Emma_Overload wrote: »Finally ZOS is doing something to make DLC relevant to the masses.
Keep the nerfs coming until all these DLC are puggable... then they will be worth buying!
Michaelkeir wrote: »I'm no expert but I'm guessing they nerfed them due to a lot of people avoiding those dungeons due to not being able to complete them. Either fake tanks, low dps, or not learning the mechanics.
I main a tank (3 tanks actually) and healer, and I strictly run dlc vet content (mostly vMoS or vMhK) for motifs mostly and I can't tell you how many times I've qued into a dungeon (usually random group finder) and about 40% of the time most just drop out or log off. And the few that stay can't complete the dungeon due to 1-shots and low dps.
I think these nerfs are aimed at making pugs more friendly/easier. Most dont research before going in and dont care to. They just want to complete the dlc dungeons on vet for achievements and such. I'm not saying I like it, I don't care either way. But the fact is a large majority of the player base just outright skips these dlc dungeons and Zos wants more people to do the content. So this is the result.
Very good. Maybe this will get more players involved. The small minority of players who run more difficult content have a blind spot for the average ESO player. I do not. I'm married to one, and have friends who also fall into the casual category. The average player does not want to be challenged beyond their limits, and they don't want to make this game a life goal. Accessibility matters, and this sort of thing is a step in the right direction. Hard mode isn't being nerfed, and there's no need to be snide about the skill level of players who just want to have fun. Sad, really, that any of that even needs to be said.
Emma_Overload wrote: »Finally ZOS is doing something to make DLC relevant to the masses.
Keep the nerfs coming until all these DLC are puggable... then they will be worth buying!
Emma_Overload wrote: »Finally ZOS is doing something to make DLC relevant to the masses.
Keep the nerfs coming until all these DLC are puggable... then they will be worth buying!
Because of some entitled people who believe they should be able to complete every single piece of content in the game without actually working to improve at the game. Welcome to gaming in 2019.
I know, right? ZOS always catering to FILTHY CSUALS! I can’t stand them coming in here acting like since they have a job, school, girlfriend, life... that things dungeons in video game should be accessible to them in 2019. The nerve!
Also, yes, since you asked... I am a 40 y/o man named Chuck that lives in my parents basement, and plays a female character... Git gud, scrub! 🤣
luizpaulom17 wrote: »Emma_Overload wrote: »Finally ZOS is doing something to make DLC relevant to the masses.
Keep the nerfs coming until all these DLC are puggable... then they will be worth buying!
I love it o much that people like U will never be able to complete Vet HM Trials and Dgs! And never get the nice skins that come with those! Because people like U dont want to learn how to play... Just want everythig easy on your hands! Mot of U end up leaving the game in less than a year and are not missed at all...
Sry @Malprave, I mussunderstood U!
MLGProPlayer wrote: »Very good. Maybe this will get more players involved. The small minority of players who run more difficult content have a blind spot for the average ESO player. I do not. I'm married to one, and have friends who also fall into the casual category. The average player does not want to be challenged beyond their limits, and they don't want to make this game a life goal. Accessibility matters, and this sort of thing is a step in the right direction. Hard mode isn't being nerfed, and there's no need to be snide about the skill level of players who just want to have fun. Sad, really, that any of that even needs to be said.
Accessibility was always there. It was called normal mode. Vet was supposed to be for those looking for a challenge.
Souls games aren't hard, they relentlessly punish no-brain actions, that's a difference.Soul19reaper wrote: »Well this is a good step afterall it's not a souls game and those vet content were being completed only by a minority of playerbase like 2 or 3% which isn't good for playerbase nor the company , most of dlc dungeons were useless cause only high level elitist are able to complete but now it might be for the rest of audience as well!
So let's nerf everything until everyone is able to finish it!Accessible for you and I, but not for many others.
MLGProPlayer wrote: »Emma_Overload wrote: »Finally ZOS is doing something to make DLC relevant to the masses.
Keep the nerfs coming until all these DLC are puggable... then they will be worth buying!
They are PUGable. There is also no reaaon why you need to do them on vet with a PUG. If your PUG isn't good enough, then switch to normal. That's what the difficulty settings are there for.
Facefister wrote: »Souls games aren't hard, they relentlessly punish no-brain actions, that's a difference.Soul19reaper wrote: »Well this is a good step afterall it's not a souls game and those vet content were being completed only by a minority of playerbase like 2 or 3% which isn't good for playerbase nor the company , most of dlc dungeons were useless cause only high level elitist are able to complete but now it might be for the rest of audience as well!So let's nerf everything until everyone is able to finish it!Accessible for you and I, but not for many others.
MLGProPlayer wrote: »Emma_Overload wrote: »Finally ZOS is doing something to make DLC relevant to the masses.
Keep the nerfs coming until all these DLC are puggable... then they will be worth buying!
They are PUGable. There is also no reaaon why you need to do them on vet with a PUG. If your PUG isn't good enough, then switch to normal. That's what the difficulty settings are there for.
WoW catered to the "casual" player, they went from 12 million subs down to 800k.Facefister wrote: »Souls games aren't hard, they relentlessly punish no-brain actions, that's a difference.Soul19reaper wrote: »Well this is a good step afterall it's not a souls game and those vet content were being completed only by a minority of playerbase like 2 or 3% which isn't good for playerbase nor the company , most of dlc dungeons were useless cause only high level elitist are able to complete but now it might be for the rest of audience as well!So let's nerf everything until everyone is able to finish it!Accessible for you and I, but not for many others.
The majority doesn't matter, cater to me and me alone! See? I can twist people's words into nonsense too. I support the play as you like motto. The game should cater to the player. If they want casual, give them casual. If they want difficult, give them difficult.
KhajiitFelix wrote: »I thought WoW died because of casuls, why do you want to ESO die too?
Because of some entitled people who believe they should be able to complete every single piece of content in the game without actually working to improve at the game. Welcome to gaming in 2019.
vet and HM should be a goal for newer players not a "right" .. you can already 3 ( sometimes 4 DPS ) every 4 man in the game. It is even most times "safer" to do so since you skip most mechs.
As a aside, Hard Modes, in our view, are the space where we can challenge players that seek to push themselves to the limit in four-player content. With this in mind, we have no plans to make any changes to reduce that difficulty.