VaranisArano wrote: »How is your playstyle over?
Honest question - my PVE stam sorc is my main thief/Silencer and she's a Breton and manages to clear the stealth content without either invisibility or dedicated stealth gear.
Don't get me wrong. I'm certain that, for a PVE stealth player who's used to having that extra small stealth radius, its a big adjustment. But having that only makes stealth content easier; not having it doesnt make it impossible.
Cundu_Ertur wrote: »It's not just about the numbers. It's about 25 years of lore. For 25 years Bosmer have been about 3 things: Pact, Archery, Stealth. This was represented in the previous passives with disease resistance (due to the meat mandate Bosmer can't drink beer, so they drink the juice from rotting flesh, so, yeah, disease resistance is a thing), the boost in exp for bow (which was as good a weapon boost as anyone had with bow), and the bonus to hiding. Now, Bosmer have lost all of that: poison instead of disease resistance, no bonus to hiding (and to add to the injury the insult of having a useless counter-stealth passive), and Orcs, Dunmer, Redguards, and Imperials are all better archers due to their new passives.
There are no Bosmer at all in this game anymore.
ShadowWolf44 wrote: »VaranisArano wrote: »How is your playstyle over?
Honest question - my PVE stam sorc is my main thief/Silencer and she's a Breton and manages to clear the stealth content without either invisibility or dedicated stealth gear.
Don't get me wrong. I'm certain that, for a PVE stealth player who's used to having that extra small stealth radius, its a big adjustment. But having that only makes stealth content easier; not having it doesnt make it impossible.
I clear content solo. In all areas. I spent a lot of time gathering the gear I use, that is all based on stealth, flank attacks, etc. When mobs turn on you? You can't do enough damage to clear.
My Sorc is has 0 stealth, and can clear the same room. (speaking undaunted stuff here, atm), But, that toon is geared for that, specifically. My Nightblade is a totally different set up. It's damage isn't close to ANY of my other toons. However, I'd spent a lot of time getting the GEAR, that would bring my NB closer to those jobs. But now? It's basically useless, as I said.
Stealth attacks must have stealth to function properly. There was NO reason to get rid of the stealth passive. None. Other than maybe other classes crying, because they are NOT as stealthy.
But that is the FUNCTION of the game. Every class is SUPPOSED to be different, thereby making each one valuable, in it's own, unique way. It was never meant to be "All Classes are equal". That's just pathetic, tbh.
That are to be EQUALLY VALUABLE, not Equally balanced in talent. That's what makes characters unique.
Thanks for responding.

ShadowWolf44 wrote: »VaranisArano wrote: »How is your playstyle over?
Honest question - my PVE stam sorc is my main thief/Silencer and she's a Breton and manages to clear the stealth content without either invisibility or dedicated stealth gear.
Don't get me wrong. I'm certain that, for a PVE stealth player who's used to having that extra small stealth radius, its a big adjustment. But having that only makes stealth content easier; not having it doesnt make it impossible.
Stealth attacks must have stealth to function properly. There was NO reason to get rid of the stealth passive. None. Other than maybe other classes crying, because they are NOT as stealthy.
Cundu_Ertur wrote: »It's not just about the numbers. It's about 25 years of lore. For 25 years Bosmer have been about 3 things: Pact, Archery, Stealth. This was represented in the previous passives with disease resistance (due to the meat mandate Bosmer can't drink beer, so they drink the juice from rotting flesh, so, yeah, disease resistance is a thing), the boost in exp for bow (which was as good a weapon boost as anyone had with bow), and the bonus to hiding. Now, Bosmer have lost all of that: poison instead of disease resistance, no bonus to hiding (and to add to the injury the insult of having a useless counter-stealth passive), and Orcs, Dunmer, Redguards, and Imperials are all better archers due to their new passives.
There are no Bosmer at all in this game anymore.
ShadowWolf44 wrote: »VaranisArano wrote: »How is your playstyle over?
Honest question - my PVE stam sorc is my main thief/Silencer and she's a Breton and manages to clear the stealth content without either invisibility or dedicated stealth gear.
Don't get me wrong. I'm certain that, for a PVE stealth player who's used to having that extra small stealth radius, its a big adjustment. But having that only makes stealth content easier; not having it doesnt make it impossible.
Stealth attacks must have stealth to function properly. There was NO reason to get rid of the stealth passive. None. Other than maybe other classes crying, because they are NOT as stealthy.
You’re a Nightblade, yes? You have cloak, yes? You don’t need a stealth detection reduction passive to “have stealth” as a NB... Also, you have less damage on your NB than your sorc? You realize that NBs are the go-to ganker class, right, because they can do huge burst damage from stealth and then cloak away? If a stealth detection passive is the make or break factor in your build, you might need to tinker with your build...
ProbablePaul wrote: »Cundu_Ertur wrote: »It's not just about the numbers. It's about 25 years of lore. For 25 years Bosmer have been about 3 things: Pact, Archery, Stealth. This was represented in the previous passives with disease resistance (due to the meat mandate Bosmer can't drink beer, so they drink the juice from rotting flesh, so, yeah, disease resistance is a thing), the boost in exp for bow (which was as good a weapon boost as anyone had with bow), and the bonus to hiding. Now, Bosmer have lost all of that: poison instead of disease resistance, no bonus to hiding (and to add to the injury the insult of having a useless counter-stealth passive), and Orcs, Dunmer, Redguards, and Imperials are all better archers due to their new passives.
There are no Bosmer at all in this game anymore.
The OP claims to be primarily a PVE player and feels ZOS shows too much attention to PvP, so to reference any violation of the lore in this case is a contradiction because the time period in which ESO takes place has it's lore embedded in alliance warfare. So, to maintain an objective stance, and for any argument regarding using the lore as a defense, people concerned with this issue would need to determine where they stand. If the lore is only used to defend points as seen fit, and disregarded otherwise, it loses it's truth value as 'historical information' and instead becomes an opinion about which lore is most important.
In general, this extends to the argument that 'Bosmer racial changes violate their lore', because previously, nobody was this concerned about how true-to-the-lore Bosmer racial passives were - nor any other race, for that matter. I mean technically, per the lore, Bosmers should be able to consume what they kill, as well as charm simple minded creatures, but we don't see those things in game, nor have we ever seen complaints regarding how not having those things in the game violates the lore. So, why express convictions about the lore now? Is it possible that it's simply more effective to masquerade opinions around as fact (i.e. lore) than it is to make a case for the real underlying issue, that... the changes to Bosmer racial passives make some people uncomfrotable, and they don't want to deal with it.
There's actually a name for this kind of reasoning.
You lost me when you started sounding like a martyr to the cause.
VaranisArano wrote: »ShadowWolf44 wrote: »VaranisArano wrote: »How is your playstyle over?
Honest question - my PVE stam sorc is my main thief/Silencer and she's a Breton and manages to clear the stealth content without either invisibility or dedicated stealth gear.
Don't get me wrong. I'm certain that, for a PVE stealth player who's used to having that extra small stealth radius, its a big adjustment. But having that only makes stealth content easier; not having it doesnt make it impossible.
I clear content solo. In all areas. I spent a lot of time gathering the gear I use, that is all based on stealth, flank attacks, etc. When mobs turn on you? You can't do enough damage to clear.
My Sorc is has 0 stealth, and can clear the same room. (speaking undaunted stuff here, atm), But, that toon is geared for that, specifically. My Nightblade is a totally different set up. It's damage isn't close to ANY of my other toons. However, I'd spent a lot of time getting the GEAR, that would bring my NB closer to those jobs. But now? It's basically useless, as I said.
Stealth attacks must have stealth to function properly. There was NO reason to get rid of the stealth passive. None. Other than maybe other classes crying, because they are NOT as stealthy.
But that is the FUNCTION of the game. Every class is SUPPOSED to be different, thereby making each one valuable, in it's own, unique way. It was never meant to be "All Classes are equal". That's just pathetic, tbh.
That are to be EQUALLY VALUABLE, not Equally balanced in talent. That's what makes characters unique.
Thanks for responding.
I guess I see where you are coming from. It sounds like, and please correct me if I'm wrong, that you built your character in a particular way to play with a very stealthy combat style, and that combat style has been significantly nerfed with the removal of the Bosmer passive?
In that case, yeah, I can see where it would be frustrating.
Though from a purely gameplay perspective, that's far from the first combat method ZOS has destroyed. It actually reminds me a lot of the conplaints from damage shield users during Murkmire PTS. I also think of Tava's Blessing tanks and the pre-morrowind Blazeplars. Clever Alchemist gankers, nightblade saptanks, repeated nerfs to 1vXers, lots of nerfs to speed builds, etc.
ZOS doesn't make any guarantee that our preferred combat styles will remain viable. That's not what the "Play the way you like" bit on the ads mean.
Here's what it means.
So it sucks that you have to change the playstyle you prefer and have invested time and gold into. But that's just the way the game functions, ZOS has done it before and they will do it again.
ShadowWolf44 wrote: »VaranisArano wrote: »ShadowWolf44 wrote: »VaranisArano wrote: »How is your playstyle over?
Honest question - my PVE stam sorc is my main thief/Silencer and she's a Breton and manages to clear the stealth content without either invisibility or dedicated stealth gear.
Don't get me wrong. I'm certain that, for a PVE stealth player who's used to having that extra small stealth radius, its a big adjustment. But having that only makes stealth content easier; not having it doesnt make it impossible.
I clear content solo. In all areas. I spent a lot of time gathering the gear I use, that is all based on stealth, flank attacks, etc. When mobs turn on you? You can't do enough damage to clear.
My Sorc is has 0 stealth, and can clear the same room. (speaking undaunted stuff here, atm), But, that toon is geared for that, specifically. My Nightblade is a totally different set up. It's damage isn't close to ANY of my other toons. However, I'd spent a lot of time getting the GEAR, that would bring my NB closer to those jobs. But now? It's basically useless, as I said.
Stealth attacks must have stealth to function properly. There was NO reason to get rid of the stealth passive. None. Other than maybe other classes crying, because they are NOT as stealthy.
But that is the FUNCTION of the game. Every class is SUPPOSED to be different, thereby making each one valuable, in it's own, unique way. It was never meant to be "All Classes are equal". That's just pathetic, tbh.
That are to be EQUALLY VALUABLE, not Equally balanced in talent. That's what makes characters unique.
Thanks for responding.
I guess I see where you are coming from. It sounds like, and please correct me if I'm wrong, that you built your character in a particular way to play with a very stealthy combat style, and that combat style has been significantly nerfed with the removal of the Bosmer passive?
In that case, yeah, I can see where it would be frustrating.
Though from a purely gameplay perspective, that's far from the first combat method ZOS has destroyed. It actually reminds me a lot of the conplaints from damage shield users during Murkmire PTS. I also think of Tava's Blessing tanks and the pre-morrowind Blazeplars. Clever Alchemist gankers, nightblade saptanks, repeated nerfs to 1vXers, lots of nerfs to speed builds, etc.
ZOS doesn't make any guarantee that our preferred combat styles will remain viable. That's not what the "Play the way you like" bit on the ads mean.
Here's what it means.
So it sucks that you have to change the playstyle you prefer and have invested time and gold into. But that's just the way the game functions, ZOS has done it before and they will do it again.
Thanks for responding.
I responded to some of your responses below. I'll try not to over-lap, but no promises, lol. . Suffice it to say, I can no longer play the game I play, (PVE) which IS something they stated I could do. I've never whined about job adjustments, even one's I didn't really agree with. I adjusted. Many times. I have 8 toons, and all jobs.
What they did this time, was remove a large part of who my character IS, as a race, as a character, and why I chose to spend years leveling it. It's not like they ADDED something, that makes any sense. A speed boost? I HAVE speed. In fact, I have, at times, TOO MUCH speed, to the point where I cause myself to over-run things, get caught, etc. ALL my own doing. 10% MORE speed? Is a bust.
And, once again, I play SOLO. And only in PVE. I'm not well. So, I don't feel it's fair of myself, to put myself in a group event, when I may have to suddenly "log-off". Since this severance of WHO my toon is, this is really not a "Nerf", (other than for the whiners, who couldn't learn how to fight back against a stealth-blade, of course, whom ZOS bowed to, along with the "I want EVERYTHING" whiners), what it is, is an end to me being able to progress in the game.
This so-called "Play Style", is the ONLY way I've been able to find, that I can go in, solo, and defeat many mobs, most can't. Say a Tier III, 3 mob fight. It is extremely difficult, and extremely long. And, for me, it WAS extremely enjoyable. However, with this "removal"? I can't even get close enough to low-level mobs, to use my flank attacks, etc.
Some bring up stealth-cloak. If ZOS had added 3-4 seconds, to this ability? I could have worked with something like that. They didn't, however. They gave us a bit more speed, I have no use for. Speed does NOT help a 2.9 cloak. Whatsoever. You have to remember all the nuances of stealth fighting. To include the fact that many mobs are NOT "back-to-player", making it easy. That wasn't much of an issue, or, should I say, I found ways to deal with this, SOLO, with the passive.
That's impossible now. This is what I, and, I believe others, are speaking of. 2.9, even when you use it a few times, does NOT work. 80% of the time, it's not even close to enough time. You're seen, even if the mob just BEGINS to turn? Stealth is lost, as is damage. And, on big fights? That's the end.
Weird someone saw this as me, playing a "Martyr". I'm just stating facts, as they pertain to all I do. The hope, is for ZOS to change this mistake. But, if not that, to maybe do something like adding those few seconds to cloak. Maybe give something similar to Khajiit players, who are dealing w/very similar issues.
The main problem is this: These type of things usually take a VERY long time to resolve. THAT is what I mean, coupled with the above, when I say it's become impossible to play. This isn't whining, it's just fact, without some kind of a fix.
I have NO compassion for those whiny players, who, having all the money they'll ever need to blow on video games, can then use it, to buy out the crown store, thereby giving them a greater voice than others, and which, allows them to force changes to things that irritate them. See, otherwise, they are forced to actually DO SOMETHING, to become a good player.
So I have NONE. Because that is NOT gaming, that is manipulation. I will bust my ass to learn my job, race, class, skills, whatever. The same with my crafting, farming, etc.
When I post something, I try to be as honest as I can, in the hopes of effect change, not to hear myself whine, not to hurt other players, or their styles. I actually LIKE challenges, the hard work, learning what I need to do, to beat something.
This who thing? Is NOT that.
Once again, all just my opinion, and actual facts, as having to do with myself, what I'm dealing w/in rl, etc. NOT for any kind of "Martyrdom", which really made me laugh, or to force MY will on anything. I believe it will hurt the Wood Elf overall. And I don't believe those who love playing Wood Elf, will be willing to wait months, or even years, for a fix. But that's me.
ProbablePaul wrote: »Cundu_Ertur wrote: »It's not just about the numbers. It's about 25 years of lore. For 25 years Bosmer have been about 3 things: Pact, Archery, Stealth. This was represented in the previous passives with disease resistance (due to the meat mandate Bosmer can't drink beer, so they drink the juice from rotting flesh, so, yeah, disease resistance is a thing), the boost in exp for bow (which was as good a weapon boost as anyone had with bow), and the bonus to hiding. Now, Bosmer have lost all of that: poison instead of disease resistance, no bonus to hiding (and to add to the injury the insult of having a useless counter-stealth passive), and Orcs, Dunmer, Redguards, and Imperials are all better archers due to their new passives.
There are no Bosmer at all in this game anymore.
The OP claims to be primarily a PVE player and feels ZOS shows too much attention to PvP, so to reference any violation of the lore in this case is a contradiction because the time period in which ESO takes place has it's lore embedded in alliance warfare. So, to maintain an objective stance, and for any argument regarding using the lore as a defense, people concerned with this issue would need to determine where they stand. If the lore is only used to defend points as seen fit, and disregarded otherwise, it loses it's truth value as 'historical information' and instead becomes an opinion about which lore is most important.
In general, this extends to the argument that 'Bosmer racial changes violate their lore', because previously, nobody was this concerned about how true-to-the-lore Bosmer racial passives were - nor any other race, for that matter. I mean technically, per the lore, Bosmers should be able to consume what they kill, as well as charm simple minded creatures, but we don't see those things in game, nor have we ever seen complaints regarding how not having those things in the game violates the lore. So, why express convictions about the lore now? Is it possible that it's simply more effective to masquerade opinions around as fact (i.e. lore) than it is to make a case for the real underlying issue, that... the changes to Bosmer racial passives make some people uncomfrotable, and they don't want to deal with it.
There's actually a name for this kind of reasoning.
Darkonflare15 wrote: »ProbablePaul wrote: »Cundu_Ertur wrote: »It's not just about the numbers. It's about 25 years of lore. For 25 years Bosmer have been about 3 things: Pact, Archery, Stealth. This was represented in the previous passives with disease resistance (due to the meat mandate Bosmer can't drink beer, so they drink the juice from rotting flesh, so, yeah, disease resistance is a thing), the boost in exp for bow (which was as good a weapon boost as anyone had with bow), and the bonus to hiding. Now, Bosmer have lost all of that: poison instead of disease resistance, no bonus to hiding (and to add to the injury the insult of having a useless counter-stealth passive), and Orcs, Dunmer, Redguards, and Imperials are all better archers due to their new passives.
There are no Bosmer at all in this game anymore.
The OP claims to be primarily a PVE player and feels ZOS shows too much attention to PvP, so to reference any violation of the lore in this case is a contradiction because the time period in which ESO takes place has it's lore embedded in alliance warfare. So, to maintain an objective stance, and for any argument regarding using the lore as a defense, people concerned with this issue would need to determine where they stand. If the lore is only used to defend points as seen fit, and disregarded otherwise, it loses it's truth value as 'historical information' and instead becomes an opinion about which lore is most important.
In general, this extends to the argument that 'Bosmer racial changes violate their lore', because previously, nobody was this concerned about how true-to-the-lore Bosmer racial passives were - nor any other race, for that matter. I mean technically, per the lore, Bosmers should be able to consume what they kill, as well as charm simple minded creatures, but we don't see those things in game, nor have we ever seen complaints regarding how not having those things in the game violates the lore. So, why express convictions about the lore now? Is it possible that it's simply more effective to masquerade opinions around as fact (i.e. lore) than it is to make a case for the real underlying issue, that... the changes to Bosmer racial passives make some people uncomfrotable, and they don't want to deal with it.
There's actually a name for this kind of reasoning.
I agree with this. This just a case of lore vs gameplay. This hurts lore is a tool use by the player base when they feel like devs do not understand the lore but then they forget that it is the devs that determine lore and it how it works in their game. The elder scrolls series lore is always base on concepts of gameplay throughout all the years.Things will always change to benefit the game. Not the other way around.
Narvuntien wrote: »Their stam regen was buffed and unlike redgaurds sustain, it scales with buffs and you don't have to be constantly in melee to get the bonus.
They are still BIS for archer builds... on nightblade and warden usually. I can't find the lists with dps parses for all the classes and races but Bosmer is worse than Orc and Dumner but not by a lot then they are better for some classes than others typically for classes with more sustain issues. They can also do things like use crushing weapon and other resource-heavy skills more than other races.
ProbablePaul wrote: »Cundu_Ertur wrote: »It's not just about the numbers. It's about 25 years of lore. For 25 years Bosmer have been about 3 things: Pact, Archery, Stealth. This was represented in the previous passives with disease resistance (due to the meat mandate Bosmer can't drink beer, so they drink the juice from rotting flesh, so, yeah, disease resistance is a thing), the boost in exp for bow (which was as good a weapon boost as anyone had with bow), and the bonus to hiding. Now, Bosmer have lost all of that: poison instead of disease resistance, no bonus to hiding (and to add to the injury the insult of having a useless counter-stealth passive), and Orcs, Dunmer, Redguards, and Imperials are all better archers due to their new passives.
There are no Bosmer at all in this game anymore.
The OP claims to be primarily a PVE player and feels ZOS shows too much attention to PvP, so to reference any violation of the lore in this case is a contradiction because the time period in which ESO takes place has it's lore embedded in alliance warfare. So, to maintain an objective stance, and for any argument regarding using the lore as a defense, people concerned with this issue would need to determine where they stand. If the lore is only used to defend points as seen fit, and disregarded otherwise, it loses it's truth value as 'historical information' and instead becomes an opinion about which lore is most important.
In general, this extends to the argument that 'Bosmer racial changes violate their lore', because previously, nobody was this concerned about how true-to-the-lore Bosmer racial passives were - nor any other race, for that matter. I mean technically, per the lore, Bosmers should be able to consume what they kill, as well as charm simple minded creatures, but we don't see those things in game, nor have we ever seen complaints regarding how not having those things in the game violates the lore. So, why express convictions about the lore now? Is it possible that it's simply more effective to masquerade opinions around as fact (i.e. lore) than it is to make a case for the real underlying issue, that... the changes to Bosmer racial passives make some people uncomfrotable, and they don't want to deal with it.
There's actually a name for this kind of reasoning.
MartiniDaniels wrote: »My bosmer is DK, so i don't have cloak. So I quit using stealth at all on wood elf and for stealthy things now use my huge Nord nightblade with zero investment to stealth and zero pleasure from it.
I'm standing by the theory that there's something coming for thieving in Elsweyr. They've hinted at it before, and I feel like it would be appropriate for everyone to be just as viable as eachother in a pretty sizable aspect of the game IF they're willing to put skill points into it.
I'm a bosmer and I don't like the changes, but I'd rather see stealth expanded on in a way every race can benefit than only bosmer getting 3 yards on stealth back.
They are perfectly happy breaking lore as long as the top 1% streamers/class reps get to play the game the way they want (How it feels with lack of communication). Those people don't care about race or lore, they just want better numbers to attract more viewers. The fact that the game clearly states in multiple sources Argonians are resistant to poison, and they removed it is a good example of ignoring established lore.