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Elsweyr prologue dailies - ZOS, is it possible to be this tone deaf?

Carbonised
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So the new Elsweyr prologue dailies are out. Yay? No, not really.

The Murkmire prologue dailies we got last time got some rough words with them along the way, but these Elsweyr dailies are by far the worst piece of lazy junk design in the game so far.

Could you possibly not have noticed the many, many threads about Murkmire dailies complaining about the mammoth quest, and how people camp spawned them so it would take others ages to finish their dailies? Do you not realise that when you push new content like this, a literal CRAPTON of people are going to grind the living hell out of them immediately, so who went ahead an OK'ed that the majority of the Elsweyr prologue quests should be going to some place, camp spawn a small area for the few mobs that spawn there, and literally repeating the mammoth fiasco of the last prologue dailies, but doing that for almost every one of the Elsweyr dailies? How could you possibly be this tone deaf regarding feedback that was given to the last prologue quests, not to mention ALL the OTHER daily quests that copy this terrible design. I mean, a while back you even corrected the terrible Wrothgar dailies such as the Riekling one and the Poacher one, and then you go ahead and add these prologue quests with the same terrible design. Does one hand not know what the other one does?

Not only that, the content itself in these dailies is possibly the worst I've seen in a daily quest-chain so far. The Murkmire ones at least had some flavour related to the new zone, get some wax candles to keep away mosquitos and insects, make antidotes to combat venom and poison, and other things related to the swampy area of Murkmire. These "Elsweyr" dailies have nothing whatsoever to do with Elsweyr. "go to Stormhaven and kill 9 goblins", "go to Alik'r and kill 9 spiders", "go to Grahtwood and kill 9 lurchers". The entire quest dialogue and text of all these "kill" quests is even copy pasted and reused for all the quests, with only the zone and mob type swapped out. It's the least amount of effort I've ever seen, it's like you didn't even TRY making it somewhat engaging or amusing. Like you simply though "well F* it, it's a stupid fetch/kill quest daily, let's not even pretend it should have any lore or story content".

The rewards are even extremely underwhelming. The Murkmire pet aka swamp jelly was at least unique and great, and you had the chance to get unique furnishing items as well that couldn't be gotten elsewhere. These Elsweyr dailies give you friggin bait, trash items from trash zone sets that no one uses, with the only thing remotely exciting being the parts of the reward box for the emote. And I can seriously only get very little excited at the prospect of an emote ...
Of unique housing items, I and others have seen not a single one, although I did get a common, base game green Khajiit furnishing item that can be crafted by everyone since the recipe drops like candy.

The only possible positive thing I can say about these dailies is the fact that it only requires 30 runs of these to get the entire bull over with, whereas the Murkmire required 150 dailies done, which was absolutely bonkers and nuts, as I'm sure you have realised too, since you scaled it back this time.

It's like you make dailies like these with no soul and no flavour simply for the sake of making more dailies, to keep people addicted to the grind, and it's a terrible shame that you think these Korean MMO type of tricks are required to keep people engaging with your content. If you intend to make grindy dailies for every DLC released henceforth, I sincerely recommend putting some more soul and flavour into them so we can at least PRETEND having fun while grinding away at them. And for crying out loud, would you STOP sending people to small quest circles on the map to kill stuff that goes down in 2 hits, competing with 12 other people at every spawn point who furiously spam AOEs in this bizarre competition for quest kills.
Edited by Carbonised on March 26, 2019 10:27AM
  • ezio45
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    I did the prologue quest, didnt notice any dailies o.O
  • Ohtimbar
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    ezio45 wrote: »
    I did the prologue quest, didnt notice any dailies o.O

    Ditto
    forever stuck in combat
  • Carbonised
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    ezio45 wrote: »
    I did the prologue quest, didnt notice any dailies o.O

    After the story prologue, which is in two parts, the dailies unlock right next to the endpoint. It's literally like Murkmire again, a "real" prologue quest which then unlock a bunch of grindy dailies when you've done it.

    The "real" prologue I have no problem with, it was ok, nothing too exciting, but at least some story content like we got with the Clockwork prologue, the Vvardenfell prologue, Summerset and so on.

    The "dailies" that unlock after the story prologue is what I'm referring to with this post.
  • Carbonised
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    Ohtimbar wrote: »
    ezio45 wrote: »
    I did the prologue quest, didnt notice any dailies o.O

    Ditto

    They're there. Go in game again to the place where you left Abnur Tharn after the real prologue story quest, and the dailies are right next to that. I did 8 of them until I got annoyed with fighting people for mob spawns, as well as being extremely underwhelmed by the lack of content of flavour in these quests, and the very underwhelming rewards (8 reward boxes, and nothing whatsoever interesting beside 1 piece of the new emote .. )
  • MartiniDaniels
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    Thanks god only dailies I do are crafter writs and sometimes pledges if i need keys. Doing other dailies for tickets felt like hell. I mean you could do those things one time in the half-year and it will be fun. But to do it daily???
  • Shawn_PT
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    One more reason to ignore these.

    I have yet to find competition on the Murkmire dailies. First, because I usually run them well after midnight. Second, because I only run them like once a week, probably less. Zero rush. They're not going anywhere.

    I have not completed the base game areas/quests/achievements on any character, and I run a few. Why would I be looking forward to running new content now?

    Come to think of it, I have not run CWC. I have not run Summerset. I have not run Murkmire. And I won't run Elsweyr when it pops, even though I did buy it as soon as I was out. But I digress.

    Give it a few weeks time. After the hype, no one will be running them anymore. But I have to agree, if 'go kill x beasts' is the best they came up with, I have to wonder if they have lost their creative juices.
  • Ohtimbar
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    Carbonised wrote: »
    Ohtimbar wrote: »
    ezio45 wrote: »
    I did the prologue quest, didnt notice any dailies o.O

    Ditto

    They're there. Go in game again to the place where you left Abnur Tharn after the real prologue story quest, and the dailies are right next to that. I did 8 of them until I got annoyed with fighting people for mob spawns, as well as being extremely underwhelmed by the lack of content of flavour in these quests, and the very underwhelming rewards (8 reward boxes, and nothing whatsoever interesting beside 1 piece of the new emote .. )

    Bummer. Sounds dull as dishwater. Think I'll pass on that.
    forever stuck in combat
  • redspecter23
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    To be fair, these ones are a bit better but still annoying. As far as I could tell, there were no nodes that were required so you don't have to camp node spawns for 20+ minutes. Many of the areas are in spots with plentiful or fast spawning mobs.

    I did run into spawn rate problems in Alik'r. This combined with the escort not covering the entire area of the circle left this area feeling especially painful. You get just past the middle of the circular area and the escort resets back to the start.
  • Carbonised
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    To be fair, these ones are a bit better but still annoying. As far as I could tell, there were no nodes that were required so you don't have to camp node spawns for 20+ minutes. Many of the areas are in spots with plentiful or fast spawning mobs.

    I did run into spawn rate problems in Alik'r. This combined with the escort not covering the entire area of the circle left this area feeling especially painful. You get just past the middle of the circular area and the escort resets back to the start.

    The Alikr one is terrible with the spiders, the Lurcher one is terrible too, so few of them spawn, and only 1 at a time. The Lahmia one in Shadowfen was terrible too, every spawn point had like 12 people continually spamming AOEs and taking down every Lahmia spawn in 2 seconds. The goblin and Daedra ones were at least "ok" and not terrible, but the fact that they just copy/pasted the same quest 8 times over and sucked any sort of flavour out of it made them all seem like the menial chores they were, instead of the Murkmire prologue quests that at least were all DIFFERENT and brought SOME kind of flavour with them, being related to the actual task of traveling on an expedition to Murkmire. Killing 9 random mobs in a random zone has nothing whatsoever to do with Elsweyr or dragons, it's like they didn't even bother coming up with a story this time.
  • Jaimeh
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    When I was doing the Lamia quest, I was thinking to myself 'here we go, Rift mammoths v2.0'... I agree the quests don't have a unique flavour that's tailored to Elseweyr, and the rewards are underwhelming. At least the title achievement requires only 30 and not 150 completed, that's the only saving grace of the whole thing, I guess.
  • Ragged_Claw
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    These sound awful. More like a grindy Korean MMO than Elder Scrolls :disappointed: If the reward is only another crappy emote, I won't bother.
    PC EU & NA
  • therift
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    Thanks for the warning so I don't waste my time.

    I agree with your points.
  • sedi
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    For anyone wondering the daily limit is 9 quests and yes they are pretty dull unfortunately.
  • Hallothiel
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    On PS4 eu have had none of the problems you mention. Got quest, done quest, no spawning issues etc. So not too bad.

    At least is only 30 for achievement this time 😆
  • Jannisaries
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    Thanks very much for the heads up. I did one set of dailies for the murkmire prologue and gave up after the asinine mammoth quest. I wont even bother with this one.

    Cheers
  • daemonios
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    The prologue is also disappointing. The imperial summons from the crown store doesn't even bother to acknowledge your faction, it just tells you to meet Abnur Tharn in Glenumbra, Auridon or Stonefalls, whichever applies to you. Way to break immersion, ZOS. Strangely, the prologue is listed under Grahtwood, so it took me some time to find the delve I was supposed to go to in Glenumbra. Abner keeps repeating the same exact line about not being able to keep portals open indefinitely. The writing of the Khajiiti legend is lazy, almost amateurish - this is a complaint I already had with Summerset in general, the writing seems to have gone downhill.

    As for the dailies, at the time I was doing them they didn't seem to be too heavily farmed so I didn't have issues completing them. But they're still boring and I agree, they have zero to do with Elsweyr. On the plus side? At least you don't need 150 of them :)

    Other Elder Scrolls games (looking at you, Skyrim) were able to generate quests on the fly with the radiant quest system. Sure, they were still typically fetch quests or kill quests. But just the fact that you might never repeat a quest location in a playthrough was a huge boon. Could ZOS not have a kind of radiant system for these kinds of quests?
  • starkerealm
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    Thanks god only dailies I do are crafter writs and sometimes pledges if i need keys. Doing other dailies for tickets felt like hell. I mean you could do those things one time in the half-year and it will be fun. But to do it daily???

    It takes 25 days of grinding to get the 150 done. But that requires you to knock out all six every day.

    I managed to go about 10 days before I was completely burnt out.
  • BlueRaven
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    I did not understand the lore behind the dailies at all. We just did an intro quest that states the three banner war is still ongoing, and the kahjits are part of the AD. So why are they training in Alakir and Stormhaven?

    "Hey DC, we are going to send some AD solders into your territory to train, you ok with that?"

    "Sure AD, anything for a government we are currently at war with. No worries."

    It makes no sense.
  • Bekkael
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    BlueRaven wrote: »
    I did not understand the lore behind the dailies at all. We just did an intro quest that states the three banner war is still ongoing, and the kahjits are part of the AD. So why are they training in Alakir and Stormhaven?

    "Hey DC, we are going to send some AD solders into your territory to train, you ok with that?"

    "Sure AD, anything for a government we are currently at war with. No worries."

    It makes no sense.

    That definitely seemed incredibly silly, but there is no consequence or acknowledgement of being part of an enemy faction, regardless of where you go in-game (except Cyro), so I guess this is really no different.
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • leeux
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    It's almost like as if the person that designed the radiant quests for Fallout 4 is working for ZOS now :trollface:
    PC/NA - Proud old member of the Antique Ordinatus Populus

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    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
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  • DarcyMardin
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    Thanks for the warning. I won’t be wasting my time on this. I didn’t do the Murkmire ones, either, and I certainly don’t feel as if I missed anything important :)
  • Aliyavana
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    the good thing about these dailys atleast is that you can do 9 per day thus taking only 4 days to get the 30 day achievement
  • efster
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    ZOS: Give us your feedback! We want to hear from you!

    Also ZOS: Let us show you the many ways in which we're able to ignore your input.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • Carbonised
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    Aliyavana wrote: »
    the good thing about these dailys atleast is that you can do 9 per day thus taking only 4 days to get the 30 day achievement

    Sure, thats the only good thing about it. But thats no excuse to release flavorless, lazy content like this with no soul.

    These dailies are essentially ESO's version of "another settlement needs your help".

    Is it really too much to ask for a bit of quality instead of an overly focus merely on quantity. Its not like we have to have prologue dailies for every DLC if they cant even bother to put some effort into it.
  • SaintSubwayy
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    Agree with OP to 100%

    6 out of 9 dailies are the invitation of greifplay Ion a Scale I have never seen before
    comon thos lamias , bolins ect die 1 shot...how are ppl supposed to get a hit in on them -> resulting in spawncamping like ive seen with the lurker one yesterday

    the other 3 quests are boring af, just go into a delve and grab a scroll...atleast make us have to talkt ot a NPC or so in there, and intimidate or presue him to give us the scroll, or do something like kill 2 adds in the delve, escort him out of the delve or so.

    Badly designed, no love put into them what so ever

    only positiv thing I see is that we only have to do them for 3,5 days to get the 30 days acheievement
    3.5days of hell, tyvm
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

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  • AlienSlof
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    So this is going to be the format for prologues now - yet more mindless dailies? I'm pretty sick of dailies now. Whatever happened to proper prologue questing?
    Bionic Crazy Cat Lady
  • Neyane
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    Yep.. thanks for letting us know. I will be avoiding this like murkmire... I don’t mind the grind but this is just too much..
    The most important thing in life is enjoying yourself.
    810+, love trials and dungeons, achievement hunter ♥
    Stormproof on 9 characters and more to come~ Flawless on MagSorc & MagPlar ♥
  • idk
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    Might I remind OP that many threads were posted for over a year explaining the GF did not work properly.

    At least one detailed how a full group of 4 kept getting the message that that someone had declined which would have removed a premade group from the GF if that actually happened. After 10 minutes the GF timed out as many of us saw during the Undaunted event.

    Did Zos see these threads that included tags of many of them? Of course they did. Maybe not every single one but there is no reasonable expectation they could have missed most of them.

    In the end Zos claimed ignorance and said they thought they had fixed it.

    The issue is we have the same person running the show that delivered an unfinished game to us 5 years ago. As long as that same person is managing this game the same crap you are complaining about will keep happening. It is all due to poor management. Funny how I have said that for about 5 years.
  • Nemesis7884
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    Carbonised wrote: »
    ezio45 wrote: »
    I did the prologue quest, didnt notice any dailies o.O

    After the story prologue, which is in two parts, the dailies unlock right next to the endpoint. It's literally like Murkmire again, a "real" prologue quest which then unlock a bunch of grindy dailies when you've done it.

    The "real" prologue I have no problem with, it was ok, nothing too exciting, but at least some story content like we got with the Clockwork prologue, the Vvardenfell prologue, Summerset and so on.

    The "dailies" that unlock after the story prologue is what I'm referring to with this post.

    What is the point of those dailies and the rewards?
  • Carbonised
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    Carbonised wrote: »
    ezio45 wrote: »
    I did the prologue quest, didnt notice any dailies o.O

    After the story prologue, which is in two parts, the dailies unlock right next to the endpoint. It's literally like Murkmire again, a "real" prologue quest which then unlock a bunch of grindy dailies when you've done it.

    The "real" prologue I have no problem with, it was ok, nothing too exciting, but at least some story content like we got with the Clockwork prologue, the Vvardenfell prologue, Summerset and so on.

    The "dailies" that unlock after the story prologue is what I'm referring to with this post.

    What is the point of those dailies and the rewards?

    You can read that in the original post. I write that you can get a new emote (how exciting ... not) and nothing else, just trash items and bait. Do 30 of them and you get a meaningless title, much like the Murkmire one, though that one required 150 dailies done.

    Edited by Carbonised on March 26, 2019 1:26PM
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