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Never mind terrible idea

ZarkingFrued
ZarkingFrued
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Edited by ZarkingFrued on March 5, 2019 2:56AM
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    I have to agree that damage or indeed proc sets in general just feel stupid.

    I willingly nerf myself because I find it more fun to have a "as is" build than to have a build that say, assuming I get attacked enough, or get lucky on a crit, will buff my damage well beyond what id otherwise get. Im looking at you 7th legion, you no skill, broken in pvp, ***.

    I dont have a problem with them tbh, I classify players by the amount of damage/sustain/burst they have and need to know little beyond that. Proc sets just add to the damage and knowing when a set procs doesnt make much difference unless its say, icy conjurer.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    I have to agree that damage or indeed proc sets in general just feel stupid.

    I willingly nerf myself because I find it more fun to have a "as is" build than to have a build that say, assuming I get attacked enough, or get lucky on a crit, will buff my damage well beyond what id otherwise get. Im looking at you 7th legion, you no skill, broken in pvp, ***.

    I dont have a problem with them tbh, I classify players by the amount of damage/sustain/burst they have and need to know little beyond that. Proc sets just add to the damage and knowing when a set procs doesnt make much difference unless its say, icy conjurer.

    Why is icy conjur different? I haven't had the chance to test it.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    I have to agree that damage or indeed proc sets in general just feel stupid.

    I willingly nerf myself because I find it more fun to have a "as is" build than to have a build that say, assuming I get attacked enough, or get lucky on a crit, will buff my damage well beyond what id otherwise get. Im looking at you 7th legion, you no skill, broken in pvp, ***.

    I dont have a problem with them tbh, I classify players by the amount of damage/sustain/burst they have and need to know little beyond that. Proc sets just add to the damage and knowing when a set procs doesnt make much difference unless its say, icy conjurer.

    Why is icy conjur different? I haven't had the chance to test it.

    Rather than a general "deal X damage" or "gain X weapon damage", Conjorer casts a worm that, when it hits you, puts a really nasty dot on you. Unlike most procsets that happen every 5 seconds or so, this is a long cooldown high damage proc that is worth rolling to avoid.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Vapirko
    Vapirko
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    I have to agree that damage or indeed proc sets in general just feel stupid.

    I willingly nerf myself because I find it more fun to have a "as is" build than to have a build that say, assuming I get attacked enough, or get lucky on a crit, will buff my damage well beyond what id otherwise get. Im looking at you 7th legion, you no skill, broken in pvp, ***.

    I dont have a problem with them tbh, I classify players by the amount of damage/sustain/burst they have and need to know little beyond that. Proc sets just add to the damage and knowing when a set procs doesnt make much difference unless its say, icy conjurer.

    Have you ever honestly looked at how much a sets like 7th legion adds to your tooltips and then accounted for battle spirit and then realized that’s before resistances? Yes you can stack sets like 7th and Fury to potentially get a lot of wpn damage if they add up, but then your stat pools look like *** as does your sustain. Maybe Warden can get away with that or if you’re playing in a ball group and don’t need to worry about heals and sustain as much, but then is 7th really the problem or are Wardens and group healing/sustain overturned?
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Vapirko wrote: »
    I have to agree that damage or indeed proc sets in general just feel stupid.

    I willingly nerf myself because I find it more fun to have a "as is" build than to have a build that say, assuming I get attacked enough, or get lucky on a crit, will buff my damage well beyond what id otherwise get. Im looking at you 7th legion, you no skill, broken in pvp, ***.

    I dont have a problem with them tbh, I classify players by the amount of damage/sustain/burst they have and need to know little beyond that. Proc sets just add to the damage and knowing when a set procs doesnt make much difference unless its say, icy conjurer.

    Have you ever honestly looked at how much a sets like 7th legion adds to your tooltips and then accounted for battle spirit and then realized that’s before resistances? Yes you can stack sets like 7th and Fury to potentially get a lot of wpn damage if they add up, but then your stat pools look like *** as does your sustain. Maybe Warden can get away with that or if you’re playing in a ball group and don’t need to worry about heals and sustain as much, but then is 7th really the problem or are Wardens and group healing/sustain overturned?

    One of the people I do BGs with on the regular uses 7th legion and another proc set which's name escapes me. He pulls the same damage as my main (usually 1-1.4 million damage in an average length game) but is significantly more tanky as these are heavy armor sets, and provide healing. When the procs are up the damage benefits they give are plenty enough to outweigh the dps loss from using heavy gear, and stamina management can be done through pots and heavy rotations/openers.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • GrumpyDuckling
    GrumpyDuckling
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    Eh, you kinda lose me with this statement: "I think [proc sets] reduce the skill it takes to win fights."

    While it's a popular statement that I see often on the forums, I don't think enough players consider that if a player is wearing a damage dealing proc set then it means that they are giving up raw stats from other sets that can buff a lot of skills/healing/defense with 100% up-time in favor of trying to line up burst with damage dealing proc sets. They will have windows of wasted bonuses while they wait on a cooldown to try getting that burst again. There are certain battles where I am quite glad to see a player using proc sets because it makes their burst timing very predictable and my job of reading them to figure out my window becomes a lot easier.

    I think it's also worth noting that in the past ZOS has invested heavily into damage proc set nerfs. They added some delays to proc sets like Selene and Tremorscale, and I rarely see those sets used anymore. ZOS has also removed crit damage from procs, and have changed some of the instant damage procs into damage over time procs that are easier to heal through or purge. I won't try guess as to which sets you'd like to see receive a bright, clear animation, but I don't see any issue with particular damage proc sets at the moment, especially after all the past nerfs and consideration of the predictable windows that damage proc sets open up when battling an opponent.

    Edit: Wasted my time responding. Started before the post was removed.
    Edited by GrumpyDuckling on March 5, 2019 3:23AM
  • ChunkyCat
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    Is this a thread about pineapple pizza?
  • Zacuel
    Zacuel
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    I'm triggered because this guy thinks that dots are a terrible idea.

    I happen to like damage over time.

    . = Dot, right?
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