Karmanorway wrote: »It’s hard to design around players being bad. Just don’t queue for capture the relic
Well obviously its not only in CTR it happens, its in the other modes too dont tell me u never had 2 teams camping outside your spawn point, LA each other until u come down and they both burst u down? Or chaos ball, when 1 team got the ball and the other just goes after your team and not the other
It’s hard to design around players being bad. Just don’t queue for capture the relic
Karmanorway wrote: »It’s hard to design around players being bad. Just don’t queue for capture the relic
Well obviously its not only in CTR it happens, its in the other modes too dont tell me u never had 2 teams camping outside your spawn point, LA each other until u come down and they both burst u down? Or chaos ball, when 1 team got the ball and the other just goes after your team and not the other
This.Karmanorway wrote: »It’s hard to design around players being bad. Just don’t queue for capture the relic
Well obviously its not only in CTR it happens, its in the other modes too dont tell me u never had 2 teams camping outside your spawn point, LA each other until u come down and they both burst u down? Or chaos ball, when 1 team got the ball and the other just goes after your team and not the other
It’s usually a side effect of the three team dynamic. If your team doesn’t have players smart enough to avoid getting sandwiched/surrounded, it’ll feel like the other two teams are teaming up on you the whole game.