So the new Elsweyr prologue dailies are out. Yay? No, not really.
The Murkmire prologue dailies we got last time got some rough words with them along the way, but these Elsweyr dailies are by far the worst piece of lazy junk design in the game so far.
Could you possibly not have noticed the many, many threads about Murkmire dailies complaining about the mammoth quest, and how people camp spawned them so it would take others ages to finish their dailies? Do you not realise that when you push new content like this, a literal CRAPTON of people are going to grind the living hell out of them immediately, so who went ahead an OK'ed that the majority of the Elsweyr prologue quests should be going to some place, camp spawn a small area for the few mobs that spawn there, and literally repeating the mammoth fiasco of the last prologue dailies, but doing that for almost every one of the Elsweyr dailies? How could you possibly be this tone deaf regarding feedback that was given to the last prologue quests, not to mention ALL the OTHER daily quests that copy this terrible design. I mean, a while back you even corrected the terrible Wrothgar dailies such as the Riekling one and the Poacher one, and then you go ahead and add these prologue quests with the same terrible design. Does one hand not know what the other one does?
Not only that, the content itself in these dailies is possibly the worst I've seen in a daily quest-chain so far. The Murkmire ones at least had some flavour related to the new zone, get some wax candles to keep away mosquitos and insects, make antidotes to combat venom and poison, and other things related to the swampy area of Murkmire. These "Elsweyr" dailies have nothing whatsoever to do with Elsweyr. "go to Stormhaven and kill 9 goblins", "go to Alik'r and kill 9 spiders", "go to Grahtwood and kill 9 lurchers". The entire quest dialogue and text of all these "kill" quests is even copy pasted and reused for all the quests, with only the zone and mob type swapped out. It's the least amount of effort I've ever seen, it's like you didn't even TRY making it somewhat engaging or amusing. Like you simply though "well F* it, it's a stupid fetch/kill quest daily, let's not even pretend it should have any lore or story content".
The rewards are even extremely underwhelming. The Murkmire pet aka swamp jelly was at least unique and great, and you had the chance to get unique furnishing items as well that couldn't be gotten elsewhere. These Elsweyr dailies give you friggin bait, trash items from trash zone sets that no one uses, with the only thing remotely exciting being the parts of the reward box for the emote. And I can seriously only get very little excited at the prospect of an emote ...
Of unique housing items, I and others have seen not a single one, although I did get a common, base game green Khajiit furnishing item that can be crafted by everyone since the recipe drops like candy.
The only possible positive thing I can say about these dailies is the fact that it only requires 30 runs of these to get the entire bull over with, whereas the Murkmire required 150 dailies done, which was absolutely bonkers and nuts, as I'm sure you have realised too, since you scaled it back this time.
It's like you make dailies like these with no soul and no flavour simply for the sake of making more dailies, to keep people addicted to the grind, and it's a terrible shame that you think these Korean MMO type of tricks are required to keep people engaging with your content. If you intend to make grindy dailies for every DLC released henceforth, I sincerely recommend putting some more soul and flavour into them so we can at least PRETEND having fun while grinding away at them. And for crying out loud, would you STOP sending people to small quest circles on the map to kill stuff that goes down in 2 hits, competing with 12 other people at every spawn point who furiously spam AOEs in this bizarre competition for quest kills.
Edited by Carbonised on March 26, 2019 10:27AM