭✭✭✭
    Just make the pets unsummonable when the game first started by holding down the button for X seconds again ZoS.

    Only one of these posts seems genuine in trying to fix that problem, the rest just want to punish players who use pets.

  • Ysbriel
    Ysbriel
    ✭✭✭✭✭
    They could also be un summoned by sheathing your weapon, its not just cities its also trials. I run a pet build on my Magden and Sorc and in some instances i try to put them away.
  • richo262
    richo262
    ✭✭✭✭✭
    They should never be 'unsummoned' but rather, 'hidden'.

    They should just go into a perma-stealth when in a city environment. They come out of hiding when in combat. Ie, Dueling or a mob on the outskirts of the city. You don't want a situation where a player has to resummon pets when they are actually needed simply because they crossed a magical line near a city.

    The reason why not to unsummon them is they need to be resummoned.

    1) Jumping from city to another zone
    2) Dungeon finder, entering a dungeon
    3) Duels within city limits
    4) A mob might follow you to the city and your pets just decided to disappear when needed

    However, if they were simply hidden (stealthed) when in city limits but come out of stealth when combat occurs or when outside of the city limits, then there is no problem.
Sign In or Register to comment.