This is the last thing ZOS wants. ZOS wants PVP to be something like a daily side quest players do as part of their regular rotation of event ticket grinding, motif dailies, crafting dailies, achievement hunting, and pledges. Maybe do a weekly Cyrodiil raid too, the way guilds have weekly trial raids. Everything ZOS has done with BGs in the last year suggests this is their design direction for PVP going forward. It's intended to be a casual, drop-in/drop-out activity the average player can just hop into without too much dedication.add a level of competitiveness to the PvP scene
This is the last thing ZOS wants. ZOS wants PVP to be something like a daily side quest players do as part of their regular rotation of event ticket grinding, motif dailies, crafting dailies, achievement hunting, and pledges. Maybe do a weekly Cyrodiil raid too, the way guilds have weekly trial raids. Everything ZOS has done with BGs in the last year suggests this is their design direction for PVP going forward. It's intended to be a casual, drop-in/drop-out activity the average player can just hop into without too much dedication.add a level of competitiveness to the PvP scene
That said, I appreciate the time you took to write this, as you've accurately hit on a number of points near the heart of PVP's issues these days. Sorry to see another quality player go.
This is the last thing ZOS wants. ZOS wants PVP to be something like a daily side quest players do as part of their regular rotation of event ticket grinding, motif dailies, crafting dailies, achievement hunting, and pledges. Maybe do a weekly Cyrodiil raid too, the way guilds have weekly trial raids. Everything ZOS has done with BGs in the last year suggests this is their design direction for PVP going forward. It's intended to be a casual, drop-in/drop-out activity the average player can just hop into without too much dedication.add a level of competitiveness to the PvP scene
That said, I appreciate the time you took to write this, as you've accurately hit on a number of points near the heart of PVP's issues these days. Sorry to see another quality player go.
Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Yes, I said they are OP when everything that counters them is banned whimsically.
Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Yes, I said they are OP when everything that counters them is banned whimsically.
In every 2v2 and 3v3 tourney they are also banned. As long as you know what you’re doing, DB S2W is easily countered by blocking and stacking heals.
Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Yes, I said they are OP when everything that counters them is banned whimsically.
In every 2v2 and 3v3 tourney they are also banned. As long as you know what you’re doing, DB S2W is easily countered by blocking and stacking heals.
The fact that they are banned in some private 2v2, or 3v3 tourneys is a fallacious appeal to authority, in other words meaningless.
Additionally, its ironic that you want a competitive ESO arena, and are advocating for spin to win to not be banned.
Spin to win is literally the most mindless ability (that's also effective) available. Huge radius, decent damage, deals execute damage, can't be dodged, procs weapon enchants, can be spammed, no need to aim or anything. Theres a reason it has its name.
In any competitive ESO gameplay, spin to win should be the first ability to be banned for how much it does, and how forgiving it is.
If you don't want spin to win to be banned (in your huge list of bans), then you simply do not care about a competitive environment. Period.
Ragnarock41 wrote: »Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Yes, I said they are OP when everything that counters them is banned whimsically.
In every 2v2 and 3v3 tourney they are also banned. As long as you know what you’re doing, DB S2W is easily countered by blocking and stacking heals.
The fact that they are banned in some private 2v2, or 3v3 tourneys is a fallacious appeal to authority, in other words meaningless.
Additionally, its ironic that you want a competitive ESO arena, and are advocating for spin to win to not be banned.
Spin to win is literally the most mindless ability (that's also effective) available. Huge radius, decent damage, deals execute damage, can't be dodged, procs weapon enchants, can be spammed, no need to aim or anything. Theres a reason it has its name.
In any competitive ESO gameplay, spin to win should be the first ability to be banned for how much it does, and how forgiving it is.
If you don't want spin to win to be banned (in your huge list of bans), then you simply do not care about a competitive environment. Period.
Ridicilous. Against a good player spin to win would be the least of my worries.
Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Yes, I said they are OP when everything that counters them is banned whimsically.
In every 2v2 and 3v3 tourney they are also banned. As long as you know what you’re doing, DB S2W is easily countered by blocking and stacking heals.
The fact that they are banned in some private 2v2, or 3v3 tourneys is a fallacious appeal to authority, in other words meaningless.
Additionally, its ironic that you want a competitive ESO arena, and are advocating for spin to win to not be banned.
Spin to win is literally the most mindless ability (that's also effective) available. Huge radius, decent damage, deals execute damage, can't be dodged, procs weapon enchants, can be spammed, no need to aim or anything. Theres a reason it has its name.
In any competitive ESO gameplay, spin to win should be the first ability to be banned for how much it does, and how forgiving it is.
If you don't want spin to win to be banned (in your huge list of bans), then you simply do not care about a competitive environment. Period.
Ragnarock41 wrote: »Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Yes, I said they are OP when everything that counters them is banned whimsically.
In every 2v2 and 3v3 tourney they are also banned. As long as you know what you’re doing, DB S2W is easily countered by blocking and stacking heals.
The fact that they are banned in some private 2v2, or 3v3 tourneys is a fallacious appeal to authority, in other words meaningless.
Additionally, its ironic that you want a competitive ESO arena, and are advocating for spin to win to not be banned.
Spin to win is literally the most mindless ability (that's also effective) available. Huge radius, decent damage, deals execute damage, can't be dodged, procs weapon enchants, can be spammed, no need to aim or anything. Theres a reason it has its name.
In any competitive ESO gameplay, spin to win should be the first ability to be banned for how much it does, and how forgiving it is.
If you don't want spin to win to be banned (in your huge list of bans), then you simply do not care about a competitive environment. Period.
Ridicilous. Against a good player spin to win would be the least of my worries.
In 1v1, sure, in 3v3, not at all.
Ragnarock41 wrote: »Ragnarock41 wrote: »Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Yes, I said they are OP when everything that counters them is banned whimsically.
In every 2v2 and 3v3 tourney they are also banned. As long as you know what you’re doing, DB S2W is easily countered by blocking and stacking heals.
The fact that they are banned in some private 2v2, or 3v3 tourneys is a fallacious appeal to authority, in other words meaningless.
Additionally, its ironic that you want a competitive ESO arena, and are advocating for spin to win to not be banned.
Spin to win is literally the most mindless ability (that's also effective) available. Huge radius, decent damage, deals execute damage, can't be dodged, procs weapon enchants, can be spammed, no need to aim or anything. Theres a reason it has its name.
In any competitive ESO gameplay, spin to win should be the first ability to be banned for how much it does, and how forgiving it is.
If you don't want spin to win to be banned (in your huge list of bans), then you simply do not care about a competitive environment. Period.
Ridicilous. Against a good player spin to win would be the least of my worries.
In 1v1, sure, in 3v3, not at all.
Once again not a problem. Only the cannon fodder die to such simple approach.
Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Yes, I said they are OP when everything that counters them is banned whimsically.
In every 2v2 and 3v3 tourney they are also banned. As long as you know what you’re doing, DB S2W is easily countered by blocking and stacking heals.
The fact that they are banned in some private 2v2, or 3v3 tourneys is a fallacious appeal to authority, in other words meaningless.
Additionally, its ironic that you want a competitive ESO arena, and are advocating for spin to win to not be banned.
Spin to win is literally the most mindless ability (that's also effective) available. Huge radius, decent damage, deals execute damage, can't be dodged, procs weapon enchants, can be spammed, no need to aim or anything. Theres a reason it has its name.
In any competitive ESO gameplay, spin to win should be the first ability to be banned for how much it does, and how forgiving it is.
If you don't want spin to win to be banned (in your huge list of bans), then you simply do not care about a competitive environment. Period.
I’ve competed in several 2v2 and 3v3 tourneys and placed first, second etc. in every single tourney the teams using S2W were eliminated rather quickly. The teams using SnB and singling people down or the magicka based teams have historically been at the top.
I wouldn’t advocate to ban it, because it isn’t really an issue imo. If the majority of the competitive scene considers it to be an issue, I would then advocate to ban it.
The great things about ranked arenas is it truly shows the top players in PvP. ZOS can then get feedback from several of these top players on further balancing.
not sure how i feel about this.
adding a more competitive scene would be nice, all that really exists rn is player hosted dueling tournaments.
something like a 1v1 bg would be cool with a weakly leader board, with scored capped at your first 50 or 100 matches for the week (so no lifers like me cant just sit there and keep running it for higher scores)
things that come to mind tho are the fact that the classes are nowhere near balanced enough to make this work. Also its kinda impossible to do this without limiting skills and gear but the selection of that is always going to hurt certain classes more than others
WoW also has streamlined PvP sets. You can kiss a sweet goodbye to your builds if you want a competitive PvP in this game.
When looking at a game like Blade and Soul, or Guild Wars 2, or even WoW, one thing that stands out is their competitive e-sports scene that exists because of ranked Arenas. They add a level of competitiveness to the PvP scene as a whole that is unmatched due to things like equalization (people do not have to farm end-game loot to be competitive), low queue times (arena matches are shorter with less people by nature, this directly results in shorter Queues) and consistent regulation (that is, the banning of certain abilities for Arena's only to keep it balanced and primarily skill or comp based).
I believe the addition of 2v2 and 3v3 arenas would be the most beneficial to the game. That is both 1/3 and 1/2 of the people required for current battleground queues(shorter queues!!), and is also a staple in most MMOs as anything beyond that tends to get more difficult to balance. Additionally, non-ranked solo Queues can also be added so new players and inexperienced players can get their feet wet without having to face people on a premade team. How would these arenas be balanced you ask? Well I have prepared a proposed ruleset for such.
As for Champion Points, I propose that every player be allotted 300 champion points to set for Arena matches, why 300 you ask? Because this is the breaking points where it numerically effects your stat pools, and 300 is a good base that prevents from stacking too heavily into one tree or stat without significantly sacrificing elsewhere. For example if someone wants to be a healer, they can sure stack 100 in blessed, but as such will have 0 champion points for damage, thus they cannot succeed in both.
This is the last thing ZOS wants. ZOS wants PVP to be something like a daily side quest players do as part of their regular rotation of event ticket grinding, motif dailies, crafting dailies, achievement hunting, and pledges. Maybe do a weekly Cyrodiil raid too, the way guilds have weekly trial raids. Everything ZOS has done with BGs in the last year suggests this is their design direction for PVP going forward. It's intended to be a casual, drop-in/drop-out activity the average player can just hop into without too much dedication.add a level of competitiveness to the PvP scene
Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Yes, I said they are OP when everything that counters them is banned whimsically.
In every 2v2 and 3v3 tourney they are also banned. As long as you know what you’re doing, DB S2W is easily countered by blocking and stacking heals.
The fact that they are banned in some private 2v2, or 3v3 tourneys is a fallacious appeal to authority, in other words meaningless.
Additionally, its ironic that you want a competitive ESO arena, and are advocating for spin to win to not be banned.
Spin to win is literally the most mindless ability (that's also effective) available. Huge radius, decent damage, deals execute damage, can't be dodged, procs weapon enchants, can be spammed, no need to aim or anything. Theres a reason it has its name.
In any competitive ESO gameplay, spin to win should be the first ability to be banned for how much it does, and how forgiving it is.
If you don't want spin to win to be banned (in your huge list of bans), then you simply do not care about a competitive environment. Period.
I’ve competed in several 2v2 and 3v3 tourneys and placed first, second etc. in every single tourney the teams using S2W were eliminated rather quickly. The teams using SnB and singling people down or the magicka based teams have historically been at the top.
I wouldn’t advocate to ban it, because it isn’t really an issue imo. If the majority of the competitive scene considers it to be an issue, I would then advocate to ban it.
The great things about ranked arenas is it truly shows the top players in PvP. ZOS can then get feedback from several of these top players on further balancing.
exeeter702 wrote: »Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.Banning all defensive ultis, without banning dawnbreakers/spin to win, will basically mean the team ganks first wins.
Spin to win/dawnbreaker spam is already a problem with everything enabled, without all the options to counter it, it will be the true caner.
Terrible idea, wouldn't implement any of the whimsical banning.
Not sure if you’ve competed in any 2v2 or 3v3 tourneys recently, but under no circumstances is dawnbreaker s2w op when the comp knows what they are doing.
Yes, I said they are OP when everything that counters them is banned whimsically.
In every 2v2 and 3v3 tourney they are also banned. As long as you know what you’re doing, DB S2W is easily countered by blocking and stacking heals.
The fact that they are banned in some private 2v2, or 3v3 tourneys is a fallacious appeal to authority, in other words meaningless.
Additionally, its ironic that you want a competitive ESO arena, and are advocating for spin to win to not be banned.
Spin to win is literally the most mindless ability (that's also effective) available. Huge radius, decent damage, deals execute damage, can't be dodged, procs weapon enchants, can be spammed, no need to aim or anything. Theres a reason it has its name.
In any competitive ESO gameplay, spin to win should be the first ability to be banned for how much it does, and how forgiving it is.
If you don't want spin to win to be banned (in your huge list of bans), then you simply do not care about a competitive environment. Period.
I’ve competed in several 2v2 and 3v3 tourneys and placed first, second etc. in every single tourney the teams using S2W were eliminated rather quickly. The teams using SnB and singling people down or the magicka based teams have historically been at the top.
I wouldn’t advocate to ban it, because it isn’t really an issue imo. If the majority of the competitive scene considers it to be an issue, I would then advocate to ban it.
The great things about ranked arenas is it truly shows the top players in PvP. ZOS can then get feedback from several of these top players on further balancing.
Can you point me to somewhere where i can observe the standings and ladders of the player stats that of which adjectives such as "historically" could accurately be applied?
Because frankly, server side, guild pow wow boys club tournaments mean very little.
To be completely honest most of your purposed bans are ridiculous. This game is not inherently designed around a small scale arena format. Between how CC and CC breaking is handled, to how the limiting factor is resource restricted among many other things like a lack of diminishing returns. The reason arena in wow and even swtor works as decent as they do, is because of how those games handle ability cool downs and creating windows of opportunity. The fact that so much in eso would have to be rebalanced or outright banned speaks volumes for busted ESOs class / combat balance would be when put under a microscope in a tight nit pvp environment.
There is no competitive esport aspect to esos pvp design and there doesnt need to be.
This is the last thing ZOS wants. ZOS wants PVP to be something like a daily side quest players do as part of their regular rotation of event ticket grinding, motif dailies, crafting dailies, achievement hunting, and pledges. Maybe do a weekly Cyrodiil raid too, the way guilds have weekly trial raids. Everything ZOS has done with BGs in the last year suggests this is their design direction for PVP going forward. It's intended to be a casual, drop-in/drop-out activity the average player can just hop into without too much dedication.add a level of competitiveness to the PvP scene
That said, I appreciate the time you took to write this, as you've accurately hit on a number of points near the heart of PVP's issues these days. Sorry to see another quality player go.