
Huh. Ive seen this literally scores of times. Didnt ever think it was a bug, but considering how fast the warden burst is, makes sense that it couldnt be 2 casts
Huh. Ive seen this literally scores of times. Didnt ever think it was a bug, but considering how fast the warden burst is, makes sense that it couldnt be 2 casts
There's no way. I would not consider 3 seconds "fast" by any stretch. In the screenshot above I was instagibbed just like many other times where I've been hit twice at once. Dead before I could even break free from DBOS.
Huh. Ive seen this literally scores of times. Didnt ever think it was a bug, but considering how fast the warden burst is, makes sense that it couldnt be 2 casts
There's no way. I would not consider 3 seconds "fast" by any stretch. In the screenshot above I was instagibbed just like many other times where I've been hit twice at once. Dead before I could even break free from DBOS.
You misunderstand. You can land sub assault, db and a spin to win within roughly a global cooldown. But you cant land 2 sub assaults since it has a 3 second delay
edit: I was agreeing with you
That is correct, if you time the rotations well and use only 2-3 dps skills you can proc sub, stun, hit (sub pops), reapply sub, and repeat and this can happen in a span of 6 seconds from the sub being hit first, procing & then reapply + hit. Personally when I pvp, sub is hit endlessly regardless as to whether enemies are 1m away or 30m away due to gap closers. And if you think about it you can reduce that down to about 4 seconds if you see your target and are well prepared...It doesnt hit twice. The death recap has no time stamps. I am pretty sure the first one hit you 3+ seconds before the second one.
Not quite true, sub doesn't have a stun (it was removed from deep fissure) and also, if you are stunned or have certain CC/interrupt abilities applied to you, your sub will cancel as it has a 3sec delay, where as dawnbreaker is instant. Don't get me wrong, sub is a good/powerful skill when used correctly, but it can be totally useless if you don't know how to play or line it up with other skills.Basically you have a dawnbreaker every 3 seconds.
MLGProPlayer wrote: »
I always wondered how that happened. Sometimes you get subassualt, DBoS, subassualt DBoS, and it never made sense.
I always wondered how that happened. Sometimes you get subassualt, DBoS, subassualt DBoS, and it never made sense.
Actually, thats a good point, I've seen the exact same thing happening with DBoS and scratch my head at the idea that DBoS has proc'd twice without any kind of delay, etc as its an ulti ability. I can get subassualt, but DBoS I don't understand how it can proc twice. Dunno why no one mentions that though.
Death recaps are useless. You need to use a time stamped combat log to prove something like this.
A fight only needs to be around 3 seconds long for there to be 2 subs used legitimately.
Death recaps are useless. You need to use a time stamped combat log to prove something like this.
A fight only needs to be around 3 seconds long for there to be 2 subs used legitimately.
The native death recap is indeed a crappy tool but I swear to all things holy this was an instagib. I've seen it a huge number of times and have many friends that have confirmed this happening. This was Shor PC/NA ~120 ping. I've seen it many times in BGs as well where there is rarely any lag.
Also, 3 seconds is an ETERNITY in PvP combat. I can break free, heal up, and counter CC before a second subA hits me.
Death recaps are useless. You need to use a time stamped combat log to prove something like this.
A fight only needs to be around 3 seconds long for there to be 2 subs used legitimately.
The native death recap is indeed a crappy tool but I swear to all things holy this was an instagib. I've seen it a huge number of times and have many friends that have confirmed this happening. This was Shor PC/NA ~120 ping. I've seen it many times in BGs as well where there is rarely any lag.
Also, 3 seconds is an ETERNITY in PvP combat. I can break free, heal up, and counter CC before a second subA hits me.
Perhaps it wouldn't hit as hard if some of your gear weren't badly damaged and in need of repair?
Also you lot overestimate the whole 'Super clear telegraph'. Super clearly telegraphed is rune cage, that appear above your head. When you are fighting another person with over 9k flashy effects you have no way to notice those fkin bugs coming from side or back.