The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Should ZOS add a 6v6 BG mode?

  • Get_Packed
    Get_Packed
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    Yes
    Look, now they want zerg in Bg’s. More clips for me!
  • Hearts_Wake
    Hearts_Wake
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    Yes
    Yes. Leave the three sided nonsense in cyro
    QQ.
  • Urvoth
    Urvoth
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    Yes
    hesobad wrote: »
    What so 6 man pre mades will go up against 6 solo quers????????? Where is the *** NO option?

    The system can prioritize solo queues together. With 6v6, there's a pretty good chance your team would have grouped players anyways, even if it's a group of 4 and then 2 solos.
  • damtotb16_ESO
    damtotb16_ESO
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    No
    No since they can''t fix lag even in 4vs4
  • Urvoth
    Urvoth
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    Yes
    No since they can''t fix lag even in 4vs4

    6v6s is the same amount of players as 4v4v4s though...
  • Slack
    Slack
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    Yes
    Bump.
    Please, 3 sides is OK for cyrodiil.
    But WHY in Battlegrounds?
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • Urvoth
    Urvoth
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    Yes
    Slack wrote: »
    Bump.
    Please, 3 sides is OK for cyrodiil.
    But WHY in Battlegrounds?

    Yeah, it just doesn't function well in small scale, especially for objectives, and doesn't allow for much expansion on the existing system.
  • Seraphayel
    Seraphayel
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    Other
    Slack wrote: »
    Bump.
    Please, 3 sides is OK for cyrodiil.
    But WHY in Battlegrounds?

    Because it's fun and better than 1vs1? The three faction fights are a lot more dynamic than the static fights where there are just two rivaling sides.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Urvoth
    Urvoth
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    Yes
    Seraphayel wrote: »
    Slack wrote: »
    Bump.
    Please, 3 sides is OK for cyrodiil.
    But WHY in Battlegrounds?

    Because it's fun and better than 1vs1? The three faction fights are a lot more dynamic than the static fights where there are just two rivaling sides.

    You sound like you’ve never played any other competitive PvP game.
  • Seraphayel
    Seraphayel
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    Other
    Urvoth wrote: »
    Seraphayel wrote: »
    Slack wrote: »
    Bump.
    Please, 3 sides is OK for cyrodiil.
    But WHY in Battlegrounds?

    Because it's fun and better than 1vs1? The three faction fights are a lot more dynamic than the static fights where there are just two rivaling sides.

    You sound like you’ve never played any other competitive PvP game.

    I did and compared to the 1vs1vs1 PvP in ESO their 1vs1 approach is quite boring.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • stamdammered
    stamdammered
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    Yes
    I vote yes but they would have to fix the premade issue, a 6 man premade will absolutely roll 6 man pugs, worse than 4x4x4 in my opinion. At least in 4x4x4 if team #1 is a premade monster you can battle it out with team #2 for second and still have fun.
    Edited by stamdammered on February 26, 2019 4:57PM
  • Urvoth
    Urvoth
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    Yes
    Seraphayel wrote: »
    Urvoth wrote: »
    Seraphayel wrote: »
    Slack wrote: »
    Bump.
    Please, 3 sides is OK for cyrodiil.
    But WHY in Battlegrounds?

    Because it's fun and better than 1vs1? The three faction fights are a lot more dynamic than the static fights where there are just two rivaling sides.

    You sound like you’ve never played any other competitive PvP game.

    I did and compared to the 1vs1vs1 PvP in ESO their 1vs1 approach is quite boring.

    Objective modes don’t work with 3 teams since once two of the teams start fighting, the 3rd team gets the objectives. Dm is the only mode that functions somewhat ok for BGs.

    CS:GO, LoL, dota, overwatch, wow, etc are all 2 team based because it actually works for competitive gameplay, whereas 3 teams does not.
  • Urvoth
    Urvoth
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    Yes
    I vote yes but they would have to fix the premade issue, a 6 man premade will absolutely roll 6 man pugs, worse than 4x4x4 in my opinion. At least in 4x4x4 if team #1 is a premade monster you can battle it out with team #2 for second and still have fun.

    It really depends. 6 solo Qs, yeah probably, but a 5 man and a solo Q or a 4 man and a 2 man could still be fine.
  • wheem_ESO
    wheem_ESO
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    Other
    Seraphayel wrote: »
    Slack wrote: »
    Bump.
    Please, 3 sides is OK for cyrodiil.
    But WHY in Battlegrounds?

    Because it's fun and better than 1vs1? The three faction fights are a lot more dynamic than the static fights where there are just two rivaling sides.
    It's only dynamic when there aren't any premade groups involved. The "better" a team plays, the less dynamic it becomes. Have you ever played Battlegrounds where all 3 teams were full 4-player premade teams? Because I have, and it usually devolves into a giant merry-go-round with everyone avoiding combat as much as possible (other than Silver Leashing when possible to try and burn someone down 4v1).

    If Team #1 charges in against Team #2, chances are Team #3 will be the prime beneficiary of that decision. They'll just hang back and wait for the right opportunity to ult-dump and AOE execute spam, collect points, then avoid everyone else until it's time to do it all over again.

    Just as an example, there's a video on Thogard's twitch channel where our team took just shy of 11 minutes to get our first kill of the match. But hey, maybe we're just a bunch of no-skill newbs right? What were the other teams' scores at the time? 75 and 30. That means there were a grand total 8 kills/deaths in the game, with just over 4 minutes left until it times out. The final score was 120-90-30, and 4 of those last 8 "kills" were due to people getting knocked into lava (at least 2 directly died because of it, and a third got pulled and wrecked because his team was dead).

    With only 2 teams, this boring strategy of avoiding combat for most of the game simply wouldn't be a thing. I still think that 6v6 is the wrong team size, unless it's limited to objective-based games where people are forced to split up a bit, but this 3-team business simply doesn't work well in Battlegrounds. At least not in cases where people play death matches "properly," and want to win.

    PS
    Around 5:36:00 in this video is what I was referring to above.
  • Urvoth
    Urvoth
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    Yes
    wheem_ESO wrote: »
    Seraphayel wrote: »
    Slack wrote: »
    Bump.
    Please, 3 sides is OK for cyrodiil.
    But WHY in Battlegrounds?

    Because it's fun and better than 1vs1? The three faction fights are a lot more dynamic than the static fights where there are just two rivaling sides.
    It's only dynamic when there aren't any premade groups involved. The "better" a team plays, the less dynamic it becomes. Have you ever played Battlegrounds where all 3 teams were full 4-player premade teams? Because I have, and it usually devolves into a giant merry-go-round with everyone avoiding combat as much as possible (other than Silver Leashing when possible to try and burn someone down 4v1).

    If Team #1 charges in against Team #2, chances are Team #3 will be the prime beneficiary of that decision. They'll just hang back and wait for the right opportunity to ult-dump and AOE execute spam, collect points, then avoid everyone else until it's time to do it all over again.

    Just as an example, there's a video on Thogard's twitch channel where our team took just shy of 11 minutes to get our first kill of the match. But hey, maybe we're just a bunch of no-skill newbs right? What were the other teams' scores at the time? 75 and 30. That means there were a grand total 8 kills/deaths in the game, with just over 4 minutes left until it times out. The final score was 120-90-30, and 4 of those last 8 "kills" were due to people getting knocked into lava (at least 2 directly died because of it, and a third got pulled and wrecked because his team was dead).

    With only 2 teams, this boring strategy of avoiding combat for most of the game simply wouldn't be a thing. I still think that 6v6 is the wrong team size, unless it's limited to objective-based games where people are forced to split up a bit, but this 3-team business simply doesn't work well in Battlegrounds. At least not in cases where people play death matches "properly," and want to win.

    PS
    Around 5:36:00 in this video is what I was referring to above.
    wheem_ESO wrote: »
    Seraphayel wrote: »
    Slack wrote: »
    Bump.
    Please, 3 sides is OK for cyrodiil.
    But WHY in Battlegrounds?

    Because it's fun and better than 1vs1? The three faction fights are a lot more dynamic than the static fights where there are just two rivaling sides.
    It's only dynamic when there aren't any premade groups involved. The "better" a team plays, the less dynamic it becomes. Have you ever played Battlegrounds where all 3 teams were full 4-player premade teams? Because I have, and it usually devolves into a giant merry-go-round with everyone avoiding combat as much as possible (other than Silver Leashing when possible to try and burn someone down 4v1).

    If Team #1 charges in against Team #2, chances are Team #3 will be the prime beneficiary of that decision. They'll just hang back and wait for the right opportunity to ult-dump and AOE execute spam, collect points, then avoid everyone else until it's time to do it all over again.

    Just as an example, there's a video on Thogard's twitch channel where our team took just shy of 11 minutes to get our first kill of the match. But hey, maybe we're just a bunch of no-skill newbs right? What were the other teams' scores at the time? 75 and 30. That means there were a grand total 8 kills/deaths in the game, with just over 4 minutes left until it times out. The final score was 120-90-30, and 4 of those last 8 "kills" were due to people getting knocked into lava (at least 2 directly died because of it, and a third got pulled and wrecked because his team was dead).

    With only 2 teams, this boring strategy of avoiding combat for most of the game simply wouldn't be a thing. I still think that 6v6 is the wrong team size, unless it's limited to objective-based games where people are forced to split up a bit, but this 3-team business simply doesn't work well in Battlegrounds. At least not in cases where people play death matches "properly," and want to win.

    PS
    Around 5:36:00 in this video is what I was referring to above.

    6v6s with control points to ensure teams split up would be ideal imo
  • Karmanorway
    Karmanorway
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    Yes
    That would be awesome! Wouldnt Mind getting rid of 2 premade teams Vs 1 random team, oh and fix MMR too 🙂
  • PhoenixGrey
    PhoenixGrey
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    No
    Nope. Anything 4+ is leaning towards a zerg. I can only imagine how 6 blockades or 6 pet sorcs would look like if 4 isn't bad enough already
    Edited by PhoenixGrey on March 9, 2019 1:44AM
  • Urvoth
    Urvoth
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    Yes
    Nope. Anything 4+ is leaning towards a zerg. I can only imagine how 6 blockades or 6 pet sorcs would look like if 4 isn't bad enough already

    Doesn't matter if it's an objective mode like control points. Teams would have to split up to win.
  • ToRelax
    ToRelax
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    Other
    I like 4v4v4 for three way fights, but for more competitive fights between just two teams, I prefer 3v3. It forces more hybridization for roles because you have fewer people to cover all necessities and focus damage is less extreme, so something like a full tank with guard makes less sense.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • WeylandLabs
    WeylandLabs
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    No
    Noooooooo Stop adding - fix stuff and rebalance.
    Edited by WeylandLabs on March 24, 2019 8:08AM
  • KhajiitFelix
    KhajiitFelix
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    Yes
    I like getting backstabbed in back but that would work too.
    Edited by KhajiitFelix on March 24, 2019 8:19AM
  • Rizz_the_Filthy_Dino
    Yes
    Noooooooo Stop adding - fix stuff and rebalance.

    6v6 is the fix lol.
    PC-NA
  • Urvoth
    Urvoth
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    Yes
    Noooooooo Stop adding - fix stuff and rebalance.

    6v6 would fix a lot of issues...
  • WillhelmBlack
    WillhelmBlack
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    Other
    4v4
    PC EU
  • StormeReigns
    StormeReigns
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    Other
    Fix the current system now, implement 6v6v6 after.
  • Urvoth
    Urvoth
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    Yes
    SkerKro wrote: »
    Fix the current system now, implement 6v6v6 after.

    Not 6v6v6, why would that be better? Two teams, 6v6 in an objective based mode is the way to go.
  • Qwazzy
    Qwazzy
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    Yes
    Any new additions to PvP are welcome at this point.
    Smallscale/Solo player on multiple servers

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    EP Templar - PvP 21
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    AD Sorcerer - PvP 32
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    AD Nightblade - PvP 27
    AD Dragonknight - PvP 18
    AD Necromancer - PvP 14
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    AD Sorcerer - PvP 42
    AD Templar - PvP 36
    EP Sorcerer - PvP 16
  • exeeter702
    exeeter702
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    Qwazz wrote: »
    Any new additions to PvP are welcome at this point.

    3 team BGs should have never been a thing to begin with..
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