Ragnarock41 wrote: »Planetside 2
When everyone's weapons do roughly the same damage, even new players can defeat seasoned vets whove unlocked all the flash and glamour.
Planetside 2 has its own problems like class balance or faction locked weapons/vehicles. New players lack weapon-vehicle attachments, medkits,grenades, nanoweave armor,implants, c4-landmines etc... Its a massive farming to catch up. And I won't even begin with the class balance, heavy assault above everything else.
Class balance doesnt matter if youre an NC with a Shotgun.
But yeah some unlockables are pretty required for standard play such as c-4 bricks, AI mines, AT mines etc. But when it comes down to the nitty gritty PvP its still much closer in balance than ESO. Everyone does the same damage range and everyone has the same health range.
Saucy_Jack wrote: »How about this - ESO trying a Fortnite kind of thing?
- Load up a map with 100 people; call it a "skirmish". No grouping allowed.
- Everyone has a blank inventory, no CP and no skills; all HP/MP/SP set to some flat number.
- The map has chests that spawn, which may or may not give set pieces.
- You go around collecting gear pieces until you think you're ready to roll, at which point you hunt down other players.
- If you kill them, you get to loot them, meaning you get any gear pieces they're carrying.
- Use your collected gear pieces to get more set bonuses up to full 5-piece sets, which should give you an advantage over others.
- Last one to survive wins.
That way it becomes less about build and more about a) the gear you find and b) how you use the gear and the environment to your advantage.
Saucy_Jack wrote: »How about this - ESO trying a Fortnite kind of thing?
- Load up a map with 100 people; call it a "skirmish". No grouping allowed.
- Everyone has a blank inventory, no CP and no skills; all HP/MP/SP set to some flat number.
- The map has chests that spawn, which may or may not give set pieces.
- You go around collecting gear pieces until you think you're ready to roll, at which point you hunt down other players.
- If you kill them, you get to loot them, meaning you get any gear pieces they're carrying.
- Use your collected gear pieces to get more set bonuses up to full 5-piece sets, which should give you an advantage over others.
- Last one to survive wins.
That way it becomes less about build and more about a) the gear you find and b) how you use the gear and the environment to your advantage.
Wow mate!!!!
Mojomonkeyman wrote: »Up to this day I consider Starcraft Broodwar the most balanced PvP game not relying on equivalent units/skills for each race. A role model for counter based balance and skill based gameplay.
I still dont fully understand whether those oldschool developers were simply that much better or just had more freedom in development due to the industry being not mainstream cash milking machine.
Probably a mix of both.
TempPlayer wrote: »I'm sure someone had already mentioned it and will be surprised if not.
Baseball, hockey, football, or any Olympic event.
You will notices that all of those will have player follow the same rule in their respective game with player pretty much using the same equipment. You will never see an archer going against a karate fighter, as fun as it may sounds, in Olympic. Which is kind of the ridiculous situation we are in right now.