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Instead of another future dungeon DLC...

EpicRekkoning
EpicRekkoning
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Don't get me wrong, I love dungeons. I love tackling the HM, no death, and speed runs. However, I think it's time for a change of pace, something new and different. Here's some ideas for some different end game content to mix things up a bit.

- Random Special World Boss. A boss that will spawn for limited time every week and has a chance to drop BIS or near BIS gear pieces. The boss would be like current world bosses but on steroids, meaning it would require 10+ people to down it, a dedicated tank, and at least a dedicated healer. The world boss could spawn in an area where other enemies are, making you fight both the boss and the enemies. The gear would be tradeable and there would be different sets for stam melee and range, magicka dps, tanking, and healing.

- A new solo or 2 person arena (I prefer the latter because it would open up hybrid type builds). VMA is the only solo arena and it's time to expand/change that.

-Random events to chase strong rewards. This could be in lieu of the first option. Have a weekly, random event that involves searching and killing a difficult enemy (4 people needed). You can only complete this event once per week per account and the event should take multiple days to complete. The end reward would be a BIS/near BIS piece of gear. The gear would be tradeable and there would be different sets for stam melee and range, magicka dps, tanking, and healing.
  • dazee
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    Random spawning is kinda a bad idea, and theres no way to require dedicated healers in a game where everyone can heal themselves if they desire. otherwise sounds ok, but remove the whole random element, RNGesus is an evil force.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • ccfeeling
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    I like 2 man arena .
  • dazee
    dazee
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    ccfeeling wrote: »
    I like 2 man arena .

    2 man arena sounds great, I always liked small group content for 2-3 people.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • AbysmalGhul
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    It's time to make VMA a 2 man arena. The farming speed would be phenomenal
  • Zacuel
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    I'd take whatever at this point. Higher stakes, shake things up.

    Yes, I agree.
  • russelmmendoza
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    How about, a dragon attack in each of the alliance area.
    Dragons attack the main city in 1 of the 5 zone in an alliance, after inflicting enough damage said dragon retreat to rest so it can attack another city in another day.
    Could be a daily for the season of dragons.
  • Red_Feather
    Red_Feather
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    I would like something similar to public dungeons only with variable difficulty scaling from easy to super hard. Like it could have daily quest and you get to pick a difficult quest or easy quest, or insane hard quest for the day. But it'll be public!

    Like a hard quest where you beat a boss and get a gem. And the gem has a timer that will explode killing you. And the gem debuffs you while active. The easy quest wouldn't have all that.


    Edited by Red_Feather on March 15, 2019 5:44AM
  • MattT1988
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    Regarding your first suggestion: I’m not a fan of regular time gated activities. Destiny 2 does this on one of the mission for one of their best exotic guns, the mission is only available at the end of the week. Never a fan of the concept. I don’t find it fair on players who can’t log in on two maybe three certain days a week to miss out on these. Make it available all week round or one week per month thing.
    Edited by MattT1988 on March 15, 2019 7:28AM
  • max_only
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    More arenas yes.

    2 man arena needed!

    another solo arena needed!

    2 team arena even (for example to win your team has to get to the center fastest through a series of increasing difficult stages)

    Anything really if it will pull people away from demanding overland be more difficult. Those people desperately need a distraction so the rest of us can light attack in peace. o:)
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • MikaHR
    MikaHR
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    Considerng no one plays DLC dungeons, make them scalable with 1-4 (even dynamically so people could join in progress and it would scale up then) players....and there...you have new content for 99% of playerbase.
    Edited by MikaHR on March 15, 2019 10:36AM
  • TelvanniWizard
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    How about, a dragon attack in each of the alliance area.
    Dragons attack the main city in 1 of the 5 zone in an alliance, after inflicting enough damage said dragon retreat to rest so it can attack another city in another day.
    Could be a daily for the season of dragons.

    No more dragons. Please.
  • ChuckyPayne
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    I don't like the instead of ... part. Better if with dungeon DLCs :)

    There are "world bosses" already. That would be better if zos changes them.
    U can see on map
    - Boss is there
    - Boss is/are attacked
    - How much player there
    These are all important information to gather players to start kill boss without party.
    Bosses would be harder and would be more rewarded for example if u kill all in the zone.

    Random events never random just it seems random, like small dolmens (fissures). Yes random events would be good connected to holiday events (temporarily).

    Dungeon DLCs would be more mealty, just a little bit. One more new group based changes. A New dungeon part 2 to existing one. Or new part 2 to existing DLC dungeons (on anniversary)
    Edited by ChuckyPayne on March 15, 2019 12:31PM
  • Odovacar
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    Another Maelstrom equivalent solo arena or a two player would be awesome!!
  • Mettaricana
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    dazee wrote: »
    ccfeeling wrote: »
    I like 2 man arena .

    2 man arena sounds great, I always liked small group content for 2-3 people.


    I literally play with jut ny wife for 90% of the content unless necessary to have 4 or more we duo base game vets for keys and some dlcs but would absolutely perfer 2 man content dungeons trials arenas. Would definitely be the happy medium for our game play experience.
  • Ermiq
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    MikaHR wrote: »
    Considerng no one plays DLC dungeons, make them scalable with 1-4 (even dynamically so people could join in progress and it would scale up then) players....and there...you have new content for 99% of playerbase.
    So, you suggest to delete all group related mechanics from DLC dungeons to make them the same easy thing as base game dungeons? No, thanks. End game content should be end game, i.e. harder and more complicated than basic content.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • Acrolas
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    Additionally, we'll have a DLC in the first quarter of each year, a Chapter in the second quarter, a dungeon-based DLC in the third quarter, and a DLC in the 4th quarter.
    https://www.elderscrollsonline.com/en-us/news/post/25913

    [T]he Horns of the Reach DLC added two fantastic dungeons and showed our continuing commitment to supporting and expanding co-op group play. Expect to see more dungeon content every year, including two in 2018.
    https://www.elderscrollsonline.com/en-us/news/post/26275
    signing off
  • MikaHR
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    Ermiq wrote: »
    MikaHR wrote: »
    Considerng no one plays DLC dungeons, make them scalable with 1-4 (even dynamically so people could join in progress and it would scale up then) players....and there...you have new content for 99% of playerbase.
    So, you suggest to delete all group related mechanics from DLC dungeons to make them the same easy thing as base game dungeons? No, thanks. End game content should be end game, i.e. harder and more complicated than basic content.

    Or you could leave them dead content...because YOU are another one that prefers DEAD content over fixing it and another one tha prefers DEAD game over fixing the game. GO play Wildstar and Rift, those are games specifically made for you...oh wait, those are dead....cuz "its a MMO".

    It is amazing how many people on this forum would rather see ESO drriven into the ground just like Wildstar, Rift, SWTOR than fixed.

    Are you aware that game already died once (before consoles launch, its only alive today because of that consoles launch) with same exact wow kiddie "its a MMO" argument while it was pretty much driven UNDERground....and they had to completely rework it to something people actually want to play for consoles launch?


    "Just some stats from PS4 trophies.

    4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.

    2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.

    1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.

    1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.

    0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.

    When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
    Edited by MikaHR on March 15, 2019 2:06PM
  • theyancey
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    Solo or nothing for me
  • Grianasteri
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    I agree with the gist of what you are saying but I do not think world bosses offering best in slot is a good idea, it would result in these sets becoming very easy to get indeed, for anyone in even a poor guild. Numbers is all that will be needed to down the boss.

    Even random groups will defeat it with ease, folk will just wait near the boss just like for dolmens etc.

    The best in slot gear should be difficult to obtain as a principle.

    Apart from that, fantastic idea to mix things up, particularly re arena content, there are way way too few of this type of experience in the game.
  • josiahva
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    MikaHR wrote: »
    Considerng no one plays DLC dungeons, make them scalable with 1-4 (even dynamically so people could join in progress and it would scale up then) players....and there...you have new content for 99% of playerbase.

    No one plays DLC dungeons? You obviously dont know what you talking about. DLC dungeons are one of the few PvE activities I actually enjoy these days and I have no trouble getting a PUG group for any of them.


    As for the ideas presented here...I am a fan of pretty much all of them...but NOT at the expense of DLC dungeons...maybe in addition to them.
  • karekiz
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    MikaHR wrote: »

    It is amazing how many people on this forum would rather see ESO drriven into the ground just like Wildstar, Rift, SWTOR than fixed.


    Nice list of games, I take that and one up Everquest 1, a game in which you can literally buy an expansion and solo maybe 1/2 zones if your bad. If you know your class <And are a solo friendly class> that lifts up far more, but its super risky. You are not granted "EZ normal mode" for upper raids. You either raid or not. Some T1 is puggable, most T2+ are not. Guilds will still clear previous raid content upon next expansion release.

    20 years now and still releasing expansions. So yes, group content did in fact beat out. Not to mention Classic servers which are about twice as hard to solo <and released quite a bit>.
    Edited by karekiz on March 15, 2019 3:34PM
  • Malprave
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    I see there is a real movement to do away with dungeon dlc being championed by a few very persistent forum posters. Hopefully the developers don’t listen. Contrary to what they say, I don’t believe these posters have the game’s best interests at heart.
  • tactx
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    I would like to see this added along WITH DLC content. And rare spawns that drop something useful would be cool. Like I camped for ages for an eyepatch of plunder, Jboots and flowing black silk sash. Would be nice to have to hunt for something like that in eso.
    Edited by tactx on March 15, 2019 5:42PM
    “No one's happiness but my own is in my power to achieve or to destroy.” - John Galt, Atlas Shrugged
  • Dragneel1207
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    If 2 player arena is introduced it would be a grinding place for alts and ZOS may not want this
  • Jamdarius
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    I agree with the gist of what you are saying but I do not think world bosses offering best in slot is a good idea, it would result in these sets becoming very easy to get indeed, for anyone in even a poor guild. Numbers is all that will be needed to down the boss.

    Even random groups will defeat it with ease, folk will just wait near the boss just like for dolmens etc.

    The best in slot gear should be difficult to obtain as a principle.

    Apart from that, fantastic idea to mix things up, particularly re arena content, there are way way too few of this type of experience in the game.

    1 thing I am sure is the fact that in this game it is very easy to make gold, people are either not informed how or are just 2 lazy to earn it, I work and I have life and I play ESO matbe 2h / day and I still easily earn 500k+ a week. Sure I played ESO for a long time but if someone will just read forums and gets to know the game a lil bit they will never be poor again.

    1: gather and refine mats with maxed skills - time consuming and very much luck based (but isn't everything in this game luck based?)

    2: Daily writs (recommended addon Lazy Writ), get 8 chars, make them go to lvl 50 (or u can start from beginning believe lvl 5-10 u can start doing them but u get less gold) and than do everyday daily writs quests, there are 7 writs / character/day so simple math is 7 writs x 8 chars x 7 days x 604 gold (each writ gives that much gold for lvl 50 character REGARDLESS OF WHAT LVL YOUR SKILLS ARE) = 236.768 weekly and in months (assuming we got 4 weeks/month) u get 947.072 gold.
    What's more along those writs you get mats, surveys with more mats (which we gather and refine to create more gold mats for sale) and also intricate and ornate stuff (intricates sell quite well especially jewelry), also recipes for cooking.
    Now the only problem is to sustain your mats ammount for all the writs you do however with so much gold making you do not really need to even farm it (ye I am lazy so I just buy refined mats if I run 2 low ever since new update QQ)

    3. Farm hot motives, maybe a lil bit time consuming however DLC dung motives and some overland motifs like Elder Argonian from Murkmire are quite good income, do dailys and farm them next sell them.

    4. Stealing stuff, few good spots here for low cash but stable small income u may go to daggerfall, at docks there are 2 ships and their interiors got no guards or NPC's meaning you can loot without being detected or risking getting bounty, focus on green items and leave white ones or if you wish so you can also sell them (but that would be a waste), you can repeat it with more than 1 char but it will be boring. Second place is in Vvardenfell, now I recommend getting your pickpocketing as high as possible (maxed stealing, khajiit race etc.) and having blade of woe, I call it tripple S strategy or SSS Combo (due to me liking Devil May Cry series, btw DMC 5 s*cks), anyways teh s trategy for it is pretty simple Steal-Steal-Stab same npc's over and over until you loot motif, problem is not all NPC's are easy to steal from, you gotta find slaves or simple workers or beggars who have always 100% chance of steal 2 times and than stab them with Blade of Woe. Why BoW you ask? Good question lad it shows u got brain, because they will respawn with fresh loot faster than if you would steal 3rd time and left them with empty pockets :) Not to mention you often find on Vvardenfell Psijic portals with Buoyant Armiger motifs in them or a treasure chest with loads of good stuff (those inferno war-maiden still sell good :D).

    5. The last and very dedication needed method is ... making random dungs when you are high lvl geared guys and got lowbie in a party. I know I know it sounds weird however a dung run with a lowbie gives insane ammount of crappy stuff to sell to vendor... I mean really insane, the most I ever did at once was 1,5h run non stop dungs and I earned roughly ~200k gold due to being lucky with loads of ornate armor + selling intricates later on guild stores. Best way might be to do either random dungs with lowbie so that they get bonus exp and you get nice easy normal dungs or just port fungal 1 for faster runs.

    6.Do not be afraid to sell at guild stores or ask for a merch guild in zone chat with no requirements, there are plenty of such guilds, mine for example got requirement to sell anything (even for 1g lol) in past 10 days which is super easy as people truly buy everything, even a water Lorkhan Tears is worth over 30g / piece so do not be lazy and pick it up from that pond!

    7. Think the last one method is very very RNG and need luck more than you probably have but you can go hunt super rare furnishing recipes. YUP you geard me private go hunt recipes, I mean I for example am nuts about Dunmers, I love them...
    So I bought all Dark Elf related stuff recipes or farmed them, same for motives. You cannot even imagine how much gold was it worth xD Heck the only thing I have left to farm are super rare clockwork recipes buuuut to show the merit of such hunt if I would not be s8cker for Dunmers I managed to loot few rare recipes for example item-134346-1-4.png and it was worth 1,5-1,85m gold at the time of course I ate it and I must say it was super delicious.

    Hope the examples I gave were enough to help people make their own gold :wink:

    PS: Sorry for oging off topic xD


    Now onto the main topic, I would very much love to see us having invasion like things we had in Rift. I mean dolmens are kinda ripped off half-assed from it so why not make it fully ripped-off? I agree we need some kind of periodic extraordinary small event especially in main game zones cause they feel dead except for few areas.
  • Dark_Lord_Kuro
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    Seeing the completition rate of these dongeon pack im wondring if there money woudnt be better invested in someting else or put them in smaller dlc pack (hew bane size) like 1 dongeon per quarter
  • Zathras
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    MikaHR wrote: »
    Considerng no one plays DLC dungeons, make them scalable with 1-4 (even dynamically so people could join in progress and it would scale up then) players....and there...you have new content for 99% of playerbase.

    I really like the idea of scalable content in this regard. If you enter, whether it's solo or with 4 people, you can choose the difficulty level.

    My idea would be 1= easier than Normal 2= Normal 3= Vet and 4= HM

    If they could institute that, it would solve a lot of access problems, and please just about everyone.
    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • CassandraGemini
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    I don't think having superhard worldboss type enemies spawn at random locations in normal overland maps is a good idea. I can only imagine the frustration that would cause to questers if one of these things happened to spawn in a quest location and didn't despawn for several days. This means, that the randomness would effectively have to be limited to places where no quest ever takes place, which would probably be quite the big limitation.
    Also this 4 player type event that you propose should go on for several days would basically be exclusively for people who can meet up reliably every day, which would completely exclude PUGs, so actually it would only be for people who'd want to do it with their guildmates. That's a bit too restrictive for my taste.

    I actually like the idea of adding something new and fresh, though. That 2 man arena sounds fun, a new one man arena would also be cool. Your other two ideas aren't bad, per se, either, they would just have to be tweaked a little to make them available for more people and avoidable for those that want nothing to do with it at the same time. Oh, yeah, and I really don't see a reason to make this an "either or" question in regard to dlc dungeons. Why not do both? This doesn't seem like something to me that would require as much time and effort as new dungeons to implement, so I definitely think both could be done simultaneously.
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • joaaocaampos
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    Flex Arena.
    • 3-man: Normal
    • 2-man: Veteran
    • 1-man: Veteran Hardmode
  • Merlin13KAGL
    Merlin13KAGL
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    MikaHR wrote: »
    Ermiq wrote: »
    MikaHR wrote: »
    Considerng no one plays DLC dungeons, make them scalable with 1-4 (even dynamically so people could join in progress and it would scale up then) players....and there...you have new content for 99% of playerbase.
    So, you suggest to delete all group related mechanics from DLC dungeons to make them the same easy thing as base game dungeons? No, thanks. End game content should be end game, i.e. harder and more complicated than basic content.

    Or you could leave them dead content...because YOU are another one that prefers DEAD content over fixing it and another one tha prefers DEAD game over fixing the game. GO play Wildstar and Rift, those are games specifically made for you...oh wait, those are dead....cuz "its a MMO".

    It is amazing how many people on this forum would rather see ESO drriven into the ground just like Wildstar, Rift, SWTOR than fixed.

    Are you aware that game already died once (before consoles launch, its only alive today because of that consoles launch) with same exact wow kiddie "its a MMO" argument while it was pretty much driven UNDERground....and they had to completely rework it to something people actually want to play for consoles launch?


    "Just some useless out of context stats from PS4 trophies.

    4.5% of all ESO PS4 players have cleared all DC base game group dungeons, 4.4% for AD and EP group dungeons at least on normal.

    2.6% have cleared Mazzatun and 2.4% have completed Cradle of Shadows at least on normal difficulty.

    1.6% have completed Bloodroot Forge and the same number have completed Falkreath Hold on at least normal difficulty.

    1.4% have cleared Scalecaller and the same number have cleared Fang Lair on at least normal difficulty.

    0.7% have cleared March of Sacrifices on at least normal, and 0.6% have cleared MHK on at least normal difficulty.

    When you start looking at the completion rates for both dungeons on veteran in each pack, you’re at 0.5% for Shadows of the Hist, 0.2% for Horns of the Reach and Dragon Bones, and 0.1% for Wolfhunter."
    FIFY. You're just not going to let this die, are you?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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