As I think many people have said no AH kind gives it an "old school MMO feel" ... there is a reason that 99% of new MMOs have an AH - most players want it and it is the best option to adress the need to buy and sell items. The whole agrument "prices will skyrocket , there will be price fixing", etc is just not true - this is basic economics , supply and demand. If 1000s of players all have jute listed the price will naturally begin to drop until the demand > supply.
At the very least please give us a dedicated trade channel.
Im not gonna use a microwave to cook my meals, Im going to use the oven because it has that old school cooking feel ...
You may disagree but I would say that WoW , GW2 and Rift all have global AH and all have stable economies.
The whole agrument "prices will skyrocket , there will be price fixing", etc is just not true - this is basic economics , supply and demand. If 1000s of players all have jute listed the price will naturally begin to drop until the demand > supply.
A large yellow rectangle
heres a crazy idea
how about stop making demands from a company thats already said NO
try to stand on your own two feet and be self sufficient instead of relying on others for handouts and shortcuts
sounds crazy right? its not
byghostlightrwb17_ESO wrote: »how people become sheep and dont aim for anything from beyond saying "baahhh"
Location based bazaars would be an interesting addition, especially if they made resource nodes more common based on environment. Visiting the trade bazaar at of a town close to a forest might be a good way to find cheap lumber. If you were dedicated enough to stockpile and transport it the bazaar in a barren desert environment you could make some nice coin.
Convenience for performing what players believe should be simple game tasks is really a threshold matter for whether they continue to play. If you want to talk about old school MMOs, trading in EQ was 100% player to player sure, but even getting from point A to B was an activity in and of itself. People just don't tolerate that anymore.
If you're going to avoid some of these convenience elements, then you really should at least make it different enough to be interesting. You can't just throw us back to '99.
P.S. - the interface for the guild store is really bad and not as responsive as it should be.
@vencibushy
Exactly, and well said. For some reason, people believe that "someone must protect us!" from "predatory" economic practices. The fact is, the ONLY thing that offers any protection in economics is a free, self-regulated market.
Any time you introduce control measures into a market, you change the best way to be successful from the model of "provide the best goods/services at the best price" to the model of "learn the best methods for gaming the system".