Oh don't get me wrong if they change the det passive to a sneaking passive I wouldn't care at all. I just don't want the usefulness of wood elf to take a hit from it is all. Wood elf is honestly so amazing right now from a combat standpoint.
How much of that is from Hunter's Eye though? 1500 pen isn't a lot, not even 2.5% damage (~660 pen reduces damage by 1%). If you're rolling defensively, yes it can help, but that probably means you don't have the highest uptime. Whereas if you roll offensively, it's DPS loss because a single use of any class power is going to do more damage and likely cost less stamina.
Hunters eye is massive for my build. It's something like 200 weapon damage and I have a 100% uptime on it too. I don't lose damage as I cancel my abilities with roll dodge too. It's by far the best race particularly for my build.
People that actually play the game have been enjoying the changes great deal. I don't see reason why should ZoS combat balance team cater to whim of people that are playing roleplaying subset of pve activities (and apparently still arent good at it?)
People that actually play the game have been enjoying the changes great deal. I don't see reason why should ZoS combat balance team cater to whim of people that are playing roleplaying subset of pve activities (and apparently still arent good at it?)
People that actually play the game have been enjoying the changes great deal. I don't see reason why should ZoS combat balance team cater to whim of people that are playing roleplaying subset of pve activities (and apparently still arent good at it?)
Hunters eye is massive for my build. It's something like 200 weapon damage and I have a 100% uptime on it too. I don't lose damage as I cancel my abilities with roll dodge too. It's by far the best race particularly for my build.
Hunter's Eye, at most, will only ever be a 2.265% damage increase. That might equate to 200 weapon damage, but it still costs ~3000 stamina per use (depending on CP and whatnot).
Unless you have a super specialized roll build, you'd be losing damage rolling on purpose. You might be cancelling an ability with roll, but if you have 100% update, then you'd need around 1,000 extra stamina regen just to make up the stamina used rolling. Even a 50% cost reduction would require over 500 regen.
You will never be able to do more damage by weaving in a roll dodge than you would if you just made a single extra attack. The only way to get an increase is if you're somehow not able to make that attack.
Like I've said, it's an okay buff if you *had* to dodge roll, but it's absolute garbage in 99% of situations for offense. There's just no way to make up for the stamina cost unless you're able to end combat *very* quickly.
If it works for you, that's great, but it's a three wasted skill points for the vast majority of Bosmer players. Especially if you already hit the PvE pen cap.
Hunters eye is massive for my build. It's something like 200 weapon damage and I have a 100% uptime on it too. I don't lose damage as I cancel my abilities with roll dodge too. It's by far the best race particularly for my build.
Hunter's Eye, at most, will only ever be a 2.265% damage increase. That might equate to 200 weapon damage, but it still costs ~3000 stamina per use (depending on CP and whatnot).
Unless you have a super specialized roll build, you'd be losing damage rolling on purpose. You might be cancelling an ability with roll, but if you have 100% update, then you'd need around 1,000 extra stamina regen just to make up the stamina used rolling. Even a 50% cost reduction would require over 500 regen.
You will never be able to do more damage by weaving in a roll dodge than you would if you just made a single extra attack. The only way to get an increase is if you're somehow not able to make that attack.
Like I've said, it's an okay buff if you *had* to dodge roll, but it's absolute garbage in 99% of situations for offense. There's just no way to make up for the stamina cost unless you're able to end combat *very* quickly.
If it works for you, that's great, but it's a three wasted skill points for the vast majority of Bosmer players. Especially if you already hit the PvE pen cap.
But I can use the same amount of attacks and also roll so I don't lose on damage? Also my roll dodge costs 1000 stamina (soon to be 800) per use on my build without CP. Even if it cost between 2000-3000 stamina I would still go bosmer as it's just a great passive. Keep in mind, this is a flavor passive, it's not supposed to be as strong as other passives. Bosmer gets equivalent regen to wep dmg from orc, same max stamina but the only difference is trading the roll dodge passive for 1k hp. If you roll a decent amount its stronger but if you don't its weaker. That's balance imo.
But that is not a lot of damage for a big stamina spender like that. Isn’t just adding in a quick light attack or two much more effective?
Hunters eye is massive for my build. It's something like 200 weapon damage and I have a 100% uptime on it too. I don't lose damage as I cancel my abilities with roll dodge too. It's by far the best race particularly for my build.
Yes, yes they did. They said they wanted to give more races options for other roles. They completely failed because they cherry picked what races and didn't give all of them the same treatment.
Hunters eye is massive for my build. It's something like 200 weapon damage and I have a 100% uptime on it too. I don't lose damage as I cancel my abilities with roll dodge too. It's by far the best race particularly for my build.
Hunter's Eye, at most, will only ever be a 2.265% damage increase. That might equate to 200 weapon damage, but it still costs ~3000 stamina per use (depending on CP and whatnot).
Unless you have a super specialized roll build, you'd be losing damage rolling on purpose. You might be cancelling an ability with roll, but if you have 100% update, then you'd need around 1,000 extra stamina regen just to make up the stamina used rolling. Even a 50% cost reduction would require over 500 regen.
You will never be able to do more damage by weaving in a roll dodge than you would if you just made a single extra attack. The only way to get an increase is if you're somehow not able to make that attack.
Like I've said, it's an okay buff if you *had* to dodge roll, but it's absolute garbage in 99% of situations for offense. There's just no way to make up for the stamina cost unless you're able to end combat *very* quickly.
If it works for you, that's great, but it's a three wasted skill points for the vast majority of Bosmer players. Especially if you already hit the PvE pen cap.
But I can use the same amount of attacks and also roll so I don't lose on damage? Also my roll dodge costs 1000 stamina (soon to be 800) per use on my build without CP. Even if it cost between 2000-3000 stamina I would still go bosmer as it's just a great passive. Keep in mind, this is a flavor passive, it's not supposed to be as strong as other passives. Bosmer gets equivalent regen to wep dmg from orc, same max stamina but the only difference is trading the roll dodge passive for 1k hp. If you roll a decent amount its stronger but if you don't its weaker. That's balance imo.
I am still not following your reasoning. You claim about the roll that;But that is not a lot of damage for a big stamina spender like that. Isn’t just adding in a quick light attack or two much more effective?
Hunters eye is massive for my build. It's something like 200 weapon damage and I have a 100% uptime on it too. I don't lose damage as I cancel my abilities with roll dodge too. It's by far the best race particularly for my build.
And the orc racial you mentioned;
Increases Experience gain in Heavy Armor Skill Line by 15%, extra 10% Inspiration gain → No changes
Brawny: Gain 6% Max Health and Stamina → Increases your Max Stamina by 2000.
Unflinching: Increases Healing Received by 5% and 20% Health Recovery → Unflinching Rage: Grants 1000 Max Health and heals you for up to 600 when you deal damage with a weapon, with a 4 second cooldown.
Swift Warrior: Increases Melee Damage by 4%, 12% Sprint cost reduction and 10% Sprint Speed → Increases your Weapon Damage by 258. Reduces the cost of your Sprint ability by 12% and increases your Movement Speed while Sprinting by 10%.
That damage bonus is up 100% of the time, without spending time or any stamina on a roll. It’s a far superior racial. I am just not understanding your point.
But I can use the same amount of attacks and also roll so I don't lose on damage? Also my roll dodge costs 1000 stamina (soon to be 800) per use on my build without CP. Even if it cost between 2000-3000 stamina I would still go bosmer as it's just a great passive. Keep in mind, this is a flavor passive, it's not supposed to be as strong as other passives. Bosmer gets equivalent regen to wep dmg from orc, same max stamina but the only difference is trading the roll dodge passive for 1k hp. If you roll a decent amount its stronger but if you don't its weaker. That's balance imo.
Seraphayel wrote: »
Yes, yes they did. They said they wanted to give more races options for other roles. They completely failed because they cherry picked what races and didn't give all of them the same treatment.
Because there was no need to equalize all races. To say it kindly, every race is viable. Every race for every role, every build and every kind of content. The only thing some races might outshine others is leaderboards/scores. Besides that your racial choice doesn't matter.
Again, they might have not succeeded 100% with the changes but they opened up some special race/build combos that now benefit from racials, e.g.
- Magicka Khajiit
- Stamina Dunmer
- Magicka Redguard
- Magicka Imperial
That's more options than we had before. And they made Breton competitive, too.
But I can use the same amount of attacks and also roll so I don't lose on damage? Also my roll dodge costs 1000 stamina (soon to be 800) per use on my build without CP. Even if it cost between 2000-3000 stamina I would still go bosmer as it's just a great passive. Keep in mind, this is a flavor passive, it's not supposed to be as strong as other passives. Bosmer gets equivalent regen to wep dmg from orc, same max stamina but the only difference is trading the roll dodge passive for 1k hp. If you roll a decent amount its stronger but if you don't its weaker. That's balance imo.
I'm curious as to what your build is that you're getting 72% (1000) - 77% (800) roll cost reduction. Sounds like you're giving up quite a bit in order to achieve that. Especially considered that in PvP, I can put a single piece of white protective jewelry and more than completely negate that pen buff. White protective gives an extra 1624 resistance, so that means I'm still getting 124 extra resist (344 if it's gold instead) and you're left with a build that has roll just to not fall behind.
It's weird how the more I talk about this trait and the more I delve into the math the worse it gets. Even with a super niche build like yours, it loses out because you the opportunity costs to make it usable are too high. Even at a mere 800 per roll, you need 267 extra stamina recovery to break even. Since Y'ffre's Endurance only gives 258, it's a losing battle. Bosmer are supposed to be a sustain race, but we don't even have the sustain to keep one of our PASSIVES going with massive cost reductions. Let alone the 1200 recovery we'd need at base roll cost. And it's near worthless in PvE where hitting the pen cap isn't hard and negated by a single piece of jewelry in PvP (or by just blocking)
Compare that to the previously mentioned Orc passive that is up 100% of the time for free on melee strikes and is worth more than the 2.25% that Hunter's Eye gives at cost. Looking at the Alcast PvE stam nightblade (using Murkmire data), his parsed weapon damage is between 4098-4210. If we had the Orc passive for that, he'd gain over 6% extra weapon damage. Since he has 0% overpenetration on that parse, that means only 2.25% extra damage at best at the cost of other abilities.
In the end, I think most of us just want stealth back. But it's pretty apparent that Hunter's Eye is absolute trash. There's no build you can make around it that wouldn't do more damage with a light attack instead. The only possible exception would be something with a lot of set bonuses that trigger on roll. But no racial (or class) ability should be 100% dependent on getting an exact set of gear or end up being worthless.
Put two points in Soul Trap, as a stamina character you'll still do more damage and still have a free skill point to spend.
Seraphayel wrote: »
Yes, yes they did. They said they wanted to give more races options for other roles. They completely failed because they cherry picked what races and didn't give all of them the same treatment.
Because there was no need to equalize all races. To say it kindly, every race is viable. Every race for every role, every build and every kind of content. The only thing some races might outshine others is leaderboards/scores. Besides that your racial choice doesn't matter.
Again, they might have not succeeded 100% with the changes but they opened up some special race/build combos that now benefit from racials, e.g.
- Magicka Khajiit
- Stamina Dunmer
- Magicka Redguard
- Magicka Imperial
That's more options than we had before. And they made Breton competitive, too.
They opened up nothing new for Argonians for people who like to dps. In our eyes they failed, sorry but you can argue all you want. You aren't going to change my and many others views.
Seraphayel wrote: »
Yes, yes they did. They said they wanted to give more races options for other roles. They completely failed because they cherry picked what races and didn't give all of them the same treatment.
Because there was no need to equalize all races. To say it kindly, every race is viable. Every race for every role, every build and every kind of content. The only thing some races might outshine others is leaderboards/scores. Besides that your racial choice doesn't matter.
Again, they might have not succeeded 100% with the changes but they opened up some special race/build combos that now benefit from racials, e.g.
- Magicka Khajiit
- Stamina Dunmer
- Magicka Redguard
- Magicka Imperial
That's more options than we had before. And they made Breton competitive, too.
They opened up nothing new for Argonians for people who like to dps. In our eyes they failed, sorry but you can argue all you want. You aren't going to change my and many others views.
sneakymitchell wrote: »Seraphayel wrote: »
Yes, yes they did. They said they wanted to give more races options for other roles. They completely failed because they cherry picked what races and didn't give all of them the same treatment.
Because there was no need to equalize all races. To say it kindly, every race is viable. Every race for every role, every build and every kind of content. The only thing some races might outshine others is leaderboards/scores. Besides that your racial choice doesn't matter.
Again, they might have not succeeded 100% with the changes but they opened up some special race/build combos that now benefit from racials, e.g.
- Magicka Khajiit
- Stamina Dunmer
- Magicka Redguard
- Magicka Imperial
That's more options than we had before. And they made Breton competitive, too.
They opened up nothing new for Argonians for people who like to dps. In our eyes they failed, sorry but you can argue all you want. You aren't going to change my and many others views.
Cause argonians were to op and need a slight adjustment to the main stats that make the argonians over performing. Argonians are fine where they are now adding more things will make it overpowerered compare to the rest.
Protective is a hyper efficient trait so it's kinda not the best thing to compare this passive to. That being said, pen becomes more effective in damage amp the more resistances the enemy has so this passive becomes stronger than it was before. You shouldn't be comparing the orc's weapon damage to the roll dodge passive, of course it's stronger as it's the main part of the orcs passive. You should compare orc's weapon damage to bosmer's regen which are equal.
Then you compare 1k hp with 1.5k pen for 5s which imo balanced, one being stronger than the other depending on setup (imo any medium build pen is better). 2k stam for 2k stam, those are equivalent. Then you compared 300 hp per 5s + 10% sprint speed + 12% sprint cost reduction for 10% move speed after roll for 5s + poison immunity. Both seem pretty much equal (I personally prefer bosmer's passives again). This is literally balance in my eyes. Sure you can argue the missing sneak bonus is bad for some of the questing players but at least in PvP you can't argue that wood elf is in any way weaker than the other stam classes, because it's not.
I wish you'd roll a magsorc. With this type of persistence and passion maybe ZOS would finally stop nerfing them.