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ZOS, Good patch!

irswat
irswat
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Thanks for so many fixes. Please revert sword and board enchant nerf, altmer sustain passive nerf, and make siege weapons lockable and I would be a super duper happy camper.
  • Androconium
    Androconium
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    is this what baiting looks like? <<< is rhetorical question
  • Donny_Vito
    Donny_Vito
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    That sword and board nerf (well 1-h nerf in general) is really disappointing.
  • frostz417
    frostz417
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    Nerf everything
  • KhajiitFelix
    KhajiitFelix
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    is this what baiting looks like? <<< is rhetorical question

    Yea
  • irswat
    irswat
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    just pointing them in the direction of another good patch
  • ffyre
    ffyre
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    Donny_Vito wrote: »
    That sword and board nerf (well 1-h nerf in general) is really disappointing.

    Agreed. Especially when you consider the upgrade costs remained the same, so any user of 1H has to pay/use double to upgrade their stuff (let alone have to farm double to get both of the necessary drops).
    Jo'Raashaa - Khajiit StamDK | Do'Zhi-ra'dala - Khajiit StamDen | Dada'la-daro - Khajiit MagPlar
  • Wildberryjack
    Wildberryjack
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    With the nerf to enchants on 1H weapons we need to be able to put a weapon enchant on shields. I run duel sword-n-board and this nerf is really bad for that character. My DPS was already low, now it's in the toilet.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Pevey
    Pevey
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    I also think this was a great patch. Can confirm the trial loot bug is fixed.
  • Tonnopesce
    Tonnopesce
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    irswat wrote: »
    just pointing them in the direction of another good patch

    I have to disagree, cyrodill have returned to the usual brainless zerg festival again.
    I really hope they give pvp some love we deserve it...
    Signature


  • WrathOfInnos
    WrathOfInnos
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    With the nerf to enchants on 1H weapons we need to be able to put a weapon enchant on shields. I run duel sword-n-board and this nerf is really bad for that character. My DPS was already low, now it's in the toilet.

    That or increase the strength of shield enchants to be equivalent to weapon enchants (about 35% stronger). Alternatively shields could get the ability to use jewelry enchants, which are close to weapon enchants in strength.

    Also shield traits are currently armor traits, which are about 15% of a weapon trait, so they would need to be increased over 500% if we’re going to call shields a weapon now (justifying the one-hand enchant nerf).

    Honestly, the change should have been for dual wield only. And IMO only the off-hand enchant should’ve been cut in half, while main hand remained full strength.
    Edited by WrathOfInnos on March 4, 2019 6:25PM
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