bwc.maneke_ESO wrote: »Simply put Aggro/Threat/Heat or what ever other terminology you wish to call it, needs to be implemented And Tanks need methods of Group AOE Aggro as well as making it easier for Tank to Gain and Hold Aggro.
fullheartcontainer wrote: »Why?
@Vildebill why?No, we don't. Learn to play tank in this game or play another game.
Savos_Saren wrote: »I don’t understand why people would trash your idea, OP.
Considering that there’s not enough tanks in the game- I’d say it’s a good idea to make tanking more fun for tanks.
It could potentially keep DPSes from queuing up as a tank...
I wonder how many of these naysayers are actually tanks.
Savos_Saren wrote: ».
It could potentially keep DPSes from queuing up as a tank...
Savos_Saren wrote: »I don’t understand why people would trash your idea, OP.
Considering that there’s not enough tanks in the game- I’d say it’s a good idea to make tanking more fun for tanks.
It could potentially keep DPSes from queuing up as a tank...
I wonder how many of these naysayers are actually tanks.
Savos_Saren wrote: »I don’t understand why people would trash your idea, OP.
Considering that there’s not enough tanks in the game- I’d say it’s a good idea to make tanking more fun for tanks.
It could potentially keep DPSes from queuing up as a tank...
I wonder how many of these naysayers are actually tanks.
alexj4596b14_ESO wrote: »I feel like a agro table for single target on bosses for tanks will help control bosses over all. there are allot of bosses in the game that have random attack mechanics and requires the tank to reagro the boss. It would be better if we could support the team dealing with other adds and stuff. But maybe thats just me.
Savos_Saren wrote: »I don’t understand why people would trash your idea, OP.
Considering that there’s not enough tanks in the game- I’d say it’s a good idea to make tanking more fun for tanks.
It could potentially keep DPSes from queuing up as a tank...
I wonder how many of these naysayers are actually tanks.
alexj4596b14_ESO wrote: »I feel like a agro table for single target on bosses for tanks will help control bosses over all. there are allot of bosses in the game that have random attack mechanics and requires the tank to reagro the boss. It would be better if we could support the team dealing with other adds and stuff. But maybe thats just me.
That's the way the skill is designed, it ticks off after 15 secs. Again, if it didn't do that and just stayed on the target.....hit and forget, lazy tanking 101. Skill now requires you to pay attention to what is going on and be ACTIVE in the fight and the role.
And to add you also have Inner Fire, ranged taunt and Frost staff passive if traited correctly is a taunt. SO um yeah, not sure what you all want really.
alexj4596b14_ESO wrote: »alexj4596b14_ESO wrote: »I feel like a agro table for single target on bosses for tanks will help control bosses over all. there are allot of bosses in the game that have random attack mechanics and requires the tank to reagro the boss. It would be better if we could support the team dealing with other adds and stuff. But maybe thats just me.
That's the way the skill is designed, it ticks off after 15 secs. Again, if it didn't do that and just stayed on the target.....hit and forget, lazy tanking 101. Skill now requires you to pay attention to what is going on and be ACTIVE in the fight and the role.
And to add you also have Inner Fire, ranged taunt and Frost staff passive if traited correctly is a taunt. SO um yeah, not sure what you all want really.
I'm not saying remove that, I'm saying you know what NVM lol