DoonerSeraph wrote: »Another utility for a tank: location location location.
Both for tightly packing mobs (aka trash compactor) as keeping the boss on the ground aoe's that your allies set up, or taking them to AoE for some mechanic (like shock warden in Moon Hunter Keep, bring the enraged boss to the shock warden aoe or die).
If you want a fight that is a tank test, there are 3 I can think of from the top of my head:
Rizzuk and Avalanche on Frostvaul vet: Avalanche is brutal and must be taken 1 on 1 by the tank in a kind of ice arena, no one can eat such huge damage.
Hiath the Battlemaster on vDSA: this boss will spawn arena's other previous bosses and the tank must take them all away from the dps while they continue to beat on the boss.
Negatrix and Positrix fight on Halls of Fabrication: this requires 2 well coordinated tanks to spin around the bosses while creating a beam to short circuit dangerous adds, otherwise they deal too much damage and wipe the group.
There are certainly more tank intensive fights in the game, but these are IMO fights that are neither boring or easy for tanks.
Also I do not think as tank you are supposed to be rezzing unless the situation is dire, as you're supposed to be holding taunt and facing away. If you move to rezz you're just going to draw boss ontop of everyone else.
Honestly would it not be quite boring if when taunted the bosses only hit the tank. That would basically be the same than you hitting the dummy. There's no point in that so it is good they have mechanics that every role need to be aware of.
Most DD are expected to have somewhere between 16-18k health, most common these days is 17k with 1k bonus from Ebon Armour.I know all this
Its just as u said
Almost any boss got those engages
And weak DDs just get 1 hitted
Thats well...yea vet mod should deserve its name
Still i feel fooled, when im the only one, who doesnt get the heavy attacks xD
DD are also expected to move/dodge/block/shield incoming attacks, if they're dying it's probably due to not understanding mechanics or lack of attention to what's happening.
As said previously, this isn't a tank and spank MMO. Every player in the group needs to be aware and move at times not just stack and do rotations, at least not in later content (some earlier stuff this is possible).
This is so the gameplay remains engaging, as tank as spank becomes dull and the normal solution to it is "threat levels" for DD characters who are too efficient.
I want to mention what i noticed lately
Ppl are like: tanks have to run in first so they get the agro
So im like running ahead into the next train like "helloo im the taannkk hit me fiirsstt"
And the enemies are like "nooo *** you,
we gonna chase your group that is still in the other roooooom" and just run through me xD
I want to mention what i noticed lately
Ppl are like: tanks have to run in first so they get the agro
So im like running ahead into the next train like "helloo im the taannkk hit me fiirsstt"
And the enemies are like "nooo *** you,
we gonna chase your group that is still in the other roooooom" and just run through me xD
BejaProphet wrote: »I want to mention what i noticed lately
Ppl are like: tanks have to run in first so they get the agro
So im like running ahead into the next train like "helloo im the taannkk hit me fiirsstt"
And the enemies are like "nooo *** you,
we gonna chase your group that is still in the other roooooom" and just run through me xD
That’s why you open with a massive aoe dot like caltrops to begin your aggro pile, then you begin chaining/leashing extras onto the pile.
I want to mention what i noticed lately
Ppl are like: tanks have to run in first so they get the agro
So im like running ahead into the next train like "helloo im the taannkk hit me fiirsstt"
And the enemies are like "nooo *** you,
we gonna chase your group that is still in the other roooooom" and just run through me xD
Silver_Strider wrote: »BejaProphet wrote: »I want to mention what i noticed lately
Ppl are like: tanks have to run in first so they get the agro
So im like running ahead into the next train like "helloo im the taannkk hit me fiirsstt"
And the enemies are like "nooo *** you,
we gonna chase your group that is still in the other roooooom" and just run through me xD
That’s why you open with a massive aoe dot like caltrops to begin your aggro pile, then you begin chaining/leashing extras onto the pile.
See, I do this and adds still run right past me. I have better luck just Light Attacking them then I do dropping Caltrops, Volley or WoE.
Tanking in FFXIV: Oh hey cool I'm doing almost as much damage as that dps over there WHILE holding aggro and mitigating damage and positioning the boss correctly!
Tanking in ESO: Oh hey cool I can hold block and never be able to kill anything on my own!
i mean, i know but rlly^^
the thing i can do as a tank, is holding the boss at a spot for the ground attacks, and ccing some adds
but rlly almost every boss doesnt care at all and just rages out with his special attacks at random group members, 1 hitting them with jumps, magic attacks, etc.
just to return to me and hit me with useless basic attacks
whats the point of this?'
i am supposed to eat the damage, not the DDs xD
the most important part of being a tank, i feel, is ressing teammembers^^