Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

Skill Morphs and classes in general.

thomas.manzellaub17_ESO
I think there needs to be a lot of choices when morphing spells. 2 options on morph is decent but defiantly not enough. You should keep all play styles in mind when making them. Also there needs to be Morphs of Morphs that keep going as you progress. One set was really not enough.

example
Sorcerers would make great spellswords with a 2h if it weren't for the 2 second cast time on that shard stun. If you could morph it to be instant cast, that would fix the problem and open the play for other styles, even if you had to reduce the damage on the morphed version. Without it being instant cast it makes melee sorcerer clunky.

IMO there needs to be a couple more classes/changes.

Dragon Kight, Templar, and Nightblade all seem decent.

Sorcerers are okay but they don't fulfill what I was expecting from a caster class. I would change the Sorcerer into more of a witch hunter/witcher. Not many if any changes would need to be done.There needs to be a Mage class that is solid fire, ice and lightning, with respective atronachs for ultimates. There needs to be a Necromancer heavily based around dark magic and conjuration.

There also needs to be a "warrior class" which you'd probably have to base around earth and lightning attacks(slaming the ground, calling lightning, causing fissures and earthquakes, etc.) I know anyone can pick up a sword and charge in but it would feel better if the magic looked like "strength magic" as opposed to another magic skill tree's. Nightblades come close but still feel lacking.

All in all. This game looks great and has a lot of potential but the classes need a lot of TLC.
  • Castielle
    Castielle
    ✭✭✭
    Rumor has it they will be implementing further morphs down the road...

    Cas
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
    ✭✭✭
    Im most interested into seeing new morph to Siphoning and vampiric magics also of draconic magic... As for where conjuration stands maybe the option to get a daedroth from evolving the clanfear and a spider daedra from evolving the winged twilight would be utherly interesting.

    Allowing the storm atronach to move around as a third morph would be legendary
    Edited by Kyubi_3002b16_ESO on April 2, 2014 1:51PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • nhisso
    nhisso
    ✭✭✭✭
    I mostly agree. I love this game for sure, but the classes need to be "fixed up" a little bit. Redguards and Nords are known for being pretty anti-spellcasting, yet you have to choose a class that uses very obvious "magical" powers. I can't believe there is no solid melee class that is solely melee based (except for passives/resists) that has an emphasis on potion usage.

    I've always had a Dark Elf in every ES game that used stealth/fire mix with dual wield (mods helped lol), but I cant do that in ESO because there aren't really any hybrids or I have to use a freakin staff which I hate.

    We need other types of "mages", too. The sorc. tree is very limited. I do not want to have to use a staff to have awesome fire and frost powers. What is that about? So I have to go Templar or DK to enjoy a "fire based" mage? That would be great and all, but I like to mix my spells. Magick wielders should be able to use lightning, fire, frost, poison/disease, and "arcane" powers. I should be able to choose and/or combine, rather than having to have a pure "fire based" mage if I go DK or Templar and use the fire skill lines. Does that make sense, what I am saying?

    Again, in ESO, these are MINOR annoyances. I am having a blast! I would love to see some changes, but the current class-builds wont stop me from playing or loving the game, that's for sure ;)
    Edited by nhisso on April 8, 2014 10:18PM
  • Khazaad
    Khazaad
    ✭✭✭
    OP drove the nail home in 2nd paragraph.

    a 2 sec cast spell for anything trying to be tanky is Iike roller skates on a giraffe. I can't lie to myself anymore!
  • cn3wton
    cn3wton
    Im sure they will implement more down the road. Classes and skill lines especially. This is a giant leap forward as far as customization. It would be completely reasonable to see this as and easy beginning to it. I feel we have a solid base here, that can be expanded on over time. I think that if all of the skill lines from older elder scrolls games were included it would be (on top of balancing issues) a lot more on the plate of players and developers.

    By "limiting" our options we can think even more out of the box and branch away from classic play styles.

    I think that the majority of the player base still has a long way to go. You still see people looking to fill roles that are now, in my opinion becoming outdated. Why need a dedicated healer or tank, especially when leveling in early dungeons. What if more than one member of the party focused on sustainability health wise? Survivability no longer has to be a healers job, we all have to take responsibility for that now. Somewhere they said something about 4 dps completing a dungeon. I would love to see more of that.

    As far as no melee class. There are plenty of skills attached to weapons. As well as the abilities from the fighters guild. Just because you pick a class doesn't necessarily mean you have to take any skills from it.

    In general I think everyone can see that something new has started here, and that this game still has a lot of room to grow. There are still tons of combinations of skills to find.
    Edited by cn3wton on April 9, 2014 5:05AM
  • alpinecruzereb17_ESO
    Totally agree here min maxing has no place here. Ive seen some really weird builds working well and i too have done a few dungeon crawls with no healer. Blasted through darkshade caverns with raw dps it was fun. I love trying new options and have spent so much gold on respecs to try other morphs out.

    Plus for those complaining about needing more skill space if you auto hotkey weapon swap you have 10 slots and 2 ultis. I spent several hours in pvp and used maybe 3 abilities. . . . In pve a variety is nice but in pvp so far it seems about focus.

    More than anything play what you enjoy race class weapon whatever.
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    I think there needs to be a lot of choices when morphing spells. 2 options on morph is decent but defiantly not enough. You should keep all play styles in mind when making them. Also there needs to be Morphs of Morphs that keep going as you progress. One set was really not enough.

    example
    Sorcerers would make great spellswords with a 2h if it weren't for the 2 second cast time on that shard stun. If you could morph it to be instant cast, that would fix the problem and open the play for other styles, even if you had to reduce the damage on the morphed version. Without it being instant cast it makes melee sorcerer clunky.

    IMO there needs to be a couple more classes/changes.

    Dragon Kight, Templar, and Nightblade all seem decent.

    Sorcerers are okay but they don't fulfill what I was expecting from a caster class. I would change the Sorcerer into more of a witch hunter/witcher. Not many if any changes would need to be done.There needs to be a Mage class that is solid fire, ice and lightning, with respective atronachs for ultimates. There needs to be a Necromancer heavily based around dark magic and conjuration.

    There also needs to be a "warrior class" which you'd probably have to base around earth and lightning attacks(slaming the ground, calling lightning, causing fissures and earthquakes, etc.) I know anyone can pick up a sword and charge in but it would feel better if the magic looked like "strength magic" as opposed to another magic skill tree's. Nightblades come close but still feel lacking.

    All in all. This game looks great and has a lot of potential but the classes need a lot of TLC.

    I LOVE your idea of more morphs but this game has a LONG way to go before that could ever happen and to top it off......
    1. Too many people are already struggling with current morph choices.
    2. So you find out that morph b has a morph that you REALLY needed for your character but before you knew that morph a was the correct choice. The current costs associated with skill changes is VERY rigid and NOBODY should have to be required to go out of game to research further morph choices down the line.


    The idea is good and I like it but in the long run it creates more problems. They need to focus on adding more class skills and weapons.

    Wheres my Conjuration Staff......Buff pets 1st though.
  • Sarius
    Sarius
    Shaun98ca2 wrote: »
    I LOVE your idea of more morphs but this game has a LONG way to go before that could ever happen and to top it off......
    1. Too many people are already struggling with current morph choices.
    2. So you find out that morph b has a morph that you REALLY needed for your character but before you knew that morph a was the correct choice. The current costs associated with skill changes is VERY rigid and NOBODY should have to be required to go out of game to research further morph choices down the line

    theres a easy solution make it possible to reset a single skill or skill line
    maybe paying a little bit more per skillpoint but still alot less than resetting every skill just for trying out something new



  • Hexin
    Hexin
    With any addition, expansion or change to skills (any affect to a player's ability in production) ... should come an automatic reset with the patch. As much as it may suck to retrait an already fine build, we will in time get used to our go to traits, and builds. This would mitigate the 'I put my points all in 'x' and morph 2 or 3, needs me to trait all down 'y'

    Most games do this already with any major changes to balance, skills or abilities of players. I wouldn't expect less from this game.
Sign In or Register to comment.