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How is the IC split gonna work?

TheMythicDawn
TheMythicDawn
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when they separate the imperial city from cyro will it just be a single new IC?

if they pull IC from cyro but then have:

- a CP IC
- noCP IC
- and sub50 IC

it won't really fix the population problem right? because right now there are 4 ICs so cutting it down to 3 still leaves population pretty spread out.

I'm hoping it just becomes 1 single IC.

Also, what are they going to do when the anniversary hits? They usually had to open up 3-4 ADDITIONAL ICs under the OLD system.

I really want the IC split to work but if they keep a bunch of different IC campaigns open to accommodate cp/leveling i'm not sure that will happen.

thoughts?

@ZOS_BrianWheeler
  • Rex-Umbra
    Rex-Umbra
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    Didnt they already do this pc?
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • TheMythicDawn
    TheMythicDawn
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    Rex-Umbra wrote: »
    Didnt they already do this pc?

    Not yet, it's supposedly coming with Elsweyr
  • Lifecode666
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    This is one of many things they will do to make performance in cyro more stable. That's it.
    Up the hornz
  • Alucardo
    Alucardo
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    This is one of many things they will do to make performance in cyro more stable. That's it.

    Out of curiosity, how is it going to make Cyro more stable? I don't think having a door to the IC in Cyrodiil affects performance at all.
  • Mayrael
    Mayrael
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    Also easier access without need of traveling through Cyrodiil, which sometimes leads to very long ride to entrance, may be seen as incentive to play there.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Lyserus
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    I think a campaign is basically a server

    In current system the server will need to run both Cyrodiil and IC, that is, all the players running around, mostly IC PVE enemies and the maps

    Separate them means new servers dedicated to IC and Cyeodiil servers no longer need to maintain IC stuff, which will improve the overall performance for each campaign since tmeach server will have less pressure
  • brandonv516
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    Should be a no CP and a CP queue.

    Will definitely divide the PvP population with IC, Cyro, and BGs.
  • Lyserus
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    Alucardo wrote: »
    This is one of many things they will do to make performance in cyro more stable. That's it.

    Out of curiosity, how is it going to make Cyro more stable? I don't think having a door to the IC in Cyrodiil affects performance at all.

    ^Check what I wrote above
  • Left4Daud
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    I think IC should be like the Wild Wild West. One singular CP campaign.

    If you want no CP pvp there is Sotha and BGs. IC needs as few instances as possible to be successful imo.
  • brandonv516
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    Left4Daud wrote: »
    I think IC should be like the Wild Wild West. One singular CP campaign.

    If you want no CP pvp there is Sotha and BGs. IC needs as few instances as possible to be successful imo.

    With CP it will be like the Wild Wild West, tumbleweeds and baren wasteland.

    No-CP opens it up to so many lower level players that don't need to feel intimidated by a number next to someone's name.
    Edited by brandonv516 on March 9, 2019 7:09PM
  • Left4Daud
    Left4Daud
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    Left4Daud wrote: »
    I think IC should be like the Wild Wild West. One singular CP campaign.

    If you want no CP pvp there is Sotha and BGs. IC needs as few instances as possible to be successful imo.

    With CP it will be like the Wild Wild West, tumbleweeds and baren wasteland.

    No-CP opens it up to so many lower level players that don't need to feel intimidated by a number next to someone's name.

    Oh I didn't realize the noCP version was so desirable. That's fine then, just have one single IC with no cp. IDC either way, I just want all the potential population in one singular instance.
  • Hamish999
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    Hopefully there will be a CP IC. Fighting those world bosses (especially the sewers roaming bosses) without CP would be horrendous :scream:

    Edit: I'm not hopeful of ZOS implementing it well though. There isn't even a no CP 7 day campaign!
    Edited by Hamish999 on March 9, 2019 7:43PM
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  • Left4Daud
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    Exactly that’s the issue. Removing IC from Cyro is a good first step but if there are still 3-4 different ICs to que into it will be just as dead as it is now.
  • WoppaBoem
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    Well I will be having a new home campaign, really looking forward to it so I hope they do it well. They would really need to focus on good rewards for playing IC campaign and different from Cyrodill so there is a good incentive to particapte in both.
    Xbox EU & NA - PVP Only
  • TheMythicDawn
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    would also be a good time to update some of the tel var sets, maybe even add some new ones
  • xaraan
    xaraan
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    I'm more curious as to how we have to select it as a campaign.

    Will this be one of our two home/guest choices, or will we have it as an open option to just enter IC?

    If it's one of our two choices, that will kind of suck in some situations. It's nice to home to the busy campaign and have a back up for when it's full or as it usually is - laggy. So to have to go to IC as your back up when it's laggy in the main will not be great if you don't feel like IC and wanted to go to cyrodiil. Likewise, if you feel like going to IC and have the home/guest in cyro campaigns b/c of the above issue, then that too will suck if you are locked out of IC b/c you need a backup cyro campaign b/c they can't fix the horrible issues with lag.
    -- @xaraan --
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  • oxygen_thief
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    nocp ic sounds a little bit masochistic. does anybody play there?
  • Beardimus
    Beardimus
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    when they separate the imperial city from cyro will it just be a single new IC?

    if they pull IC from cyro but then have:

    - a CP IC
    - noCP IC
    - and sub50 IC

    it won't really fix the population problem right? because right now there are 4 ICs so cutting it down to 3 still leaves population pretty spread out.

    I'm hoping it just becomes 1 single IC.

    Also, what are they going to do when the anniversary hits? They usually had to open up 3-4 ADDITIONAL ICs under the OLD system.

    I really want the IC split to work but if they keep a bunch of different IC campaigns open to accommodate cp/leveling i'm not sure that will happen.

    thoughts?

    @ZOS_BrianWheeler

    I know what you mena about condensed pop but One would be wrong. You need
    - a CP IC
    - noCP IC
    - and sub50 IC

    One just for CP would suck 1-49 and even low CP a d actually the PvE is more fun in NoCP as it's harder.

    I think 3 is the minimum, and if so am very happy with this change but do think they need to add gold trinity jewelry for fragments to rekindle some interest there.

    Xbox One | EU | EP
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  • Alucardo
    Alucardo
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    would also be a good time to update some of the tel var sets, maybe even add some new ones

    giphy.gif
  • Vesper_BR
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    nocp ic sounds a little bit masochistic. does anybody play there?

    I do... And I would say that the experience there is also much fun than in the cp camp... The bosses fell really powerful and everyone fights as equal... And who wants to farm tell have to spec for that, being a game of big risk and reward...
    VESPER BR - MAGICKA DRAGONKNIGHT - GRAND OVERLORD + FLAWLESS CONQUEROR (1070 CP / 01-01-2018)
    XBOX ONE - NA - EBONHEART PACT BRASIL
  • Left4Daud
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    @Beardimus

    I understand that you and a few players want IC to be open to all types of PVP players (CP/nonCP/<50).

    However that is how IC is currently split up and don’t you agree there are too many campaigns? Really how many people are hard core playing in Kyne and Sothas sewers right now? Is it enough people to warrant hindering the greater longevity and future of the Zone to keep those niche instances open?

    Having an IC for every flavor of PvP will do little to fix the main problem with IC (which is a far too spread out pop).

    IMHO

  • Left4Daud
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    And just to reiterate, I personally don’t care either way if IC is cp or nonCP, I’m just arguing for less instances of the zone.
  • Beardimus
    Beardimus
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    Left4Daud wrote: »
    @Beardimus

    I understand that you and a few players want IC to be open to all types of PVP players (CP/nonCP/<50).

    However that is how IC is currently split up and don’t you agree there are too many campaigns? Really how many people are hard core playing in Kyne and Sothas sewers right now? Is it enough people to warrant hindering the greater longevity and future of the Zone to keep those niche instances open?

    Having an IC for every flavor of PvP will do little to fix the main problem with IC (which is a far too spread out pop).

    IMHO

    If you are sub L50 and try CP IC, thats def going to damage your longevity as it wont be enjoyable PvP or PvE, hence Cyrodiil has those splits. Flip it around a second, do you think the experience is improved by having noobs / novices L1-49 in IC with CP810's - it would be a slaughter, no fun for anyone.

    Likewise Sotha is a great place people can go to learn / level - the caveat I will say is most find the PVE in noCP very difficult, and that might put folks off. Which could lean me towards saying we at least need L1-49 + A Vet camp. however i'm reluctant to say 2 as having a couple of instances means folks have choice.

    If the CP Zergs are smashing through IC constantly (like in an event) newer players or PVEers having a try in there and hating it - could at least try a different instance.

    having the 4 now doesnt impact pop in an IC event - its busy. the issue is motivation, and in part effort. having L1-49, noCP and CP - at least drops 1 type (shor) , and the fast travel helps motivation - AND the publicity of the change will bring people in like it did with BattleGrounds - I hope that they add some other incentives - Gold trinity jewelry perhaps - maybe even a Emp system or something. Create the buzz and keep it.

    I think you are making assumptions on Longevity, I like you LOVE it when its high pop in IC, as I get to kill, and earn great Tel Var - love it. But wrecking PVEers that come, L1-49 players and alienating those that enjoy noCP play I dont think is tht inclusive which could hurt it in other ways

    My votes still on 3 modes and to review if they are dead. hell - there are 4 Cyrodiil campaigns now yet the zergs still sit in lag in Vivec lol - its not spread pop out like you fear! Would be great if it did!
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • TheValar85
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    well i would realy love to see a pve related Cyrodiil with Ic as well with a story line to rebuild cyrodiil. the end of the second era is already on its way.

    OFC PVP players would still have their play ground so it will be separated from pvp zones. It wont eevn requier to Que into cyrodiil while pvp palyers still have to do that to compete against the factions so its basicly wont change anything in pvp wide while pve players, could ride into cyrodiil and doing pve related quest without any gankers zergs and also tehy can enjoy the questings, rebuilding the imperial city and also the landscape of cyrodiil while doing that the players have tof ace alot of challanges like purging teh deadra out of cyrodiil. There are a tons of pve potential in cyrodiil and ic as well yet pvp players coudl still enjoy their mayhem. And also giving them more pvp related things to do in cyrodiil then just hack and slashing for ap.
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  • TheMythicDawn
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    @Beardimus

    tbf sub 50 chars with CP are stupid strong thanks to the busted battle scaling. quite a few twinks already take advantage of this in vivec
  • Sylvermynx
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    @TheMythicDawn - I just saw your @name and heard it in Jorgen's voice from Skyrim. Very distinctive cadence....
  • Mr_Walker
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    Everyone will be really excited for 3 months and then it will be dead again.
  • Mayrael
    Mayrael
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    TheValar85 wrote: »
    well i would realy love to see a pve related Cyrodiil with Ic as well with a story line to rebuild cyrodiil. the end of the second era is already on its way.

    OFC PVP players would still have their play ground so it will be separated from pvp zones. It wont eevn requier to Que into cyrodiil while pvp palyers still have to do that to compete against the factions so its basicly wont change anything in pvp wide while pve players, could ride into cyrodiil and doing pve related quest without any gankers zergs and also tehy can enjoy the questings, rebuilding the imperial city and also the landscape of cyrodiil while doing that the players have tof ace alot of challanges like purging teh deadra out of cyrodiil. There are a tons of pve potential in cyrodiil and ic as well yet pvp players coudl still enjoy their mayhem. And also giving them more pvp related things to do in cyrodiil then just hack and slashing for ap.

    Ok, but no Tel Vars, no AP in PvE versions of Cyrodiil.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Brrrofski
    Brrrofski
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    It needs to be one campaign otherwise it defeats the purpose.

    CP or no CP, I'm not really bothered. But it needs to be ones otherwise it'll be dead still.

    Making it a separate campaign alone isn't enough though. It will need something more to keep coming back.
    Edited by Brrrofski on March 15, 2019 6:54AM
  • Grandma
    Grandma
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    wait did they mention making IC base game with this? I think i heard that rumor. It would make sense, and be nice. I think it's about time the dungeon DLC list was getting too long; ICP and WGT are 4 years old, too, so it'd be nice to finally get these in the base game. more healers could start running scp too, which is great.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
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