https://www.youtube.com/watch?v=fle96EAHlDgNo
you can however talk to the benefactor on any new character and do a pale comparison of this (visit any original game area & you will get accosted to start this quest)
No
you can however talk to the benefactor on any new character and do a pale comparison of this (visit any original game area & you will get accosted to start this quest)
I don't care for how that was handled, it breaks pacing for me.
And the original intro is stripped bare from what it was.
the interactions with the prophet is greatly changed
No
you can however talk to the benefactor on any new character and do a pale comparison of this (visit any original game area & you will get accosted to start this quest)
I don't care for how that was handled, it breaks pacing for me.
And the original intro is stripped bare from what it was.
the interactions with the prophet is greatly changed
I miss getting to choose a weapon as well. I swear the game knows which weapons I want for that character and ensures I get everything but those.
Unrelated, perhaps dumb, question...
Is Elsweyr on the PTS yet?
If so, what does the novice (new character) gear look like?
No
you can however talk to the benefactor on any new character and do a pale comparison of this (visit any original game area & you will get accosted to start this quest)
I don't care for how that was handled, it breaks pacing for me.
And the original intro is stripped bare from what it was.
the interactions with the prophet is greatly changed
I miss getting to choose a weapon as well. I swear the game knows which weapons I want for that character and ensures I get everything but those.
seriously giving the player the armory option at the beginning to choose a weapon was really nice
ZOS's idea was to provide an intro that got people in the game as quick as possible and still showing the basics. Good intention but a problem with the implementation. They applied it to every tutorial. And, it does mess with what is one of the best parts of the game, the story and the world.
We have a few of these tutorials now. Give the player a choice for which start to take at initial character load. And, then which content to load into, Original Story, Chapter 1 or 2 or 3 etc. Let one tutorial, the original, be the longer richer version. The others have more streamlining, maybe even to the point where you wake up in a strange bed... kind of thing.
Oh, and the Starter Islands. We need to be able to start on them again. Give us a travel choice when we pop into the game after the tutorial for those who want to skip those.
No
you can however talk to the benefactor on any new character and do a pale comparison of this (visit any original game area & you will get accosted to start this quest)
I don't care for how that was handled, it breaks pacing for me.
And the original intro is stripped bare from what it was.
the interactions with the prophet is greatly changed
I miss getting to choose a weapon as well. I swear the game knows which weapons I want for that character and ensures I get everything but those.
seriously giving the player the armory option at the beginning to choose a weapon was really nice
If you start in Summerset the weapon choices are on the ground. Yes there’s a weapon on the altar she wants you to pick up but you can then unequip it and pick up the weapons from the other side of the altar or along the ground as you catch up to her “ghost”
If you start in Morrowind the weapon choices are all in one pirate “house”.
When I started in Coldharbor in 2016 they gave me a 2h sword and I had to run around killing Daedra to find the weapon I wanted, there wasn’t an armory.
No
you can however talk to the benefactor on any new character and do a pale comparison of this (visit any original game area & you will get accosted to start this quest)
I don't care for how that was handled, it breaks pacing for me.
And the original intro is stripped bare from what it was.
the interactions with the prophet is greatly changed
I miss getting to choose a weapon as well. I swear the game knows which weapons I want for that character and ensures I get everything but those.
seriously giving the player the armory option at the beginning to choose a weapon was really nice
If you start in Summerset the weapon choices are on the ground. Yes there’s a weapon on the altar she wants you to pick up but you can then unequip it and pick up the weapons from the other side of the altar or along the ground as you catch up to her “ghost”
If you start in Morrowind the weapon choices are all in one pirate “house”.
When I started in Coldharbor in 2016 they gave me a 2h sword and I had to run around killing Daedra to find the weapon I wanted, there wasn’t an armory.
Yeah they changed Coldharbour a while before Morrowind was released. Originally you were presented with a table full of weapons covering all the different choices and told to pick one (and could take more than one). Then they "streamlined" it and forced everyone to take a two-handed sword.
No
you can however talk to the benefactor on any new character and do a pale comparison of this (visit any original game area & you will get accosted to start this quest)
I don't care for how that was handled, it breaks pacing for me.
And the original intro is stripped bare from what it was.
the interactions with the prophet is greatly changed
I miss getting to choose a weapon as well. I swear the game knows which weapons I want for that character and ensures I get everything but those.
seriously giving the player the armory option at the beginning to choose a weapon was really nice
If you start in Summerset the weapon choices are on the ground. Yes there’s a weapon on the altar she wants you to pick up but you can then unequip it and pick up the weapons from the other side of the altar or along the ground as you catch up to her “ghost”
If you start in Morrowind the weapon choices are all in one pirate “house”.
When I started in Coldharbor in 2016 they gave me a 2h sword and I had to run around killing Daedra to find the weapon I wanted, there wasn’t an armory.
Yeah they changed Coldharbour a while before Morrowind was released. Originally you were presented with a table full of weapons covering all the different choices and told to pick one (and could take more than one). Then they "streamlined" it and forced everyone to take a two-handed sword.
Before Morrowind? This was in July 2016, 2 years before Morrowind. Been more than “a while” lol
starkerealm wrote: »No
you can however talk to the benefactor on any new character and do a pale comparison of this (visit any original game area & you will get accosted to start this quest)
I don't care for how that was handled, it breaks pacing for me.
And the original intro is stripped bare from what it was.
the interactions with the prophet is greatly changed
I miss getting to choose a weapon as well. I swear the game knows which weapons I want for that character and ensures I get everything but those.
seriously giving the player the armory option at the beginning to choose a weapon was really nice
If you start in Summerset the weapon choices are on the ground. Yes there’s a weapon on the altar she wants you to pick up but you can then unequip it and pick up the weapons from the other side of the altar or along the ground as you catch up to her “ghost”
If you start in Morrowind the weapon choices are all in one pirate “house”.
When I started in Coldharbor in 2016 they gave me a 2h sword and I had to run around killing Daedra to find the weapon I wanted, there wasn’t an armory.
Yeah they changed Coldharbour a while before Morrowind was released. Originally you were presented with a table full of weapons covering all the different choices and told to pick one (and could take more than one). Then they "streamlined" it and forced everyone to take a two-handed sword.
Before Morrowind? This was in July 2016, 2 years before Morrowind. Been more than “a while” lol
Morrowind was June 2017. That's not two years after July 2016...
Also, interesting thing, you can pick up other weapons in the Mind Prison and on the island. Not sure about the Wailing Prison tutorial, though. I haven't done that since early 2016 (I think.)
Only providing info...
Personally I think that the very original Wailing Prison was far better than it's current pale comparison and these 'you WILL start in the newest chapter' and RNGesus WILL dictate what weapons you get and what armour (and you cant level the skill until you've found 3 and equipped them), oh and if you are magicka - tough as staves and cloth are rarer than rocking horse droppings...
barney2525 wrote: »Only providing info...
Personally I think that the very original Wailing Prison was far better than it's current pale comparison and these 'you WILL start in the newest chapter' and RNGesus WILL dictate what weapons you get and what armour (and you cant level the skill until you've found 3 and equipped them), oh and if you are magicka - tough as staves and cloth are rarer than rocking horse droppings...
Just saying "You died", start here always had kind of an empty ring to it. How was I stupid enough to get killed? Now, at least it makes sense from a character history point of view. Granted I enjoyed the Morrorwind intro more than Summerset. Although it does give the character a rather jinxed feeling. I'm free - I'm a slave in Vvardenfall - I escaped - I'm free - I'm a slave in Coldharbor.
Can't you stay out of trouble?
starkerealm wrote: »The problem was, the Coldharbour tutorial was long, and didn't cover much more than the new ones do. (Sneak attacks and lockpicking are gone.) But otherwise, the mind prison is a much better primer for the game.
Also, and very importantly, it drops you in Summerset. As someone who is familiar with MMOs, you know how significant that is. It also gives new players a good view of how the game works in an uncontained environments.
Coldharbour to the starters was a long slog that, in retrospect, gave a skewed perspective of how the game would actually play.
Coldharbour was good for the story. That was it. Everything else about that needed to be revisited.
My only regret is how kludgey the Benefactor mini-quest is. That could have been expanded into a quest that didn't ask us to act like idiots because the power of plot compels us.