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DPS parse - standard practice?

  • Hamrb
    Hamrb
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    Hi,

    With regards to DPS testing, what is the communities opinion regarding the following:

    -Are there generally agreed standard dps test conditions?

    -Should a dps test include the use of buffed food, dinks and potions?

    -Should a dps test include the use of your ultimate abilities?

    -Should a dps test include debuffing the target, either from colleagues or by ones own application?

    -Should a certain size of target dummy be used for a valid dps parse?

    Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.

    I look forward to hearing everyones thoughts. Thanks.

    while many guilds require different styles. the only thing you want is to make sure theres a control which would be which buffs and debuffs are given and by who. you want everyone to parse on a level playing field
    because there are several ways to skew your combat metrics to make it look solo, when indeed it is not, alot of guilds adjust their parse parameters to account for that.
    Founder of Sheogorath's Mortals NA PC

    Exiled Lannister EP Sorc dps
    Hamrb EP Temp healer or dps
    l mufasa l EP Stamblade
    Fat Tyrion EP DK dps
    Mia Stone AD DK tank or dps
    Finn the Altmer AD Nightmage
    Launch Pad McQuack DC DK DPS
    Sterk Stonecrusher EP Stamplar
    -Wabba Jack DC Stam Sorc
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  • Tannus15
    Tannus15
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    If you can get 40k+ on a 3mil then you should be parsing on a 6mil.
  • russelmmendoza
    russelmmendoza
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    Standard is,

    Solo everything,

    Show what you can do solo,

    It means youll do better in group.

  • InvictusApollo
    InvictusApollo
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    I'm for 6 mil, 3 mil is a cheese.

    All this talk of cheese is making me want to order a pizza. I think a more accurate way to say this is, "I'm for 6 mil, 3 mil is easier to cheese."

    Again, if I run a perfectly sustainable and consistent rotation, I just dont see how a 3 mil is cheese when you will get almost the same results on a 6 mil. On some classes with perfectly circular rotations from start to finish (no real execute phase), I dont see a difference at all.

    Have you noticed that you can't get a good pizza without cheese?
  • starkerealm
    starkerealm
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    @T3hasiangod, congrats on finally getting into vHRC. I'm proud of you, really.
  • starkerealm
    starkerealm
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    I just dont see how wearing the same thing you plan to wear in trials constitutes cheese.

    The problem with those two sets is management.

    Reli is not an introductory set. In any content with boss lockout mechanics, it will perform as effectively as it will against a dummy. So, you have to spin it back up. Any fight with adds, and you're going to need to keep spinning it up. The set looks excellent on paper, and performs on a dummy, but can quickly get messy in live content.

    Similar problem with Siroria. The set requires you to engage in carefully managed movement. If you can do that, great. If you can keep siroria spun up, more power to you. However, spinning it up on a dummy just means performing your rotation. Spinning it up in any content where you need to move, on the boss's schedule (which is to say, almost all DLC content at some point) the set will rapidly start to underperform, to the point that the wearer would perform better if they were simply running Juli.

    This isn't an indictment of you. It's that most players who use those sets on dummies, cannot get the same kind of value out of them in live content. So both sets become parse cheese. A lot of damage that cannot be replicated in a dungeon or trial.

    And, don't get me started on the players who use Reli in overland content. At that point, nothing will live long enough to fully spin up the set, and you'd be better off running VO.

    I guess I get what you are saying, but that is true of almost everything regarding your parse. Everything is harder in actual content from managing your potion and ultimate use, managing your buffs and debuffs, managing your dots, maintaining an effective weave (especially with lag), and with some sets, managing them specifically as well.

    Your parse is of course a reflection of what you can do in an ideal set of circumstances, and real content is not always ideal. But I just think it makes you sound a little silly (sorry dont have a better term here) to suggest that the Meta damage sets for the last year are cheese in it of themselves. The other thing to note is that assuming you are talking self buffed dummy parses, you will likely pull more (not less) in actual content because you are getting group buffs on any fight where you can stack and whack, which frankly is a majority of them. Sure, some fights have too many mechanics so you are never going to get a decent parse (if boss goes invulnerable for example), but these arent the fights people tend use as a metric anyway.

    Yeah, sorta, not quite.

    Parses really are a completely different animal. It's not even, really, an optimized version of your parse, because some things simply perform better in parses than in content.

    I'm not saying parsing should be ignored entirely, but it is an entirely different beast from running content. Parsing can be useful practice for smoothing out your rotation, but it's very easy to drift into behavior that doesn't work in live content, as you chase an increased score.

    Unfortunately, Reli and Siroria are major examples of this. They require zero skill to maintain during a parse, but become very challenging when running newer vet content. For many players who primarily focus on parsing, these sets are effectively non-functional in recent content. (Which is probably why they exist at all.)

    Ironically, Alkosh is almost the exact opposite. It's nearly impossible to use in a parse, but can hit very hard on a DPS.

    So, the short version is, yeah, kinda, but not exactly. So, parses really need to be considered as something completely separate from live content. For far too many player's they're viewed as your, "definitive" DPS, which simply isn't true.
  • carlos424
    carlos424
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    kathandira wrote: »
    Hi,

    With regards to DPS testing, what is the communities opinion regarding the following:

    -Are there generally agreed standard dps test conditions?

    -Should a dps test include the use of buffed food, dinks and potions?

    -Should a dps test include the use of your ultimate abilities?

    -Should a dps test include debuffing the target, either from colleagues or by ones own application?

    -Should a certain size of target dummy be used for a valid dps parse?

    Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.

    I look forward to hearing everyones thoughts. Thanks.

    The way I test is as so.

    Full food and potion buffs.
    Preload self buffs
    5x without Ultimate
    5x with Ultimate

    5x on Precursor
    5x on 3m Skeleton

    Never with another player present

    Oh that is very thorough indeed! It is also interesting that you use the precursor and the 3m, I can see why because results re often quite different between the two.

    Do not use the precursor for DPS parses. It tells you literally nothing about your DPS. I can kill a precursor in less than 5 seconds. What can that tell you about my DPS? Literally nothing.

    I think the precursor is useful when you are figuring out the best rotation on a new toon. If youre killing it in 5 seconds without ult, then you are already set.
  • TheGreatBlackBear
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    The precursor is to build ulti so that you start your parse with a full destro or incap. That's all.
  • mizery63
    mizery63
    Soul Shriven
    Was posting an estimated chart. But too many trolls want to debate versus comparing and adding feedback. best of luck in the dps hunt.
    Edited by mizery63 on September 7, 2019 2:17AM
    The real MIZeRY63. Been here since Launch, competed in trials since Beta, & ran with WKB and many other crews. My guild is one of the longest lasting on NA, PC. We have trained thousands and continue to improve what we do as a guild. See you all on the Battlefield or on the leaderboards, cheers.
  • Raisin
    Raisin
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    @mizery63 You clearly put effort into that, so make your own thread. No one will see or read your 2nd page post on this one and it should be locked for being a necro anyway.
    Edited by Raisin on September 7, 2019 1:38AM
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