Grianasteri wrote: »Hi,
With regards to DPS testing, what is the communities opinion regarding the following:
-Are there generally agreed standard dps test conditions?
-Should a dps test include the use of buffed food, dinks and potions?
-Should a dps test include the use of your ultimate abilities?
-Should a dps test include debuffing the target, either from colleagues or by ones own application?
-Should a certain size of target dummy be used for a valid dps parse?
Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.
I look forward to hearing everyones thoughts. Thanks.
Oreyn_Bearclaw wrote: »MartiniDaniels wrote: »I'm for 6 mil, 3 mil is a cheese.
All this talk of cheese is making me want to order a pizza. I think a more accurate way to say this is, "I'm for 6 mil, 3 mil is easier to cheese."
Again, if I run a perfectly sustainable and consistent rotation, I just dont see how a 3 mil is cheese when you will get almost the same results on a 6 mil. On some classes with perfectly circular rotations from start to finish (no real execute phase), I dont see a difference at all.
Oreyn_Bearclaw wrote: »starkerealm wrote: »Oreyn_Bearclaw wrote: »I just dont see how wearing the same thing you plan to wear in trials constitutes cheese.
The problem with those two sets is management.
Reli is not an introductory set. In any content with boss lockout mechanics, it will perform as effectively as it will against a dummy. So, you have to spin it back up. Any fight with adds, and you're going to need to keep spinning it up. The set looks excellent on paper, and performs on a dummy, but can quickly get messy in live content.
Similar problem with Siroria. The set requires you to engage in carefully managed movement. If you can do that, great. If you can keep siroria spun up, more power to you. However, spinning it up on a dummy just means performing your rotation. Spinning it up in any content where you need to move, on the boss's schedule (which is to say, almost all DLC content at some point) the set will rapidly start to underperform, to the point that the wearer would perform better if they were simply running Juli.
This isn't an indictment of you. It's that most players who use those sets on dummies, cannot get the same kind of value out of them in live content. So both sets become parse cheese. A lot of damage that cannot be replicated in a dungeon or trial.
And, don't get me started on the players who use Reli in overland content. At that point, nothing will live long enough to fully spin up the set, and you'd be better off running VO.
I guess I get what you are saying, but that is true of almost everything regarding your parse. Everything is harder in actual content from managing your potion and ultimate use, managing your buffs and debuffs, managing your dots, maintaining an effective weave (especially with lag), and with some sets, managing them specifically as well.
Your parse is of course a reflection of what you can do in an ideal set of circumstances, and real content is not always ideal. But I just think it makes you sound a little silly (sorry dont have a better term here) to suggest that the Meta damage sets for the last year are cheese in it of themselves. The other thing to note is that assuming you are talking self buffed dummy parses, you will likely pull more (not less) in actual content because you are getting group buffs on any fight where you can stack and whack, which frankly is a majority of them. Sure, some fights have too many mechanics so you are never going to get a decent parse (if boss goes invulnerable for example), but these arent the fights people tend use as a metric anyway.
T3hasiangod wrote: »Grianasteri wrote: »kathandira wrote: »Grianasteri wrote: »Hi,
With regards to DPS testing, what is the communities opinion regarding the following:
-Are there generally agreed standard dps test conditions?
-Should a dps test include the use of buffed food, dinks and potions?
-Should a dps test include the use of your ultimate abilities?
-Should a dps test include debuffing the target, either from colleagues or by ones own application?
-Should a certain size of target dummy be used for a valid dps parse?
Clearly with the above variables, one can obtain very different dps test results. Are there other variables one should be aware of or make use of? I would like to know the communities thoughts on dps test conditions, because depending on who you speak with, or what content provider you listen read/watch, there seems to be some variation in practice.
I look forward to hearing everyones thoughts. Thanks.
The way I test is as so.
Full food and potion buffs.
Preload self buffs
5x without Ultimate
5x with Ultimate
5x on Precursor
5x on 3m Skeleton
Never with another player present
Oh that is very thorough indeed! It is also interesting that you use the precursor and the 3m, I can see why because results re often quite different between the two.
Do not use the precursor for DPS parses. It tells you literally nothing about your DPS. I can kill a precursor in less than 5 seconds. What can that tell you about my DPS? Literally nothing.