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Discussion: Why the lack of "open-world roleplay" in ESO?

  • Myrkgrav
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    Zero GM moderation so there's too many jerks, lots of RPers likely don't feel safe/welcome to do so. Way too many tryharders playing this game crapping up the overworld chat with their bad politics and "trolling."
    Morty | ♂ | @morti_macabre | PC NA | EST
    Member of Knights of the Sanguine, Sheogorath's Mortals & Sword Coast Traders
  • SantieClaws
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    This one knows no one presently who thinks themselves to be a bread roll.

    Khajiit is not sure she would play with them anyway …

    Khajiit has an apprentice who believes she is a tomato yes?

    That is sort of the same shape as a bread roll no? So Pomidorra counts perhaps?

    Yours with paws
    Santie Claws
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    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

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  • max_only
    max_only
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    FierceSam wrote: »
    Does no one RP using Discord?

    It would seem to be way easier than chatting and would be almost impossible for other players to notice.

    Maybe RP has moved on

    Not everyone’s voice matches their character though.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
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  • max_only
    max_only
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    This one knows no one presently who thinks themselves to be a bread roll.

    Khajiit is not sure she would play with them anyway …

    Khajiit has an apprentice who believes she is a tomato yes?

    That is sort of the same shape as a bread roll no? So Pomidorra counts perhaps?

    Yours with paws
    Santie Claws

    Send me that Pomidorra bread @SantieClaws especially if it’s pork flavored “Valenwood Veal”
    https://youtu.be/tt9HW2PKKDs
    Edited by max_only on March 18, 2019 3:39PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Danikat
    Danikat
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    max_only wrote: »
    FierceSam wrote: »
    Does no one RP using Discord?

    It would seem to be way easier than chatting and would be almost impossible for other players to notice.

    Maybe RP has moved on

    Not everyone’s voice matches their character though.

    Agreed. In voice chat I could maybe RP my breton convincingly, and I could do a female bosmer but I don't have one. All my other characters wouldn't work at all, especially the men.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • DBZVelena
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    ZonasArch wrote: »
    Lyserus wrote: »
    I don't have a lot of RP experience outside of ESO, so I may miss something

    But from all the rp experience in ESO I had, I see 99% of RP are done within RP guilds, that is, done only within an organization, it is VERY rare to see someone just roleplaying during playtime and actually interact with ppl that are interested in joining the action (the ones in good spirit, that is, not the troll ones) (Well, at least I failed most of the time, and it's already a rare occasion to see anyone RP at all, most are busy farming some stuff or getting somewhere, don't bother to talk unless trading or LFM)

    What do you think the reason behind this?

    The RP from RPG is a constant. By playing the game, you're by definition RPing. You choose looks, gear, race, where you go, what you do. That's RPing, just not on fanfiction way.

    Nope thats not roleplay, thats just play. You dont play out your role to anybody but the games npc's.

    Roleplay is when you STOP playing the games hero/Vestige. and start playing something else, like for example a random thief, or a barmaid. Roleplay is when you dive in to the game and become an npc for others. When your Khajiit character response to somebody else starts with "Khajiit thinks" in the same way the npc Khajiit talk. thats roleplay.

    Why some people hate rp-ers. that can be debated. some might have had a bad experience. Other only ever heard hateful stories about people getting banned over "nothing". for the record, disrupting another players fun is not "nothing". You don't like it when other people steal your resource nodes. Why should rp-ers like it when you cover our view with random skill effects for no reason.

    Some people refer to rp-ers as "furries". never mind that, that is a completely diff hobby. That is mostly enjoyed in the real world. And for the record, no Furries are not ***. they are people who enjoy dressing up as an animal. it is no diff from wearing dragonborn armor to Bethesda-con. Furries or fur-suit lovers are one of the nicest generous people you'll ever encounter. Some might roleplay their fur-suit persona in game. but that is just the point where two hobbies might overlap.

    In general, if all players would respect that other players are actual human beings and so would act like they should in real life. meaning, you'd behave yourself and not actively disrupted other peoples fun. Then you'd prob see more roleplay. But as long as there are people who think its fun to disrupt our play. we'll find places where we can control who comes in or not. And so you don't see more of our play. Which is a shame, because some rp guilds stories are epic.
    What are Natch Potes? Can you eat those?
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  • RANKK7
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    DBZVelena wrote: »
    ZonasArch wrote: »
    Lyserus wrote: »
    I don't have a lot of RP experience outside of ESO, so I may miss something

    But from all the rp experience in ESO I had, I see 99% of RP are done within RP guilds, that is, done only within an organization, it is VERY rare to see someone just roleplaying during playtime and actually interact with ppl that are interested in joining the action (the ones in good spirit, that is, not the troll ones) (Well, at least I failed most of the time, and it's already a rare occasion to see anyone RP at all, most are busy farming some stuff or getting somewhere, don't bother to talk unless trading or LFM)

    What do you think the reason behind this?

    The RP from RPG is a constant. By playing the game, you're by definition RPing. You choose looks, gear, race, where you go, what you do. That's RPing, just not on fanfiction way.

    Nope thats not roleplay, thats just play. You dont play out your role to anybody but the games npc's.

    Roleplay is when you STOP playing the games hero/Vestige. and start playing something else, like for example a random thief, or a barmaid. Roleplay is when you dive in to the game and become an npc for others. When your Khajiit character response to somebody else starts with "Khajiit thinks" in the same way the npc Khajiit talk. thats roleplay.

    Why some people hate rp-ers. that can be debated. some might have had a bad experience. Other only ever heard hateful stories about people getting banned over "nothing". for the record, disrupting another players fun is not "nothing". You don't like it when other people steal your resource nodes. Why should rp-ers like it when you cover our view with random skill effects for no reason.

    Some people refer to rp-ers as "furries". never mind that, that is a completely diff hobby. That is mostly enjoyed in the real world. And for the record, no Furries are not ***. they are people who enjoy dressing up as an animal. it is no diff from wearing dragonborn armor to Bethesda-con. Furries or fur-suit lovers are one of the nicest generous people you'll ever encounter. Some might roleplay their fur-suit persona in game. but that is just the point where two hobbies might overlap.

    In general, if all players would respect that other players are actual human beings and so would act like they should in real life. meaning, you'd behave yourself and not actively disrupted other peoples fun. Then you'd prob see more roleplay. But as long as there are people who think its fun to disrupt our play. we'll find places where we can control who comes in or not. And so you don't see more of our play. Which is a shame, because some rp guilds stories are epic.

    Well your post is a bit informative, I may be a roleplayer in my own way, for example I've created characters I played in old tes games (sort of relatives of those characters, I imagine), or the fact there is no way I would change race to benefit from racial passive even if I'm doomed to play in inferior condition if that's an important character for me, so no way I would transform that character in something else, you see there is a roleplayer in me lol.
    Though this is like some personal/low-profile roleplaying, in multiplayer I have no idea how all that works, it seems there is a lot involved, I mean it seems they get organized and I always wonder if they plane for specific characters to interact with others specific characters, if they arrange scenes, but in that case (among themselves) doesn't happen to have immersion breaking issues because one character could behave in a way another one could find unfitting in that situation he want to "live" or something like that? I don't know, it seems to me very complex to build a well-tuned setup in which everyone could experiment an exciting and fulfilling experience.
    Sorry guys, don't want to hijack the thread but this thing gets me curious really, I would like to understand how it's structured.
    Edited by RANKK7 on March 18, 2019 4:41PM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Starlock
    Starlock
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    Just speaking personally, one reason for it is because role-playing can hide in plain sight.

    I spend most of my time in this game doing my own storylines and role-playing, but it's a private affair and all an outsider would see is another player questing in a zone behaving normally. When I do groups with guild folks, I do break into character here and there. Most of them get it, and find it delightful. But aside from that, my role-playing in ESO is a solo affair just like it was for me in games like Skyrim or Morrowind. I certainly wouldn't mind a group role-playing affair, but... honestly? I'm a tabletop role player. I get my fix of that through other means in ways that are just... hands down superior to anything a video game can deliver. And my tabletop groups are all split across different platforms, so even if we wanted to do an RP session using video game mediums, we couldn't do it together anyway.
  • fullheartcontainer
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    In other games I've played like SWTOR, open world RP is pretty much ubiquitous. Go to the main area and there's RP at the bar. Go to any of the planets and you'll probably find some. (At least, this is the way it was before the game started dying)

    I think the difference is with ESO, there's a lot more people just playing it to play an RPG. They don't particularly care that it's Elder Scrolls or care about the universe. Star Wars people play it because it's StarWars and they want to be in that universe being a Star Wars character.

    In my experience in this game, if you try and open world RP you'll tend to get trolled hard by pretty much all the non-roleplayers. They don't get it; they don't understand it; they don't do it; they think it's dumb. It's not fun to RP out in public when people come by and are jerks.

    I think the only way to fix this would be for ZOS to make an RPG specific server, but that just straight up won't ever happen
  • Danikat
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    RANKK7 wrote: »
    DBZVelena wrote: »
    ZonasArch wrote: »
    Lyserus wrote: »
    I don't have a lot of RP experience outside of ESO, so I may miss something

    But from all the rp experience in ESO I had, I see 99% of RP are done within RP guilds, that is, done only within an organization, it is VERY rare to see someone just roleplaying during playtime and actually interact with ppl that are interested in joining the action (the ones in good spirit, that is, not the troll ones) (Well, at least I failed most of the time, and it's already a rare occasion to see anyone RP at all, most are busy farming some stuff or getting somewhere, don't bother to talk unless trading or LFM)

    What do you think the reason behind this?

    The RP from RPG is a constant. By playing the game, you're by definition RPing. You choose looks, gear, race, where you go, what you do. That's RPing, just not on fanfiction way.

    Nope thats not roleplay, thats just play. You dont play out your role to anybody but the games npc's.

    Roleplay is when you STOP playing the games hero/Vestige. and start playing something else, like for example a random thief, or a barmaid. Roleplay is when you dive in to the game and become an npc for others. When your Khajiit character response to somebody else starts with "Khajiit thinks" in the same way the npc Khajiit talk. thats roleplay.

    Why some people hate rp-ers. that can be debated. some might have had a bad experience. Other only ever heard hateful stories about people getting banned over "nothing". for the record, disrupting another players fun is not "nothing". You don't like it when other people steal your resource nodes. Why should rp-ers like it when you cover our view with random skill effects for no reason.

    Some people refer to rp-ers as "furries". never mind that, that is a completely diff hobby. That is mostly enjoyed in the real world. And for the record, no Furries are not ***. they are people who enjoy dressing up as an animal. it is no diff from wearing dragonborn armor to Bethesda-con. Furries or fur-suit lovers are one of the nicest generous people you'll ever encounter. Some might roleplay their fur-suit persona in game. but that is just the point where two hobbies might overlap.

    In general, if all players would respect that other players are actual human beings and so would act like they should in real life. meaning, you'd behave yourself and not actively disrupted other peoples fun. Then you'd prob see more roleplay. But as long as there are people who think its fun to disrupt our play. we'll find places where we can control who comes in or not. And so you don't see more of our play. Which is a shame, because some rp guilds stories are epic.

    Well your post is a bit informative, I may be a roleplayer in my own way, for example I've created characters I played in old tes games (sort of relatives of those characters, I imagine), or the fact there is no way I would change race to benefit from racial passive even if I'm doomed to play in inferior condition if that's an important character for me, so no way I would transform that character in something else, you see there is a roleplayer in me lol.
    Though this is like some personal/low-profile roleplaying, in multiplayer I have no idea how all that works, it seems there is a lot involved, I mean it seems they get organized and I always wonder if they plane for specific characters to interact with others specific characters, if they arrange scenes, but in that case (among themselves) doesn't happen to have immersion breaking issues because one character could behave in a way another one could find unfitting in that situation he want to "live" or something like that? I don't know, it seems to me very complex to build a well-tuned setup in which everyone could experiment an exciting and fulfilling experience.
    Sorry guys, don't want to hijack the thread but this thing gets me curious really, I would like to understand how it's structured.

    It's like ad-lib acting.

    Everyone creates a character, who needs to be appropriate to the world and preferably not totally absurd (so no 'I'm actually a Navy Seal from Earth who was sucked through a portal to Tamriel but I know all about modern technology and can build loads of stuff from scrap'). As well as the options you actually have to go through in the character creator you'll probably want to have some idea of their personality and at least a rough backstory.

    Then the group sets a scene, which can be as simple as saying everyone gets together in a certain location to discuss what to do next or might involve some pre-planning. For example someone in an RP guild might take on a 'dungeon master' role by creating a character that acts like an NPC giving the group a quest, or a couple of members might pre-plan that they're going to get into a fight and one is going to reveal something shocking and mysterious about another person then die/run away/get knocked out and the group has to figure out what to do from there.

    Then it's pretty much all ad-lib. Each person has their character react in whatever way they think is appropriate based on their personality and the story progresses based on their decisions and actions. If someone else does something you don't think is appropriate hopefully it's because their character is not who you thought they were (just like how people in real life can sometimes surprise you) and not because they're breaking character, and then you react however you think your character would. Maybe they're impressed, maybe they're angry, maybe they're confused. That reaction will also move the story on.

    If someone had a specific storyline they want to do and they want to make sure everyone else goes along with it they'd need to speak to the group out of character to get them to agree. Which would probably depend on what it is - it needs to be interesting for everyone, not just one person's time in the spotlight with everyone else doing as they're told. And like any other story you need to remember everyone else's characters will react how they think they should, not do what you tell them, so you need to allow for some variation, but that's what makes it interesting.

    Probably the most important part is people stay in character, even when doing normal game activities. For example if you were doing a dungeon you wouldn't say "I got a build for this from youtube so I'll tank the boss, you guys DPS" you'd say something like "I heard about this thing from some of the Undaunted who escaped their last attack on this place. I've got a spell I think can stop him, wait for my mark then attack." It might seem like a small thing but it adds a bit more realism to things.
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    "Remember in this game we call life that no one said it's fair"
  • xaraan
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    I think most of the first few responses were the core issues - niche community and groups have already guilded up to use housing or various other instances to create stories.

    Also, even with the RP community you have a lot of variety. So the niche community gets divided up even more. Obviously there are ERPers, but even outside of that you have some that seem to just be using the game as a 'base' to play in a completely different world/story they are creating. In all the time I've come across RPers I can only think of a handful actually playing a character as it would make sense in the ES world at this time with the war and everything else going on, so there is definitely some variety in what sort of stories people are interesting in RPing in.
    -- @xaraan --
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  • Minyassa
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    For me, it's because there's too much disruption potential in open world. If I'm having an in-character conversation with someone in a town while we go around to various spots and shop or craft or whatever, and a duel breaks out on top of us, we have to either ignore it completely, which completely negates the point of playing in a specific environment to interact with the environment, or we have to derail our conversation to talk about idiots dueling over top of people (because who would NOT discuss idiots fighting on top of them in a bank or store? When that crap happens in Waffle House it's seriously aggravating), which ends up derailing the role-play because we as players are annoyed. And that's not even with people *deliberately* disrupting role-play, that's just normal everyday ways in which people act in ways that detract from the environment. The only way to avoid that is to stay in private houses, pretty much, and since we can make those look however we want, it becomes the preferable stage.
    Edited by Minyassa on March 18, 2019 6:50PM
  • KRBMMO
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    Lyserus wrote: »
    I don't have a lot of RP experience outside of ESO, so I may miss something

    But from all the rp experience in ESO I had, I see 99% of RP are done within RP guilds, that is, done only within an organization, it is VERY rare to see someone just roleplaying during playtime and actually interact with ppl that are interested in joining the action (the ones in good spirit, that is, not the troll ones) (Well, at least I failed most of the time, and it's already a rare occasion to see anyone RP at all, most are busy farming some stuff or getting somewhere, don't bother to talk unless trading or LFM)

    What do you think the reason behind this?

    I do RP in another game and most the time there is s certain etiquette. For example, you are expected to wait patiently while the other person types up their paragraph (or longer). Then they wait while you type a paragraph (or longer). If you add more people, you are expected to know where you are "in line" and wait while everyone types their paragraphs (or more) pefore posting yours.

    Essentially, an RP can take hours of RL time just to meet someone and establish a reason to adventure together.

    So from both sides it's just better for RP'ers to only attempt to do RP with people who are "serious PR'ers".
  • Linaleah
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    I have seen some open world role play, but... mostly people prefer to stick to RP guilds and designated houses, because you can guarantee not being disrupted by a random troll. even the nicest gaming communities STILl have those unfortunately
    dirty worthless casual.
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  • Exodium
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    Lyserus wrote: »
    I don't have a lot of RP experience outside of ESO, so I may miss something

    But from all the rp experience in ESO I had, I see 99% of RP are done within RP guilds, that is, done only within an organization, it is VERY rare to see someone just roleplaying during playtime and actually interact with ppl that are interested in joining the action (the ones in good spirit, that is, not the troll ones) (Well, at least I failed most of the time, and it's already a rare occasion to see anyone RP at all, most are busy farming some stuff or getting somewhere, don't bother to talk unless trading or LFM)

    What do you think the reason behind this?

    If someone came upto me in open world and started talking to me like an Elf I would probably block them.
  • dazee
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    josiahva wrote: »
    Lyserus wrote: »
    I don't have a lot of RP experience outside of ESO, so I may miss something

    But from all the rp experience in ESO I had, I see 99% of RP are done within RP guilds, that is, done only within an organization, it is VERY rare to see someone just roleplaying during playtime and actually interact with ppl that are interested in joining the action (the ones in good spirit, that is, not the troll ones) (Well, at least I failed most of the time, and it's already a rare occasion to see anyone RP at all, most are busy farming some stuff or getting somewhere, don't bother to talk unless trading or LFM)

    What do you think the reason behind this?

    Because 99.9% of people dont roleplay.

    if you think that you grew up under a rock. you must be patrick from spongebob or something.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Wildbloom
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    I think it's an issue of RPers not having any open-world space they can reliably go to to seek RP.

    In WoW, of course, there are RP servers with entire cities teeming with RP, but since ESO is on a megaserver, the RPers have to share a world with the hardcores who love to harass and pretend to RP ontop of serious RPers to get a quick laugh. However, Guild Wars 2 uses a megaserver as well, and one of the cities has a few bars that are very out of the way for normal players, so RPers chose these spots as hotspots since regular joes would never go there anyway, and few people (from my experience) go out of their way to harass RPers, atleast not regularly.

    So I think one problem with ESO is that it has a megaserver as well as 0 towns or bars (that I can think of) where players feel safe from harassment. This encourages people to RP in the one safe place they can go: their homes. Of course, that's not open-world RP, which is the problem. I think that if there was a city or a town (or even just an inn) out of the way with no reason to go there and no NPCs chattering or bards (!!!! This makes the Riften inn unbearable!!!) to overlay the ambiance, then RPers would eventually settle there.

    But I don't see ZOS making such a town any time soon.
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  • KatzMainTank
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  • AndrewQ84
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    Our guild used to do open roleplay in many towns. The biggest problem came with the jerks. Lots of tools ruining the experience for us. Not just the usual running in amd spamming dances and what not, but actual verbal abuse. A few of our guild members actually stopped playing due to this. As in stopped playing all together. Now, we restrict our open world rp to towns that are barren or in the wild. And that is even starting to die down as lots of people are moving on to other games. We (my girlfriend and I which are co gms) have also had to reduce the hosting of events due to real life. I'm sure plenty of other guilds have had to due the same thing. Our "alliance" guilds had all these problems and more as well.
    Edited by AndrewQ84 on March 18, 2019 10:06PM
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  • Bouldercleave
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    I did a ton of RP in EQ2 and was an officer in a large RP only Guild there


    It seems to have a much harder time gaining traction here though. The true RP crowd just doesn't seem to be around anymore.


    Most of them must have grown up and begun adulting....
  • stewhead2ub17_ESO
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    I always keep my eyes open for open world RP. One of the most fun encounters I had was random in a public dungeon where I happened upon a pair of adventurers clearing the dungeon RP style, stayed in character the whole time and didn't rush. I happily joined them and had a ton of fun.
    I'll also just start some random RP wherever I am and see who bites. Ya never know what it will lead to.
    Edited by stewhead2ub17_ESO on March 18, 2019 11:00PM
  • Path
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    These days, RP is an art. Most are afraid of learning a new trade.

    I will always stop what I am doing if engaged in any random conversation. I am always intrigued by RP conversations I happen upon however...just jumping in can be intimidating. This from a long time role player. I ask myself, "Umm, these players are really into the lore, do I know it well enough to bomb the conversation." "Would they welcome the intrusion?"

    If I have the time (meaning I am not planning to log off in the next few minutes) I will often just jump in. Sometimes I am welcome, sometimes not. My lore knowledge is not great so I play on my other skills, mainly humor. Most of the time it makes for a great day/evening in ESO.
    Fairy Tales Really Do Come True...Kinda.
  • Path
    Path
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    RANKK7 wrote: »
    Look, I entered in an tree inn in Grathwood or Greenshade one day and seen a lot of chat with purple color going on, I've read it and it seemed to me a lot weird and someone said something about a Dunmer and it was like the description of my character that just walked in, so I typed in say: What the hell are you talking about guys?

    I don't know if they thought I was trolling or what, one of them even replayed I was going to get reported, I tried to genuinely ask what the f they were about, later on I've learned about roleplayers and I still don't have the faintest idea how that works exactly, I just know to stay the hell away because they are salty af.

    If one of them had explained to me how to play instead of jumping at my neck, I would have even gave a damn to play for them for a bit if they needed a Dunmer, they were hella toxic.

    As an experienced role player, I have had this happen. Just walk away. These are not the droids you are looking for.
    Fairy Tales Really Do Come True...Kinda.
  • RANKK7
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    Danikat wrote: »
    RANKK7 wrote: »
    DBZVelena wrote: »
    ZonasArch wrote: »
    Lyserus wrote: »
    I don't have a lot of RP experience outside of ESO, so I may miss something

    But from all the rp experience in ESO I had, I see 99% of RP are done within RP guilds, that is, done only within an organization, it is VERY rare to see someone just roleplaying during playtime and actually interact with ppl that are interested in joining the action (the ones in good spirit, that is, not the troll ones) (Well, at least I failed most of the time, and it's already a rare occasion to see anyone RP at all, most are busy farming some stuff or getting somewhere, don't bother to talk unless trading or LFM)

    What do you think the reason behind this?

    The RP from RPG is a constant. By playing the game, you're by definition RPing. You choose looks, gear, race, where you go, what you do. That's RPing, just not on fanfiction way.

    Nope thats not roleplay, thats just play. You dont play out your role to anybody but the games npc's.

    Roleplay is when you STOP playing the games hero/Vestige. and start playing something else, like for example a random thief, or a barmaid. Roleplay is when you dive in to the game and become an npc for others. When your Khajiit character response to somebody else starts with "Khajiit thinks" in the same way the npc Khajiit talk. thats roleplay.

    Why some people hate rp-ers. that can be debated. some might have had a bad experience. Other only ever heard hateful stories about people getting banned over "nothing". for the record, disrupting another players fun is not "nothing". You don't like it when other people steal your resource nodes. Why should rp-ers like it when you cover our view with random skill effects for no reason.

    Some people refer to rp-ers as "furries". never mind that, that is a completely diff hobby. That is mostly enjoyed in the real world. And for the record, no Furries are not ***. they are people who enjoy dressing up as an animal. it is no diff from wearing dragonborn armor to Bethesda-con. Furries or fur-suit lovers are one of the nicest generous people you'll ever encounter. Some might roleplay their fur-suit persona in game. but that is just the point where two hobbies might overlap.

    In general, if all players would respect that other players are actual human beings and so would act like they should in real life. meaning, you'd behave yourself and not actively disrupted other peoples fun. Then you'd prob see more roleplay. But as long as there are people who think its fun to disrupt our play. we'll find places where we can control who comes in or not. And so you don't see more of our play. Which is a shame, because some rp guilds stories are epic.

    Well your post is a bit informative, I may be a roleplayer in my own way, for example I've created characters I played in old tes games (sort of relatives of those characters, I imagine), or the fact there is no way I would change race to benefit from racial passive even if I'm doomed to play in inferior condition if that's an important character for me, so no way I would transform that character in something else, you see there is a roleplayer in me lol.
    Though this is like some personal/low-profile roleplaying, in multiplayer I have no idea how all that works, it seems there is a lot involved, I mean it seems they get organized and I always wonder if they plane for specific characters to interact with others specific characters, if they arrange scenes, but in that case (among themselves) doesn't happen to have immersion breaking issues because one character could behave in a way another one could find unfitting in that situation he want to "live" or something like that? I don't know, it seems to me very complex to build a well-tuned setup in which everyone could experiment an exciting and fulfilling experience.
    Sorry guys, don't want to hijack the thread but this thing gets me curious really, I would like to understand how it's structured.

    It's like ad-lib acting.

    Everyone creates a character, who needs to be appropriate to the world and preferably not totally absurd (so no 'I'm actually a Navy Seal from Earth who was sucked through a portal to Tamriel but I know all about modern technology and can build loads of stuff from scrap'). As well as the options you actually have to go through in the character creator you'll probably want to have some idea of their personality and at least a rough backstory.

    Then the group sets a scene, which can be as simple as saying everyone gets together in a certain location to discuss what to do next or might involve some pre-planning. For example someone in an RP guild might take on a 'dungeon master' role by creating a character that acts like an NPC giving the group a quest, or a couple of members might pre-plan that they're going to get into a fight and one is going to reveal something shocking and mysterious about another person then die/run away/get knocked out and the group has to figure out what to do from there.

    Then it's pretty much all ad-lib. Each person has their character react in whatever way they think is appropriate based on their personality and the story progresses based on their decisions and actions. If someone else does something you don't think is appropriate hopefully it's because their character is not who you thought they were (just like how people in real life can sometimes surprise you) and not because they're breaking character, and then you react however you think your character would. Maybe they're impressed, maybe they're angry, maybe they're confused. That reaction will also move the story on.

    If someone had a specific storyline they want to do and they want to make sure everyone else goes along with it they'd need to speak to the group out of character to get them to agree. Which would probably depend on what it is - it needs to be interesting for everyone, not just one person's time in the spotlight with everyone else doing as they're told. And like any other story you need to remember everyone else's characters will react how they think they should, not do what you tell them, so you need to allow for some variation, but that's what makes it interesting.

    Probably the most important part is people stay in character, even when doing normal game activities. For example if you were doing a dungeon you wouldn't say "I got a build for this from youtube so I'll tank the boss, you guys DPS" you'd say something like "I heard about this thing from some of the Undaunted who escaped their last attack on this place. I've got a spell I think can stop him, wait for my mark then attack." It might seem like a small thing but it adds a bit more realism to things.

    Thanks! Very interesting to read, that explains a lot, it seems it requires indeed some good organization. I wouldn't be able to take part ever xD I wouldn't resist and end up saying (unintentionally) something totally out of place I'm sure. It would be difficult for me to truly immerse myself/my character with other players, in the end I think me too I roleplay but it's all in my mind. It must be an awesome experience for people into that to find a group they really get along. Thanks again for explaining very clearly.
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • idk
    idk
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    max_only wrote: »
    FierceSam wrote: »
    Does no one RP using Discord?

    It would seem to be way easier than chatting and would be almost impossible for other players to notice.

    Maybe RP has moved on

    Not everyone’s voice matches their character though.

    Good RP is done well via text anyhow.

    The RP community is very small in ESO because Zos changed their mind and decided to not support the community as I stated earlier. Many left fast or decided not to come at all.
  • wishlist14
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    If you walk (not run) into an inn then it gives other players an invitation to rp. There are inn around Tamriel where I have seen open world rp. Im sure if you joined in you would be welcome. Essentialy, eso is about the lore and story telling. I love that roleplayers appreciate eso lore.
  • MLGProPlayer
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    I do my ERP out in the open world.
  • Smitch_59
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    I don't know much about RP, and although I find the concept mildly intriguing, it's probably not something I'd be into.

    Anyway, one day my wife was randomly traveling to other fellow guild members while they were in their houses; she's really into player housing and she likes to see other folk's houses. In our experience, most players seem to enjoy unexpected visitors, as they are proud of their homes and they like to show them off. So she travels to a random player's house, and there's a group of players there. They immediately told her to get the f*** out, as they were doing ERP. We didn't know what that was until we Googled it.
    By Azura, by Azura, by Azura!
  • Sheezabeast
    Sheezabeast
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    Smitch_59 wrote: »
    I don't know much about RP, and although I find the concept mildly intriguing, it's probably not something I'd be into.

    Anyway, one day my wife was randomly traveling to other fellow guild members while they were in their houses; she's really into player housing and she likes to see other folk's houses. In our experience, most players seem to enjoy unexpected visitors, as they are proud of their homes and they like to show them off. So she travels to a random player's house, and there's a group of players there. They immediately told her to get the f*** out, as they were doing ERP. We didn't know what that was until we Googled it.

    To be fair they didn’t know if she was over 18 or not...
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Avoka
    Avoka
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    For me, it's cringe af.
    It leaves an impression of serious problems in those people's real life, trying to hide into a game. And even further, being absolute uncomfortable with their self in every aspect, so they can be "open" in a game, where noone will point a finger at them, when in a group of other "rp'ers".

    That's the first thing hitting my mind when I see someone acting like that.
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