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Eso without class?

  • srfrogg23
    srfrogg23
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    Iccotak wrote: »
    Just the usual elder scrolls skills.

    An elder scrolls game without classes is extremely recent. That was Skyrim's system. The games before didn't have that system

    It was also a single player game with a difficulty slider and zero consideration for group dynamics. That is to say that my broken-stupidly-OP heavy armor fireball slinging master crafter with 1000hp had zero affect on your gameplay experience and that was ok.

    In an MMO, that doesn't go over so well. Ipso-facto, we get certain restrictions when it comes to character builds to at least attempt to create a balance of gameplay.
  • Itzmichi
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    No nb, no dk, no temp, no sorc.

    Just the usual elder scrolls skills.

    2h, snb, archery, summoning, alteration, destruction, etc.

    We can still have roles like tank, healer and dd's.

    Would it be more fun and familiar or not?

    There wouldn't be any difference at all, just the name would be different. You would pretty much end up the same "class" to maximize your dps, healing or tankyness.
    Here, have a chill pill 💊!
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    This game already lack variety. Doing this would make things worst.

  • josiahva
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    It would be different.

    The meta game would be even more restrictive at an end-game level. Some skills would be obviously BIS for given roles and that's what people would use.

    We'd have less variety in PVP for the same reason.

    And while individual players would have more options for how they want to play their characters, we'd honestly have less distinct playstyles. As it is, my Stam sorcs play differently from my stam DK and very differently from my Stam Warden, even if they all use bow/DW.

    In short, it might suit people who want the feel of the single player TES games where you could experience a distinct playstyle when swapping different weapons but not feel pidgeonholed in to one thing or another. But for anyone who likes ESO's end-game content or PVP (two things not present in the single player TES games), this would remove the distinct playstyles provided by classes even though the weapons/staves all have established BIS skills.

    Personally, I think ESO's classes serve their purpose to create variety of gameplay in a way that - let's be honest here - the classes of previous TES games never really managed, at least judging by my experiences in Morrowind and Oblivion and it was removed in Skyrim except for the Warrior/Mage/Thief stones. ESO, like the TES games, makes weapons available for everyone...and then distinguishes its playstyles by class first, then weapons.

    You wouldnt have any less variety end-game than you already have. End game is full of people running the same exact builds with the same exact gear...this would change nothing but the build.

    As I have said on this topic before....class should be determined from dozens of different classes based on the base 3 skill lines you choose(fire skill line from DK, lightning skill line from sorc, and ice skill line from warden would make you an elementalist...etc) with dozens of other classes available depending on which skill lines you choose...the only difference class would make is that you would get a few class-specific skills, maybe a heal, a DPS skill, a tanking ability, and an ultimate for being a specific class.

    Regardless of how you do it, there will always be something BIS and the end-game zombies will always play that...as for the rest of the player base...more classes and choice will make for more variety.
  • Zardayne
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    As much as I think it would be cool to have access to everything to make my dream character, I know it would probably end up bad in the long run.

    As soon as I read this I was thinking I'd take my warden into PVP and just spam my new surprise attack and Incap strike FTW on all the old NBs that chew my ass up nightly. See how fair they think 3-4 hit kills are lol. See, bad idea.
  • Kagukan
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    No. Variety is a good thing.
  • Jeremy
    Jeremy
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    No nb, no dk, no temp, no sorc.

    Just the usual elder scrolls skills.

    2h, snb, archery, summoning, alteration, destruction, etc.

    We can still have roles like tank, healer and dd's.

    Would it be more fun and familiar or not?

    To be honest, I think this would be a good direction for the game to go in. Just remove the restraints of class and give everyone access to all skill lines. They could lock them behind quests to increase content as well.

    It would help bring some much needed build diversity to the game and make character development more interesting generally. It would also encourage players like me who are turned off at the prospect of starting from scratch to try out new class skills.
    Edited by Jeremy on March 15, 2019 4:13PM
  • SaintSubwayy
    SaintSubwayy
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    The Trolls are strong with this one :trollface:
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Jeremy
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    josiahva wrote: »
    It would be different.

    The meta game would be even more restrictive at an end-game level. Some skills would be obviously BIS for given roles and that's what people would use.

    We'd have less variety in PVP for the same reason.

    And while individual players would have more options for how they want to play their characters, we'd honestly have less distinct playstyles. As it is, my Stam sorcs play differently from my stam DK and very differently from my Stam Warden, even if they all use bow/DW.

    In short, it might suit people who want the feel of the single player TES games where you could experience a distinct playstyle when swapping different weapons but not feel pidgeonholed in to one thing or another. But for anyone who likes ESO's end-game content or PVP (two things not present in the single player TES games), this would remove the distinct playstyles provided by classes even though the weapons/staves all have established BIS skills.

    Personally, I think ESO's classes serve their purpose to create variety of gameplay in a way that - let's be honest here - the classes of previous TES games never really managed, at least judging by my experiences in Morrowind and Oblivion and it was removed in Skyrim except for the Warrior/Mage/Thief stones. ESO, like the TES games, makes weapons available for everyone...and then distinguishes its playstyles by class first, then weapons.

    You wouldnt have any less variety end-game than you already have. End game is full of people running the same exact builds with the same exact gear...this would change nothing but the build.

    As I have said on this topic before....class should be determined from dozens of different classes based on the base 3 skill lines you choose(fire skill line from DK, lightning skill line from sorc, and ice skill line from warden would make you an elementalist...etc) with dozens of other classes available depending on which skill lines you choose...the only difference class would make is that you would get a few class-specific skills, maybe a heal, a DPS skill, a tanking ability, and an ultimate for being a specific class.

    Regardless of how you do it, there will always be something BIS and the end-game zombies will always play that...as for the rest of the player base...more classes and choice will make for more variety.

    I think I agree because that's only true as it relates to the tiny 1% who actually do care about min/maxing their character for damage. The rest of the population would come up with all kinds of different and fun combinations.
    Edited by Jeremy on March 15, 2019 4:16PM
  • Jeremy
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    Zardayne wrote: »
    As much as I think it would be cool to have access to everything to make my dream character, I know it would probably end up bad in the long run.

    As soon as I read this I was thinking I'd take my warden into PVP and just spam my new surprise attack and Incap strike FTW on all the old NBs that chew my ass up nightly. See how fair they think 3-4 hit kills are lol. See, bad idea.

    The developers could always address over-powered combinations if they emerged as a result.
  • Facefister
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    No nb, no dk, no temp, no sorc.

    Just the usual elder scrolls skills.

    2h, snb, archery, summoning, alteration, destruction, etc.

    We can still have roles like tank, healer and dd's.

    Would it be more fun and familiar or not?

    Play stamsorc if you want a character without a class identity.
  • karekiz
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    If you ever played the original TSW you know how bad this turns out in the end.

    Every DPS shared literally the exact same rotaion
    Every DPS shared the exact same passives
    Flavor was - Are you ranged/melee or a buff Pistol/shotty bot?

    The difference between the weapons? Some did more dmg and have different animations. In the end they were basically all the same though.
    Edited by karekiz on March 15, 2019 5:32PM
  • Jeremy
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    karekiz wrote: »
    If you ever played the original TSW you know how bad this turns out in the end.

    Every DPS shared literally the exact same rotaion
    Every DPS shared the exact same passives
    Flavor was - Are you ranged/melee or a buff Pistol/shotty bot?

    The difference between the weapons? Some did more dmg and have different animations. In the end they were basically all the same though.

    I find the more options you give people the more variety you are going to end up with as a result.

  • Zardayne
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    Jeremy wrote: »
    Zardayne wrote: »
    As much as I think it would be cool to have access to everything to make my dream character, I know it would probably end up bad in the long run.

    As soon as I read this I was thinking I'd take my warden into PVP and just spam my new surprise attack and Incap strike FTW on all the old NBs that chew my ass up nightly. See how fair they think 3-4 hit kills are lol. See, bad idea.

    The developers could always address over-powered combinations if they emerged as a result.

    I would agree normally but I don't have a lot of faith in these developers to do that. We still have some pretty OP abilities out there and have for awhile and they turn a blind eye to them while other average skills are killed with fire.
  • starkerealm
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    Too much work, standalone this one isn't important change, too much work for a little changes. This is not the same as with zones and quests, but much more work, rebuild everything with combat from the basics.

    If ZOS had more employees maybe yes, but this changes removes resources significantly

    Ask @Morgha_Kul how great that would be.
  • JeibuKul
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    Honestly the system that Archeage used, would be awesome for ESO. The system I am talking about is the one where you pick three different skills trees which make up your class.

    So, ESO has 6* classes which means there would be 18 choices of different skill lines. So instead of 6 fixed classes there would be like a few hundred different combinations? No, I'm not going to math it out to find out how many.

    This would also open things up for instead of ZoS designing a whole new class they could just add in a single class style skill line for what they wanted to add, instead of trying to design and flavor a whole new "class". I think this would be one of the best ways to make it feel a little bit more like the ES single player games.

    * = including necromancer.
  • Kalik_Gold
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    I thought I saw a few "fun/weird" builds in the past that used no class skills. Everything was unlockable by other means.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • starkerealm
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    JeibuKul wrote: »
    Honestly the system that Archeage used, would be awesome for ESO. The system I am talking about is the one where you pick three different skills trees which make up your class.

    So, ESO has 6* classes which means there would be 18 choices of different skill lines. So instead of 6 fixed classes there would be like a few hundred different combinations? No, I'm not going to math it out to find out how many.

    This would also open things up for instead of ZoS designing a whole new class they could just add in a single class style skill line for what they wanted to add, instead of trying to design and flavor a whole new "class". I think this would be one of the best ways to make it feel a little bit more like the ES single player games.

    * = including necromancer.

    The problem with this is, it becomes a newbie trap. Anyone who went out and picked their "class," but didn't include Earthen Heart and Daedric Summoning gimped themselves. So, really, you only have 16 "viable" class choices, and the ones you do have are far less dynamic than the stuff we have now.
  • Ilithyania
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    races and classes are the spice of life.
    PC
  • Tandor
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    Jeremy wrote: »
    karekiz wrote: »
    If you ever played the original TSW you know how bad this turns out in the end.

    Every DPS shared literally the exact same rotaion
    Every DPS shared the exact same passives
    Flavor was - Are you ranged/melee or a buff Pistol/shotty bot?

    The difference between the weapons? Some did more dmg and have different animations. In the end they were basically all the same though.

    I find the more options you give people the more variety you are going to end up with as a result.

    Unfortunately that's only true until Fred716 streams his preferred skill selection on Youtube and then everyone feels they have to follow exactly the same selection and variety disappears.
  • BloodStorm
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    ESO should of been like that from the start but classes I assume exist for balancing issues.
  • Pulque
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    That’s Tamriel Together. ESO is not the right product for you.
  • starkerealm
    starkerealm
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    karekiz wrote: »
    If you ever played the original TSW you know how bad this turns out in the end.

    Every DPS shared literally the exact same rotaion
    Every DPS shared the exact same passives
    Flavor was - Are you ranged/melee or a buff Pistol/shotty bot?

    The difference between the weapons? Some did more dmg and have different animations. In the end they were basically all the same though.

    Or, PvP. Red Mist, Red Mist, Red Mist, Red Mist... oh god why is ONE skill in the game given a 40m range? And one weapon given (primarily) 20m attacks when everything else in the game is limited to 10m or melee?

    I mean, yeah, there was a lot to like about TSW, and the lack of classes looked really compelling on the surface. But, the reality was, because you didn't commit to one weapon, whole chunks of the skill wheel were... "questionable."
  • Ragnarock41
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    No nb, no dk, no temp, no sorc.

    Just the usual elder scrolls skills.

    2h, snb, archery, summoning, alteration, destruction, etc.

    We can still have roles like tank, healer and dd's.

    Would it be more fun and familiar or not?

    I guess not much would change for us stamsorcs and Dks.
  • LordTareq
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    No classes would have been better. But no chance of that changing now.
  • Nic727
    Nic727
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    Deleted
    Edited by Nic727 on February 7, 2020 1:05AM
  • xXMeowMeowXx
    xXMeowMeowXx
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    Nopers. If ZoS did that I would actually quit. I luv the different classes and learning them.

    There are other popular games that don’t have classes, if you want that flavor boop owo
  • mateosalvaje
    mateosalvaje
    ✭✭✭✭
    I live in the "No Classes" camp. Maybe it would be cool if classes could be assignable per bar? So I could front bar Necromancer and back bar DragonKnight for example? Maybe I'd front bar Sorc and backbar Templar. IDK, it would be fun to figure out different combinations though.
    I've been wrong before, and I'll be wrong again.
  • jircris11
    jircris11
    ✭✭✭✭✭
    Issue with this is the amount if exit one can do mixing class skills. Meta would be "you must have these or get kicked"
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Pauls
    Pauls
    ✭✭✭✭✭
    I'd like to trade class skills for extra stats, should be interesting to test it
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