Maintenance for the week of January 6:
· [COMPLETE] NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Can venom arrow always proc off balance to compete with poison injection

Koolio
Koolio
✭✭✭✭✭
✭✭
I’ve been trying to get venom arrow buffed since Dragon Bones interrupt changes. It was already the underused morph of the two and almost never used in pve. You can only really interrupt rezzes now with this morph while the other is extremely strong on both pve and PvP.

I believe having this always proc off balance would be the right fit. You could stun get resources back after a venom arrow. Almost as strong as poison injection dot because of the utilization.

I don’t think this is too strong in pve but I dont do a lot of trials. So maybe someone could point out if it would be too much.

In PvP it wouldn’t do anything crazy compared to poison injection. It would still cost an additional GCD so it wouldn’t be too much

Also kinda lore friendly because getting hit with venom would cause you to be disoriented.

What do you think?
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Please
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    I'm interested in any changes to Venom Arrow. Even if they suck, its not like I ever slot it anyways.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    No. If it wouldn't really make a difference or be "OP", then why would you want the change? Something tells me you have a specific build in mind that would obviously exploit it to the max. Also, with Armor of Truth having no cooldown? lol, no.
    Edited by Kadoin on October 31, 2018 6:28AM
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kadoin wrote: »
    No. If it wouldn't really make a difference or be "OP", then why would you want the change? Something tells me you have a specific build in mind that would obviously exploit it to the max. Also, with Armor of Truth having no cooldown? lol, no.

    Definitely a Truth build. Off-balance on will has the potential to make several broken builds getting it nerfed.
    Edited by susmitds on October 31, 2018 2:59PM
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Kadoin wrote: »
    No. If it wouldn't really make a difference or be "OP", then why would you want the change? Something tells me you have a specific build in mind that would obviously exploit it to the max. Also, with Armor of Truth having no cooldown? lol, no.

    Something anything. I’ve used truth and like it but not specifically for that.

    Being able to not use the morph for about anything sucks. And as instead of damage getting utility.

    Bow already has a immobilize,heal,stun,execution almost everything but a sustained.

    Maybe even a 50% reduction to the next bow move would work
  • rabidmyers
    rabidmyers
    ✭✭✭✭✭
    anything new will be great, purple is my fav color and the skill looks so good visual wise that id love to slot it if it got something cool
    at a place nobody knows
  • Kartalin
    Kartalin
    ✭✭✭✭✭
    ✭✭
    Don’t forget that venom arrow is an interrupt, that’s nothing to sneeze at.
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 34
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kartalin wrote: »
    Don’t forget that venom arrow is an interrupt, that’s nothing to sneeze at.

    The interrupt is strong, but what OP suggests in guaranteeing off balance could be even stronger and tip the balance between the two morphs.

    Any change like this needs to look beyond the obvious benefits to the skill.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    idk wrote: »
    Kartalin wrote: »
    Don’t forget that venom arrow is an interrupt, that’s nothing to sneeze at.

    The interrupt is strong, but what OP suggests in guaranteeing off balance could be even stronger and tip the balance between the two morphs.

    Any change like this needs to look beyond the obvious benefits to the skill.

    Guaranteeing off balance is like one of million effects surprise attack does, I think poison injection would well survive something so minor appearing on the other, totally unused and forgotten morph
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »
    idk wrote: »
    Kartalin wrote: »
    Don’t forget that venom arrow is an interrupt, that’s nothing to sneeze at.

    The interrupt is strong, but what OP suggests in guaranteeing off balance could be even stronger and tip the balance between the two morphs.

    Any change like this needs to look beyond the obvious benefits to the skill.

    Guaranteeing off balance is like one of million effects surprise attack does, I think poison injection would well survive something so minor appearing on the other, totally unused and forgotten morph

    Except you have to be in melee range AND from sneak/stealth. You can't spam it in someone's face and get the benefits of the skill.
    Koolio wrote: »
    I’ve been trying to get venom arrow buffed since Dragon Bones interrupt changes. It was already the underused morph of the two and almost never used in pve. You can only really interrupt rezzes now with this morph while the other is extremely strong on both pve and PvP.

    I believe having this always proc off balance would be the right fit. You could stun get resources back after a venom arrow. Almost as strong as poison injection dot because of the utilization.

    I don’t think this is too strong in pve but I dont do a lot of trials. So maybe someone could point out if it would be too much.

    In PvP it wouldn’t do anything crazy compared to poison injection. It would still cost an additional GCD so it wouldn’t be too much

    Also kinda lore friendly because getting hit with venom would cause you to be disoriented.

    What do you think?

    Let's see what's wrong with this suggestion:

    (1) Claims that all you can do is interrupt people reviving others in PvP with the skill, this is false; just like crushing shock you can interrupt players on siege, players picking the scroll up, players casting almost any non-ult channel. I use it specifically for this reason.

    (2) Suggests bow give resources back on stun? What? With the changes to stamina glyph plus the existence of sets like Marksman that give bow damage and sustain, why would bow need a free skill? What other weapon line has that?

    (3) Armor of Truth Set and other sets guarantee that this would be a bad change.

    (4) Disorient was removed from the game and skills in general. No skill should disorient in the game anymore. Some sets still disorient and I'm not going to mention what does or how to do it, but the CC system bugs when disorient and stun are both on your player. That means ZOS would implement it as a stun, and how anyone cannot see how that obviously trivializes NB's cloak AND would be massively unbalanced is ridiculous. We'd have a skill that interrupts, always stuns and/or off balance, can be spammed, does increasing damage with weapon damage that isn't hard to stack, and has a DoT? The skill would be overloaded which is exactly what ZOS started addressing a few patches ago. To change this skill in the way described would go against those changes.

    (5) What is described is already possible, but with sacrifices. Want off-balance that bad? Shock glyph, but you can't run your disease ones. Want stun? DK, Sorc, Templar, Warden (ugh) have a ranged stun. NB can get it from cloak, and also off-balance reliably from melee range. Venom Arrow also already does both of these things conditionally. With tactician CP skill, off-balance should be up most of the time assuming you are actually dodging since it has no range requirement and always applies to whatever targeted you when you dodge. That's one reason why the roll window needed adjusting (possible to debuff entire zerg with off-balance previously).

    (6) Haven't seen anyone call for it's magicka counterpart crushing shock to be buffed for unconditional off-balance, free cast, or any kind off buff. Wonder why that is...

    (7) So then who would this benefit? The answer is obvious...it will ultimately be a buff to bow NBs because it will remove the requirement for high damage through cloak, it will make countering them even harder because the skill would have 100% uptime on off-balance making you take more damage for no cost to your enemy, and if the disorient (stun) is added it means the NB doesn't have to worry about cloaking offensively. This won't make the skill compete with Poison Injection, it will make it superior in every single way. Venom Arrow is already superior if your target has high resist or are a sorc with high resists and shields ( :D ) and can laugh off poison injection's execute damage now, but it needs a buff?

    (8) A skill being supposedly over or underused should NEVER be a reason to buff it or change it. ZOS would be wise not to listen to this suggestion if they have learned anything from their previous "balancing" on data.
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Kadoin wrote: »
    SodanTok wrote: »
    idk wrote: »
    Kartalin wrote: »
    Don’t forget that venom arrow is an interrupt, that’s nothing to sneeze at.

    The interrupt is strong, but what OP suggests in guaranteeing off balance could be even stronger and tip the balance between the two morphs.

    Any change like this needs to look beyond the obvious benefits to the skill.

    Guaranteeing off balance is like one of million effects surprise attack does, I think poison injection would well survive something so minor appearing on the other, totally unused and forgotten morph

    Except you have to be in melee range AND from sneak/stealth. You can't spam it in someone's face and get the benefits of the skill.
    Koolio wrote: »
    I’ve been trying to get venom arrow buffed since Dragon Bones interrupt changes. It was already the underused morph of the two and almost never used in pve. You can only really interrupt rezzes now with this morph while the other is extremely strong on both pve and PvP.

    I believe having this always proc off balance would be the right fit. You could stun get resources back after a venom arrow. Almost as strong as poison injection dot because of the utilization.

    I don’t think this is too strong in pve but I dont do a lot of trials. So maybe someone could point out if it would be too much.

    In PvP it wouldn’t do anything crazy compared to poison injection. It would still cost an additional GCD so it wouldn’t be too much

    Also kinda lore friendly because getting hit with venom would cause you to be disoriented.

    What do you think?

    Let's see what's wrong with this suggestion:

    (1) Claims that all you can do is interrupt people reviving others in PvP with the skill, this is false; just like crushing shock you can interrupt players on siege, players picking the scroll up, players casting almost any non-ult channel. I use it specifically for this reason.



    (2) Suggests bow give resources back on stun? What? With the changes to stamina glyph plus the existence of sets like Marksman that give bow damage and sustain, why would bow need a free skill? What other weapon line has that?

    (3) Armor of Truth Set and other sets guarantee that this would be a bad change.

    (4) Disorient was removed from the game and skills in general. No skill should disorient in the game anymore. Some sets still disorient and I'm not going to mention what does or how to do it, but the CC system bugs when disorient and stun are both on your player. That means ZOS would implement it as a stun, and how anyone cannot see how that obviously trivializes NB's cloak AND would be massively unbalanced is ridiculous. We'd have a skill that interrupts, always stuns and/or off balance, can be spammed, does increasing damage with weapon damage that isn't hard to stack, and has a DoT? The skill would be overloaded which is exactly what ZOS started addressing a few patches ago. To change this skill in the way described would go against those changes.

    (5) What is described is already possible, but with sacrifices. Want off-balance that bad? Shock glyph, but you can't run your disease ones. Want stun? DK, Sorc, Templar, Warden (ugh) have a ranged stun. NB can get it from cloak, and also off-balance reliably from melee range. Venom Arrow also already does both of these things conditionally. With tactician CP skill, off-balance should be up most of the time assuming you are actually dodging since it has no range requirement and always applies to whatever targeted you when you dodge. That's one reason why the roll window needed adjusting (possible to debuff entire zerg with off-balance previously).

    (6) Haven't seen anyone call for it's magicka counterpart crushing shock to be buffed for unconditional off-balance, free cast, or any kind off buff. Wonder why that is...

    (7) So then who would this benefit? The answer is obvious...it will ultimately be a buff to bow NBs because it will remove the requirement for high damage through cloak, it will make countering them even harder because the skill would have 100% uptime on off-balance making you take more damage for no cost to your enemy, and if the disorient (stun) is added it means the NB doesn't have to worry about cloaking offensively. This won't make the skill compete with Poison Injection, it will make it superior in every single way. Venom Arrow is already superior if your target has high resist or are a sorc with high resists and shields ( :D ) and can laugh off poison injection's execute damage now, but it needs a buff?

    (8) A skill being supposedly over or underused should NEVER be a reason to buff it or change it. ZOS would be wise not to listen to this suggestion if they have learned anything from their previous "balancing" on data.

    This is exactly the feedback needed. Maybe off balance isn’t the answer but it needs something.


    Underused is one thing. If you use this skill then I believe you and I are the only people who do. You say you can interrupt siege but they can just siege after “ free” CC immunity and you can’t use it to stop them again. Resurrection is the only time this morph is even reliable. With CC immunity they can’t be interrupted. So I might get to use the effect of this morph maybe 10 times in a day. While 5500 poison injection ticks happen a lot. Being underused is the EXACT reason to do something. Right now it’s Poison injection or nothing.


    Most of this was also based on other classes and not NB in particular because I run MNB.

    Maybe off balance isn’t the right fit which is why I made this post. But it definitely needs something as nobody else I’ve ever seen in 300+ days of actual PvP time playing do I see this used. Maybe 1 person out of 1000 hours of playtime in the past year do I see this used.
  • NuarBlack
    NuarBlack
    ✭✭✭✭
    Kadoin wrote: »
    SodanTok wrote: »
    idk wrote: »
    Kartalin wrote: »
    Don’t forget that venom arrow is an interrupt, that’s nothing to sneeze at.

    The interrupt is strong, but what OP suggests in guaranteeing off balance could be even stronger and tip the balance between the two morphs.

    Any change like this needs to look beyond the obvious benefits to the skill.

    Guaranteeing off balance is like one of million effects surprise attack does, I think poison injection would well survive something so minor appearing on the other, totally unused and forgotten morph

    Except you have to be in melee range AND from sneak/stealth. You can't spam it in someone's face and get the benefits of the skill.
    Koolio wrote: »
    I’ve been trying to get venom arrow buffed since Dragon Bones interrupt changes. It was already the underused morph of the two and almost never used in pve. You can only really interrupt rezzes now with this morph while the other is extremely strong on both pve and PvP.

    I believe having this always proc off balance would be the right fit. You could stun get resources back after a venom arrow. Almost as strong as poison injection dot because of the utilization.

    I don’t think this is too strong in pve but I dont do a lot of trials. So maybe someone could point out if it would be too much.

    In PvP it wouldn’t do anything crazy compared to poison injection. It would still cost an additional GCD so it wouldn’t be too much

    Also kinda lore friendly because getting hit with venom would cause you to be disoriented.

    What do you think?

    Let's see what's wrong with this suggestion:

    (1) Claims that all you can do is interrupt people reviving others in PvP with the skill, this is false; just like crushing shock you can interrupt players on siege, players picking the scroll up, players casting almost any non-ult channel. I use it specifically for this reason.

    (2) Suggests bow give resources back on stun? What? With the changes to stamina glyph plus the existence of sets like Marksman that give bow damage and sustain, why would bow need a free skill? What other weapon line has that?

    (3) Armor of Truth Set and other sets guarantee that this would be a bad change.

    (4) Disorient was removed from the game and skills in general. No skill should disorient in the game anymore. Some sets still disorient and I'm not going to mention what does or how to do it, but the CC system bugs when disorient and stun are both on your player. That means ZOS would implement it as a stun, and how anyone cannot see how that obviously trivializes NB's cloak AND would be massively unbalanced is ridiculous. We'd have a skill that interrupts, always stuns and/or off balance, can be spammed, does increasing damage with weapon damage that isn't hard to stack, and has a DoT? The skill would be overloaded which is exactly what ZOS started addressing a few patches ago. To change this skill in the way described would go against those changes.

    (5) What is described is already possible, but with sacrifices. Want off-balance that bad? Shock glyph, but you can't run your disease ones. Want stun? DK, Sorc, Templar, Warden (ugh) have a ranged stun. NB can get it from cloak, and also off-balance reliably from melee range. Venom Arrow also already does both of these things conditionally. With tactician CP skill, off-balance should be up most of the time assuming you are actually dodging since it has no range requirement and always applies to whatever targeted you when you dodge. That's one reason why the roll window needed adjusting (possible to debuff entire zerg with off-balance previously).

    (6) Haven't seen anyone call for it's magicka counterpart crushing shock to be buffed for unconditional off-balance, free cast, or any kind off buff. Wonder why that is...

    (7) So then who would this benefit? The answer is obvious...it will ultimately be a buff to bow NBs because it will remove the requirement for high damage through cloak, it will make countering them even harder because the skill would have 100% uptime on off-balance making you take more damage for no cost to your enemy, and if the disorient (stun) is added it means the NB doesn't have to worry about cloaking offensively. This won't make the skill compete with Poison Injection, it will make it superior in every single way. Venom Arrow is already superior if your target has high resist or are a sorc with high resists and shields ( :D ) and can laugh off poison injection's execute damage now, but it needs a buff?

    (8) A skill being supposedly over or underused should NEVER be a reason to buff it or change it. ZOS would be wise not to listen to this suggestion if they have learned anything from their previous "balancing" on data.

    You contradict yourself. You claim up time of off balance is a problem then say you should have it up plenty because of tactician. Now I get tactician takes some CP investment but it does mitigate your point. Also if off balance doesn't already have a CD/player immunity it could be added as bosses I know already can't be permanently set off balance.

    Also crushing shock could use a buff. The interrupt is actually more useful in pve than pvp now that so many skills are instant cast or uninterruptable that are used in pvp. Cyro is garbage pvp content, especially the large scale seige side, so big whoop if it interrupts seige use. There is a reason almost no one uses the morph cause it is garbage. Maybe the OP's suggestion isn't the right answer but it definitely needs something.

    FYI there is already a skill in the game that sets the target off balance every time it hits and I'm not talking about surprise attack either.
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    NuarBlack wrote: »
    Kadoin wrote: »
    SodanTok wrote: »
    idk wrote: »
    Kartalin wrote: »
    Don’t forget that venom arrow is an interrupt, that’s nothing to sneeze at.

    The interrupt is strong, but what OP suggests in guaranteeing off balance could be even stronger and tip the balance between the two morphs.

    Any change like this needs to look beyond the obvious benefits to the skill.

    Guaranteeing off balance is like one of million effects surprise attack does, I think poison injection would well survive something so minor appearing on the other, totally unused and forgotten morph

    Except you have to be in melee range AND from sneak/stealth. You can't spam it in someone's face and get the benefits of the skill.
    Koolio wrote: »
    I’ve been trying to get venom arrow buffed since Dragon Bones interrupt changes. It was already the underused morph of the two and almost never used in pve. You can only really interrupt rezzes now with this morph while the other is extremely strong on both pve and PvP.

    I believe having this always proc off balance would be the right fit. You could stun get resources back after a venom arrow. Almost as strong as poison injection dot because of the utilization.

    I don’t think this is too strong in pve but I dont do a lot of trials. So maybe someone could point out if it would be too much.

    In PvP it wouldn’t do anything crazy compared to poison injection. It would still cost an additional GCD so it wouldn’t be too much

    Also kinda lore friendly because getting hit with venom would cause you to be disoriented.

    What do you think?

    Let's see what's wrong with this suggestion:

    (1) Claims that all you can do is interrupt people reviving others in PvP with the skill, this is false; just like crushing shock you can interrupt players on siege, players picking the scroll up, players casting almost any non-ult channel. I use it specifically for this reason.

    (2) Suggests bow give resources back on stun? What? With the changes to stamina glyph plus the existence of sets like Marksman that give bow damage and sustain, why would bow need a free skill? What other weapon line has that?

    (3) Armor of Truth Set and other sets guarantee that this would be a bad change.

    (4) Disorient was removed from the game and skills in general. No skill should disorient in the game anymore. Some sets still disorient and I'm not going to mention what does or how to do it, but the CC system bugs when disorient and stun are both on your player. That means ZOS would implement it as a stun, and how anyone cannot see how that obviously trivializes NB's cloak AND would be massively unbalanced is ridiculous. We'd have a skill that interrupts, always stuns and/or off balance, can be spammed, does increasing damage with weapon damage that isn't hard to stack, and has a DoT? The skill would be overloaded which is exactly what ZOS started addressing a few patches ago. To change this skill in the way described would go against those changes.

    (5) What is described is already possible, but with sacrifices. Want off-balance that bad? Shock glyph, but you can't run your disease ones. Want stun? DK, Sorc, Templar, Warden (ugh) have a ranged stun. NB can get it from cloak, and also off-balance reliably from melee range. Venom Arrow also already does both of these things conditionally. With tactician CP skill, off-balance should be up most of the time assuming you are actually dodging since it has no range requirement and always applies to whatever targeted you when you dodge. That's one reason why the roll window needed adjusting (possible to debuff entire zerg with off-balance previously).

    (6) Haven't seen anyone call for it's magicka counterpart crushing shock to be buffed for unconditional off-balance, free cast, or any kind off buff. Wonder why that is...

    (7) So then who would this benefit? The answer is obvious...it will ultimately be a buff to bow NBs because it will remove the requirement for high damage through cloak, it will make countering them even harder because the skill would have 100% uptime on off-balance making you take more damage for no cost to your enemy, and if the disorient (stun) is added it means the NB doesn't have to worry about cloaking offensively. This won't make the skill compete with Poison Injection, it will make it superior in every single way. Venom Arrow is already superior if your target has high resist or are a sorc with high resists and shields ( :D ) and can laugh off poison injection's execute damage now, but it needs a buff?

    (8) A skill being supposedly over or underused should NEVER be a reason to buff it or change it. ZOS would be wise not to listen to this suggestion if they have learned anything from their previous "balancing" on data.

    You contradict yourself. You claim up time of off balance is a problem then say you should have it up plenty because of tactician. Now I get tactician takes some CP investment but it does mitigate your point. Also if off balance doesn't already have a CD/player immunity it could be added as bosses I know already can't be permanently set off balance.

    Also crushing shock could use a buff. The interrupt is actually more useful in pve than pvp now that so many skills are instant cast or uninterruptable that are used in pvp. Cyro is garbage pvp content, especially the large scale seige side, so big whoop if it interrupts seige use. There is a reason almost no one uses the morph cause it is garbage. Maybe the OP's suggestion isn't the right answer but it definitely needs something.

    FYI there is already a skill in the game that sets the target off balance every time it hits and I'm not talking about surprise attack either.

    You don't seem to understand my point. To use tactician you have to invest in CP, roll and pay the cost of it AND find a time to actually do it. That's a lot different than a skill that can be spammed indefinitely from a range.

    Also what skill supposedly sets someone off-balance every time it hits that is (a) not melee, (b) not shock damage, or (c) not an ult or otherwise requires a sacrifice to your bar status?

    edit: clarified.
    Edited by Kadoin on November 4, 2018 12:22PM
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    What other buff can this get to compare it to Poison Injection

    Currently there isn’t a choice at all
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Koolio wrote: »
    What other buff can this get to compare it to Poison Injection

    Currently there isn’t a choice at all

    More direct damage lower dot damage. Increase damage taken from Poison, or increase damage taken from Projectiles. There are a lot of things that could make it more competitive, but certainly an interrupt just isn't that useful. I used to use it a long time ago, but interrupting at range just isn't that beneficial for most content, especially in pvp, while additional damage in execute is.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Rukzadlithau
    Rukzadlithau
    ✭✭✭✭
    .
    Edited by Rukzadlithau on March 26, 2019 10:41PM
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    Give it minor defile, the only way to acquire that buff currently i believe is poisons, fasllas and thurvokin. Even minor mangle? Thats only on impulse?
Sign In or Register to comment.