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Vamps need a buff

twilightwarrick
twilightwarrick
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Hi well I have recently become a vampire, after randomly helping another player, and being offered a bite.

I thought it would be a good boost to my skills after being one in Skyrim, how ever I finding it to be a bit of a pain in the neck ha ha,

most of the skills seem underpowered, except maybe the vanish one, the drain is very weak compared to Skyrim, as is bat swam , you cant fly and

the debuffs are very harsh, 75 percent health loss and major fire damage increase in stage 4, the only stage the fast sneak thing works
and the health regain under 50% thing is a joke by the time it kicks in you're one crit from dying anyway.

dungeons and boss fights you need to be at stage one or you die to easy, least I have, I changed to a dark elf, thanks to someone generously giving me
race / alliance pack.
but I feel the vampire needs a little more love , maybe increase the buffs a little and decrease the debuffs a bit.

I mainly play pve and run the odd dungeon, I don't do much pvp as I kind of suck at it. any advice from other vamps would be welcome as how I could

get more out of it, thanks , I'm actually starting to wonder if I should remain one. ps I'm already level ten, but haven't unlocked the morphs yet
  • Commancho
    Commancho
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    0/10
  • Neoealth
    Neoealth
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    I tend to agree. They do feel weak. Tone down the fire damage for sure. It's not like becoming a vampire turns you into a piece of paper.
  • MartiniDaniels
    MartiniDaniels
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    Remove fire susceptibility and health recovery debuff, remove passive recovery and undeath, let be vampires used only by roleplayers and PVP-ers but without downsides!!!
  • Malprave
    Malprave
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    With vampire it’s all about the passives. They have powerful passives.
  • WrathOfInnos
    WrathOfInnos
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    IMO they were fine until the fire damage increase with Wrathstone. Now I’m not convinced the 10% recovery outweighs the vulnerability.
  • Tasear
    Tasear
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    Buff suggestion

    Let using vampire skills have a chance to cause off balance if they deal with feeding.
  • twilightwarrick
    twilightwarrick
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    Malprave wrote: »
    With vampire it’s all about the passives. They have powerful passives.

    but do they , the health regain is kind of weak in my opinion,

    the magic and stam regain is kind of average too
    you can reduce damage that's so unbalanced it doesn't help much

    the sneak thing is good but you need to be stage 4
    oh yeah and you can infect someone if you want, hmmm it all seems a little underwhelming to me.
    oh yeah and off balance feeding yawn
    Edited by twilightwarrick on March 13, 2019 9:00PM
  • moses1763
    moses1763
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    buffs are ok and I wouldn't protest one but all I really want is to be able to sneak up bite em on the neck like a true vampyre and maybe a Blade of Woe for mercy's sake...
    Live, Laugh, and Hope!
  • Nova Sky
    Nova Sky
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    Give us actual FANGS! ;-)
    "Wheresoever you go, go with all of your heart."
  • twilightwarrick
    twilightwarrick
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    Nova Sky wrote: »
    Give us actual FANGS! ;-)

    YESSSS that would be cool
    and being able to turn into a bat and flying around
    really feel the drain needs a major boost in skyrim you could drain half a npcs health with one shot, it was really good
    Edited by twilightwarrick on March 13, 2019 9:02PM
  • iiYuki
    iiYuki
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    If you make vampire too good it starts to force players to take it because they are at a disadvantage otherwise. I certainly don't want a bat STD just to stay competitive.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
    - ZO$

    - The ZO$ Theme Song: https://www.youtube.com/watch?v=gmUJWP_ebsQ
  • _Ahala_
    _Ahala_
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    I would much appreciate if they kept the drawbacks but fixed the dodgeable stun and damage vamp drain bugs, gave us 3 more skills, and replaced the clouding swarm ult morph and baleful mist skill morph with something actually useful
    Edited by _Ahala_ on March 13, 2019 9:11PM
  • Malprave
    Malprave
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    Malprave wrote: »
    With vampire it’s all about the passives. They have powerful passives.

    but do they , the health regain is kind of weak in my opinion,

    the magic and stam regain is kind of average too
    you can reduce damage that's so unbalanced it doesn't help much

    the sneak thing is good but you need to be stage 4
    oh yeah and you can infect someone if you want, hmmm it all seems a little underwhelming to me.
    oh yeah and off balance feeding yawn

    Well, when I think about health regen I remember a well known streamer talking about health regen numbers and saying “nobody does it that way”. He was dead on. Nobody recovers health relying on their health regen number, so you can just take that health regen penalty and toss it out the window.

    Plus ten percent magic and stamina regeneration on top of any other buffs is awesome. It stacks with other buffs to regen so this is an extra buff that is unobtainable otherwise.

    Undeath? Up to 33% less damage when below 50% health. What’s to not like about that?

    The only drawback is increased fire damage, which there are multiple ways to offset, my favorite of which is to simply be a Dunmer.
  • FrancisCrawford
    FrancisCrawford
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    IMO they were fine until the fire damage increase with Wrathstone. Now I’m not convinced the 10% recovery outweighs the vulnerability.

    What's this fire damage increase? How does being a vampire now affect fire susceptibility?
  • Commancho
    Commancho
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    Malprave wrote: »
    With vampire it’s all about the passives. They have powerful passives.

    but do they , the health regain is kind of weak in my opinion,

    the magic and stam regain is kind of average too
    you can reduce damage that's so unbalanced it doesn't help much

    the sneak thing is good but you need to be stage 4
    oh yeah and you can infect someone if you want, hmmm it all seems a little underwhelming to me.

    Vampire's stam & magicka regeneration is higher than in racial passives.
    Up to 33% reduced damage is borderline OP on tanky characters.
    No speed penalty makes PVP super easy and is equal to 5th trait on 5 pieces set.
    Mist is godmode for few seconds both PVE and PVP.
    Drain essence is annoying CC & healing option in PVP.
    Devouring swarm is spamable ultimate on sorcerer.
  • BloodStorm
    BloodStorm
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    My heavy Nord Werewolf tank has 40k resists and 60k health. Hircines heal can't crit so blessed is the only useful CP in the mage tree for survival which means easily 56 CP in direct and overtime effects for werewolf plus increased major defile and magicka regen for heal in other tree. With huge major defile debuff and other CP you can still do some damage to be annoying and survive a great amount. Vampire just can't compete in that way for a chatacter themed build and be as useful / easy to play yet :). Werewolf has so much built into it's build. If you like simple play then werewolf is it. Werewolf is basically a single bar build and why it gets a lot of hate but love it. Wish Vampire was so as easy and straightforward and had all the skills and utility but I get why and how it's more about passives. I really hope collosus form is fun tanking and so on so Vampire can have a bone armor warrior form :). People seem to hate on it but I think of bone Colossus as a Vampire Lord type form for the Vampire and I am excited :).
    Edited by BloodStorm on March 13, 2019 9:57PM
  • jpl7340
    jpl7340
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    Vampire is mostly for tanks, honestly.

    The drain is a main heal source for my dk tank, as it restores a flat % of your health. And it’s alot, honestly. It’s a “don’t die” button.

    Undeath is essential for pve tank builds imo.

    The -50% health recovery is insignificant.

    I’ve seen some pretty fun ulti-gen sorc builds that spam the vamp ultimate since they removed the dmg cap in pvp zones.

    Literally the only benefits to non-tank builds (aside from the last point) is the
    1) mag/stam recovery. Which is really good. But is it worth the extra fire dmg? If you pvp, probably not. Pve? I’d say definitely.
    2) sneak at full speed. I can’t go without this personally.

    It would be nice to not have to spend a skill point to bite ppl tho. I have very skill point intensive characters (all crafters), so skill points are scarce and a pain to farm.

    It would be nice to have a bit more for all the extra fire dmg in pvp. Maybe make baleful mist a transformation like werewolf? That’d be fun.
  • Kurat
    Kurat
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    iiYuki wrote: »
    If you make vampire too good it starts to force players to take it because they are at a disadvantage otherwise. I certainly don't want a bat STD just to stay competitive.

    Its already is too good. If you are min/maxer you are kinda forced to be vampire. Skills are for RP but passives are absolute must for any end game role imo. And that extra fire damage is a joke. I'm always stage 4 vamp and have no trouble completing vCoA2, vBRF etc.
  • ccfeeling
    ccfeeling
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    Give vampire a timer to trade more power.

    GL
  • FrancisCrawford
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    So in the example given, a vampire's 25% increase in fire damage became more like 40% in practice, vs. the old true 25%. Wow.
  • FrancisCrawford
    FrancisCrawford
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    Malprave wrote: »
    The only drawback is increased fire damage, which there are multiple ways to offset, my favorite of which is to simply be a Dunmer.

    That seems like a rather partial offset, unless I'm very wrong on the numbers, or unless a big part of the damage actually comes (directly or indirectly) via the burning condition.
  • twilightwarrick
    twilightwarrick
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    thanks for the feedback yes Vamp has a good escape skill mist, and stealth skill of course fast sneaking

    but feel it lacks a decent attack skill bat swarm is kind of nerf, and drain is a joke, hardly does anything

    good if it had a gap closer say call it vampires kiss or something your fangs inject a few k poison and physical damage

    that would be awesome.
  • Rake
    Rake
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    yes
  • Raammzzaa
    Raammzzaa
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    Must form is seriously OP though. That 75% damage reduction along with CC and snare immunity and removal are really, really outstanding.
  • Malprave
    Malprave
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    Malprave wrote: »
    The only drawback is increased fire damage, which there are multiple ways to offset, my favorite of which is to simply be a Dunmer.

    That seems like a rather partial offset, unless I'm very wrong on the numbers, or unless a big part of the damage actually comes (directly or indirectly) via the burning condition.

    I didn’t sweat the math overly much but I did click on the link in the post above yours. In their example the hypothetical character took 10% more damage than previously, and they were not a Dunmer. Throw in the Dunmer racial bonus and the damage is easily offset. But, I speak from experience here, not theoretical math stuff- I have a CP 900 Dunmer dk tank that can stand in fire all day, before and after the patch. I usually only tank dlc with him, Bloodroot Forge and all that(where you stand on the volcano eruption). Trust me, as a Dunmer that damage is no problem. And I’m not stressing the healer either because I usually pug this stuff and they are mostly fakes lol.
  • Malprave
    Malprave
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    I wanted to add that you can mitigate 5% of the damage by staying at vamp stage 3, but I never bothered. I have rocked it at stage 4 the entire time and never looked back.
  • Skwor
    Skwor
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    Lookie, another "please make vampires even more op."
    OR
    Give vampires an "I win" button thread.

    Why is it so many vampires have 0 concept of gameplay balance?
  • Royaji
    Royaji
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    Give me a reason to not go get a bite immediately after I create a new character (beyond PvP only "Dawnbreaker-in-the-face actually hurts" one) and we can talk about buffs to vampire. Majority of players are vampires. Vampirism needs no buffs.
  • Verbal_Earthworm
    Verbal_Earthworm
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    Nope
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