Incurred a instant kill on sight bounty from a guard for healing a player who had a bounty note I used no attacks on the guard used healing spores on the fellow player once after said player died the guard turned its attention to me and did the usual 15-25k melee attack no surprise in the melee damage aspect
But why did I incur a bounty for healing the player when it didn't count as an attack...
And here is my 2nd issue when I went to ….mess with the guard again just to see if I could recreate something I saw a few weeks ago and I did the guard hit me for a 149k ranged projectile this was while I had shield wall up now keep in mind here I wasn't naked I have 100 into ironclad and hardy champ points even when I go to blackrose prison as a t4 vamp in divines the hardest the imperial mage will hit me for with lava whip is 37k-48k Even when I go into PvP in 6 piece divines the highest damage I might get hit for is a 15k ferocious leap nothing to the extent of which is presented in that screen shot
Now there is a point to this rant … Zos has said there will be a new justice system for necromancers come elsweyr where a necro uses a single skill of theirs in town they will incur a bounty if its in plain sight of "citizen npcs" …. noting the ironic fact the guards cant die they spam CC and ranged projectiles that have been noted to occasionally go thru walls...
Now iv played with the guards a bit in the past its true the 15-25k is understandable and reasonable close to vet content style 2 hander mobs I can seriously understand but I don't understand the concept of healing fellow players incurs bounties or why a guard has the ability to do 149k from range I don't think iv ever been hit over 50k from any vet content even when I soloed selenes web in divines at most 20k is what I saw less I stood in the batswarm..
I said all of this to simply say if Zos is going to go thru with the new justice system for necromancers and possibly werewolves/vampires as its rumored imo if they still remain unkillable spam CC from range and melee gap closers with extremely fast reaction times can we atleast remove the ability for them to do 149k from range or allow players to heal fellow players who have bounties without incurring kill on sight bounties?
I would have to run naked thru a grp of emperor DD gank specs to see anything over 60k why is a city guard who cant be killed capable of doing 149k in a single ranged attack?