russelmmendoza wrote: »Just the usual elder scrolls skills.
An elder scrolls game without classes is extremely recent. That was Skyrim's system. The games before didn't have that system
russelmmendoza wrote: »No nb, no dk, no temp, no sorc.
Just the usual elder scrolls skills.
2h, snb, archery, summoning, alteration, destruction, etc.
We can still have roles like tank, healer and dd's.
Would it be more fun and familiar or not?
VaranisArano wrote: »It would be different.
The meta game would be even more restrictive at an end-game level. Some skills would be obviously BIS for given roles and that's what people would use.
We'd have less variety in PVP for the same reason.
And while individual players would have more options for how they want to play their characters, we'd honestly have less distinct playstyles. As it is, my Stam sorcs play differently from my stam DK and very differently from my Stam Warden, even if they all use bow/DW.
In short, it might suit people who want the feel of the single player TES games where you could experience a distinct playstyle when swapping different weapons but not feel pidgeonholed in to one thing or another. But for anyone who likes ESO's end-game content or PVP (two things not present in the single player TES games), this would remove the distinct playstyles provided by classes even though the weapons/staves all have established BIS skills.
Personally, I think ESO's classes serve their purpose to create variety of gameplay in a way that - let's be honest here - the classes of previous TES games never really managed, at least judging by my experiences in Morrowind and Oblivion and it was removed in Skyrim except for the Warrior/Mage/Thief stones. ESO, like the TES games, makes weapons available for everyone...and then distinguishes its playstyles by class first, then weapons.
russelmmendoza wrote: »No nb, no dk, no temp, no sorc.
Just the usual elder scrolls skills.
2h, snb, archery, summoning, alteration, destruction, etc.
We can still have roles like tank, healer and dd's.
Would it be more fun and familiar or not?
VaranisArano wrote: »It would be different.
The meta game would be even more restrictive at an end-game level. Some skills would be obviously BIS for given roles and that's what people would use.
We'd have less variety in PVP for the same reason.
And while individual players would have more options for how they want to play their characters, we'd honestly have less distinct playstyles. As it is, my Stam sorcs play differently from my stam DK and very differently from my Stam Warden, even if they all use bow/DW.
In short, it might suit people who want the feel of the single player TES games where you could experience a distinct playstyle when swapping different weapons but not feel pidgeonholed in to one thing or another. But for anyone who likes ESO's end-game content or PVP (two things not present in the single player TES games), this would remove the distinct playstyles provided by classes even though the weapons/staves all have established BIS skills.
Personally, I think ESO's classes serve their purpose to create variety of gameplay in a way that - let's be honest here - the classes of previous TES games never really managed, at least judging by my experiences in Morrowind and Oblivion and it was removed in Skyrim except for the Warrior/Mage/Thief stones. ESO, like the TES games, makes weapons available for everyone...and then distinguishes its playstyles by class first, then weapons.
You wouldnt have any less variety end-game than you already have. End game is full of people running the same exact builds with the same exact gear...this would change nothing but the build.
As I have said on this topic before....class should be determined from dozens of different classes based on the base 3 skill lines you choose(fire skill line from DK, lightning skill line from sorc, and ice skill line from warden would make you an elementalist...etc) with dozens of other classes available depending on which skill lines you choose...the only difference class would make is that you would get a few class-specific skills, maybe a heal, a DPS skill, a tanking ability, and an ultimate for being a specific class.
Regardless of how you do it, there will always be something BIS and the end-game zombies will always play that...as for the rest of the player base...more classes and choice will make for more variety.
As much as I think it would be cool to have access to everything to make my dream character, I know it would probably end up bad in the long run.
As soon as I read this I was thinking I'd take my warden into PVP and just spam my new surprise attack and Incap strike FTW on all the old NBs that chew my ass up nightly. See how fair they think 3-4 hit kills are lol. See, bad idea.
russelmmendoza wrote: »No nb, no dk, no temp, no sorc.
Just the usual elder scrolls skills.
2h, snb, archery, summoning, alteration, destruction, etc.
We can still have roles like tank, healer and dd's.
Would it be more fun and familiar or not?
If you ever played the original TSW you know how bad this turns out in the end.
Every DPS shared literally the exact same rotaion
Every DPS shared the exact same passives
Flavor was - Are you ranged/melee or a buff Pistol/shotty bot?
The difference between the weapons? Some did more dmg and have different animations. In the end they were basically all the same though.
As much as I think it would be cool to have access to everything to make my dream character, I know it would probably end up bad in the long run.
As soon as I read this I was thinking I'd take my warden into PVP and just spam my new surprise attack and Incap strike FTW on all the old NBs that chew my ass up nightly. See how fair they think 3-4 hit kills are lol. See, bad idea.
The developers could always address over-powered combinations if they emerged as a result.
ChuckyPayne wrote: »Too much work, standalone this one isn't important change, too much work for a little changes. This is not the same as with zones and quests, but much more work, rebuild everything with combat from the basics.
If ZOS had more employees maybe yes, but this changes removes resources significantly
Honestly the system that Archeage used, would be awesome for ESO. The system I am talking about is the one where you pick three different skills trees which make up your class.
So, ESO has 6* classes which means there would be 18 choices of different skill lines. So instead of 6 fixed classes there would be like a few hundred different combinations? No, I'm not going to math it out to find out how many.
This would also open things up for instead of ZoS designing a whole new class they could just add in a single class style skill line for what they wanted to add, instead of trying to design and flavor a whole new "class". I think this would be one of the best ways to make it feel a little bit more like the ES single player games.
* = including necromancer.
If you ever played the original TSW you know how bad this turns out in the end.
Every DPS shared literally the exact same rotaion
Every DPS shared the exact same passives
Flavor was - Are you ranged/melee or a buff Pistol/shotty bot?
The difference between the weapons? Some did more dmg and have different animations. In the end they were basically all the same though.
I find the more options you give people the more variety you are going to end up with as a result.
If you ever played the original TSW you know how bad this turns out in the end.
Every DPS shared literally the exact same rotaion
Every DPS shared the exact same passives
Flavor was - Are you ranged/melee or a buff Pistol/shotty bot?
The difference between the weapons? Some did more dmg and have different animations. In the end they were basically all the same though.
russelmmendoza wrote: »No nb, no dk, no temp, no sorc.
Just the usual elder scrolls skills.
2h, snb, archery, summoning, alteration, destruction, etc.
We can still have roles like tank, healer and dd's.
Would it be more fun and familiar or not?