Ok, if you're hoping for a huge informational post about what skills are modified in what way and all that, I apologize ahead of time. This is to reach out to other members of the community in order to compile "What we know", because frankly I don't know and I thought it best to just ask.
For my part, I mostly play as a Nightblade. I'm sure some of you have seen the confusion around the forums about certain melee style abilities like Veiled Strike and Assassin's Blade using magicka and doing magic damage, but being modified by the physical critical rating and mitigated by armor rather than spell resistance. In addition to that, I've also heard that the damage modifier comes from stamina for these types of abilities rather than magicka, even though they consume magicka to cast and do magic type damage. I don't know if this is true or not, but if so abilities like this are really rather broken.
I hope that I'm wrong about a lot of that, and this is my attempt to reach out to you guys who may know more about it and compile some information on abilities such as this. Aside from the Nightblade, I'm sure there are other skills in other classes that share a similar amount of confusion because of the misleading or often uninformative tooltips. If you can provide information, take it a step further and tell us how you'd like to see it fixed.
Personally, I think some of these abilities need to be changed over from magicka to stamina, and from magic damage to physical damage, as well as deriving their crit from the physical crit rating. Forcing an assassin to use magicka as a primary resource is quite different, and I'm not saying it couldn't work well. Please don't think this is me ranting about how this RPG should be like every other one on the market, because I'm definitely not. I'm just confused and seeking information.
At end game, it seems this is less of a problem as you can max both resources fairly easily. There's still the matter of what modifies what even then, however. During leveling it's a nightmare, and trying to figure out what modifies the damage and crit for half of my skills is extremely frustrating. I know it would probably take a lot of rebalancing, but having a mix of magicka and stamina based class skills really wouldn't have been a bad approach in my opinion. The Destruction Staff weapon tree uses magicka as a resource. Why do no class abilities use stamina?
Anyways, please shed some light on the topic for me and all the other confused folks who are trying to figure this whole thing out. The stamina / magicka confusion is really frustrating and hopefully soon this confusion will be put to rest in a future patch. Thanks in advance from me and everyone else who is seeking information on this.
Edited by iso_1a_ESO on April 8, 2014 1:10PM