Taleof2Cities wrote: »The rewards for DLC dungeons are already pretty good: unique monster helms, skins, motifs, and so on.
If you think we haven't seen someone in the forums asking to double or triple rewards because it suits their playstyle ... well think again.
Taleof2Cities wrote: »The rewards for DLC dungeons are already pretty good: unique monster helms, skins, motifs, and so on.
If you think we haven't seen someone in the forums asking to double or triple rewards because it suits their playstyle ... well think again.
No death and speed runs are not content, they are gimmicks, and as such the rewards they are giving already are too much. It's ok if these gimmicks give some meaningless achievement points, but having even just titles hidden away behind this crap is too much.
Besides, having unique tokens that you can only get once means that you can't re-farm new gear for your chars when the game changes. This is really bad design for a game without progressive gear leveling, where one patch your gear might be useless, you deconstruct it, and next patch it's meta again. Something like this can only work in games like WoW where if you do something stupid with your gear, it won't matter any more in a few months.
Now if hard mode awarded these tokens, and you could always farm them, instead of them being tied to a once per char system, it would make sense. A far more sensible and intuitive solution though would be to just make hard modes drop gold gear pieces instead of purple ones. Kind of like going from vCR+2 to vCR+3 functions. And since update 17 (Dragon Bones) the difference in difficulty between regular vet and hm is big enough to warrant this change for all new dungeons since then. Not sure how to handle older content though, because adding gold jewelry there would just mean people farming vFG1 (or WGT if we're talking exclusively about DLC dungeons) for deconstruction.
Trancestor wrote: »Skins and Personality should at the least come from HM, especially now that theyre making the dungeons too easy, HM is the only challenge left.
I like the tokens to the chests you get from the IC dungeons and that every dungeon should have these.
Either-currently you have RNG chance of the stuff you are wanting dropping but keys/tokens to these are tradable
Or you have bound keys/tokens and can choose what you want from the chests inventory/listing
I like the 2nd better as gets people playing that dungeons and getting grps together, but a downside would be inventory space for the different keys per dungeon.
No death and speed runs are not content, they are gimmicks, and as such the rewards they are giving already are too much. It's ok if these gimmicks give some meaningless achievement points, but having even just titles hidden away behind this crap is too much.
Besides, having unique tokens that you can only get once means that you can't re-farm new gear for your chars when the game changes. This is really bad design for a game without progressive gear leveling, where one patch your gear might be useless, you deconstruct it, and next patch it's meta again. Something like this can only work in games like WoW where if you do something stupid with your gear, it won't matter any more in a few months.
Now if hard mode awarded these tokens, and you could always farm them, instead of them being tied to a once per char system, it would make sense. A far more sensible and intuitive solution though would be to just make hard modes drop gold gear pieces instead of purple ones. Kind of like going from vCR+2 to vCR+3 functions. And since update 17 (Dragon Bones) the difference in difficulty between regular vet and hm is big enough to warrant this change for all new dungeons since then. Not sure how to handle older content though, because adding gold jewelry there would just mean people farming vFG1 (or WGT if we're talking exclusively about DLC dungeons) for deconstruction.
About your first paragraph. You misread the OP. The titles wouldn’t be attached to the no death/speed run. Only the hard mode would be.
About the rest of the post. You could still do them again on other characters so you don’t only get one chance at it, in fact you’d have as many as you’d want.
I also specified that this system would only be for the new DLC dungeons. I even put that part in caps. Read the OP again please.
No death and speed runs are not content, they are gimmicks, and as such the rewards they are giving already are too much. It's ok if these gimmicks give some meaningless achievement points, but having even just titles hidden away behind this crap is too much.
Besides, having unique tokens that you can only get once means that you can't re-farm new gear for your chars when the game changes. This is really bad design for a game without progressive gear leveling, where one patch your gear might be useless, you deconstruct it, and next patch it's meta again. Something like this can only work in games like WoW where if you do something stupid with your gear, it won't matter any more in a few months.
Now if hard mode awarded these tokens, and you could always farm them, instead of them being tied to a once per char system, it would make sense. A far more sensible and intuitive solution though would be to just make hard modes drop gold gear pieces instead of purple ones. Kind of like going from vCR+2 to vCR+3 functions. And since update 17 (Dragon Bones) the difference in difficulty between regular vet and hm is big enough to warrant this change for all new dungeons since then. Not sure how to handle older content though, because adding gold jewelry there would just mean people farming vFG1 (or WGT if we're talking exclusively about DLC dungeons) for deconstruction.
About your first paragraph. You misread the OP. The titles wouldn’t be attached to the no death/speed run. Only the hard mode would be.
About the rest of the post. You could still do them again on other characters so you don’t only get one chance at it, in fact you’d have as many as you’d want.
I also specified that this system would only be for the new DLC dungeons. I even put that part in caps. Read the OP again please.
I didn't misread anything. I'm saying that the rewards for those achievements are ALREADY too high and mention titles as an example of low impact rewards we already have that I consider too much for such pointless gimmicks.
You can do them only once per char, that was the whole point of OP's suggestion. Having to level a new char to get gear for your main is an absolutely *** suggestion. Read both OP and my criticism again, because you seem to have misunderstood both.
I do not like the overall idea.
First, the reward structure is not correct. Newer DLCs often have motifs that drop and have a guaranteed drop in HM, and lower drop rates the lower the difficulty. Of course sometimes these motifs are added late.
So there is a reward structure for working on the more difficult level that is not included in the OP.
Second. I do not see these dungeons being worthy of gold jewelry. It is much easier to get a group of 4 together to work on and get good at the dungeons than a 12 man trial. I am not suggesting we do not have some easy trials, just that the group size makes a huge difference.