damtotb16_ESO wrote: »No since they can''t fix lag even in 4vs4
Seraphayel wrote: »
You sound like you’ve never played any other competitive PvP game.
Seraphayel wrote: »Seraphayel wrote: »
You sound like you’ve never played any other competitive PvP game.
I did and compared to the 1vs1vs1 PvP in ESO their 1vs1 approach is quite boring.
stamdammered wrote: »I vote yes but they would have to fix the premade issue, a 6 man premade will absolutely roll 6 man pugs, worse than 4x4x4 in my opinion. At least in 4x4x4 if team #1 is a premade monster you can battle it out with team #2 for second and still have fun.
It's only dynamic when there aren't any premade groups involved. The "better" a team plays, the less dynamic it becomes. Have you ever played Battlegrounds where all 3 teams were full 4-player premade teams? Because I have, and it usually devolves into a giant merry-go-round with everyone avoiding combat as much as possible (other than Silver Leashing when possible to try and burn someone down 4v1).Seraphayel wrote: »
It's only dynamic when there aren't any premade groups involved. The "better" a team plays, the less dynamic it becomes. Have you ever played Battlegrounds where all 3 teams were full 4-player premade teams? Because I have, and it usually devolves into a giant merry-go-round with everyone avoiding combat as much as possible (other than Silver Leashing when possible to try and burn someone down 4v1).Seraphayel wrote: »
If Team #1 charges in against Team #2, chances are Team #3 will be the prime beneficiary of that decision. They'll just hang back and wait for the right opportunity to ult-dump and AOE execute spam, collect points, then avoid everyone else until it's time to do it all over again.
Just as an example, there's a video on Thogard's twitch channel where our team took just shy of 11 minutes to get our first kill of the match. But hey, maybe we're just a bunch of no-skill newbs right? What were the other teams' scores at the time? 75 and 30. That means there were a grand total 8 kills/deaths in the game, with just over 4 minutes left until it times out. The final score was 120-90-30, and 4 of those last 8 "kills" were due to people getting knocked into lava (at least 2 directly died because of it, and a third got pulled and wrecked because his team was dead).
With only 2 teams, this boring strategy of avoiding combat for most of the game simply wouldn't be a thing. I still think that 6v6 is the wrong team size, unless it's limited to objective-based games where people are forced to split up a bit, but this 3-team business simply doesn't work well in Battlegrounds. At least not in cases where people play death matches "properly," and want to win.
PS
Around 5:36:00 in this video is what I was referring to above.
It's only dynamic when there aren't any premade groups involved. The "better" a team plays, the less dynamic it becomes. Have you ever played Battlegrounds where all 3 teams were full 4-player premade teams? Because I have, and it usually devolves into a giant merry-go-round with everyone avoiding combat as much as possible (other than Silver Leashing when possible to try and burn someone down 4v1).Seraphayel wrote: »
If Team #1 charges in against Team #2, chances are Team #3 will be the prime beneficiary of that decision. They'll just hang back and wait for the right opportunity to ult-dump and AOE execute spam, collect points, then avoid everyone else until it's time to do it all over again.
Just as an example, there's a video on Thogard's twitch channel where our team took just shy of 11 minutes to get our first kill of the match. But hey, maybe we're just a bunch of no-skill newbs right? What were the other teams' scores at the time? 75 and 30. That means there were a grand total 8 kills/deaths in the game, with just over 4 minutes left until it times out. The final score was 120-90-30, and 4 of those last 8 "kills" were due to people getting knocked into lava (at least 2 directly died because of it, and a third got pulled and wrecked because his team was dead).
With only 2 teams, this boring strategy of avoiding combat for most of the game simply wouldn't be a thing. I still think that 6v6 is the wrong team size, unless it's limited to objective-based games where people are forced to split up a bit, but this 3-team business simply doesn't work well in Battlegrounds. At least not in cases where people play death matches "properly," and want to win.
PS
Around 5:36:00 in this video is what I was referring to above.
PhoenixGrey wrote: »Nope. Anything 4+ is leaning towards a zerg. I can only imagine how 6 blockades or 6 pet sorcs would look like if 4 isn't bad enough already
Shokasegambit1 wrote: »Noooooooo Stop adding - fix stuff and rebalance.