VaranisArano wrote: »Or maybe ZOS could just make it easier to unsummon pets. Or at least more obvious.
Seriously, I had high CP before I realized I could click on their buff on the character menu. Before that, I'd thought I had to manually take the skill off my skill bar, so I never unsummoned my pets.
I’m pretty sure plenty wouldn’t care even if it was super easy to unsummon (I mean, the couple of button pushes now isn’t exactly grueling). I’ve got to think most if not all of the igits on their mounts inside the Glenumbra jester pavilion know that dismounting is super easy. I wouldn’t rely on people to not be discourteous knobs.VaranisArano wrote: »Or maybe ZOS could just make it easier to unsummon pets. Or at least more obvious.
Maybe they could stop giving away pets as free monthly log-in rewards.
Nice way of adding to the problem.
AcadianPaladin wrote: »Unslotting my pets briefly to unsummon them was a nonstarter. Opening my character screen and tapping on the pets is way better but still too inconvenient to routinely use. For me, the Pet Dismiss addon was perfect. Makes it so easy to unsummon the pets that mine are now never seen in town unless I'm expecting an attack (which numerous quests do). Putting what Pet Dismiss does into the basic game for all platforms would go a very long way toward solving the problem.
Auto dismiss in town would only be palatable if 'in combat' overrides 'in town' and allows summoning when attacked in town.
I would also love to have my matriarch either one quarter size or turned into a summoned sylvan nyxad pixie healer.
InvictusApollo wrote: »Everyone gets annoyed by pets in cities.
They decrease fps.
They cover stuff.
They seem unimmersive.
How do we fix that problem?
By making them a "criminal act"? - No. This would only make them extremely inconvenient for pet users.
There is a much, much better way!
One that will work.
What is it?
Autounsummon in cities!
There is already a mod that detects whether you are in a city and changes your UI for immersion purposes. It is called ImmersionToggles.
There is also a mod that lets people unsummon their pets with a single button press. It is called Pet Dismiss.
However there is no addon that merges these two functionalities. Probably because API doesn't support. Or does it?
There are addons that let you change your entire equipment and skill bars... and pets get unsummoned the moment you remove them from a bar.
If someone made such an addon it would be a great boon for the entire PC community.
And if ZOS would implement this as a default in game then we would have almost no pets in the cities!
InvictusApollo wrote: »Everyone gets annoyed by pets in cities.
They decrease fps.
They cover stuff.
They seem unimmersive.
How do we fix that problem?
By making them a "criminal act"? - No. This would only make them extremely inconvenient for pet users.
There is a much, much better way!
One that will work.
What is it?
Autounsummon in cities!
There is already a mod that detects whether you are in a city and changes your UI for immersion purposes. It is called ImmersionToggles.
There is also a mod that lets people unsummon their pets with a single button press. It is called Pet Dismiss.
However there is no addon that merges these two functionalities. Probably because API doesn't support. Or does it?
There are addons that let you change your entire equipment and skill bars... and pets get unsummoned the moment you remove them from a bar.
If someone made such an addon it would be a great boon for the entire PC community.
And if ZOS would implement this as a default in game then we would have almost no pets in the cities!
I'm a pet sorc and bear warden and I agree with this
The only potential issue with pets is at eg. crafting writ turn in boxes.
Just make pets keep their distance from those.
Sylvermynx wrote: »Seriously, ZOS, institute the unsummon in towns and at wayshrines at least.
InvictusApollo wrote: »Autounsummon in cities!
And if ZOS would implement this as a default in game then we would have almost no pets in the cities!
VaranisArano wrote: »Or maybe ZOS could just make it easier to unsummon pets. Or at least more obvious.
Seriously, I had high CP before I realized I could click on their buff on the character menu. Before that, I'd thought I had to manually take the skill off my skill bar, so I never unsummoned my pets.
Taleof2Cities wrote: »Sylvermynx wrote: »Seriously, ZOS, institute the unsummon in towns and at wayshrines at least.InvictusApollo wrote: »Autounsummon in cities!
And if ZOS would implement this as a default in game then we would have almost no pets in the cities!
So, how do you propose Pet Sorc players finish their quests that are in town ... if they can't use their pets in the first place??
Examples would be Daggerfall and Evermore. There are town quests with hostiles that need to be defeated.
Taleof2Cities wrote: »Sylvermynx wrote: »Seriously, ZOS, institute the unsummon in towns and at wayshrines at least.InvictusApollo wrote: »Autounsummon in cities!
And if ZOS would implement this as a default in game then we would have almost no pets in the cities!
So, how do you propose Pet Sorc players finish their quests that are in town ... if they can't use their pets in the first place??
Examples would be Daggerfall and Evermore. There are town quests with hostiles that need to be defeated.
SO many convoluted ideas while willfully ignoring the most simple idea, and use of in game mechanics. All just to ensure others are punished for trollish ideals.
Phasing is and will always be the answer for situations like this.
Most often seen with Escort NPCs / Follower NPCs
Mounted Players, Non-Combatant and Combatant Pets phase out when said player approaches certain PvE (only) locations;
I.E: Crafting Stations, Wayshires in major Cities (out in the open world will remain unaffected), Auction / Trader / Banker NPCs, Event NPCs, etc.
Phasing doesn't mean that they get unmounted, or that the pets become unsummoned, they are phased into a their own temporary zone while within said meters of specific locations. If the Mounted Player gets phased, they will see a handful of those around them, others wouldn't in essence see said mounted player, but still able to read their chat. If Player is in party/group, only those with in the group would still see them.
Pets (both Non and Combative) would still be active, but not share the same singular zone space while at these locations, this would allow less clutter and easier targeting of these areas, once the player with said pets departs from said location (or player dismounts) and is at designated distance pets will phase back again. Pet's will still be able to have their abilities usable while phased.
Simple, already massively used in game in a large portion of areas.
Enemoriana wrote: »
Quests are easy enough to do them without pets even for pet builds. Other skills and weapon are still there. Most times even light attacks are enough.
Doesn't solve the problem of how annoying they are everywhere else. I said above I don't like running trials with my own pets out.
While I am not against making them take up less screen to free up visibility by making them smaller is an idea. Again phasing would allow you to see only your pets, while blocking the pets of others from your visual end, visa versa when used in such areas like trials, dungeons, etc. with out negating their functionality within and toward the group.Add in a few more people with their winged rats and the screen is a mess. They should be tiny little things with itty bitty wings.
Taleof2Cities wrote: »Enemoriana wrote: »
Quests are easy enough to do them without pets even for pet builds. Other skills and weapon are still there. Most times even light attacks are enough.
Easy or not, don’t you think taking away a Pet Sorcs bread and butter is too restrictive on their gameplay style ... simply because of a twilight matriarch that’s “too close” to the woodworking table?
GW2 I Believe, as well as City of Heroes / Villains even had it cause of pet build Master Minds (probably one of the first games to use it successfully before ...sniff... nvm)Dunno which MMORPG it was, maybe GW2, not sure, but I've play one of these and their was an option to check (or not) to hide pet from other player.
Why can't we have the same thing ? Look pretty easy to add.
This, only reason why you might want to target them is in pvp and even here you will prefer go for the owner outside an few edge cases.Mudcrabber wrote: »Maybe they could make it so pets don't prevent other players from interacting with things.
Sylvermynx wrote: »That's not the only place they're a problem.
Sylvermynx wrote: »Even as a pet sorc and warden, they're a problem for me in combat sometimes.
Sylvermynx wrote: »Seriously, ZOS, institute the unsummon in towns and at wayshrines at least.
Sylvermynx wrote: »Sure, I do it myself - but I'm one of a vanishingly small minority.