Tommy_The_Gun wrote: »I just want to point out, not only Wood Elves. Argonians and even Khajiits got hit pretty hard (tbh. I think Wood Elves & Argonians are the current worst races when it comes to passives). The whole racial rebalance in general imho was a failure since all it did was a simply meta - shift. No other possibilities were added. Most races have become even more limited to do one specific role than before.
https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21/p1
Their original goals:
1. Allow more effective options when picking a race for each role in tanking, healing, or damage dealing.
2. Equalize the overall power that each race provides by using our set bonus efficiency system, which compares the total amount of power that a bonus provides under equal terms.
3. Retain and enhance the unique feeling and gameplay patterns that each race allows.
4. Improve the sense of progression that the racial passives provide when leveling up.
5. Achieve the above goals while still obeying our rich and structured lore and storytelling.
As a result we ended up with 3 - 4 races out of 10 to be vailable to do content. Some races ended up being useless (out preformed by other races in what they were good at), Some races (like Nords for example), although bis for tanking role, ended up being shoehorned into that one role.
Nerftheforums wrote: »Your lack of understanding of maths and game mechanics is embarrassing to say the least.
I don't see what's wrong with the Bosmer changes. Personally I really like where they are now. I've also seen some pretty sweet builds come out that really play on their strengths (ie: Kris's Ghost stamplar). The speed after dodge rolling made up for the massive swift (and across the board movement speed) nerf, and synergises nicely with the bow passive.
Just because it doesn't work for you, doesn't mean it won't for the people who learnt to adapt and come to love these changes.
Have your opinion by all means, but don't you dare drag the community into it. I'm part of the community and I want them left as they are.
Have your opinion by all means, but don't you dare drag the community into it. I'm part of the community and I want them left as they are.
Tommy_The_Gun wrote: »The whole racial rebalance in general imho was a failure since all it did was a simply meta - shift. No other possibilities were added. Most races have become even more limited to do one specific role than before.
As a result we ended up with 3 - 4 races out of 10 to be vailable to do content. Some races ended up being useless (out preformed by other races in what they were good at), Some races (like Nords for example), although bis for tanking role, ended up being shoehorned into that one role.
Seraphayel wrote: »Tommy_The_Gun wrote: »The whole racial rebalance in general imho was a failure since all it did was a simply meta - shift. No other possibilities were added. Most races have become even more limited to do one specific role than before.
As a result we ended up with 3 - 4 races out of 10 to be vailable to do content. Some races ended up being useless (out preformed by other races in what they were good at), Some races (like Nords for example), although bis for tanking role, ended up being shoehorned into that one role.
This is just not true.
The meta barely changed. Former meta races are still in an excellent spot and the differences between the best Stamina and Magicka races are smaller than before.
No race was limited more by the changes and there were added more options, Stamina Dunmer and Magicka Khajiit. On top of that they gave Redguard and Imperial the option to benefit Magicka builds as well due to the cost reduction for weapon skills or the cost reduction on every skill + Magicka return from Red Diamond.
No race is useless. And a lot more than 3-4 races are viable (every race is viable btw) or better said, competitive in their respective roles.
Altmer, Breton, Dunmer, Orc, Redguard and Khajiit are the top DPS pics with Bosmer not being that far apart. Imperial is quite good now, too. It's true that Nords and Argonians are the weakest DPS races but they were never meant to be DPS races to begin with.
On the Bosmer topic: it seems like a lot of Bosmer players enjoy their new strength for Stamina builds now, the players that didn't choose Bosmer for Stealth in the beginning. ZOS increased the DPS potential for Stamina Bosmer a lot and it seems like a lot of people like that.
Seraphayel wrote: »Tommy_The_Gun wrote: »The whole racial rebalance in general imho was a failure since all it did was a simply meta - shift. No other possibilities were added. Most races have become even more limited to do one specific role than before.
As a result we ended up with 3 - 4 races out of 10 to be vailable to do content. Some races ended up being useless (out preformed by other races in what they were good at), Some races (like Nords for example), although bis for tanking role, ended up being shoehorned into that one role.
This is just not true.
The meta barely changed. Former meta races are still in an excellent spot and the differences between the best Stamina and Magicka races are smaller than before.
No race was limited more by the changes and there were added more options, Stamina Dunmer and Magicka Khajiit. On top of that they gave Redguard and Imperial the option to benefit Magicka builds as well due to the cost reduction for weapon skills or the cost reduction on every skill + Magicka return from Red Diamond.
No race is useless. And a lot more than 3-4 races are viable (every race is viable btw) or better said, competitive in their respective roles.
Altmer, Breton, Dunmer, Orc, Redguard and Khajiit are the top DPS pics with Bosmer not being that far apart. Imperial is quite good now, too. It's true that Nords and Argonians are the weakest DPS races but they were never meant to be DPS races to begin with.
On the Bosmer topic: it seems like a lot of Bosmer players enjoy their new strength for Stamina builds now, the players that didn't choose Bosmer for Stealth in the beginning. ZOS increased the DPS potential for Stamina Bosmer a lot and it seems like a lot of people like that.
You keep telling yourself that, I know you are pushing hard for those last two forum stars. This racial change was a lie and Argonians got shafted hard. Removing poison resistance is one of the most lore breaking things I have seen so far. Multiple quests state Argonians having it. Argonians gained no new roles and are worse at the roles they were good at. ZoS/Beth lie like always, yeah doesn't surprise me. They seriously messed up with Argonians imo, healers and tanks? What a bunch of bs we should be good at mag and stam not tanking.
Seraphayel wrote: »Seraphayel wrote: »Tommy_The_Gun wrote: »The whole racial rebalance in general imho was a failure since all it did was a simply meta - shift. No other possibilities were added. Most races have become even more limited to do one specific role than before.
As a result we ended up with 3 - 4 races out of 10 to be vailable to do content. Some races ended up being useless (out preformed by other races in what they were good at), Some races (like Nords for example), although bis for tanking role, ended up being shoehorned into that one role.
This is just not true.
The meta barely changed. Former meta races are still in an excellent spot and the differences between the best Stamina and Magicka races are smaller than before.
No race was limited more by the changes and there were added more options, Stamina Dunmer and Magicka Khajiit. On top of that they gave Redguard and Imperial the option to benefit Magicka builds as well due to the cost reduction for weapon skills or the cost reduction on every skill + Magicka return from Red Diamond.
No race is useless. And a lot more than 3-4 races are viable (every race is viable btw) or better said, competitive in their respective roles.
Altmer, Breton, Dunmer, Orc, Redguard and Khajiit are the top DPS pics with Bosmer not being that far apart. Imperial is quite good now, too. It's true that Nords and Argonians are the weakest DPS races but they were never meant to be DPS races to begin with.
On the Bosmer topic: it seems like a lot of Bosmer players enjoy their new strength for Stamina builds now, the players that didn't choose Bosmer for Stealth in the beginning. ZOS increased the DPS potential for Stamina Bosmer a lot and it seems like a lot of people like that.
You keep telling yourself that, I know you are pushing hard for those last two forum stars. This racial change was a lie and Argonians got shafted hard. Removing poison resistance is one of the most lore breaking things I have seen so far. Multiple quests state Argonians having it. Argonians gained no new roles and are worse at the roles they were good at. ZoS/Beth lie like always, yeah doesn't surprise me. They seriously messed up with Argonians imo, healers and tanks? What a bunch of bs we should be good at mag and stam not tanking.
Was a lie when there are more "meta" races now and there are even two new competitive options (Dunmer Stamina / Khajiit Magicka)? I think some players are just drama queens in that regard because they simply don't like some changes.
Forum stars? What? Couldn't care less about stuff like that, I just don't stop this "races are worse than before" nonsense because it's just not true.
Argonians deserved a nerf from a PvP perspective and they got it. They're still excellent picks for Tanks, Healers and PvP in general. There was no indication that Argonians would become more competitive for PvE DPS. To expect that was a mistake. The removal of the poison immunity was right but I agree, they should have kept some poison resistance. I am having an Argonian Templar myself and I am very content with it, still.
I don't see what's wrong with the Bosmer changes. Personally I really like where they are now. I've also seen some pretty sweet builds come out that really play on their strengths (ie: Kris's Ghost stamplar). The speed after dodge rolling made up for the massive swift (and across the board movement speed) nerf, and synergises nicely with the bow passive.
Just because it doesn't work for you, doesn't mean it won't for the people who learnt to adapt and come to love these changes.
Have your opinion by all means, but don't you dare drag the community into it. I'm part of the community and I want them left as they are.
Note how you did not mention the increased stealth detection radius. It is useless, turning that back to the reduced detection radius Bosmer used to have would not in any way affect what you just wrote.
Seraphayel wrote: »On the Bosmer topic: it seems like a lot of Bosmer players enjoy their new strength for Stamina builds now, the players that didn't choose Bosmer for Stealth in the beginning. ZOS increased the DPS potential for Stamina Bosmer a lot and it seems like a lot of people like that.
Yes, yes they did. They said they wanted to give more races options for other roles. They completely failed because they cherry picked what races and didn't give all of them the same treatment.
Allow more effective options when picking a race for each role in tanking, healing, or damage dealing.
Yes, yes they did. They said they wanted to give more races options for other roles. They completely failed because they cherry picked what races and didn't give all of them the same treatment.
ZOS stated their goal asAllow more effective options when picking a race for each role in tanking, healing, or damage dealing.
There is a difference between allowing more effective options for a specific role ( you can choose between nord, imperial or argonians for a tank depending your personal preferences) and making every race equally good at all the roles (which is impossible without removing racial passives altogether).
The racial changes drastically reduced the difference in effectiveness between the races which are supposed to be good at a specific role (except maybe for healers). How is that not giving effective options when picking a race for a specific role?
Yes, yes they did. They said they wanted to give more races options for other roles. They completely failed because they cherry picked what races and didn't give all of them the same treatment.
ZOS stated their goal asAllow more effective options when picking a race for each role in tanking, healing, or damage dealing.
There is a difference between allowing more effective options for a specific role ( you can choose between nord, imperial or argonians for a tank depending your personal preferences) and making every race equally good at all the roles (which is impossible without removing racial passives altogether).
The racial changes drastically reduced the difference in effectiveness between the races which are supposed to be good at a specific role (except maybe for healers). How is that not giving effective options when picking a race for a specific role?
They didn't give us more effective options at all. All they did was make us worse at our roles, as against lore as our roles are. Face it dps is the most played out of the three. So because I like playing an Argonian I will never be able to be a top dps. Yeah that's some epic freedom of choice there.
Yes, yes they did. They said they wanted to give more races options for other roles. They completely failed because they cherry picked what races and didn't give all of them the same treatment.
ZOS stated their goal asAllow more effective options when picking a race for each role in tanking, healing, or damage dealing.
There is a difference between allowing more effective options for a specific role ( you can choose between nord, imperial or argonians for a tank depending your personal preferences) and making every race equally good at all the roles (which is impossible without removing racial passives altogether).
The racial changes drastically reduced the difference in effectiveness between the races which are supposed to be good at a specific role (except maybe for healers). How is that not giving effective options when picking a race for a specific role?
They didn't give us more effective options at all. All they did was make us worse at our roles, as against lore as our roles are. Face it dps is the most played out of the three. So because I like playing an Argonian I will never be able to be a top dps. Yeah that's some epic freedom of choice there.
But they did give us more effective options. If you want to be a magicka DPS you can choose between Altmer, Dunmer and Bretons. For stamina DPS you have Orcs, Redguards, Khajiit, Dunmer and Bosmer. For tanks you have Nords, Imperials and Argonians. I don't play a healer but I think the options are Breton, Altmer, Khajiit or Argonians. And all of these are pretty close to each other in terms of effectiveness.
Again, ZOS never said they wanted every race to be equally good at every role. You can say that you wanted that to happen or you're disappointed that's not the direction they chose to take. But you cannot say that they failed at their stated goal.
I love new wood elf. Pre patch I wanted to make a wood elf, but it just was straight up bad. Now it's actually the best race for medium setups imo. I don't want them to change it personally.
Cundu_Ertur wrote: »I love new wood elf. Pre patch I wanted to make a wood elf, but it just was straight up bad. Now it's actually the best race for medium setups imo. I don't want them to change it personally.
How much of that is due to the stealth detection passive, and how much is the other two passives and the remaining part of the third?
Oh don't get me wrong if they change the det passive to a sneaking passive I wouldn't care at all. I just don't want the usefulness of wood elf to take a hit from it is all. Wood elf is honestly so amazing right now from a combat standpoint.