I dont know personally I like my build for stamsorc on PTS where I get 7-8k DPS out of the bleeds alone.
Here for example rending slashes bleed did 6,1k and twin blade and blunt bleed 1,6k
I have never done a bleed build but I have dueled people with bleed builds with my tank as a test of how it was performing and practice how to manage the resources and such, and I would tell you that as you stated it works good on pvp its actually an understatement. bleed is too powerful on PvP, the only way to stay alive against one opponent was to switch up to gear that provided heals. I believe that if ZOS would work on how bleed can be blocked since even when blocking you take damage and still have bleed proc which I don't really understand that but it happens, you can get 5k bleed damage from twin blade blunt and 5k from rending slashes at the same time and also be poisoned and befouled. so it really might need a reduction on PvP and a buff on PvE, on a side note this guy was using the masters axe and the fight was in mournold, are you using masters weapons?
The problem is making bleeds unique also makes them over perform against players This DOT less restrictions and don't have a counter available that actually makes sense.
Purge is not a valid tactic, out healing is not a valid tactic, blocking/mitigation obviously not a valid tactic, running away not valid as they are stam and will catch you.
Bleed builds you either bleed them out yourselves, get them from range if you can or do not engage. That in and of itself should tell you what you need to know about bleed performance.
It's not surprising that people have problems fighting bleed builds and that bleed builds want to be stronger, because ppl want to win.
I think your issue is trying to build something that is entirely not possible and unreasonable. There are exactly 5 abilitiy-based bleeds in the whole game and only 3 of them are active. Then there are 4 sets that can cause bleed and 3 sets (soon to be 4) that buff bleeds. You can't make a good build out of this. No ground AoE, no spammable and no benefit whatsoever from bleeds ignoring resistances because in a group bosses's resistances should already be at 0 and at this point everything works like a bleed.
There are some things people should leave in WoW when coming to ESO. No, we do not have Paladins and Dread Knights (or whatever they call them) and no, pure bleed build is never going to be competitive in PvE. It is not an issues of small tweaks but an issue of the whole game being designed differently. Just let it go.
Never thought id see the day underwhelming and bleeds were used in the same sentence.
@Skander, where are you?
validifyedneb18_ESO wrote: »I dont know personally I like my build for stamsorc on PTS where I get 7-8k DPS out of the bleeds alone.
Here for example rending slashes bleed did 6,1k and twin blade and blunt bleed 1,6k
Yeah I can pull about 25k DPS from a pure bleed centric build, has a lot of issues that hold it back though. Blooddrinker immediately pegs you into a all bleeds or nothing situation, I only have 3 bleeds, Carve, Slashes and Nirn (And the less regular rend) and they just cant carry dps.
You obviously take the full meta with Relequens and vMA bow, and I assume YA, to get 63k DPS, but it upsets me that I cant get even beyond 25k without resorting to a meta fallback.
Blooddrinker could be replaced with the new Deadly Strikes, but then you're basically admitting defeat and that most of your damage will be from non bleed dots, vMA bow could be used but your losing the carve bleed from the 2h (A shame, even if its not that good and 2h cant proc enchants from offbar).
Also been playing around a lot with decisive with carve to try and get rends out with more uptime, Got to 62% uptime but its about a 1:1 with loss as you stat into ult gen and gain as you get higher rend uptime. No change in damage.
validifyedneb18_ESO wrote: »Id rather have more controlled bleeds that are easier to keep in check but hit harder.
validifyedneb18_ESO wrote: »Id rather have more controlled bleeds that are easier to keep in check but hit harder.
I dont know about WoW but in ESO bleed DoTs ignore all resistances. Imho, with the given set options and master weapons, they are in a good spot, even on PTS.
You 're basically asking for significant buff to something that this community strongly believes is overperforming on live and got nerfed based on that feedback on PTS.
Illuvatarr wrote: »Bleeds are underwhelming? Are you *** high? Bleeds are ZOS playing the game for you. Pure skilless cheese. Find something worth complaining about....server performance comes to mind.
The problem is making bleeds unique also makes them over perform against players This DOT less restrictions and don't have a counter available that actually makes sense.
Purge is not a valid tactic, out healing is not a valid tactic, blocking/mitigation obviously not a valid tactic, running away not valid as they are stam and will catch you.
Bleed builds you either bleed them out yourselves, get them from range if you can or do not engage. That in and of itself should tell you what you need to know about bleed performance.
It's not surprising that people have problems fighting bleed builds and that bleed builds want to be stronger, because ppl want to win.